Alternative Magic

From Melvor Idle
Revision as of 08:52, 9 November 2023 by Auron956 (talk | contribs) (Bump version to 1.2.1)
This page was last updated for (v1.2.1).
Magic

Alternative Magic (or Alt. Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared. Each Alt. Magic action takes 2 seconds.

Alt. Magic can be trained offline.

Notes

  • The Ancient Ring of Skills will boost XP gained from Alt. Magic, but the Gold Emerald Ring will not.
  • Alt. Magic benefits from the same Rune Cost Reduction bonuses as Magic.
  • Salem can be received while training Alt. Magic, with the rune preservation bonus also applying to Alt. Magic spells.
  • The Crown of Rhaelyx's chance to save materials does not apply to Alt. Magic at all, and neither runes nor non-rune components such as ores for Superheat can be saved.
  • Global item doubling bonuses such as that provided by Aorpheat's Signet Ring will apply to Alt. Magic spells that produce resources.
  • Signet Ring Half (a) can be earned from Alt. Magic instead of the usual combat Magic drop of Signet Ring Half (b).
  • Marks of the Occultist and Witch can be discovered while training Alt. Magic. Tablets for these familiars will neither be consumed nor provide Summoning XP if equipped while using Alt. Magic spells.
  • Rune Preservation bonuses apply when casting Alt. Magic spells.
  • Amulet of Incantation can be used to speed up spells cast with Alt. Magic, and also provides +10% rune preservation chance specifically for Alt. Magic spells.
  • GP received when casting Item Alchemy spells can be increased by taking advantage by global GP bonuses - a list of things granting this bonus can be seen on the Item Alchemy page.
  • Spells requiring an item selection (such as Just Learning) will only allow items which are unlocked in the Bank to be selected. Locked items must first be unlocked before they can be used with such spells.

Rune Preservation

In addition to the usual Rune Preservation bonuses available when using Magic, Alt. Magic also benefits from rune preservation bonuses specifically for Alt. Magic spells. The maximum preservation chance for Alt. Magic that can currently be achieved with all available bonuses is 90%. Theoretically, 100% preservation could be reached if enough bonuses were to exist, at which point all Alt. Magic spells would have no rune cost.

These bonuses are additive, so for example a +20% Rune Preservation bonus combined with +10% Rune Preservation for Alt. Magic spells results in a combined +30% chance to preserve runes when casting Alt. Magic spells.

Spells

Potion

Alt. Magic Potion
PotionTierChargesEffect
TotH.svg Alt Magic Potion II15-5% Magic Interval
TotH.svg Alt Magic Potion IIII25-10% Magic Interval
TotH.svg Alt Magic Potion IIIIII35-15% Magic Interval
TotH.svg Alt Magic Potion IVIV50-20% Magic Interval

Skill Boosts

This table lists most sources of Alternative Magic-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.