3,846
edits
(Add better support for the damageType of items and add a space after some icons) |
(Add space to armour table too and use eternal resistance for eternal weapons) |
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Line 703: | Line 703: | ||
if namespace == 'melvorItA' then | if namespace == 'melvorItA' then | ||
local eternalResistance = p._getItemStat(item, 'resistanceEternal', false) | local eternalResistance = p._getItemStat(item, 'resistanceEternal', false) | ||
if eternalResistance ~= nil then | if eternalResistance ~= nil or item.damageType ~= nil and item.damageType == 'melvorItA:Eternal' then | ||
return eternalResistance, 'Eternal Resistance' | return eternalResistance or 0, 'Eternal Resistance' | ||
else | else | ||
return p._getItemStat(item, 'resistanceAbyssal', true), 'Abyssal Resistance' | return p._getItemStat(item, 'resistanceAbyssal', true), 'Abyssal Resistance' | ||
Line 871: | Line 871: | ||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus') | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.formatnum(p._getItemStat(item, 'stabAttackBonus', true))) | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.formatnum(p._getItemStat(item, 'stabAttackBonus', true))) | ||
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Resistance'] .. resistanceText) | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Resistance'] .. ' ' .. resistanceText) | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. resistance .. '%') | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. resistance .. '%') | ||