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*Find {{ItemIcon|Ancient Stone Tablet}} | *Find {{ItemIcon|Ancient Stone Tablet}} | ||
**{{SkillReq|Cartography|35}} | **{{SkillReq|Cartography|35}} | ||
** | **{{SkillReq|Archaeology|24}} | ||
{{SkillReq|Archaeology|24}} | |||
'''Recommended''' | '''Recommended''' | ||
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*Find {{ItemIcon|Old Route Chart}} | *Find {{ItemIcon|Old Route Chart}} | ||
**{{SkillReq|Archaeology|65}} | **{{SkillReq|Archaeology|65}} | ||
** | **{{SkillReq|Cartography|80}} | ||
{{SkillReq|Cartography|80}} | |||
This dungeon can be completed with ease, by using the same equipment as the previous dungeon. For instance, Ancient Armour will be more than enough to clear this dungeon. Just make sure you have enough damage reduction (combined with hitpoints) to survive the dungeon once. Melee is recommended to benefit from the combat triangle. | This dungeon can be completed with ease, by using the same equipment as the previous dungeon. For instance, Ancient Armour will be more than enough to clear this dungeon. Just make sure you have enough damage reduction (combined with hitpoints) to survive the dungeon once. Melee is recommended to benefit from the combat triangle. | ||
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*Find {{ItemIcon|Torn Scrolls}} | *Find {{ItemIcon|Torn Scrolls}} | ||
**{{SkillReq|Archaeology|90}} | **{{SkillReq|Archaeology|90}} | ||
** | **{{SkillReq|Cartography|80}} | ||
{{SkillReq|Cartography|80}} | |||
The monsters in the trickery temple deal a lot more damage than previous dungeons. On top of that, the enemies there have a reflect mechanic (where part of the damage the player deals is inflicted back upon the player), and a mechanic where the enemies' max hit is based on the player's max hit. All enemies in this dungeon are also magic-based. It is therefore highly recommended to use the ranged combat style, preferably with [[Ranged#Javelins|javelins]] or [[Ranged#Throwing_Knives|throwing knifes]] to lower the player's max hit, but at the expense of clear time. | The monsters in the trickery temple deal a lot more damage than previous dungeons. On top of that, the enemies there have a reflect mechanic (where part of the damage the player deals is inflicted back upon the player), and a mechanic where the enemies' max hit is based on the player's max hit. All enemies in this dungeon are also magic-based. It is therefore highly recommended to use the ranged combat style, preferably with [[Ranged#Javelins|javelins]] or [[Ranged#Throwing_Knives|throwing knifes]] to lower the player's max hit, but at the expense of clear time. | ||
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*Find {{ItemIcon|Lost Cursed Text}} | *Find {{ItemIcon|Lost Cursed Text}} | ||
**{{SkillReq|Archaeology|82}} | **{{SkillReq|Archaeology|82}} | ||
** | **{{SkillReq|Cartography|80}} | ||
{{SkillReq|Cartography|80}} | |||
Continue using your Aeris God armour setup for this dungeon. These monsters do not have the mechanic where they base their max hit off of the player's max hit, a crossbow with bolts can be used. As soon as enough {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}} have been obtained to upgrade the first item, it is advised to go collect barrier dust. All of the individual armour pieces have the same passive effect, so the order in which they are upgraded doesn't matter. Start with the armour piece that costs the fewest Barrier Shards and Siphoning Gems. | Continue using your Aeris God armour setup for this dungeon. These monsters do not have the mechanic where they base their max hit off of the player's max hit, a crossbow with bolts can be used. As soon as enough {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}} have been obtained to upgrade the first item, it is advised to go collect barrier dust. All of the individual armour pieces have the same passive effect, so the order in which they are upgraded doesn't matter. Start with the armour piece that costs the fewest Barrier Shards and Siphoning Gems. |