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Module:Items: Difference between revisions

From Melvor Idle
Add better support for the damageType of items and add a space after some icons
(Amended for gameData changes)
(Add better support for the damageType of items and add a space after some icons)
Line 721: Line 721:


local resistance, resistanceText = p._getItemResistance(item)
local resistance, resistanceText = p._getItemResistance(item)
local damageType = p._getItemStat(item, 'damageType') == 'melvorItA:Abyssal' and 'Abyssal' or 'Normal'
local ns, damageType = Shared.getLocalID(p._getItemStat(item, 'damageType'))


local ico = {
local ico = {
Line 749: Line 749:


table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Damage Type')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Damage Type')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. ico['DamageType'] .. damageType)
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. ico['DamageType'] .. ' ' .. damageType)
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Resistance'] .. resistanceText)
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Resistance'] .. ' ' .. resistanceText)
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. resistance .. '%')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. resistance .. '%')