Attack/Boosts: Difference between revisions

Updated to Modifier IDs
(Remove use of deprecated skill parameter for Template:ModifierTable)
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These tables list most sources of Global and Skill specific {{Skill|{{BASEPAGENAME}}|Melee}} modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. These lists do not contain boosts provided from [[{{BASEPAGENAME}}#Item_Mastery_Unlocks|{{BASEPAGENAME}} Mastery]] rewards.
These tables list most sources of Global and Skill specific {{Skill|{{BASEPAGENAME}}}} modifier boosts. For a list of boosts that apply to all skills, see the [[Combat/Boosts|Combat Boosts]] page.  
==Damage Boosts==
 
== Damage Boosts ==
* +X% Melee Strength Bonus from Equipment
* +X% Melee Strength Bonus from Equipment
* +X Flat Melee Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
* +X Flat Melee Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
* +X% Melee Strength Bonus from equipment per 10% base enemy Damage Reduction
* +X% Melee Strength Bonus from equipment per 10% base enemy Damage Reduction
{{ModifierTable|increasedFlatMeleeStrengthBonusPerAttackInterval,increasedMeleeMaxHitFlat,increasedMeleeStrengthBonus,increasedFlatMeleeStrengthBonus,increasedMeleeStrengthBonusPer10EnemyDR,increasedMeleeStrengthBonusWith2HWeapon,increasedMeleeStrengthBonusBasedOnSkillLevel,increasedMeleeStrengthBonusPer10EnemyDR,increasedMeleeStrengthBonusPer10EnemyResistance|Damage Boosts|false|filters=skill:{{BASEPAGENAME}}}}
{{ModifierTable|flatMeleeStrengthBonusPerAttackInterval,meleeStrengthBonusPer10EnemyDR,meleeStrengthBonusWith2HWeapon,flatMeleeStrengthBonusBasedOnSkillLevel,meleeStrengthBonus,flatMeleeStrengthBonus,meleeStrengthBonusPer10EnemyResistance|Damage Boosts|false|filters=skill:{{BASEPAGENAME}};modType:pos}}


==Max Hit Boosts==
== Max Hit Boosts ==
* +X% Melee Max Hit. This value is tripled if fighting a Ranged Enemy
* +X% Melee Max Hit. This value is tripled if fighting a Ranged Enemy
{{ModifierTable|increasedMeleeMaxHit,increasedMeleeMaxHitBonusAgainstRanged|Max Hit Boosts|false|filters=skill:{{BASEPAGENAME}}}}
{{ModifierTable|meleeMaxHit,flatMeleeMaxHit,meleeMaxHitAgainstRanged|Max Hit Boosts|false|filters=skill:{{BASEPAGENAME}};modType:pos}}


==Crit Boosts==
== Crit Boosts ==
* +X% Melee critical hit chance
* +X% Melee critical hit chance
{{ModifierTable|increasedMeleeCritChance|Crit Boosts|false|filters=skill:{{BASEPAGENAME}}}}
{{ModifierTable|meleeCritChance|Crit Boosts|false|filters=skill:{{BASEPAGENAME}};modType:pos}}


==Accuracy Boosts==
== Accuracy Boosts ==
* +X% Melee Accuracy Rating
* +X% Melee Accuracy Rating
* +X Flat Melee Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
* +X Flat Melee Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
* +X% Melee Accuracy and Melee Max Hit per 8 Strength Skill Levels (Floored)
* +X% Melee Accuracy and Melee Max Hit per 8 Strength Skill Levels (Floored)
{{ModifierTable|increasedMeleeAccuracyBonus,increasedFlatMeleeAccuracyBonusPerAttackInterval,increasedMeleeAccuracyMaxHitPer8Strength,increasedFlatStabAttackBonus,increasedFlatSlashAttackBonus,increasedFlatBlockAttackBonus|Accuracy Boosts|false|filters=skill:{{BASEPAGENAME}}}}
{{ModifierTable|meleeAccuracyMaxHitPer8Strength,meleeAccuracyRating,flatMeleeAccuracyBonusPerAttackInterval,meleeAccuracyRatingWith2H,flatStabAttackBonus,flatSlashAttackBonus,flatBlockAttackBonus,slashAttackBonus,accuracyRating|Accuracy Boosts|false|filters=skill:{{BASEPAGENAME}};modType:pos}}
 
== Misc Boosts ==
* +X Hidden Attack Level
* +X Hidden Attack Level for every 3 levels of Attack
* +X% Damage Reduction when fighting against Ranged
{{ModifierTable|meleeLifesteal,flatHiddenSkillLevel,flatHiddenSkillLevelPer2Levels,flatHiddenSkillLevelBasedOnLevels,flatHiddenSkillLevelPer3Levels,currencyGainPerMeleeDamageDealt|Misc Boosts|false|filters=skill:{{BASEPAGENAME}};modType:pos}}


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