What to level first
This page was last updated for (v1.2.2). |
Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting. Melvor Idle is about the journey not the destination.
Enjoy!
The Wiki
The Melvor Wiki is a majority community lead project. The raw data is imported directly from the game, this includes the pages with Monster, Item, Area, Spell, Skill Information/Data. One can almost guarantee that the information on those pages matches in-game content 100%.
As mentioned, the rest of the wiki is written by users/players such as yourself. There are a few Discord Administrators/Moderators that (occasionally) participate in helping on the Wiki, the majority however is done Players. There is no active professional team that keeps the wiki up to date. This is done to the best of the abilities by the people participating on maintaining the Wiki, things do however fall through the cracks. If you notice something that is incorrect/misspelled/out of date or just could be better in general, feel free to create your own Wiki Account and edit it!
Every edit is monitored by other Players and Discord Moderators, egregious edits will be undone/removed, they can also be discussed on the "talk" pages on the Wiki or on the Melvor Discord in the #wiki-discussion channel. This channel is open for:
- Reporting incorrect data or spelling that you either don't know how to edit or simply don't want to edit.
- Suggestions of what need to be changed to be more optimal for User experience
- Pointing out very out of date Guides that don't actually work anymore, these will usually get a huge disclaimer on them until they can be worked on
- People wanting to Contribute and feel like they have things to say / information to impart
- If you don't have the time or the know how how to edit on the Wiki, be this to simply pass on what you'd want done * or perhaps players in the channel being able to teach you how to do it
When following guides, please check the version in which this was published, some guides are very out of date or no longer relevant, there's work being done on updating them, but writing a good guide takes time and the current dedicated editing team is small. We'll welcome any help we can get, no matter how small or big.
Goal of this Guide
This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles.
The guide was inspired by the following reddit post.
Why not to use this guide?
There are many reasons that this guide may not be useful:
- If following steps is not your thing then look elsewhere, these steps take a long time to complete and are very prescriptive.
- Do you have a preferred play-style? For example, combat is great! Why not give it a try? This guide is focussed on skilling and obtaining some important long-term benefits from some hard-to-get items and boosts.
- This guide is intended for Standard and
Hardcore Game Modes:
- If you are playing
Adventure game-mode then please refer to the Adventure/Guide.
- If you are playing
Ancient Relics game-mode then please refer to the Ancient Relics/Guide.
- If you are playing
Before you start
In general:
- This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week.
- Items and equipment will give you small benefits that stack up over time, so do not expect to be a Melvor god after you have completed all of the steps outlined below - you will still have a lot of gameplay left, and the expansions are a great investment if you are yearning for more!
- You should expect this guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
- Players are encouraged to try out all of the skills as soon as they feel more comfortable with the basics.
- Off-line progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break.
Steps
- Level
Astrology until the
Ameria constellation is unlocked (
Level 20)
- Once
Level 10 is achieved, training on the
Iridan constellation is the fastest path to Ameria. Generally speaking, the fastest method for training a skill is the one with the highest level requirement.
- Once
- Continue training
Astrology on the
Ameria constellation until
Mastery level 80 is achieved in Ameria.
- Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be activated and then upgraded by consuming
Stardust and
Golden Stardust. All of these bonuses are good, however, be aware that the cost doubles for each upgrade you purchase. For now, we recommend not purchasing past the following upgrade levels:
- For
Stardust modifiers, be careful upgrading past star level 5-6
- For
Golden Stardust modifiers, be careful upgrading past star level 3-4
- You can always come back for more bonuses later!
- For
- Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be activated and then upgraded by consuming
- Train
Woodcutting until you obtain one
Mark of the Ent
- Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
- Open any
Bird Nests, plant the seeds you're able to in
Farming, and sell any seeds you're not able to plant. If able, always use
Weird Gloop (by combining 2
Compost with 10
Rune Essence in the
Shop) when planting seeds as this guarantees their growth.
- Farming works passively while you're doing something else, so harvesting crops/herb/trees and planting new ones as soon as they're available is the best strategy.
- Train
Summoning by creating
Ent Tablets until about
Level 5.
- We will use these Tablets in
Woodcutting to further level to around
Level 10 to unlock the Ent/Octopus Synergy for Fishing later on. You can see all possible
Synergies here.
- Summoning is a very
expensive skill, especially in the early game. It may not be possible to complete this step immediately. You can start fishing (Step 7) for some money and come back to this step once enough money is attained for summoning.
- We will use these Tablets in
- Train
Woodcutting with your
Ent Tablets equipped, until 5 more
Marks of the Ent have been discovered, making your
Mark of the Ent level 2, enabling one half of the
Ent/
Octopus synergy.
- No matter what you're doing, try to ensure you always have Tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a
Tablet equipped that works in the skill you're training increases the amount of
Summoning XP you gain per action.
- Once at least 1 batch of Tablets of the appropriate Mark has been crafted, you have enabled finding additional Marks of that type even when the Tablets aren't equipped or present in your Bank. However, the drop chance for Marks is higher when respective Tablet(s) are equipped.
