Summoning
This page was last updated for (v1.2.2). |
Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.
Mechanics
Gathering Summoning Marks
In order to create Summoning Tablets for a given familiar, the player must have at least one of the corresponding Summoning Marks. Summoning Marks for familiars are acquired by gaining XP in skills other than summoning. The Summoning Marks screen will show the skills that marks can be discovered in for each familiar the player has the level to summon.
Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in Adventure mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains
Attack,
Strength, or
Defence XP and the Mark of the Ent, which is discovered while
Woodcutting.
Once the first Mark for a given Familiar has been found, the player will not find any more marks of the same Familiar until they create at least one Summoning Tablet for that Familiar.
Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:
Level | Marks Needed to Level Up | Cumulative Marks for Level | Benefit |
---|---|---|---|
1 | 1 | 1 | Unlocks the ability to create Summoning Tablets for the familiar |
2 | 5 | 6 | Unlocks the ability to use this familiar in synergies with Tier 1 familiars |
3 | 10 | 16 | Unlocks the ability to use this familiar in synergies with Tier 2 familiars |
4 | 15 | 31 | Unlocks the ability to use this familiar in synergies with Tier 3 familiars |
5 | 15 | 46 | Unlocks the ability to use this familiar in synergies with Tier 4 familiars |
6 | 15 | 61 | Unlocks the ability to use this familiar in synergies with Tier 5 familiars |
Note that:
- Marks for all
Combat skills (including
Slayer) have a chance of being obtained on each hit rather than on kill
Slayer marks can only be obtained from the player's current Slayer task monster, they cannot be found from other Slayer monsters
Prayer marks can only be found when using a prayer that costs points per player attack
Magic marks can be found when doing
Alt. Magic
Strength marks cannot be found when catching fish from the Barbarian Fishing fishing area
Mark Discovery Chance
The chance of discovering a mark for each action is given by the following formula:
[math]\displaystyle{ \text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 200} \times \text{Equipped Modifier} }[/math]
Where:
- Tier is the familiar's tier
- Equipped Modifier is either:
- 2.5 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
- 2 if the familiar is equipped & discovered in a
Combat skill
- 1 otherwise
- Action Time is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
Skill | Seconds per Action |
---|---|
60% of the log's base burn interval | |
85% of the recipe's base cooking interval | |
1.7 | |
1.3 | |
1.65 | |
1.7 | |
1.7 | |
4.85 |
Note: For Firemaking the highest chance is achieved when burning the log with the highest
Mastery level, rather than simply choosing the log with the lowest burn time. See below for more information.
To convert the probability into the number of required actions with a certain confidence, you can use the formula:
[math]\displaystyle{ \text{Number of actions with Confidence} = \left\lceil{\frac{\log\left({1-\text{Confidence Chance}}\right)}{\log\left({1-\text{Mark Chance}}\right)}}\right\rceil }[/math]
Where:
- Mark Chance is the Mark Chance from above
- Confidence Chance is the chance that you will have found one mark in the resulting number of actions. For example, if you want to be 50% sure you got one mark in this many actions, use .5 here. If you want to be 90% sure, use .9, etc.
Here is a table for the number of actions needed for a given confidence for marks with fixed interval lengths as an example (these intervals don't change, for the other marks, or other confidence amounts, you can use the formula):
Skill | Summon | Tier | 50% Confidence | 75% Confidence | 90% Confidence | 95% Confidence |
---|---|---|---|---|---|---|
3 | 1305 | 2609 | 4334 | 5638 | ||
![]() |
5 | 3839 | 7678 | 12752 | 16591 | |
3 | 1344 | 2688 | 4465 | 5809 | ||
2 | 734 | 1468 | 2437 | 3171 | ||
3 | 1305 | 2609 | 4334 | 5638 | ||
![]() |
5 | 1029 | 2058 | 3418 | 4446 |
Maximising Mark Discovery Chance
The chance of acquiring marks over time for a familiar can be increased by:
- Equipping tablets of that same familiar. This multiplies the chance by 2.5x for non-combat skills (excluding
Alt. Magic), and double the chance for
Combat skills as well as
Alt. Magic
- Burning the log with the highest
Mastery level for
Firemaking. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
- Minimising the action time for the following resource-consuming skills:
Cooking,
Smithing,
Fletching,
Crafting,
Runecrafting, and
Herblore. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time
- For
Combat in particular:
- Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
- Using weapons with special attacks that make multiple attacks does not increase the chance of discovering marks, as the action time used for hits beyond the first is the time since the last hit rather than the base attack interval
Gaining Summoning XP
Once the player has at least one Summoning Mark, they can begin leveling Summoning. There are two ways to gain Summoning XP: Creating Summoning Tablets, and using Summoning Tablets. Note however that only tablet creation grants Mastery XP.
Creating Summoning Tablets
Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets.
The interval can be reduced by using -5% with Forest Trail, -5% with
Rune Crawl, -3% with the
Elite Pillar of Expertise, -5% from
Qimican, -15% with the
Eagle and
Fox synergy, -10% with the
Superior Summoning Skillcape, -10% with the
Summoner's Altar, -2% with
Harold, -3% with 944
Cartography Hex Mastery, -1s with the
Necromancer Set (purchased from the
Shop with Slayer Coins), -0.3s with
Old Summoning Gloves, and -0.2s with
Ring of Summoning. This gives a total of 58% interval reduction and 1.5s flat interval reduction resulting in a 0.6s action time.
