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Barrier/Guide: Difference between revisions

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# Make a {{ItemIcon|Ring of Barrier Touch}} and equip it.
# Make a {{ItemIcon|Ring of Barrier Touch}} and equip it.
# Get a {{ItemIcon|Sapping Barrier Gem}} and {{ItemIcon|Barrier Sapping Gloves}} from {{MonsterIcon|Vampiric Bat}}.
# Get a {{ItemIcon|Sapping Barrier Gem}} and {{ItemIcon|Barrier Sapping Gloves}} from {{MonsterIcon|Vampiric Bat}}.
## Optionally kill 100 [[Slime Shooter]] for the [[Township/Tasks#Atlas_of_Discovery| Township task]].
## Optionally kill 100 {{MonsterIcon|Slime Shooter}} for the[[Township/Tasks#Atlas_of_Discovery| Township task]].


==Golem Territory==
==Golem Territory ==
'''Requirements''':
'''Requirements''':
* All items obtained in the previous section.
*All items obtained in the previous section.
* Find {{ItemIcon|Ancient Stone Tablet}}
*Find {{ItemIcon|Ancient Stone Tablet}}
** {{SkillReq|Cartography|35}}
**{{SkillReq|Cartography|35}}
** {{SkillReq|Archaeology|24}}
**
{{SkillReq|Archaeology|24}}


'''Recommended'''
'''Recommended'''
* {{ItemIcon|Summoning Skillcape}} or {{ItemIcon|Maximum Skillcape}}
*{{ItemIcon|Summoning Skillcape}} or {{ItemIcon|Maximum Skillcape}}
* {{ItemIcon|Pure Crystal 2H Axe}}
*{{ItemIcon|Pure Crystal 2H Axe}}


For this dungeon, we still do not require any specific (B) armour. Use the familiars made earlier and let them do most of the work. Make sure whatever equipment you are wearing doesn't result in death, and whatever weapon you are using should once again provide the highest hit-chance that you can find. Melee again works fine for this dungeon, as it doesn't consume runes or ammunition.
For this dungeon, we still do not require any specific (B) armour. Use the familiars made earlier and let them do most of the work. Make sure whatever equipment you are wearing doesn't result in death, and whatever weapon you are using should once again provide the highest hit-chance that you can find. Melee again works fine for this dungeon, as it doesn't consume runes or ammunition.
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The goal of this section is to unlock the [[Cult Grounds]] dungeon as fast as possible. The following two dungeons have to be completed once in order to unlock Cult Grounds. Starting from [[Trickery Temple]] the combat difficulty starts ramping up quite a bit!
The goal of this section is to unlock the [[Cult Grounds]] dungeon as fast as possible. The following two dungeons have to be completed once in order to unlock Cult Grounds. Starting from [[Trickery Temple]] the combat difficulty starts ramping up quite a bit!


===Unholy Forest===
===Unholy Forest ===
'''Requirements'''
'''Requirements'''
* All items obtained in the previous section.
*All items obtained in the previous section.
* Complete {{ZoneIcon|Golem Territory}}
*Complete {{ZoneIcon|Golem Territory}}
* Find {{ItemIcon|Old Route Chart}}
*Find {{ItemIcon|Old Route Chart}}
** {{SkillReq|Archaeology|65}}
**{{SkillReq|Archaeology|65}}
** {{SkillReq|Cartography|80}}
**
{{SkillReq|Cartography|80}}


This dungeon can be completed with ease, by using the same equipment as the previous dungeon. For instance, Ancient Armour will be more than enough to clear this dungeon. Just make sure you have enough damage reduction (combined with hitpoints) to survive the dungeon once. Melee is recommended to benefit from the combat triangle.
This dungeon can be completed with ease, by using the same equipment as the previous dungeon. For instance, Ancient Armour will be more than enough to clear this dungeon. Just make sure you have enough damage reduction (combined with hitpoints) to survive the dungeon once. Melee is recommended to benefit from the combat triangle.


===Trickery Temple===
===Trickery Temple ===
'''Requirements'''
'''Requirements'''
* All items obtained in the previous section.
*All items obtained in the previous section.
* Complete {{ZoneIcon|Unholy Forest}}
*Complete {{ZoneIcon|Unholy Forest}}
* Find {{ItemIcon|Torn Scrolls}}
*Find {{ItemIcon|Torn Scrolls}}
** {{SkillReq|Archaeology|90}}
**{{SkillReq|Archaeology|90}}
** {{SkillReq|Cartography|80}}
**
{{SkillReq|Cartography|80}}


The monsters in the trickery temple deal a lot more damage than previous dungeons. On top of that, the enemies there have a reflect mechanic (where part of the damage the player deals is inflicted back upon the player), and a mechanic where the enemies' max hit is based on the player's max hit. All enemies in this dungeon are also magic-based. It is therefore highly recommended to use the ranged combat style, preferably with [[Ranged#Javelins|javelins]] or [[Ranged#Throwing_Knives|throwing knifes]] to lower the player's max hit, but at the expense of clear time.
The monsters in the trickery temple deal a lot more damage than previous dungeons. On top of that, the enemies there have a reflect mechanic (where part of the damage the player deals is inflicted back upon the player), and a mechanic where the enemies' max hit is based on the player's max hit. All enemies in this dungeon are also magic-based. It is therefore highly recommended to use the ranged combat style, preferably with [[Ranged#Javelins|javelins]] or [[Ranged#Throwing_Knives|throwing knifes]] to lower the player's max hit, but at the expense of clear time.
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'''Requirements'''
'''Requirements'''
* All of the requirements mentioned above.
*All of the requirements mentioned above.
* Complete {{ZoneIcon|Trickery Temple}}
* Complete {{ZoneIcon|Trickery Temple}}
* Find {{ItemIcon|Lost Cursed Text}}
*Find {{ItemIcon|Lost Cursed Text}}
** {{SkillReq|Archaeology|82}}
**{{SkillReq|Archaeology|82}}
** {{SkillReq|Cartography|80}}
**
{{SkillReq|Cartography|80}}


Continue using your Aeris God armour setup for this dungeon. These monsters do not have the mechanic where they base their max hit off of the player's max hit, a crossbow with bolts can be used. As soon as enough {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}} have been obtained to upgrade the first item, it is advised to go collect barrier dust. All of the individual armour pieces have the same passive effect, so the order in which they are upgraded doesn't matter. Start with the armour piece that costs the fewest Barrier Shards and Siphoning Gems.
Continue using your Aeris God armour setup for this dungeon. These monsters do not have the mechanic where they base their max hit off of the player's max hit, a crossbow with bolts can be used. As soon as enough {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}} have been obtained to upgrade the first item, it is advised to go collect barrier dust. All of the individual armour pieces have the same passive effect, so the order in which they are upgraded doesn't matter. Start with the armour piece that costs the fewest Barrier Shards and Siphoning Gems.
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Item
!Item
! Upgrade Cost
!Upgrade Cost
|-
|-
| {{ItemIcon|Aeris God Helmet|notext=true}}{{ItemIcon|Glacia God Helmet|notext=true}}{{ItemIcon|Terran God Helmet|notext=true}}{{ItemIcon|Ragnar God Helmet|notext=true}}
|{{ItemIcon|Aeris God Helmet|notext=true}}{{ItemIcon|Glacia God Helmet|notext=true}}{{ItemIcon|Terran God Helmet|notext=true}}{{ItemIcon|Ragnar God Helmet|notext=true}}
| 4 {{ItemIcon|Barrier Exalted Shard}}<br> 2 {{ItemIcon|Siphoning Barrier Gem}}
| 4 {{ItemIcon|Barrier Exalted Shard}}<br> 2 {{ItemIcon|Siphoning Barrier Gem}}
|-
|-
| {{ItemIcon|Aeris God Platebody|notext=true}}{{ItemIcon|Glacia God Platebody|notext=true}}{{ItemIcon|Terran God Platebody|notext=true}}{{ItemIcon|Ragnar God Platebody|notext=true}}
|{{ItemIcon|Aeris God Platebody|notext=true}}{{ItemIcon|Glacia God Platebody|notext=true}}{{ItemIcon|Terran God Platebody|notext=true}}{{ItemIcon|Ragnar God Platebody|notext=true}}
| 10 {{ItemIcon|Barrier Exalted Shard}}<br> 5 {{ItemIcon|Siphoning Barrier Gem}}
|10 {{ItemIcon|Barrier Exalted Shard}}<br> 5 {{ItemIcon|Siphoning Barrier Gem}}
|-
|-
| {{ItemIcon|Aeris God Platelegs|notext=true}}{{ItemIcon|Glacia God Platelegs|notext=true}}{{ItemIcon|Terran God Platelegs|notext=true}}{{ItemIcon|Ragnar God Platelegs|notext=true}}
|{{ItemIcon|Aeris God Platelegs|notext=true}}{{ItemIcon|Glacia God Platelegs|notext=true}}{{ItemIcon|Terran God Platelegs|notext=true}}{{ItemIcon|Ragnar God Platelegs|notext=true}}
| 6 {{ItemIcon|Barrier Exalted Shard}}<br> 3 {{ItemIcon|Siphoning Barrier Gem}}
| 6 {{ItemIcon|Barrier Exalted Shard}}<br> 3 {{ItemIcon|Siphoning Barrier Gem}}
|-
|-
| {{ItemIcon|Aeris God Boots|notext=true}}{{ItemIcon|Glacia God Boots|notext=true}}{{ItemIcon|Terran God Boots|notext=true}}{{ItemIcon|Ragnar God Boots|notext=true}}
|{{ItemIcon|Aeris God Boots|notext=true}}{{ItemIcon|Glacia God Boots|notext=true}}{{ItemIcon|Terran God Boots|notext=true}}{{ItemIcon|Ragnar God Boots|notext=true}}
| 5 {{ItemIcon|Barrier Exalted Shard}}<br> 5 {{ItemIcon|Siphoning Barrier Gem}}
| 5 {{ItemIcon|Barrier Exalted Shard}}<br> 5 {{ItemIcon|Siphoning Barrier Gem}}
|}
|}
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'''Requirements'''
'''Requirements'''
* All of the requirements mentioned above.
*All of the requirements mentioned above.
* Complete {{ZoneIcon|Cult Grounds}}
*Complete {{ZoneIcon|Cult Grounds}}
* {{SkillReq|Cartography|90}}
*{{SkillReq|Cartography|90}}
* {{SkillReq|Archaeology|90}}
*{{SkillReq|Archaeology|90}}
* {{ItemIcon|Water Expert Wizard Hat|notext=true}}{{ItemIcon|Water Expert Wizard Robes|notext=true}}{{ItemIcon|Water Expert Wizard Bottoms|notext=true}}{{ItemIcon|Water Expert Wizard Boots|Water Expert Wizard Robes}}
*{{ItemIcon|Water Expert Wizard Hat|notext=true}}{{ItemIcon|Water Expert Wizard Robes|notext=true}}{{ItemIcon|Water Expert Wizard Bottoms|notext=true}}{{ItemIcon|Water Expert Wizard Boots|Water Expert Wizard Robes}}
* {{ItemIcon|Ancient Infernal Cape}}
*{{ItemIcon|Ancient Infernal Cape}}
* {{ItemIcon|Trickery Mirror}}.
*{{ItemIcon|Trickery Mirror}}.


