User contributions for Falterfire
From Melvor Idle
12 April 2021
- 20:2220:22, 12 April 2021 diff hist +687 Module:Pets Added p.getDungeonBoxPetText
9 April 2021
- 18:1618:16, 9 April 2021 diff hist −90 Thieving →Success Rate: Removing fractions that are modifying an existing percentage
8 April 2021
- 19:2319:23, 8 April 2021 diff hist +126 Module:Monsters Added logic to make sure if monsters can do a normal attack due to a special not being repeatable in close succession, the max hit is appropriate updated
7 April 2021
- 19:1819:18, 7 April 2021 diff hist +39 Module:Items/UseTables (Hopefully) fixed issue with items not including Agility Obstacles as a use if no other uses existed
- 01:3801:38, 7 April 2021 diff hist +68 Module:Monsters Added link to Slayer page from the other monster box section
- 01:3401:34, 7 April 2021 diff hist +360 Module:Monsters Updated some references to now call Constants instead of directly hitting Constants.data, added Slayer Tier to the otherMonsterBoxText
- 01:2101:21, 7 April 2021 diff hist +942 Module:Constants Added getSlayerTierNameByLevel for use in MonsterBox along with a couple other functions for getting slayer tier
6 April 2021
- 14:0614:06, 6 April 2021 diff hist +30 Signet Ring Half (a) Swapped x-in-y to fractions
- 14:0614:06, 6 April 2021 diff hist +28 Signet Ring Half (b) Tweaked some formatting for consistency with other wiki pages
- 13:5913:59, 6 April 2021 diff hist +71 Jewel of Rhaelyx Swapped decimal to fraction
- 13:5913:59, 6 April 2021 diff hist +71 Circlet of Rhaelyx Swapped percentages to fractions
4 April 2021
- 14:4414:44, 4 April 2021 diff hist −214 Crafting/Training Removed now obsolete reference to Crafting Potions, updated a couple other things
3 April 2021
- 15:3715:37, 3 April 2021 diff hist +3 Circlet of Rhaelyx Tweaking formatting for very small percentages
2 April 2021
- 00:1300:13, 2 April 2021 diff hist −3,014 Combat Areas Now uses a template that generates CombatAreaTable via lua Tag: Replaced
- 00:1300:13, 2 April 2021 diff hist −3,969 Slayer Areas Changed over to using a lua-powered table for slayer areas
- 00:1200:12, 2 April 2021 diff hist +157 N Template:CombatAreaTable Created new template
- 00:1200:12, 2 April 2021 diff hist +157 N Template:SlayerAreaTable Created new template
- 00:1100:11, 2 April 2021 diff hist −35 Module:CombatAreas/AreaTables No edit summary
- 00:1100:11, 2 April 2021 diff hist +1 Module:CombatAreas/AreaTables added space to hopefully fix an issue for rows with no requirements
- 00:1000:10, 2 April 2021 diff hist +76 Module:CombatAreas/AreaTables added sorting by slayer area level to Requirements
- 00:0800:08, 2 April 2021 diff hist +4,756 N Module:CombatAreas/AreaTables Created with two functions for generating tables
1 April 2021
- 22:3722:37, 1 April 2021 diff hist +44 Module:CombatAreas Added note about CombatAreas/AreaTables, removed unnecessary Constants call
- 22:3422:34, 1 April 2021 diff hist +307 Module:Constants Added difficulties for Combat Area porpoises
- 16:3416:34, 1 April 2021 diff hist +172 Events Added a very short note about the April Fools 2021 event
- 16:3216:32, 1 April 2021 diff hist +15 Chaos No edit summary
- 16:3216:32, 1 April 2021 diff hist +725 N Chaos Created initial page
- 16:3116:31, 1 April 2021 diff hist +698 Game Mode Added note for Chaos Mode
- 16:2716:27, 1 April 2021 diff hist 0 N File:Chaos.svg No edit summary current
24 March 2021
- 20:3220:32, 24 March 2021 diff hist +10 Module:Items/SourceTables Shop in Source list now uses the icon
- 20:3120:31, 24 March 2021 diff hist +157 Module:Items/UseTables Tweaked how UseTables figure out shop purchase uses
- 20:2120:21, 24 March 2021 diff hist +8 Module:Skills Added linking of firemaking logs to getFiremakingTable
- 20:1320:13, 24 March 2021 diff hist +134 Module:Shop Added qty to getItemSourceArray/getItemCostArray to save time
- 20:0820:08, 24 March 2021 diff hist +18 Module:Shop Added shop icon to purchase list
- 20:0620:06, 24 March 2021 diff hist −5 Module:Shop Reduced spacing between shop tables
- 20:0620:06, 24 March 2021 diff hist +26 Module:Shop Tweaked formatting on shop tables slightly
- 20:0420:04, 24 March 2021 diff hist −2,075 Module:Items/SourceTables Moved getItemShopTable to Module:Shop and tinkered with things to reflect that.
- 20:0120:01, 24 March 2021 diff hist +3,734 Module:Shop Tinkered with p.getItemShopTable to match new data formatting (and moved here from Items/SourceTables
- 19:5219:52, 24 March 2021 diff hist −7 Shop Updating file link & version
- 19:5219:52, 24 March 2021 diff hist 0 m File:Shop.svg Falterfire moved page File:Shop header.svg to File:Shop.svg: Consistency of naming current
22 March 2021
- 22:2122:21, 22 March 2021 diff hist +35 Upgrading Items Added PotionUpgradeTable, updated version
- 22:2022:20, 22 March 2021 diff hist +625 Module:Items/ComparisonTables Added level requirements to getItemUpgradeTable's comparisons
- 22:1722:17, 22 March 2021 diff hist +4,641 Module:Items/ComparisonTables Added getItemUpgradeTable
- 21:4621:46, 22 March 2021 diff hist +83 Module:Constants Added getEquipmentSlotID
21 March 2021
- 22:0322:03, 21 March 2021 diff hist 0 Gear Progression →Ranged armor early/mid game: Fixed Green D-Hide Body
- 20:4520:45, 21 March 2021 diff hist 0 Scripting and Extensions Updated version on Can I Idle Melvor
20 March 2021
- 17:1817:18, 20 March 2021 diff hist +31 Crafting Potion Updated descriptions
- 17:1717:17, 20 March 2021 diff hist −1 Crafting →Potion: Updated effect description
19 March 2021
- 15:4915:49, 19 March 2021 diff hist +141 Module:Shop Tweaked formatting on getCostString
- 15:4715:47, 19 March 2021 diff hist +43 Module:Skills/Artisan Updated cooking fire to use the correct cost function
- 15:4515:45, 19 March 2021 diff hist +1,596 Module:Skills/Artisan Added getCookingFireTable