Combat Guide

From Melvor Idle
(Redirected from Gear Progression)

All information on Terms can be found on the main Combat Page.


Introduction

This guide is primarily written for characters playing the Standard game mode. If playing
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Hardcore
or Adventure modes, preparation for certain events is different due to the differences in the Combat Triangle. This guide will assume there are no self-imposed restrictions put upon the account, if you choose to restrict your character in some way, you have to figure out how to get around it.

Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. There are several different stages to progression:

  • The Early-Early Game:
    • This stage mainly focuses on getting ready to start combat.
  • The Early Game:
    • This stage is generally referred to as the start of combat up to Combat Skill Levels up to Level 60-ish. This stage covers Dungeons up to
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      Volcanic Cave
      .
  • The Mid Game:
    • This stage consists of Combat Skill Levels 60-90 and covers the Dungeons
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      Volcanic Cave
      up to and including
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      Fire God Dungeon
      .
  • The Late Game:
  • The Post Base Game:
    • Here the player finishes any achievements that haven't been mopped up yet, with the goal of filling the completion log with anything that hasn't been worth the time. It is up to the player to either go for 100% Base Game completion or continue on with the Throne of the Herald Expansion or the
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      Into the Abyss Expansion.
The guide will start with an overview on how combat works, the stats, and what items affect them. It will also contain resources to Guides. Remember that the majority of things mentioned in Guides are recommendations and are not always the most optimal. The Dungeon Guides and the Training Guides for
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Melee
,
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Magic
and
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Ranged
offer a minimum required and/or recommended setup. They are however not optimized for every situation. To get more precise results for any given situation it will always be recommended to use the Combat Simulator yourself.

Using Non-Combat to improve at Combat

There are several non-combat skills that improve various parts of the combat experience:

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    Agility
    - Many of the obstacles provide important combat bonuses.
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    Herblore
    - Diamond Luck Potions are among the highest DPS boosts in the game.
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    Thieving
    - There are a multitude of useful item drops from several NPCs, including Chapeau Noir, Knight's Defender, and others.
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    Astrology
    - Many powerful and important passive benefits, including Hidden Skill Levels, which provide further combat bonuses.
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    Summoning
    - Tablets provide boosts to combat effectiveness and deal damage on their own.
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    Cooking
    - Cook food to eat so you don't die!
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    Farming
    - Farm food to eat so you don't die! Farming is particularly useful because it does not require you to actively spend time on it, you can farm food 'while doing combat' for example.

Other skills helpful for smooth progression include:

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    Smithing
    -
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    Melee
    armor and weapons.
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    Fletching
    -
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    Ranged
    ammunition and weapons.
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    Crafting
    - Jewelry with unique effects and
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    Ranged
    armor.
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    Runecrafting
    -
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    Magic
    armor, runes and weapons.
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    Township
    - The Trader can be used to exchange goods for food and consumable items that make combat easier.
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    Township
    - Township also has many Tasks available that grant rewards to players for achieving certain accomplishments or having certain items, using these is a great way to find something to do if you're unsure.

Melvor Idle is not competitive, so it is recommended to set goals that you personally want and work towards. The game will take a very long time to complete, so anything you can do to make it more fun for YOU is hugely recommended; using a weapon that you personally think is cool or useful, or not using an item because the grind isn't fun is perfectly acceptable and makes the game more interesting!


Major Goals for each Stage

Early-Early Game

There are 3 main goals before starting Combat:

  1. Get a good supply for Food so you don't die.
  2. Purchase at least Tier 1 of
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    Auto Eat
    .
  3. Get a starter set of Equipment for the desired Combat Style.

Early Game

  1. The first goal for this stage is obtaining Amulet of Looting from
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    Spider Forest
    .
  2. After obtaining this Amulet the aim should be Level 60-85 in all Combat Skills, including
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    Prayer
    and
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    Slayer
    .
  3. The last goal would be a full set of either Rune Equipment or Dragon Equipment

Mid Game

This stage focuses around
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Volcanic Cave
and the God Dungeons.

It is up to the player to decide whether to grind out a full set of Ancient Equipment or do some risky/Manual Eating Combat as explained in the Air God Dungeon/Guide.
The Gear to aim for at this stage should be full Sets of God Armour.

Late Game

This stage has the last 2 remaining Dungeons,
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Into the Mist
and
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Impending Darkness Event
.
Preparations can be found in their respective Dungeon Guides.

Dungeon Order

The Dungeon Order listed in the game may not reflect how hard these Dungeons are.
The recommended order to do them in is listed in the Dungeon Guides

Other Resources

There are several Guides available to the player.