Melantis is a [[Cartography#Points_of_Interest|Point of Interest]] that first needs to be discovered to unlock the {{ZoneIcon|Underwater City}} and {{ZoneIcon|Underwater Ruins}} dungeon and combat area.
Melantis is a [[Cartography#Points_of_Interest|Point of Interest]] that first needs to be discovered to unlock the {{ZoneIcon|Underwater City}} and {{ZoneIcon|Underwater Ruins}} dungeon and combat area.
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The player first needs to find {{ItemIcon|Melantis Clue 1}} from the {{POIIcon|Monuments}} dig site and follow a trail of clues. Alternatively, you can look for the solution [[Melantis Clue 1| here]].
The player first needs to find {{ItemIcon|Melantis Clue 1}} from the {{POIIcon|Monuments}} dig site and follow a trail of clues. Alternatively, you can look for the solution [[Melantis Clue 1| here]].


==Underwater Ruins==
==Underwater Ruins ==
'''Requirements'''
'''Requirements'''  
* Have followed this guide up until this point, or have obtained all relevant items mentioned in this guide.
*Have followed this guide up until this point, or have obtained all relevant items mentioned in this guide.
* Discover {{POIIcon|Melantis}}
*Discover {{POIIcon|Melantis}}


'''Recommended'''
'''Recommended'''  
* Full (B) god armour for the chosen combat style.
*Full (B) god armour for the chosen combat style.
* {{ItemIcon|Cloudburst Staff}} for magic (if {{ItemIcon|Water Pulse Staff}} isn't obtained prior.)
*{{ItemIcon|Cloudburst Staff}} for magic (if {{ItemIcon|Water Pulse Staff}} isn't obtained prior.)
* {{ItemIcon|Ultima Godsword}} for melee.
* {{ItemIcon|Ultima Godsword}} for melee.
* {{ItemIcon|Damage Reduction Potion IV}}
*{{ItemIcon|Damage Reduction Potion IV}}
* {{ItemIcon|Fury of the Elemental Zodiacs}}
*{{ItemIcon|Fury of the Elemental Zodiacs}}
* {{ItemIcon|Barrier Burn Shield}} if the [[Combat Passive Slot|passive slot]] is unlocked.
*{{ItemIcon|Barrier Burn Shield}} if the [[Combat Passive Slot|passive slot]] is unlocked.
* {{ItemIcon|Summoner's Blessed Ring}}
*{{ItemIcon|Summoner's Blessed Ring}}


The {{ZoneIcon|Underwater Ruins}} contains 4 enemies of which 3 drop weapons that are potentially an upgrade. The monsters also all drop plenty of {{ItemIcon|Barrier Dust}}, which allows for easy upgrading of the remaining god armours that haven't been upgraded yet.
The {{ZoneIcon|Underwater Ruins}} contains 4 enemies of which 3 drop weapons that are potentially an upgrade. The monsters also all drop plenty of {{ItemIcon|Barrier Dust}}, which allows for easy upgrading of the remaining god armours that haven't been upgraded yet.


The player has a choice of killing the following monsters:
The player has a choice of killing the following monsters:
* {{MonsterIcon|Mermaid Archer}} for the {{ItemIcon|Engulfing Vortex Longbow}}
*{{MonsterIcon|Mermaid Archer}} for the {{ItemIcon|Engulfing Vortex Longbow}}
* {{MonsterIcon|Merman}} for the {{ItemIcon|Water Pulse Staff}}
*{{MonsterIcon|Merman}} for the {{ItemIcon|Water Pulse Staff}}
* {{MonsterIcon|Merman Guard}} for the {{ItemIcon|Hasty Trident}}
* {{MonsterIcon|Merman Guard}} for the {{ItemIcon|Hasty Trident}}


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}}
}}


===Merman===
=== Merman ===
The best weapon, by far, for killing Mermans is the Engulfing Vortex Longbow. Therefor it is suggested to get this bow from Mermaid Archers before killing Mermans. Mermans have a significantly lower maximum hit. As a result, the player needs a much lower auto-eat threshold and damage reduction. It is suggested to use a {{ItemIcon|Ranged Strength Potion IV}} or {{ItemIcon|Diamond Luck Potion IV}}, whichever results in more kills per hour.
The best weapon, by far, for killing Mermans is the Engulfing Vortex Longbow. Therefor it is suggested to get this bow from Mermaid Archers before killing Mermans. Mermans have a significantly lower maximum hit. As a result, the player needs a much lower auto-eat threshold and damage reduction. It is suggested to use a {{ItemIcon|Ranged Strength Potion IV}} or {{ItemIcon|Diamond Luck Potion IV}}, whichever results in more kills per hour.


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|ammo1 = Ancient Arrows
|ammo1 = Ancient Arrows
}}
}}
===Merman Guard===
=== Merman Guard===
Merman Guards can be killed with the {{ItemIcon|Cloudburst Staff}} or the {{ItemIcon|Water Pulse Staff}} effectively. However, because the Water Pulse Staff provides 8% extra damage reduction over the Cloudburst Staff, a player would need more hitpoints and more damage reduction to idle this enemy effectively.
Merman Guards can be killed with the {{ItemIcon|Cloudburst Staff}} or the {{ItemIcon|Water Pulse Staff}} effectively. However, because the Water Pulse Staff provides 8% extra damage reduction over the Cloudburst Staff, a player would need more hitpoints and more damage reduction to idle this enemy effectively.


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==Underwater City==
==Underwater City==
'''Requirements'''
'''Requirements'''
* Complete {{ZoneIcon|Cult Grounds}}
*Complete {{ZoneIcon|Cult Grounds}}
* Discover {{POIIcon|Melantis}}
*Discover {{POIIcon|Melantis}}
* {{ItemIcon|Damage Reduction Potion IV}}
*{{ItemIcon|Damage Reduction Potion IV}}
* 70%+ [[Damage Reduction]] depending on [[hitpoints]]
*70%+ [[Damage Reduction]] depending on [[hitpoints]]


'''Recommended'''
'''Recommended'''
* {{SkillReq|Smithing|99}} for the {{ItemIcon|Relic Shield}}
* {{SkillReq|Smithing|99}} for the {{ItemIcon|Relic Shield}}
* {{PrayerIcon|Piety}}
*{{PrayerIcon|Piety}}
* {{PrayerIcon|Battleheart}}
* {{PrayerIcon|Battleheart}}
* Agility obstacles that provide damage reduction
*Agility obstacles that provide damage reduction


The enemies, and especially the {{MonsterIcon|Nagaia}} hit '''very''' hard in this dungeon. A lot of damage reduction is required in order to idle this dungeon without dying. Alternatively, the player can return after having progressed through the {{Icon|Throne of the Herald Expansion|notext=true|img=TotH|}} [[Throne of the Herald]] expansion. Having more hitpoints or other damage reducing and damage inflicting bonusses can greatly speed up the clear times of this dungeon.
The enemies, and especially the {{MonsterIcon|Nagaia}} hit '''very''' hard in this dungeon. A lot of damage reduction is required in order to idle this dungeon without dying. Alternatively, the player can return after having progressed through the {{Icon|Throne of the Herald Expansion|notext=true|img=TotH|}} [[Throne of the Herald]] expansion. Having more hitpoints or other damage reducing and damage inflicting bonusses can greatly speed up the clear times of this dungeon.
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