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===Trading for GP=== | ===Trading for GP=== | ||
[[File:Township Trading Resources Avg.png|Average GP/tick opening each box tier | [[File:Township Trading Resources Avg.png|Average GP/tick opening each box tier with 1 (Top) or 150 (Bottom) Trading Posts at Level 99 and 120|thumb|290px]] | ||
[[File:Which Township boxes are worth opening.png| | [[File:Which Township boxes are worth opening.png|Which boxes are worth opening|thumb|290px]] | ||
The first chart shows the additional GP generation per hour when selling resources instead of keeping them. Everything sells for approximately the same amount of resources. The exception is some boxes. The contents of the boxes, in a lot of cases, are worth more than the box itself. The second chart shows which boxes are worth opening. If a box is not worth opening, the following list offers the best trading. '''NOTE''': The different between the best and worst trades are VERY minimal and is not recommended unless you want to min-max. | The first chart shows the additional GP generation per hour when selling resources instead of keeping them. Everything sells for approximately the same amount of resources. The exception is some boxes. The contents of the boxes, in a lot of cases, are worth more than the box itself. The second chart shows which boxes are worth opening. If a box is not worth opening, the following list offers the best trading. '''NOTE''': The different between the best and worst trades are VERY minimal and is not recommended unless you want to min-max. | ||
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*'''Planks''': {{ItemIcon|Burning Scroll Of Gold|notext=true}}{{ItemIcon|Burning Scroll Of Stardust|notext=true}}{{ItemIcon|Burning Scroll Of Ash|notext=true}} Any Burning Scroll | *'''Planks''': {{ItemIcon|Burning Scroll Of Gold|notext=true}}{{ItemIcon|Burning Scroll Of Stardust|notext=true}}{{ItemIcon|Burning Scroll Of Ash|notext=true}} Any Burning Scroll | ||
*'''Clothing''': {{ItemIcon|Crafting Scroll Of XP}} | *'''Clothing''': {{ItemIcon|Crafting Scroll Of XP}} | ||
==Normal Boosts== | |||
Below is an automatically generated list of boosts that will speed up leveling. However, none of the boosts are necessary to reach Level 99 or 120 and can be easily skipped. | |||
{{ModifierTable|increasedSkillXP,increasedNonCombatSkillXP,increasedGlobalSkillXP,increasedTownshipResourceProduction,increasedTownshipMaxStorage,increasedTownshipHappiness,decreasedTownshipBuildingCost,increasedTownshipEducation,decreasedTownshipRepairCost,increasedTownshipHealth,decreasedTownshipTraderCost,increasedTownshipGPProduction|Township Boosts|false|skill=Township}} | |||
=Into The Abyss= | =Into The Abyss= | ||
==Introduction== | ==Introduction== | ||
*The general progression of Abyssal Township is a bit different than normal Township. Experience is not passively gained. Instead, all experience gain will come from figthing the new Abyssal Wave mechanic. | *The general progression of Abyssal Township is a bit different than normal Township. Experience is not passively gained. Instead, all experience gain will come from figthing the new [[Township#Abyssal Wave]] mechanic. | ||
*The overall progression will be waiting to build up enough | *The overall progression will be waiting to build up enough {{TownshipIcon|Armour & Weaponry}}. Resource generation is much less of a focus in Abyssal Township as it was in normal Township. | ||
*This guide was written with Aeris Worship, no additional Abyssal XP boosters other than those found in the Township Skill Tree and wearing the {{ItemIcon|Township Skillcape}} while building. If you have other Abyssal XP modifiers, the Armour & | *This guide was written with Aeris Worship, no additional Abyssal XP boosters other than those found in the Township Skill Tree and wearing the {{ItemIcon|Township Skillcape}} while building. If you have other Abyssal XP modifiers, the Armour & Weaponry requirements listed in some of the steps may be lower. | ||
==Quick Tips & Info== | ==Quick Tips & Info== | ||
*Like normal Township, keeping health at/near 100% is very good. However unlike normal Township, repairing abyssal buildings isn't as impactful (and is advised in some cases). It is recommended to keep all normal township buildings fully repaired if you're at that stage in normal Township. | *Like normal Township, keeping health at/near 100% is very good. However unlike normal Township, repairing abyssal buildings isn't as impactful (and is advised in some cases). It is recommended to keep all normal township buildings fully repaired if you're at that stage in normal Township. | ||
*Stockpiling | *Stockpiling {{TownshipIcon|Armour & Weaponry}} until the next level bracket can be reached is recommended because there's no buildings unlocked between Abyssal Level 10 and 19 and this allows {{TownshipIcon|Fortification}} to be increased in the mean time which increases Township Abyssal EXP. | ||
**Before fighting any Abyssal Waves, ensure any items that increase Abyssal Experience gain are equipped! | **Before fighting any Abyssal Waves, ensure any items that increase Abyssal Experience gain are equipped! | ||
*Remember to wear a {{ItemIcon|Township Skillcape}} or {{ItemIcon|Superior Township Skillcape}} while building to reduce building costs! | *Remember to wear a {{ItemIcon|Township Skillcape}} or {{ItemIcon|Superior Township Skillcape}} while building to reduce building costs! | ||
*The total cost of Abyssal Township will be | *The total cost of Abyssal Township will be {{AP|172890000}} however similarly to normal Township, most of this cost comes from a few buildings that are unlocked at levels 50 and 60. | ||
*Abyssal Township takes around 20-25 days to reach Abyssal Level 60 depending on activity. Maxing everything out takes quite a bit longer due to a couple high cost buildings that are unlocked at level 50 and 60. | *Abyssal Township takes around 20-25 days to reach Abyssal Level 60 depending on activity. Maxing everything out takes quite a bit longer due to a couple high cost buildings that are unlocked at level 50 and 60. | ||
===Level 1-9=== | ===Level 1-9=== | ||
'''New Buildings:''' | '''New Buildings:''' {{TownshipIcon|Soul Storage|notext=true}}{{TownshipIcon|Reinforced Planks|notext=true}}{{TownshipIcon|Abyssal Stone|notext=true}}{{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Abyssal Gateway|noicon=true}}, {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Weaponsmith I|noicon=true}}, {{TownshipIcon|Reinforced Planks|notext=true}}{{TownshipIcon|Reinforced Cartpenter I|noicon=true}}, {{TownshipIcon|Abyssal Stone|notext=true}}{{TownshipIcon|Abyssal Harvester I|noicon=true}}, {{TownshipIcon|Obsidian|notext=true}}{{TownshipIcon|Obsidian Mines|noicon=true}}, {{TownshipIcon|Soul Storage|notext=true}}{{TownshipIcon|Sanctuary|noicon=true}}, {{TownshipIcon|Fortification|notext=true}}{{TownshipIcon|Wooden Walls|noicon=true}} | ||
*Abyssal Township is started by building the Abyssal Gateway. This will start generating the first 3 Abyssal resources: | *Abyssal Township is started by building the Abyssal Gateway. This will start generating the first 3 Abyssal resources: {{TownshipIcon|Reinforced Planks}}, {{TownshipIcon|Abyssal Stone}} and {{TownshipIcon|Armour & Weaponry}}. | ||
