This page was last updated for (v1.0.5).
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This guide has NOT been fully updated for Melvor Idle 1.1, there are a few significant changes included in the update that change the early game. Follow the guide at your discretion
Introduction
This page presents one of the possible ways to start your Melvor journey. Please note that the instructions below are for the Standard and
Hardcore Game Modes. For
Adventure, please refer to Adventure/Guide.
The goal of the provided steps is to give you a helping hand in the early stages of the game, and introduce you to the basic concepts of the game and some inter-skill synergies. It is not guaranteed that this is the fastest method, nor is there a right or wrong way to progress in the game. Therefore, new players are encouraged to try a larger diversity of skills as soon as they feel more comfortable with the basics.
This page is inspired by the following reddit post.
Steps
- Level
Astrology until level 20 to unlock
Ameria, then continue training on this constellation until level 80
Mastery. Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be activated and then upgraded by consuming
Stardust and
Golden Stardust. All of these bonuses are good, however, be aware that the cost *doubles* for each upgrade you purchase. For now, we recommend not purchasing past upgrade 5-6 for Stars that cost or past level 3-4 for Stars that cost
- For
Stardust modifiers, be careful upgrading past star level 5-6
- For
Golden Stardust modifiers, be careful upgrading past star level 3-4
- You can always come back for more bonuses later!
- Train
Woodcutting by following as many of the steps outlined below as you're able to until you obtain one Mark of the
Ent, then craft Ent tablets until about
Level 10. Use these tablets in
Woodcutting (using tablets grants more XP than crafting them) until
Level 15 and you receive five more Mark of the Ent to unlock the Ent/Octopus Synergy (You can see all possible
Synergies here). Train
Fishing until you receive one Mark of the
Octopus.
- Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
- Open any
Bird Nests, plant the seeds you're able to in
Farming, and sell any seeds you're not able to plant. If able, always use
Weird Gloop when planting seeds.
- No matter what you're doing, try to ensure you always have tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a
Synergy that works in the skill you're training increases the amount of
Summoning XP you gain per action. Summoning can be fairly expensive and unintuitive at first, however, as you collect higher level resources, you will use less of each to make each batch of tablets, making them significantly easier over time.
- Train
Fishing with
Ent and
Octopus until
Level 25, then train
Cooking until you find a total of six mark of the
Pig. Remember to craft at least one batch of
Pig to be able to find more than one mark.
- Train
Fishing with
Octopus and
Pig equipped until both the
Ancient Ring of Skills and
Ancient Ring of Mastery have been acquired. It is likely that
Level 99 will have been reached by the time this happens due to the rarity of these rings.
- Use the raw fish you catch to create
Octopi and the cooked fish you earn from the synergy to create
Pigs. All summoning tablets have a dropdown box to select recipe, changing the type and quantity of resources consumed per action. Some resources cannot be used to create tablets. Once you start making more raw and cooked fish than you need to create tablets, sell the excess.
- Open any
Treasure Chests, equipping the
Amulet of Fishing if it drops as this reduces the catch time for all fish.
- Fishing Rods also provide a significant decrease to catch time and should be purchased as soon as they become available.
- Keep any
Diamonds gained along the way as these are required for a number of highly desirable things later, notably
Diamond Luck Potions and the Ice Jump
Agility obstacle.
- Sell everything else acquired while Fishing, which should provide enough GP to fund fishing rod upgrades, the
Multi-Tree upgrade for later, and any other purchases such as additional bank slots.
- Once you've obtained a decent amount of of GP, you can begin saving any
Diamonds,
Emeralds, and
Sapphires obtained from fishing, as these will be useful for creating
Devil tablets later, and for various other skills further down the line.
- If possible, all gems can reasonably be saved at this point, and only sold in small quantities if necessary.
Catching the following fish is suggested:
Fishing/Training, below Level 99, your fish selection should always be the highest XP/h fish.
