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(Removed list of all trading post trades in favor of a link to the Trading Post page; Added links to Main and Causal task lists) |
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=== Trading Post === | === Trading Post === | ||
The {{TownshipIcon|Trading Post}} enables players to exchange their Township resources for various [[Consumables]] and other resources for use within other [[:Category:Skills|Skills]]. Trading becomes available once the player has built at least one Trading Post, with the resource cost of trades decreasing by 0.33% for each | {{Main|Reference=Trading Post#Tradeable_Items|Name=List of all trades}} | ||
The {{TownshipIcon|Trading Post}} enables players to exchange their Township resources for various [[Consumables]] and other resources for use within other [[:Category:Skills|Skills]]. Trading becomes available once the player has built at least one Trading Post, with the resource cost of trades decreasing by 0.33% for each Trading Post that is built, for a total of a 49.5% reduction after all 150 Trading Posts have been built. | |||
== Seasons == | == Seasons == | ||
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=== Main Tasks === | === Main Tasks === | ||
{{Main|Reference=Township/Tasks#Main|Name=List of Main Tasks}} | |||
Main tasks may be completed once, granting the task's unique rewards upon completion. Certain Township related {{Icon|Shop}} purchases and trades within the [[#Trading Post|Trading Post]] are unlocked once a certain amount of main tasks have been completed. | Main tasks may be completed once, granting the task's unique rewards upon completion. Certain Township related {{Icon|Shop}} purchases and trades within the [[#Trading Post|Trading Post]] are unlocked once a certain amount of main tasks have been completed. | ||
=== Casual Tasks === | === Casual Tasks === | ||
{{Main|Reference=Township/Tasks#Casual|Name=List of Casual Tasks}} | |||
Casual tasks are randomly assigned to the player every 5 hours, and they may be duplicates of previous completed casual tasks. However, no new casual task will be assigned if the player already has 5 incomplete casual tasks and any new task will not be a duplicate of one that is currently assigned. A casual task may ''only'' be removed by either: | Casual tasks are randomly assigned to the player every 5 hours, and they may be duplicates of previous completed casual tasks. However, no new casual task will be assigned if the player already has 5 incomplete casual tasks and any new task will not be a duplicate of one that is currently assigned. A casual task may ''only'' be removed by either: | ||
* Completing the task and claiming its rewards | * Completing the task and claiming its rewards |