*The priority will be Armour & Weaponry for Abyssal Waves however Reinforced Planks and Abyssal Stone are needed first so start by building 20 Reinforced Carpenter then 10 Abyssal Harvester. | *The priority will be Armour & Weaponry for Abyssal Waves however Reinforced Planks and Abyssal Stone are needed first so start by building 20 Reinforced Carpenter then 10 Abyssal Harvester. | ||
*This should be enough Reinforced Planks and Abyssal Stone to start building all 60 Weaponsmith. | *This should be enough Reinforced Planks and Abyssal Stone to start building all 60 Weaponsmith. | ||
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*Next, build the rest of the Reinforced Carpenters. Soul Storage may become full during this step. Building Sanctuaries is recommended to prevent Soul Storage from becoming capped. Around 15 Sanctuaries should be enough for this step and the next. | *Next, build the rest of the Reinforced Carpenters. Soul Storage may become full during this step. Building Sanctuaries is recommended to prevent Soul Storage from becoming capped. Around 15 Sanctuaries should be enough for this step and the next. | ||
*Build all Abyssal Harvesters to start building a stockpile of Abyssal Stone and build Sanctuaries if necessary. | *Build all Abyssal Harvesters to start building a stockpile of Abyssal Stone and build Sanctuaries if necessary. | ||
**Reinforced Planks and Abyssal Stone will be stockpiled to ensure all | **Reinforced Planks and Abyssal Stone will be stockpiled to ensure all {{TownshipIcon|Armour & Weaponry}} can be built immediately at Abyssal Level 10 since it takes a while to build up enough Armour & Weaponry to fight 1 Abyssal Wave. | ||
*Build 40 Obsidian Mines. This is just to get ready for the next tiers of buildings. Abyssal Stone and Reinforced Planks | *Build 40 Obsidian Mines. This is just to get ready for the next tiers of buildings. Abyssal Stone and Reinforced Planks | ||
*With the base resource generation in a good spot, start building all 50 Wooden Walls in the 3 biomes they're available in. Once they are built, fight Abyssal Waves until until you're out of Armour & Weaponry. | *With the base resource generation in a good spot, start building all 50 Wooden Walls in the 3 biomes they're available in. Once they are built, fight Abyssal Waves until until you're out of Armour & Weaponry. | ||
**Before fighting Abyssal Waves, ensure health is at 100% since this directly effects the Fortification Value and ensure the town is fully repaired. | **Before fighting Abyssal Waves, ensure health is at 100% since this directly effects the Fortification Value and ensure the town is fully repaired. | ||
**'''Between''' Abyssal Wave fights, remember to check out the Skill Tree! The suggested route is to go down the left side for Township XP (A1, A2) then Global XP (B1, B2) then AB1, A3, A4. The amount of | **'''Between''' Abyssal Wave fights, remember to check out the Skill Tree! The suggested route is to go down the left side for Township XP (A1, A2) then Global XP (B1, B2) then AB1, A3, A4. The amount of {{AP}} and {{ASC}} at this stage is so small and Abyssal Waves are fought so infrequently that the income from the nodes on the right side won't even be noticed. | ||
===Level 10-19=== | ===Level 10-19=== | ||
'''New Upgrades:''' | '''New Upgrades:''' {{TownshipIcon|Soul Storage|notext=true}}{{TownshipIcon|Divine Sanctuary|noicon=true}}, {{TownshipIcon|Abyssal Stone|notext=true}}{{TownshipIcon|Abyssal Harvester II|noicon=true}} | ||
'''New Buildings:''' | '''New Buildings:''' {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Armourer I|noicon=true}}, {{TownshipIcon|Voidfire Ash|notext=true}}{{TownshipIcon|Fire Pit|noicon=true}} | ||