Whales for GP and eventually so they can be cooked into valuable food and
Cooking XP, or turned into
Summoning tablets.
Magic Fish are worth approximately 1% more more GP/h than whales. However, whales also serve many purposes beyond raw GP, as they will be useful for leveling
Cooking, can be eaten in Combat, used as a resource for an
Agility Obstacle, and can be a valuable resource for creating
Wolf and
Pig Tablets. Fishing whales with the
Octopus and
Pig synergy is worth significantly more GP than Magic Fish. While they do have an innately high special chance, once whales are unlocked,
Magic Fish are not recommended as they will not help you advance in any other skills.
Skeleton Fish, which can be redeemed for
Prayer points, and have an 8% base chance to obtain a special item.
Seahorses if you are very low level, and don't care about anything but the highest number of special rolls per hour, which maximizes the chance of acquiring both rings. This doesn't apply if you are able to catch
Skeleton Fish or have reached
Level 99 to massively improve your GP gains with the
Fishing Skillcape.
- Consume any
Mastery Tokens acquired to increase your
Mastery Pool. When your
Fishing mastery pool exceeds 95%, you can start spending your mastery pool to increase your
Mastery level for individual fish. First, level all fish to at least level 20, then focus spending on whichever fish you're currently working on, if it is below 88 Mastery.
- Level 88
Mastery is an approximate point where spending mastery pool becomes inefficient, while you can use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items.
- Higher total
Mastery levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible.
- Train
Astrology further. Equip the
Ancient Ring of Mastery and study
Deedree until level 80
Mastery. Once reached, purchase modifiers as you see fit:
- For
Stardust modifiers, be careful upgrading past star level 5-6
- For
Golden Stardust modifiers, be careful upgrading past star level 3-4
- Remember! You can always come back for more bonuses later!
- Alternate between training
Woodcutting and
Firemaking. Equip the
Ancient Ring of Skills before starting. The ultimate goal here is
Level 99 to unlock the
Firemaking Skillcape.
- Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
- Skip
Magic Logs due to the long cut time. This means using
Multi-Tree to simultaneously cut
Redwood and
Yew logs.
- Having
Ent and
Octopus equipped will increase the number of
Bird Nests dropped and continue to grant you more summoning XP.
- If you have reached
Level 90, as soon as you obtain one Mark of the
Devil you can begin to craft them and use them for Firemaking to increase your summoning XP/action considerably and your Firemaking XP/h.
- Open any
Bird Nests dropped for seeds, then begin training
Farming. Once started, any planted seeds will grow in the background while training any other skill. Keep
Strawberry Seeds for
Gentle Hands Potions used in
Thieving, and keep
Watermelons for
Agility.
- Save any
Redwood Logs gained as these should be turned into
Dragon Javelins later, burning only up to and including
Yew Logs to achieve
Level 99.
- Manually lighting bonfires is not recommended. Although doing so will increase the
Firemaking Skill XP gained, this is very manual to maintain and uses significantly more logs. Lighting bonfires automatically by using
Controlled Heat Potions is however highly recommended if you are able to reach
Level 20 by creating only
Bird Nest Potions, requiring
Garum Herbs from
Farming and
Potato Seeds from
Bird Nests to create.
- After reaching
Level 15, train
Agility until level 10 is reached. This will allow the Monkey Bars Agility obstacle to be created, providing a 4% decrease to the Firemaking interval.
- After reaching
Level 35 and
Level 30, training
Agility once more, this time until level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
- Train
Astrology once more, this time until
Level 99 is reached in order to unlock many more bonuses. Purchase any modifiers as you see fit, however try not to spend too much dust until all constellations are
Mastery level 99, at which point all modifiers will be unlocked.
At this point, you have both ancient rings (providing +8% Skill or Mastery XP, depending on which is equipped), the
Firemaking Skillcape (providing +5% Skill XP to all skills), and a variety of other bonuses from
Astrology and
Agility.
The choices on what path to take next start to open up, some suggestions are: