4,581
edits
(Better handling for abyss depths) |
(Show AP for chest drops and monster currency drops where applicable) |
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Line 1,006: | Line 1,006: | ||
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100 | local lootChance = monster.lootChance ~= nil and monster.lootChance or 100 | ||
local lootValue = 0 | local lootValue = 0 | ||
local currencyID = 'melvorD:GP' | |||
result = result.."'''Loot:'''" | result = result.."'''Loot:'''" | ||
local avgGp = 0 | local avgGp = 0 | ||
if monster. | if monster.currencyDrops ~= nil and not monster.currencyDrops[1] ~= nil then | ||
avgGp = ( | local currencyDrop = monster.currencyDrops[1] | ||
local gpTxt = Icons._Currency( | currencyID = currencyDrop.currencyID or 'melvorD:GP' | ||
avgGp = (currencyDrop.min + currencyDrop.max) / 2 | |||
local gpTxt = Icons._Currency(currencyID, currencyDrop.min, currencyDrop.max) | |||
result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.' | result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.' | ||
end | end | ||
Line 1,041: | Line 1,044: | ||
for i, row in ipairs(lootTable) do | for i, row in ipairs(lootTable) do | ||
local thisItem = Items.getItemByID(row.itemID) | local thisItem = Items.getItemByID(row.itemID) | ||
currencyID = thisItem.sellsForCurrency or 'melvorD:GP' | |||
if thisItem ~= nil then | if thisItem ~= nil then | ||
Line 1,061: | Line 1,065: | ||
itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0 | itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0 | ||
if itemPrice == 0 or row.maxQuantity == row.minQuantity then | if itemPrice == 0 or row.maxQuantity == row.minQuantity then | ||
result = result..'||'.. Icons._Currency( | result = result..'||'.. Icons._Currency(currencyID, itemPrice * row.minQuantity) | ||
else | else | ||
result = result..'||'.. Icons._Currency( | result = result..'||'.. Icons._Currency(currencyID, itemPrice * row.minQuantity, itemPrice * row.maxQuantity) | ||
end | end | ||
end | end | ||
Line 1,094: | Line 1,098: | ||
end | end | ||
result = result..'\r\n|}' | result = result..'\r\n|}' | ||
result = result..'\r\nThe loot dropped by the average kill is worth '.. Icons._Currency( | result = result..'\r\nThe loot dropped by the average kill is worth '.. Icons._Currency(currencyID, Num.round(lootValue, 2, 0)).." if sold." | ||
if avgGp > 0 then | if avgGp > 0 then | ||
result = result.."<br/>Including GP | result = result.."<br/>Including "..(currencyID == 'melvorD:GP' and 'GP' or 'AP') | ||
if boneVal > 0 then | if boneVal > 0 then | ||
result = result..' and bones' | result = result..' and bones' | ||
Line 1,103: | Line 1,107: | ||
result = result..' and barrier dust' | result = result..' and barrier dust' | ||
end | end | ||
result = result..', the average kill is worth '.. Icons._Currency( | result = result..', the average kill is worth '.. Icons._Currency(currencyID, Num.round(avgGp + lootValue + boneVal + dustVal, 2, 0))..'.' | ||
end | end | ||
end | end | ||
Line 1,207: | Line 1,211: | ||
local chestName = frame.args ~= nil and frame.args[1] or frame | local chestName = frame.args ~= nil and frame.args[1] or frame | ||
local chest = Items.getItem(chestName) | local chest = Items.getItem(chestName) | ||
local currencyID = chest.sellsForCurrency or 'melvorD:GP' | |||
if chest == nil then | if chest == nil then | ||
Line 1,259: | Line 1,264: | ||
result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"' | result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"' | ||
if thisItem.sellsFor == 0 or row.minQuantity == row.maxQuantity then | if thisItem.sellsFor == 0 or row.minQuantity == row.maxQuantity then | ||
result = result..'|'.. Icons._Currency( | result = result..'|'.. Icons._Currency(currencyID, thisItem.sellsFor * row.minQuantity) | ||
else | else | ||
result = result..'|'.. Icons._Currency( | result = result..'|'.. Icons._Currency(currencyID, thisItem.sellsFor * row.minQuantity, thisItem.sellsFor * row.maxQuantity) | ||
end | end | ||
lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((row.minQuantity + row.maxQuantity)/ 2)) | lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((row.minQuantity + row.maxQuantity)/ 2)) | ||
Line 1,277: | Line 1,282: | ||
end | end | ||
result = result..'\r\n|}' | result = result..'\r\n|}' | ||
result = result..'\r\nThe average value of the contents of one chest is '.. Icons._Currency( | result = result..'\r\nThe average value of the contents of one chest is '.. Icons._Currency(currencyID, Num.round(lootValue, 2, 0))..'.' | ||
if isAllFood then | if isAllFood then | ||
result = result..'\r\n\r\nThe average healing of the contents of one chest is ' .. Icons.Icon({'Hitpoints', type='skill', notext=true, nolink=true}) .. ' ' .. Num.round(foodValue, 2, 0) .. '.' | result = result..'\r\n\r\nThe average healing of the contents of one chest is ' .. Icons.Icon({'Hitpoints', type='skill', notext=true, nolink=true}) .. ' ' .. Num.round(foodValue, 2, 0) .. '.' |