*Since no | *Since no {{TownshipIcon|Fortification}} buildings were unlocked at level 10, Abyssal Waves can be fought whenever during this level range. Remember to repair, heal and equip any Increased Abyssal XP items before fighting Abyssal Waves and spend any Skill Tree points '''between''' Abyssal Waves! | ||
*Build all 60 Armourer I | *Build all 60 Armourer I | ||
*Build 30 Abyssal Harvesters | *Build 30 Abyssal Harvesters | ||
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===Level 20-29=== | ===Level 20-29=== | ||
'''New Upgrades:''' | '''New Upgrades:''' {{TownshipIcon|Soul Storage|notext=true}}{{TownshipIcon|Ethereal Sanctuary|noicon=true}}, {{TownshipIcon|Reinforced Planks|notext=true}}{{TownshipIcon|Reinforced Carpenter II|noicon=true}}, {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Weaponsmith II|noicon=true}}, {{TownshipIcon|Obsidian|notext=true}}{{TownshipIcon|Obsidian Quarry|noicon=true}}, {{TownshipIcon|Fortification|notext=true}}{{TownshipIcon|Stone Walls|noicon=true}}, {{TownshipIcon|Fortification|notext=true}}{{TownshipIcon|Empowered Altar|noicon=true}} | ||
'''New Buildings:''' | '''New Buildings:''' {{TownshipIcon|Abyssal Enhancer}} (-0.20% Global Abyssa XP), {{TownshipIcon|Fortification|notext=true}}{{TownshipIcon|Empowered Altar|noicon=true}}, {{TownshipIcon|Runestone|notext=true}}{{TownshipIcon|Runestone Crafter|noicon=true}} | ||
*With the new | *With the new {{TownshipIcon|Fortification}} buildings, hold off on fighting any Abyssal Waves until {{TownshipIcon|Armour & Weaponry|qty=960000}} have been generated. This will be enough to get to around level 30 while giving enough time to increase experience gain through Fortification and the Abyssal Enhancer. | ||
*Build all 60 Weaponsmiths then all 60 Reinforced Carpenters then all 60 Runestone Crafter | *Build all 60 Weaponsmiths then all 60 Reinforced Carpenters then all 60 Runestone Crafter | ||
*Build the remaining 20 Fire Pits and 20 Obsidian Mines | *Build the remaining 20 Fire Pits and 20 Obsidian Mines | ||
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===Level 30-39=== | ===Level 30-39=== | ||
'''New Upgrades:''' | '''New Upgrades:''' {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Armourer II|noicon=true}}, {{TownshipIcon|Abyssal Stone|notext=true}}{{TownshipIcon|Abyssal Harvester III|noicon=true}}, {{TownshipIcon|Voidfire Ash|notext=true}}{{TownshipIcon|Bonfire|noicon=true}}, {{TownshipIcon|Runestone|notext=true}}{{TownshipIcon|Runestone Combiner|noicon=true}}, {{TownshipIcon|Fortification|notext=true}}{{TownshipIcon|Arcane Altar|noicon=true}} | ||
'''New Buildings:''' | '''New Buildings:''' {{TownshipIcon|Fortification|notext=true}}{{TownshipIcon|Enchanted Tower|noicon=true}} | ||
*Build all 60 Armourers, 60 Abyssal Harvesters, 60 Bonfires, 60 Runestone Combiner, 60 Obsidian Quarry | *Build all 60 Armourers, 60 Abyssal Harvesters, 60 Bonfires, 60 Runestone Combiner, 60 Obsidian Quarry | ||
*Build all 10 Enchanted Towers and Arcane Altars | *Build all 10 Enchanted Towers and Arcane Altars | ||
*Build all the Wooden Walls and Stone Walls in the | *Build all the Wooden Walls and Stone Walls in the {{TownshipIcon|Ethereal Voids}} biome | ||
*Build Abyssal Enhancers. If it's current Spring, build ~30. Summer/Fall build ~20, and Winter build ~10. The rest of the resources will be saved for both the Weaponsmiths and Armoursmiths at level 40. | *Build Abyssal Enhancers. If it's current Spring, build ~30. Summer/Fall build ~20, and Winter build ~10. The rest of the resources will be saved for both the Weaponsmiths and Armoursmiths at level 40. | ||
