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Ancient Relics: Difference between revisions

From Melvor Idle
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(→‎Acquiring Ancient Relics: Added Abyssal Ancient relics and expanded on how relics are obtained)
(More ItA updates)
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{{HasGuide}}
{{HasGuide}}


<onlyinclude>'''Ancient Relics''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. Any experience earned beyond the skill cap -1 experience from the next level will be deleted. It includes the following changes:
<onlyinclude>'''Ancient Relics''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. Any experience earned beyond the skill cap -1 experience from the next level will be deleted.
* Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill.
 
Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed Melvor Realm Relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill. Similarly, Abyssal Realm Relics are awarded at Abyssal level 10 and Abyssal level 60.
 
==Melvor Realm Ancient Relics Changes==
* {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time.
* {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until {{ZoneIcon|Impending Darkness Event}} has been completed.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until {{ZoneIcon|Impending Darkness Event}} has been completed.
* Defeating a dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including {{Skill|Prayer}} and {{Skill|Slayer}}). Each choice increases the respective skill's level cap by 15 (20 for {{Skill|Cartography}} and {{Skill|Archaeology}}).
* Defeating a dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including {{Skill|Prayer}} and {{Skill|Slayer}}). Each choice increases the respective skill's level cap by 15 (20 for {{Skill|Cartography}} and {{Skill|Archaeology}}).
* {{Icon|Combat}} level caps automatically increase by 5 when defeating a dungeon for the first time.
* {{Icon|Combat}} level caps automatically increase by 5 when defeating a [[Dungeons|Dungeon]] for the first time.
* Before completing the {{ZoneIcon|Impending Darkness Event}}, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120.
* Before completing the {{ZoneIcon|Impending Darkness Event}}, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120.
* After Impending Darkness, each completed {{TotH}} Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When {{ZoneIcon|Throne of the Herald}} is completed, every skill will have their caps set to 120.
* After Impending Darkness, each completed {{TotH}} Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When {{ZoneIcon|Throne of the Herald}} is completed, every skill will have their caps set to 120.
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** Impending Darkness requires 1 clear of {{ZoneIcon|Underwater City}}.
** Impending Darkness requires 1 clear of {{ZoneIcon|Underwater City}}.
** {{Icon|Cooking Upgrade 1}} can be purchased for {{GP|5000000}} after 1 clear of {{ZoneIcon|Bandit Base}}.
** {{Icon|Cooking Upgrade 1}} can be purchased for {{GP|5000000}} after 1 clear of {{ZoneIcon|Bandit Base}}.
==Abyssal Realm Ancient Relics Changes==
*Defeating a dungeon for the first time awards you with 8 level cap increases. This allows you to choose between 2 random Non-Combat skills (including {{Skill|Prayer}}). Each choice increases the respective skill's level cap by 15.
* {{Icon|Combat}} level caps automatically increase by 10 when defeating an [[The Abyss|Abyss]] for the first time.
* Upon completion of {{ZoneIcon|The Final Depth}}, all Abyssal level caps will be set to 60. Abyssal Experience will be capped at 4,945,300,024 experience (abyssal level 61 -1 experience).
* {{PAGENAME}} uses the {{Icon|Hardcore}} [[Reversed Combat Triangle]].


== Acquiring Ancient Relics ==
== Acquiring Ancient Relics ==
The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.
The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.
When reaching Level 20 and Level 99 in a skill, one Melvor Realm relic is awarded for that skill if there is still a relic to be located. When reaching Abyssal Level 10 and Abyssal Level 60, one Abyssal Realm relic is awarded for that skill if there is still a relic to be located.


Ancient Relics are rolled for with each action so decreasing action time will increase your chances over time. Melvor Realm combat relics can only be obtained while fighting in [[Combat Areas]], [[Slayer Areas]], [[Dungeons]] and [[Strongholds]]. Abyssal Realm combat relics can only be obtained in [[Abyssal Combat Areas]], [[Abyssal Slayer Areas]], [[The Abyss]] and [[Abyssal Strongholds]]. {{Skill|Prayer}} relics are only rolled while using prayers and {{Skill|Slayer}} relics are only rolled while on a slayer task.
Ancient Relics are rolled for with each action so decreasing action time will increase your chances over time. Melvor Realm combat relics can only be obtained while fighting in [[Combat Areas]], [[Slayer Areas]], [[Dungeons]] and [[Strongholds]]. Abyssal Realm combat relics can only be obtained in [[Abyssal Combat Areas]], [[Abyssal Slayer Areas]], [[The Abyss]] and [[Abyssal Strongholds]]. {{Skill|Prayer}} relics are only rolled while using prayers and {{Skill|Slayer}} relics are only rolled while on a slayer task.