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== Acquiring Ancient Relics == | == Acquiring Ancient Relics == | ||
The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll. | |||
When reaching Level 20 and Level 99 in a skill, one Melvor Realm relic is awarded for that skill if there is still a relic to be located. When reaching Abyssal Level 10 and Abyssal Level 60, one Abyssal Realm relic is awarded for that skill if there is still a relic to be located. | |||
** '''1/ | Ancient Relics are rolled for with each action so decreasing action time will increase your chances over time. Melvor Realm combat relics can only be obtained while fighting in [[Combat Areas]], [[Slayer Areas]], [[Dungeons]] and [[Strongholds]]. Abyssal Realm combat relics can only be obtained in [[Abyssal Combat Areas]], [[Abyssal Slayer Areas]], [[The Abyss]] and [[Abyssal Strongholds]]. {{Skill|Prayer}} relics are only rolled while using prayers and {{Skill|Slayer}} relics are only rolled while on a slayer task. | ||
*** {{Skill|Hitpoints}} | |||
===Melvor Realm Relics=== | |||
{{Skill|Corruption}} and {{Skill|Harvesting}} do not have any Melvor Realm Relics. | |||
* '''1/200,000''' (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is '''1/40,000''' (0.0025%). | |||
* '''1/33,333''' (0.003%) for {{Skill|Farming}}. With no relics unlocked, the rate is '''1/6,666''' (0.015%). | |||
** Farming will roll for relics on every plot harvested. There is no difference between a single Harvest and using Harvest All. | |||
* '''1/66,666''' (0.003%) for {{Skill|Township}}. With no relics unlocked, the rate is '''1/13,333''' (0.0075%). | |||
** Township will roll for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired. | |||
* '''1/133,333''' (0.00075%) for all Combat Skills. With no relics unlocked, the rate is '''1/26,666''' (0.00375%). | |||
** Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit. | |||
** {{Skill|Hitpoints}} relic 4 is an exception with a chance of '''1/200,000''' (0.0005%). | |||
===Abyssal Realm Relics=== | |||
{{Skill|Cartography}} and {{Skill|Archaeology}} do not have any Abyssal Realm Relics. | |||
* '''1/400,000''' (0.00025%) in Non-Combat Skills. With no relics unlocked, the rate is '''1/80,000''' (0.00125%). | |||
* '''1/33,333''' (0.003%) for {{Skill|Farming}}. With no relics unlocked, the rate is '''1/6,666''' (0.015%). | |||
** Farming will roll for relics on every plot harvested. There is no difference between Harvesting each individual plot and using Harvest All. | |||
* '''1/40''' (2.5%) for {{Skill|Township}}. With no relics unlocked, the rate is '''1/8''' (12.5%). | |||
** Township will roll for abyssal relics once for every Abyssal Wave fight. | |||
* '''1/266,666''' (0.000375%) for most Combat Skills. With no relics unlocked, the rate is '''1/53,333''' (0.001875%). | |||
* '''1/363,636''' (0.000275%) for {{Skill|Slayer}} and {{Skill|Prayer}}. With no relics unlocked, the rate is '''1/72,727''' (0.001375%). | |||
* '''1/500,000''' (0.0002%) for {{Skill|Hitpoints}}. With no relics unlocked, the rate is '''1/100,000''' (0.001%). | |||
** Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit. | |||
** {{Skill|Corruption}} relics are only rolled for when the enemy is corrupted. | |||
</onlyinclude> | |||
== List of Ancient Relics == | == List of Ancient Relics == |