*To reach Level 40, | *To reach Level 40, {{TownshipIcon|Armour & Weaponry|qty=1700000}} is needed. Remember to fully repair, heal, equip increased Abyssal XP items and spend any Skill Points '''between''' Abyssal Waves. | ||
===Level 40-49=== | ===Level 40-49=== | ||
'''New Upgrades:''' | '''New Upgrades:''' {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Armourer III|noicon=true}}, {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Weaponsmith III|noicon=true}}, {{TownshipIcon|Reinforced Planks|notext=true}}{{TownshipIcon|Reinforced Carpenter III|noicon=true}}, {{TownshipIcon|Obsidian|notext=true}}{{TownshipIcon|Obsidian Blaster|noicon=true}}, {{TownshipIcon|Soul Storage|notext=true}}{{TownshipIcon|Void Sanctuary|noicon=true}}, {{TownshipIcon|Fortification|notext=true}}{{TownshipIcon|Ethereal Altar|noicon=true}}, {{TownshipIcon|Fortification|notext=true}}{{TownshipIcon|Obsidian Walls|noicon=true}} | ||
'''New Buildings:''' | '''New Buildings:''' {{TownshipIcon|Abyssal Research Lab}} (+0.20% Global Mastery XP for Abyssal Realm only), {{TownshipIcon|Slayer Research Lab}} (+0.50% Abyssal Slayer Coins from Slayer Task Monsters) | ||
*Build all Reinforced Carpenters, Weaponsmiths, Armourers | *Build all Reinforced Carpenters, Weaponsmiths, Armourers | ||
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*Build all Ethereal Altars and Obsidian Walls | *Build all Ethereal Altars and Obsidian Walls | ||
*If you do not have 3.58M Armour & Weaponry yet, you may build more Abyssal Enchancers until then. | *If you do not have 3.58M Armour & Weaponry yet, you may build more Abyssal Enchancers until then. | ||
*To reach Level 50, | *To reach Level 50, {{TownshipIcon|Armour & Weaponry|qty=3580000}} is needed. Remember to fully repair, heal, equip increased Abyssal XP items and spend any Skill Points '''between''' Abyssal Waves | ||
**Before repairing, building 1 Abyssal Enhancer is ideal since repairing them at this point will be nearly as much as building a new one. | **Before repairing, building 1 Abyssal Enhancer is ideal since repairing them at this point will be nearly as much as building a new one. | ||
===Level 50-60=== | ===Level 50-60=== | ||
'''New Upgrades:''' | '''New Upgrades:''' {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Armourer IV|noicon=true}}, {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Weaponsmith IV|noicon=true}}, {{TownshipIcon|Runestone|notext=true}}{{TownshipIcon|Runestone Merger|noicon=true}}, {{TownshipIcon|Voidfire Ash|notext=true}}{{TownshipIcon|Voidfire Beacon|noicon=true}} | ||
'''New Buildings:''' | '''New Buildings:''' {{TownshipIcon|Abyssal Combat Lab}} (+0.25% Damage Dealth to all Monsters when using Abyssal Damage) | ||
*Build all Weaponsmiths, Armourers. If you run out of Void Ash, swap to building 45 Voidfire Beacons then back to Weaponsmiths and Armourers. | *Build all Weaponsmiths, Armourers. If you run out of Void Ash, swap to building 45 Voidfire Beacons then back to Weaponsmiths and Armourers. | ||
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*From here any of the remaining buildings can be built. It's a long stretch to level 60 and an even longer stretch to 100% Abyssal Township. At this point it's best to keep all buildings fully repaired. | *From here any of the remaining buildings can be built. It's a long stretch to level 60 and an even longer stretch to 100% Abyssal Township. At this point it's best to keep all buildings fully repaired. | ||
=Boosts= | ==Abyssal Boosts== | ||
{{ModifierTable| | {{ModifierTable|increasedAbyssalSkillXP,increasedGlobalAbyssalSkillXP,decreasedTownshipBuildingCost,decreasedTownshipRepairCost|Township Boosts|false|skill=Township}} | ||
{{SkillGuideMenu}} | {{SkillGuideMenu}} |