- No matter what you're doing, try to ensure you always have Tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a
- If not already
Level 15, train
Summoning until
Level 15. You can train Summoning by either:
- Preferably, equipping and using Tablets in its appropriate action (e.g. equipping
Ent while
Woodcutting)
- Alternatively, but slower and not recommended, creating additional Tablets (e.g. creating
Ent Tablets)
- Don't forget, after the first Mark is found, you must create at least 1 batch of Tablets of the associated Mark to be able to find any additional Marks of that type.
- Preferably, equipping and using Tablets in its appropriate action (e.g. equipping
- Train
Astrology further. study
Deedree until level 80
Mastery.
- Like suggested in the start of the guide, purchase modifiers as you see fit, but as earlier, upgrade costs double each time for each respective area upgraded.
- For
Stardust modifiers, be careful upgrading past star level 5-6
- For
Golden Stardust modifiers, be careful upgrading past star level 3-4
- Alternate between training
Woodcutting and
Firemaking until
Level 15
- The ultimate goal here is
Level 99 to unlock the
Firemaking Skillcape.
- Equip the
Ancient Ring of Skills before starting.
- Any Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut trees
- Open any
Bird Nests dropped for seeds, then plant those you can in
Farming. Don't forget to buy new Farming plots when available.
- Keep all
Strawberry Seeds for
Gentle Hands Potions used in
Thieving, and keep 3000x
Watermelons for
Agility.
- High Mastery level in Farming gives a chance to return seeds (to the point where crops sustain themselves), so a surplus of Strawberry Seeds can be planted if its Mastery level is high enough.
- Keep all
- Manually lighting bonfires is not recommended
- The ultimate goal here is
- Train
Agility until
Level 10 is reached. This will allow the Monkey Bars Agility obstacle to be created, providing a 4% decrease to the Firemaking interval
- Train to
Level 35 and
Level 30
- If you haven't already trained
Township a bit (
Level 15), it is worth doing this now to unlock
Warm Beanie for additional
Firemaking boosts. If you've followed the full guide up to this point, you should have plenty of Township ticks to easily reach
Level 80 or higher, so it is highly recommended to be mindful when spending ticks.
- If you haven't already trained
- Train
Agility once more, this time until
Level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
- Continue training
Woodcutting and
Firemaking until
Level 99
- Having
Ent and
Octopus equipped will increase the number of
Bird Nests dropped and continue to grant you more summoning XP.
- If you have reached
Level 90, as soon as you obtain one
Mark of the Devil you can begin to craft
Devil and use them for Firemaking to increase your summoning XP/action considerably as well as your Firemaking XP/h.
- Once again, keep planting seeds awarded from Bird Nests and keep the ones noted in the first
Woodcutting section.
- Skip cutting
Magic Trees due to the long cut time
- It is highly suggested to have the
Multi-Tree upgrade by the time you reach
Redwood Trees as this allows you to level Woodcutting with the best XP rates while keeping the primary Firemaking resource (
Yew Logs) intact
- This means using
Multi-Tree to simultaneously cut
Redwood and
Yew logs.
- This means using
- Save any
Redwood Logs gained as these should be turned into
Dragon Javelins later, burning only up to and including
Yew Logs to achieve
Level 99.
- Although lighting bonfires will increase the
Firemaking Skill XP gained, this is very manual to maintain and uses significantly more logs per hour.
- Lighting bonfires automatically by using
Controlled Heat Potions is highly recommended if you are able to reach
Level 20 by creating only
Bird Nest Potions, requiring
Garum Herbs from
Farming and
Potato Seeds from
Bird Nests to create.
- Lighting bonfires automatically by using
- Having
- Purchase and equip the
Firemaking Skillcape
- It might be worth checking your
Firemaking
Mastery pool and seeing whether the 95% checkpoint is active. This provides an additional +5% Global Mastery XP - if not, go back and finish this this up now. Continuing on your moderately mastered
Yew Logs you should be getting a bit more than 1% pool per hour.
- Reaching maximum level in a skill increases the amount of pool provided per action from 25% to 50% of the Mastery XP.
- It might be worth checking your
- Train
Astrology once more, this time until
Level 99 is reached in order to unlock many more bonuses, including the
Astrology Skillcape, which - when equipped - further speeds up the rate at which you find both types of Dust.
- Go back to
Astrology and ensure all your constellations are at least
Mastery Level 40, and train those which are not.
Mastery Level 40 unlocks the 2nd tier of normal modifiers, which contain Skill XP or Mastery XP (or both) bonuses.
- Many
Mastery Level 60, 80 and 99 unlocks provide modifiers that are rarely seen elsewhere in the game, with some of them only being useful in edge cases, so it is suggested to only further master the constellations that you know you will be benefiting from. You can see the list of constellation modifiers on the
Astrology page.
Where next?
At this point, you have the Firemaking Skillcape (providing +5% Skill XP to all skills), and a variety of other bonuses from
Astrology and
Agility.
The choices on what path to take next start to open up, some suggestions are:
Thieving for GP, and various Area unique & NPC unique items, a number of which provide various bonuses to other skills.
Mining,
Smithing, and
Fletching for the
Dragon Javelin money-making method, which is one of the best in the game. This is where any saved
Redwood Logs from Woodcutting will be used.
Agility to unlock further obstacles, providing additional bonuses. Reaching any further than obstacle 5 or 6 may be difficult initially however, due to the significant cost of obstacles and various level requirements.
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |