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(Remove TownshipBuildingUpgradeTable; Remove ModifierTables in favor of /Boosts page; Remove Shop Item template in favor of Shop#Township page; Replaced TownshipBuildingBiomeTable with TownshipBiomeTable) |
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See: Township.reduceAllBuildingEfficiency, Township.reduceBuildingEfficiency | See: Township.reduceAllBuildingEfficiency, Township.reduceBuildingEfficiency | ||
-->Buildings which have been built will initially start with 100% efficiency and then degrade randomly over time - for every town update there is a 25% chance that each building will degrade by a flat 1%, down to a minimum efficiency of 20%. The exceptions to this are all | -->Buildings which have been built will initially start with 100% efficiency and then degrade randomly over time - for every town update there is a 25% chance that each building will degrade by a flat 1%, down to a minimum efficiency of 20%. The exceptions to this are all Storage and Soul Storage buildings which do not degrade over time. The current efficiency of a building can be seen as a percentage in the top-left corner of that building's tile. While degraded, buildings which provide [[#Resources|Resources]] or [[#Stats|Stats]] will provide less of that resource or stat. | ||
There are two ways to return a building to 100% efficiency: | There are two ways to return a building to 100% efficiency: |