The number of tablets created can be increased by +3 with Runic Trail, +6 with
Rune Crawl, +20 with
Elite Pillar of Endowment, up to +5 with Necromancer Potion, +2 for each
Necromancer Set piece and an additional +5 when wearing the entire set, +15 with
Summoning Scrolls, +3 with
Old Summoning Gloves, +10 with the 95% Mastery Pool Checkpoint for Summoning, +10 with the
Summoning Skillcape, and +10 at 99 mastery for that tablet for a total of +95 additional tablets per craft.
Regardless of the number of tablets created, the same amount of XP will be earned for each action. The base amount of XP earned is equal to
[math]\displaystyle{ \text{XP Gained} = 5 + 2 \times \lfloor \text{Summoning Level Required} \times 0.2 \rfloor }[/math]
For example, creating Pig summoning tablets (requiring
Level 25) will grant [math]\displaystyle{ 5 + 2 \times \lfloor 25 \times 0.2 \rfloor = 15 }[/math] xp.
Using Familiars
Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which has a base 3 second interval. Additionally, Occultist and
Witch Summoning Tablets will only be consumed, and provide XP, through combat, not
Alt. Magic.
XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):
[math]\displaystyle{ \text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10} \times\text{XP Boosts} }[/math]
Where [math]\displaystyle{ \text{XP Boosts} }[/math] is the total amount of Global XP, Summoning Skill XP, Non-Combat Skill XP, and any additional XP modifiers that apply to Summoning.
For example, when cooking with Pig Summoning Tablets equipped (
Level 25 required), an XP Boost of 25% and an action time of 2.55 seconds, the XP earned will be [math]\displaystyle{ \frac{2.55 \times 25 \times 10}{25 + 10} \times 1.25 = 22.7625 }[/math] xp. When tablets are used as part of a synergy, XP will be gained for each tablet used. Both tablets will use the same action time.
Unlocking And Using Synergies
This page was last updated for (v1.2.2). |
Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.
Mechanics
Gathering Summoning Marks
In order to create Summoning Tablets for a given familiar, the player must have at least one of the corresponding Summoning Marks. Summoning Marks for familiars are acquired by gaining XP in skills other than summoning. The Summoning Marks screen will show the skills that marks can be discovered in for each familiar the player has the level to summon.
Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in Adventure mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains
Attack,
Strength, or
Defence XP and the Mark of the Ent, which is discovered while
Woodcutting.
Once the first Mark for a given Familiar has been found, the player will not find any more marks of the same Familiar until they create at least one Summoning Tablet for that Familiar.
Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:
Level | Marks Needed to Level Up | Cumulative Marks for Level | Benefit |
---|---|---|---|
1 | 1 | 1 | Unlocks the ability to create Summoning Tablets for the familiar |
2 | 5 | 6 | Unlocks the ability to use this familiar in synergies with Tier 1 familiars |
3 | 10 | 16 | Unlocks the ability to use this familiar in synergies with Tier 2 familiars |
4 | 15 | 31 | Unlocks the ability to use this familiar in synergies with Tier 3 familiars |
5 | 15 | 46 | Unlocks the ability to use this familiar in synergies with Tier 4 familiars |
6 | 15 | 61 | Unlocks the ability to use this familiar in synergies with Tier 5 familiars |
Note that:
- Marks for all
Combat skills (including
Slayer) have a chance of being obtained on each hit rather than on kill
Slayer marks can only be obtained from the player's current Slayer task monster, they cannot be found from other Slayer monsters
Prayer marks can only be found when using a prayer that costs points per player attack
Magic marks can be found when doing
Alt. Magic
Strength marks cannot be found when catching fish from the Barbarian Fishing fishing area
Mark Discovery Chance
The chance of discovering a mark for each action is given by the following formula:
[math]\displaystyle{ \text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 200} \times \text{Equipped Modifier} }[/math]
Where:
- Tier is the familiar's tier
- Equipped Modifier is either:
- 2.5 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
- 2 if the familiar is equipped & discovered in a
Combat skill
- 1 otherwise
- Action Time is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
Skill | Seconds per Action |
---|---|
60% of the log's base burn interval | |
85% of the recipe's base cooking interval | |
1.7 | |
1.3 | |
1.65 | |
1.7 | |
1.7 | |
4.85 |
Note: For Firemaking the highest chance is achieved when burning the log with the highest
Mastery level, rather than simply choosing the log with the lowest burn time. See below for more information.
To convert the probability into the number of required actions with a certain confidence, you can use the formula:
[math]\displaystyle{ \text{Number of actions with Confidence} = \left\lceil{\frac{\log\left({1-\text{Confidence Chance}}\right)}{\log\left({1-\text{Mark Chance}}\right)}}\right\rceil }[/math]
Where:
- Mark Chance is the Mark Chance from above
- Confidence Chance is the chance that you will have found one mark in the resulting number of actions. For example, if you want to be 50% sure you got one mark in this many actions, use .5 here. If you want to be 90% sure, use .9, etc.
Here is a table for the number of actions needed for a given confidence for marks with fixed interval lengths as an example (these intervals don't change, for the other marks, or other confidence amounts, you can use the formula):
Skill | Summon | Tier | 50% Confidence | 75% Confidence | 90% Confidence | 95% Confidence |
---|---|---|---|---|---|---|
3 | 1305 | 2609 | 4334 | 5638 | ||
![]() |
5 | 3839 | 7678 | 12752 | 16591 | |
3 | 1344 | 2688 | 4465 | 5809 | ||
2 | 734 | 1468 | 2437 | 3171 | ||
3 | 1305 | 2609 | 4334 | 5638 | ||
![]() |
5 | 1029 | 2058 | 3418 | 4446 |
Maximising Mark Discovery Chance
The chance of acquiring marks over time for a familiar can be increased by:
- Equipping tablets of that same familiar. This multiplies the chance by 2.5x for non-combat skills (excluding
Alt. Magic), and double the chance for
Combat skills as well as
Alt. Magic
- Burning the log with the highest
Mastery level for
Firemaking. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
- Minimising the action time for the following resource-consuming skills:
Cooking,
Smithing,
Fletching,
Crafting,
Runecrafting, and
Herblore. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time
- For
Combat in particular:
- Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
- Using weapons with special attacks that make multiple attacks does not increase the chance of discovering marks, as the action time used for hits beyond the first is the time since the last hit rather than the base attack interval
Gaining Summoning XP
Once the player has at least one Summoning Mark, they can begin leveling Summoning. There are two ways to gain Summoning XP: Creating Summoning Tablets, and using Summoning Tablets. Note however that only tablet creation grants Mastery XP.
Creating Summoning Tablets
Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets.
The interval can be reduced by using -5% with Forest Trail, -5% with
Rune Crawl, -3% with the
Elite Pillar of Expertise, -5% from
Qimican, -15% with the
Eagle and
Fox synergy, -10% with the
Superior Summoning Skillcape, -10% with the
Summoner's Altar, -2% with
Harold, -3% with 944
Cartography Hex Mastery, -1s with the
Necromancer Set (purchased from the
Shop with Slayer Coins), -0.3s with
Old Summoning Gloves, and -0.2s with
Ring of Summoning. This gives a total of 58% interval reduction and 1.5s flat interval reduction resulting in a 0.6s action time.
The number of tablets created can be increased by +3 with Runic Trail, +6 with
Rune Crawl, +20 with
Elite Pillar of Endowment, up to +5 with Necromancer Potion, +2 for each
Necromancer Set piece and an additional +5 when wearing the entire set, +15 with
Summoning Scrolls, +3 with
Old Summoning Gloves, +10 with the 95% Mastery Pool Checkpoint for Summoning, +10 with the
Summoning Skillcape, and +10 at 99 mastery for that tablet for a total of +95 additional tablets per craft.
Regardless of the number of tablets created, the same amount of XP will be earned for each action. The base amount of XP earned is equal to
[math]\displaystyle{ \text{XP Gained} = 5 + 2 \times \lfloor \text{Summoning Level Required} \times 0.2 \rfloor }[/math]
For example, creating Pig summoning tablets (requiring
Level 25) will grant [math]\displaystyle{ 5 + 2 \times \lfloor 25 \times 0.2 \rfloor = 15 }[/math] xp.
Using Familiars
Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which has a base 3 second interval. Additionally, Occultist and
Witch Summoning Tablets will only be consumed, and provide XP, through combat, not
Alt. Magic.
XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):
[math]\displaystyle{ \text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10} \times\text{XP Boosts} }[/math]
Where [math]\displaystyle{ \text{XP Boosts} }[/math] is the total amount of Global XP, Summoning Skill XP, Non-Combat Skill XP, and any additional XP modifiers that apply to Summoning.
For example, when cooking with Pig Summoning Tablets equipped (
Level 25 required), an XP Boost of 25% and an action time of 2.55 seconds, the XP earned will be [math]\displaystyle{ \frac{2.55 \times 25 \times 10}{25 + 10} \times 1.25 = 22.7625 }[/math] xp. When tablets are used as part of a synergy, XP will be gained for each tablet used. Both tablets will use the same action time.
Unlocking And Using Synergies
Template loop detected: Synergy
Summoning Marks
Marks can be discovered by performing any action within the skill(s) that the mark relates to, as indicated by the "Discovered In" column below. More information on how to discover marks can be seen within the Gathering Summoning Marks section.
Summoning Tablets
Name | DLC | Level | Tier | Creation XP | Shards | Cost of shards | |
---|---|---|---|---|---|---|---|
Ent | 1 | 1 | 5 | 6x![]() | 1,200 | ||
Mole | 5 | 1 | 7 | 6x![]() | 1,200 | ||
Octopus | 15 | 1 | 11 | 6x![]() | 1,200 | ||
Pig | 25 | 2 | 15 | 8x![]() ![]() | 4,000 | ||
Crow | 35 | 2 | 19 | 8x![]() ![]() | 4,000 | ||
Leprechaun | 45 | 2 | 23 | 8x![]() ![]() | 4,000 | ||
Monkey | 55 | 3 | 27 | 10x![]() ![]() ![]() | 8,800 | ||
Salamander | 65 | 3 | 31 | 10x![]() ![]() ![]() | 8,800 | ||
Bear | 80 | 3 | 37 | 10x![]() ![]() ![]() | 8,800 | ||
Devil | 90 | 3 | 41 | 10x![]() ![]() ![]() | 8,800 | ||
![]() | Eagle | 100 | 4 | 45 | 12x![]() ![]() ![]() | 11,200 | |
![]() | Owl | 105 | 4 | 47 | 12x![]() ![]() ![]() | 11,200 | |
![]() | Beaver | 110 | 5 | 49 | 14x![]() ![]() ![]() | 11,600 | |
![]() | Fox | 115 | 5 | 51 | 14x![]() ![]() ![]() | 11,600 |
Summoning Tablets - Shard's Gold cost
Name | Shard Cost | Gold Cost |
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Synergies
Familiar 1 | Familiar 2 | Effect | Requirements | ||
---|---|---|---|---|---|
Ent | Bear | While the Bird Nest Potion is active in Woodcutting, grants +1 minimum Bird Nest. | Ent Mark Level 4 Bear Mark Level 2 | ||
Ent | Crow | +20% chance to preserve resources in Runecrafting when making Staves | Ent Mark Level 3 Crow Mark Level 2 | ||
Ent | Devil | Chance to double Logs while Woodcutting is halved +15% Woodcutting XP added as Firemaking XP |
Ent Mark Level 4 Devil Mark Level 2 | ||
Ent | Leprechaun | When successfully pickpocketing the Lumberjack in Thieving, grants +2 Bird Nest instead of GP. | Ent Mark Level 3 Leprechaun Mark Level 2 | ||
Ent | Mole | +5% chance to gain 1 random gem from Woodcutting (Cannot be doubled) | Ent Mark Level 2 Mole Mark Level 2 | ||
Ent | Monkey | +35% chance for Silver or Gold Jewelry to drop instead of a Bird's Nest from Woodcutting | Ent Mark Level 4 Monkey Mark Level 2 | ||
Ent | Octopus | +6% Special Item chance in Fishing for Melvor Realm only +6% chance to gain Bird Nest in Woodcutting |
Ent Mark Level 2 Octopus Mark Level 2 | ||
Ent | Pig | +30% chance to gain +1 additional resource in Cooking for Melvor Realm only (Cannot be doubled) | Ent Mark Level 3 Pig Mark Level 2 | ||
Ent | Salamander | +20% chance to gain +1 Base Logs from Woodcutting, or produced Items from Smithing. | Ent Mark Level 4 Salamander Mark Level 2 | ||
Ent | ![]() |
+30% chance to gain Arrow Shafts when cutting Trees (Cannot be Doubled) | Ent Mark Level 6 Beaver Mark Level 2 | ||
Ent | ![]() |
-0.3s Woodcutting Interval for Melvor Realm only | Ent Mark Level 5 Eagle Mark Level 2 | ||
Ent | ![]() |
+30% Cost Reduction for Summoning, excluding Shards, for Ent +30% Cost Reduction for Summoning, excluding Shards, for Fox |
Ent Mark Level 6 Fox Mark Level 2 | ||
Ent | ![]() |
+1.5% Woodcutting Mastery XP per maxed Star in Deedree constellation in Astrology | Ent Mark Level 5 Owl Mark Level 2 | ||
Golbin Thief | Centaur | +200% of Ranged Damage Dealt gained as GP | Golbin Thief Mark Level 3 Centaur Mark Level 2 | ||
Golbin Thief | Cyclops | +400% GP from Slayer Task Monster drops | Golbin Thief Mark Level 4 Cyclops Mark Level 2 | ||
Golbin Thief | Dragon | Golbin Thief Mark Level 4 Dragon Mark Level 2 | |||
Golbin Thief | Minotaur | +250% of Melee Damage Dealt gained as GP | Golbin Thief Mark Level 3 Minotaur Mark Level 2 | ||
Golbin Thief | Occultist | +15% of enemy's highest evasion rating gained as GP on kill | Golbin Thief Mark Level 2 Occultist Mark Level 2 | ||
Golbin Thief | Unicorn | +100% of passively regenerated hitpoints gained as GP | Golbin Thief Mark Level 4 Unicorn Mark Level 2 | ||
Golbin Thief | Witch | +150% of Magic Damage Dealt gained as GP | Golbin Thief Mark Level 3 Witch Mark Level 2 | ||
Golbin Thief | Wolf | +350 GP from Monster drops | Golbin Thief Mark Level 2 Wolf Mark Level 2 | ||
Golbin Thief | Yak | +30 GP gained per 1% of your Damage Reduction when hit by an enemy (Once per enemy turn) | Golbin Thief Mark Level 4 Yak Mark Level 2 | ||
Golbin Thief | ![]() |
If Target is currently Stunned, +150% Damage Dealt gained as GP. | Golbin Thief Mark Level 5 Lightning Spirit Mark Level 2 | ||
Golbin Thief | ![]() |
If Target is currently Sleeping, +200% Damage Dealt gained as GP. | Golbin Thief Mark Level 5 Siren Mark Level 2 | ||
Golbin Thief | ![]() |
+100% of damage dealt to Hitpoints by Summoning Familiars gained as GP | Golbin Thief Mark Level 6 Spectre Mark Level 2 | ||
Golbin Thief | ![]() |
If Target is both Slowed and Poisoned, gain GP per Attack Turn equal to the Enemy Combat Level. | Golbin Thief Mark Level 6 Spider Mark Level 2 | ||
Mole | Bear | While the Perfect Swing Potion is active in Mining, all Mining Nodes have +25 Maximum Hitpoints. | Mole Mark Level 4 Bear Mark Level 2 | ||
Mole | Crow | x2 Rune Essence gained from Mining | Mole Mark Level 3 Crow Mark Level 2 | ||
Mole | Devil | +10% chance to gain 1 Diamond from Firemaking (Cannot be doubled) | Mole Mark Level 4 Devil Mark Level 2 | ||
Mole | Leprechaun | When successfully pickpocketing the Miner in Thieving, +30% chance to get a random Gem. | Mole Mark Level 3 Leprechaun Mark Level 2 | ||
Mole | Monkey | x2 Silver gained from Mining x2 Gold gained from Mining |
Mole Mark Level 4 Monkey Mark Level 2 | ||
Mole | Octopus | When receiving a Gem from Mining or Fishing, there is a +15% chance to get another random Gem. | Mole Mark Level 2 Octopus Mark Level 2 | ||
Mole | Pig | Cooking Success Rate is capped at 75%. Grants 100 Coal Ore when failing to Cook Food. | Mole Mark Level 3 Pig Mark Level 2 | ||
Mole | Salamander | +15% chance to receive the bar version of an ore when Mining | Mole Mark Level 4 Salamander Mark Level 2 | ||
Mole | ![]() |
+100% chance to gain +5 additional Standard Arrows in Fletching (Cannot be doubled) | Mole Mark Level 6 Beaver Mark Level 2 | ||
Mole | ![]() |
-0.2s Mining Interval for Melvor Realm only | Mole Mark Level 5 Eagle Mark Level 2 | ||
Mole | ![]() |
+10% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | Mole Mark Level 6 Fox Mark Level 2 | ||
Mole | ![]() |
+30% chance to gain +1 additional Meteorite in Mining (Cannot be doubled) | Mole Mark Level 5 Owl Mark Level 2 | ||
Occultist | Centaur | -20% Enemy Ranged Evasion Rating. | Occultist Mark Level 3 Centaur Mark Level 2 | ||
Occultist | Cyclops | Occultist Mark Level 4 Cyclops Mark Level 2 | |||
Occultist | Dragon | If the Player is BURNING, grants +75 Melee, Ranged and Magic Defence Bonus. | Occultist Mark Level 4 Dragon Mark Level 2 | ||
Occultist | Minotaur | -20% Enemy Melee Evasion Rating. | Occultist Mark Level 3 Minotaur Mark Level 2 | ||
Occultist | Unicorn | +200% hitpoint regeneration when the enemy has more combined evasion ratings than the player | Occultist Mark Level 4 Unicorn Mark Level 2 | ||
Occultist | Witch | +100 Magic Defence Bonus | Occultist Mark Level 3 Witch Mark Level 2 | ||
Occultist | Wolf | When player has full Hitpoints, effects from the Occultist Familiar are tripled (+20% Global Evasion, -20% Enemy Evasion Ratings). | Occultist Mark Level 2 Wolf Mark Level 2 | ||
Occultist | Yak | +1 Melee Defence Bonus per 1% of Damage Reduction +1 Ranged Defence Bonus per 1% of Damage Reduction |
Occultist Mark Level 4 Yak Mark Level 2 | ||
Occultist | ![]() |
When a Stun is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times) | Occultist Mark Level 5 Lightning Spirit Mark Level 2 | ||
Occultist | ![]() |
When a Sleep is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times) | Occultist Mark Level 5 Siren Mark Level 2 | ||
Occultist | ![]() |
Enemies have -1% Global Evasion Rating for every 2% base Damage Reduction | Occultist Mark Level 6 Spectre Mark Level 2 | ||
Occultist | ![]() |
If Target is currently Poisoned, apply -20% Global Evasion to the Target. | Occultist Mark Level 6 Spider Mark Level 2 | ||
Octopus | Bear | +200% Fishermans Potion charges | Octopus Mark Level 4 Bear Mark Level 2 | ||
Octopus | Crow | +5 base quantity of Water Combination Runes gained in Runecrafting | Octopus Mark Level 3 Crow Mark Level 2 | ||
Octopus | Devil | +5% Cooking Mastery XP for Melvor Realm only -10% Cooking Skill XP |
Octopus Mark Level 4 Devil Mark Level 2 | ||
Octopus | Leprechaun | +50% Thieving Skill Interval for Fisherman only. Also grants +2 Base Thieving Item Qty from Fisherman only. | Octopus Mark Level 3 Leprechaun Mark Level 2 | ||
Octopus | Monkey | +33% chance to gain 1 random gem from Crafting when making Jewelry (Cannot be doubled) | Octopus Mark Level 4 Monkey Mark Level 2 | ||
Octopus | Pig | +75% chance to gain 1 cooked version of a fish when Fishing | Octopus Mark Level 3 Pig Mark Level 2 | ||
Octopus | Salamander | +15% chance to preserve resources in Smithing when making Dragon Gear | Octopus Mark Level 4 Salamander Mark Level 2 | ||
Octopus | ![]() |
+30% chance to gain +2 additional Unstrung Bows in Fletching (Cannot be doubled) | Octopus Mark Level 6 Beaver Mark Level 2 | ||
Octopus | ![]() |
-0.5s Fishing Interval for Melvor Realm only | Octopus Mark Level 5 Eagle Mark Level 2 | ||
Octopus | ![]() |
-5% Summoning interval for Octopus +20% Cost Reduction for Summoning, excluding Shards, for Octopus +20% Cost Reduction for Summoning, excluding Shards, for Fox |
Octopus Mark Level 6 Fox Mark Level 2 | ||
Octopus | ![]() |
+1.5% Fishing Mastery XP per maxed Star in Ameria constellation in Astrology | Octopus Mark Level 5 Owl Mark Level 2 | ||
Wolf | Centaur | +8% Ranged lifesteal | Wolf Mark Level 3 Centaur Mark Level 2 | ||
Wolf | Cyclops | +20% of lifesteal healing gained as Slayer Coins | Wolf Mark Level 4 Cyclops Mark Level 2 | ||
Wolf | Dragon | +100% Lifesteal for Summoning attacks | Wolf Mark Level 4 Dragon Mark Level 2 | ||
Wolf | Minotaur | +12% Melee lifesteal | Wolf Mark Level 3 Minotaur Mark Level 2 | ||
Wolf | Unicorn | +50% Bleed lifesteal | Wolf Mark Level 4 Unicorn Mark Level 2 | ||
Wolf | Witch | +4% Magic lifesteal | Wolf Mark Level 3 Witch Mark Level 2 | ||
Wolf | Yak | Heal for 50% of your Damage Reduction when attacking (once per turn) | Wolf Mark Level 4 Yak Mark Level 2 | ||
Wolf | ![]() |
If Target is currently Stunned, +15% Lifesteal. | Wolf Mark Level 5 Lightning Spirit Mark Level 2 | ||
Wolf | ![]() |
If Target is currently Sleeping, +25% Lifesteal. | Wolf Mark Level 5 Siren Mark Level 2 | ||
Wolf | ![]() |
Heal for 100% of the target's base Damage Reduction when hitting with an attack (once per turn) | Wolf Mark Level 6 Spectre Mark Level 2 | ||
Wolf | ![]() |
+50% Poison lifesteal | Wolf Mark Level 6 Spider Mark Level 2 | ||
Minotaur | Centaur | While fighting a Ranged Enemy, grants +25 Melee Accuracy Bonus and +25 Melee Strength Bonus. | Minotaur Mark Level 3 Centaur Mark Level 3 | ||
Minotaur | Cyclops | +10% of Melee Maximum Hit added to Minimum Hit when fighting Slayer Task monsters | Minotaur Mark Level 4 Cyclops Mark Level 3 | ||
Minotaur | Dragon | If the Enemy is BURNING, effects from the Minotaur Familiar are tripled (+10% Melee Maximum Hit and +10% Melee Accuracy Rating). | Minotaur Mark Level 4 Dragon Mark Level 3 | ||
Minotaur | Unicorn | While using a Melee Weapon, grants +8% of your Melee Maximum Hit as Flat Hitpoints Regen. | Minotaur Mark Level 4 Unicorn Mark Level 3 | ||
Minotaur | Witch | +5% of Magic Maximum Hit added to Minimum Hit when fighting Slayer Task monsters | Minotaur Mark Level 3 Witch Mark Level 3 | ||
Minotaur | Yak | +2% Damage Reduction when fighting against Ranged | Minotaur Mark Level 4 Yak Mark Level 3 | ||
Minotaur | ![]() |
If Target is currently Stunned, +15% Melee Strength Bonus from Equipment. | Minotaur Mark Level 5 Lightning Spirit Mark Level 3 | ||
Minotaur | ![]() |
While using Melee Attack Style, +15% chance to apply Sleep when hitting with any attack. | Minotaur Mark Level 5 Siren Mark Level 3 | ||
Minotaur | ![]() |
While using Melee Attack Style, Target Damage Reduction is decreased by flat 5%. | Minotaur Mark Level 6 Spectre Mark Level 3 | ||
Minotaur | ![]() |
While using Melee Attack Style, +30% chance to apply poison when hitting with an attack. | Minotaur Mark Level 6 Spider Mark Level 3 | ||
Pig | Bear | +200% Generous Cook Potion charges | Pig Mark Level 4 Bear Mark Level 3 | ||
Pig | Crow | +15% chance to preserve resources in Runecrafting when making Runes +15% Chance to Preserve Resources in Cooking |
Pig Mark Level 3 Crow Mark Level 3 | ||
Pig | Devil | +8% Firemaking & Cooking Mastery XP. -10% Firemaking & Cooking Preservation Chance. | Pig Mark Level 4 Devil Mark Level 3 | ||
Pig | Leprechaun | The Chef in Thieving deals no damage | Pig Mark Level 3 Leprechaun Mark Level 3 | ||
Pig | Monkey | -1 Dragonhide costs when Crafting (Cannot be reduced below 1) | Pig Mark Level 4 Monkey Mark Level 3 | ||
Pig | Salamander | -0.3s Cooking Interval for Melvor Realm only -0.3s Smithing Interval for Melvor Realm only |
Pig Mark Level 4 Salamander Mark Level 3 | ||
Pig | ![]() |
-15% Passive Cook Interval | Pig Mark Level 6 Beaver Mark Level 3 | ||
Pig | ![]() |
-10% Cooking interval for Melvor Realm only | Pig Mark Level 5 Eagle Mark Level 3 | ||
Pig | ![]() |
+30% Cost Reduction for Summoning, excluding Shards, for Pig +30% Cost Reduction for Summoning, excluding Shards, for Fox |
Pig Mark Level 6 Fox Mark Level 3 | ||
Pig | ![]() |
+1.5% Cooking Mastery XP per maxed Star in Vale constellation in Astrology | Pig Mark Level 5 Owl Mark Level 3 | ||
Centaur | Cyclops | +10% of Ranged Maximum Hit added to Minimum Hit when fighting Slayer Task monsters | Centaur Mark Level 4 Cyclops Mark Level 3 | ||
Centaur | Dragon | Centaur Mark Level 4 Dragon Mark Level 3 | |||
Centaur | Unicorn | +7% of Ranged max hit as flat hitpoints regeneration | Centaur Mark Level 4 Unicorn Mark Level 3 | ||
Centaur | Witch | While fighting a Magic Enemy, grants +25 Ranged Accuracy Bonus and +25 Ranged Strength Bonus. | Centaur Mark Level 3 Witch Mark Level 3 | ||
Centaur | Yak | +2% Damage Reduction when fighting against Magic | Centaur Mark Level 4 Yak Mark Level 3 | ||
Centaur | ![]() |
If Target is currently Stunned, +15% Ranged Strength Bonus from Equipment | Centaur Mark Level 5 Lightning Spirit Mark Level 3 | ||
Centaur | ![]() |
While using Ranged Attack Style, +10% chance to apply Sleep when hitting with any attack. | Centaur Mark Level 5 Siren Mark Level 3 | ||
Centaur | ![]() |
While using Ranged Attack Style, Target Damage Reduction is decreased by flat 5%. | Centaur Mark Level 6 Spectre Mark Level 3 | ||
Centaur | ![]() |
While using Ranged Attack Style, +15% chance to apply a 15% Slow for 2 Attack Turns when hitting with any attack. | Centaur Mark Level 6 Spider Mark Level 3 | ||
Crow | Bear | While the Elemental Potion is active in Runecrafting, grants a chance to get random Combination Runes. The chance and quantity is equal to that of the Elemental Potion. | Crow Mark Level 4 Bear Mark Level 3 | ||
Crow | Devil | +10 Fire Rune gained from Runecrafting when making Elemental Runes (Cannot be doubled) -5% Runecrafting Skill XP |
Crow Mark Level 4 Devil Mark Level 3 | ||
Crow | Leprechaun | +1 Rune Essence gained from Miner in Thieving (Cannot be doubled) | Crow Mark Level 3 Leprechaun Mark Level 3 | ||
Crow | Monkey | +20% chance to double items in Crafting for Leather Armour +20% chance to double items in Crafting for Dragonhide |
Crow Mark Level 4 Monkey Mark Level 3 | ||
Crow | Salamander | +10% Smithing & Runecrafting Preservation Chance. | Crow Mark Level 4 Salamander Mark Level 3 | ||
Crow | ![]() |
+100% chance to gain +1 additional resource in Fletching for Standard Crossbows nodes (Cannot be doubled) | Crow Mark Level 6 Beaver Mark Level 3 | ||
Crow | ![]() |
-10% Runecrafting interval for Melvor Realm only | Crow Mark Level 5 Eagle Mark Level 3 | ||
Crow | ![]() |
+30% Cost Reduction for Summoning, excluding Shards, for Crow +30% Cost Reduction for Summoning, excluding Shards, for Fox |
Crow Mark Level 6 Fox Mark Level 3 | ||
Crow | ![]() |
+1.5% Runecrafting Mastery XP per maxed Star in Arachi constellation in Astrology | Crow Mark Level 5 Owl Mark Level 3 | ||
Leprechaun | Bear | +3% chance to receive a Herb Sack when gaining a Common Drop from Thieving the Farmer | Leprechaun Mark Level 4 Bear Mark Level 3 | ||
Leprechaun | Devil | While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all. | Leprechaun Mark Level 4 Devil Mark Level 3 | ||
Leprechaun | Monkey | Automatically sell Common Drops from Thieving that sell for GP for 15x their base sale price | Leprechaun Mark Level 4 Monkey Mark Level 3 | ||
Leprechaun | Salamander | +50% chance to receive a random bar when gaining a Common Drop from Thieving the Miner | Leprechaun Mark Level 4 Salamander Mark Level 3 | ||
Leprechaun | ![]() |
+20% chance for items that sell for GP produced in Fletching to be converted to GP equal to 150% of their base sale price | Leprechaun Mark Level 6 Beaver Mark Level 3 | ||
Leprechaun | ![]() |
+30% GP from Agility per active Obstacle | Leprechaun Mark Level 5 Eagle Mark Level 3 | ||
Leprechaun | ![]() |
-100% Cost Reduction for Summoning, excluding Shards, for Leprechaun -100% Cost Reduction for Summoning, excluding Shards, for Fox +10 base quantity of Leprechaun gained in Summoning |
Leprechaun Mark Level 6 Fox Mark Level 3 | ||
Leprechaun | ![]() |
+1.5% Thieving Mastery XP per maxed Star in Ko constellation in Astrology | Leprechaun Mark Level 5 Owl Mark Level 3 | ||
Witch | Cyclops | +4% of Magic Damage Dealt against Slayer Task monsters gained as Slayer Coins | Witch Mark Level 4 Cyclops Mark Level 3 | ||
Witch | Dragon | +30 Minimum Damage for all Standard Magic Spells. | Witch Mark Level 4 Dragon Mark Level 3 | ||
Witch | Unicorn | +5% of Magic max hit as flat hitpoints regeneration | Witch Mark Level 4 Unicorn Mark Level 3 | ||
Witch | Yak | +2% Damage Reduction when fighting against Melee | Witch Mark Level 4 Yak Mark Level 3 | ||
Witch | ![]() |
If Target is currently Stunned, +15% Magic Damage Bonus from Equipment. | Witch Mark Level 5 Lightning Spirit Mark Level 3 | ||
Witch | ![]() |
While using Magic Attack Style, +5% chance to apply Sleep when hitting with any attack. | Witch Mark Level 5 Siren Mark Level 3 | ||
Witch | ![]() |
While using Magic Attack Style, Target Damage Reduction is decreased by flat 5%. | Witch Mark Level 6 Spectre Mark Level 3 | ||
Witch | ![]() |
While using Magic Attack Style, +30% chance to apply poison when hitting with an attack. | Witch Mark Level 6 Spider Mark Level 3 | ||
Cyclops | Dragon | -25% damage taken from dragonbreath | Cyclops Mark Level 4 Dragon Mark Level 4 | ||
Cyclops | Unicorn | +150% Hitpoint Regeneration when fighting Slayer Task monsters | Cyclops Mark Level 4 Unicorn Mark Level 4 | ||
Cyclops | Yak | +3% Damage Reduction when fighting a Slayer Task monster | Cyclops Mark Level 4 Yak Mark Level 4 | ||
Cyclops | ![]() |
If Target is currently Stunned, +10% Damage Dealt gained as Slayer Coins. | Cyclops Mark Level 5 Lightning Spirit Mark Level 4 | ||
Cyclops | ![]() |
If Target is currently Sleeping, +15% Damage Dealt gained as Slayer Coins. | Cyclops Mark Level 5 Siren Mark Level 4 | ||
Cyclops | ![]() |
+1 Slayer Coins gained per 1% of target's base Damage Reduction if they are your Slayer Task | Cyclops Mark Level 6 Spectre Mark Level 4 | ||
Cyclops | ![]() |
+200% of Poison damage dealt is gained as Slayer Coins | Cyclops Mark Level 6 Spider Mark Level 4 | ||
Monkey | Bear | +100% Crafting Potion charges | Monkey Mark Level 4 Bear Mark Level 4 | ||
Monkey | Devil | +400% of base sale price of logs that sell for GP granted as GP when burnt in Firemaking | Monkey Mark Level 4 Devil Mark Level 4 | ||
Monkey | Salamander | +33% chance to preserve resources in Crafting when making Jewelry | Monkey Mark Level 4 Salamander Mark Level 4 | ||
Monkey | ![]() |
100% cost to produce Standard Javelins in Fletching +1 base primary resource quantity gained in Fletching for Standard Javelins nodes |
Monkey Mark Level 6 Beaver Mark Level 4 | ||
Monkey | ![]() |
-10% Agility interval for Melvor Realm only | Monkey Mark Level 5 Eagle Mark Level 4 | ||
Monkey | ![]() |
-5% Summoning interval for Monkey -5% Summoning interval for Fox -50% Cost Reduction for Summoning, excluding Shards, for Monkey -50% Cost Reduction for Summoning, excluding Shards, for Fox +15 base quantity of Monkey gained in Summoning +15 base quantity of Fox gained in Summoning |
Monkey Mark Level 6 Fox Mark Level 4 | ||
Monkey | ![]() |
+1.5% Crafting Mastery XP per maxed Star in Hyden constellation in Astrology | Monkey Mark Level 5 Owl Mark Level 4 | ||
Salamander | Bear | x2 Silver and Gold bars received from Smithing when using Seeing Gold Potions | Salamander Mark Level 4 Bear Mark Level 4 | ||
Salamander | Devil | -3 Coal required for Smithing Item production. | Salamander Mark Level 4 Devil Mark Level 4 | ||
Salamander | ![]() |
+30% chance to gain +3 additional Standard Javelins in Fletching (Cannot be doubled) | Salamander Mark Level 6 Beaver Mark Level 4 | ||
Salamander | ![]() |
-20% Smithing interval for Melvor Realm only | Salamander Mark Level 5 Eagle Mark Level 4 | ||
Salamander | ![]() |
Item Cost reduction is disabled when making Salamander Tablets in Summoning (Excludes Shard Cost) +200% base quantity of Salamander gained in Summoning |
Salamander Mark Level 6 Fox Mark Level 4 | ||
Salamander | ![]() |
+1.5% Smithing Mastery XP per maxed Star in Iridan constellation in Astrology | Salamander Mark Level 5 Owl Mark Level 4 | ||
Yak | Dragon | You take no damage from BURNING. | Yak Mark Level 4 Dragon Mark Level 4 | ||
Yak | Unicorn | +200% Hitpoints Regeneration if you have less than 75% Current Hitpoints. | Yak Mark Level 4 Unicorn Mark Level 4 | ||
Yak | ![]() |
+3% Damage Reduction while Stunned. | Yak Mark Level 5 Lightning Spirit Mark Level 4 | ||
Yak | ![]() |
+3% Damage Reduction while Sleeping. | Yak Mark Level 5 Siren Mark Level 4 | ||
Yak | ![]() |
If Damage Reduction is less than the Targets, +2% Damage Reduction. | Yak Mark Level 6 Spectre Mark Level 4 | ||
Yak | ![]() |
+3% Damage Reduction while Poisoned. | Yak Mark Level 6 Spider Mark Level 4 | ||
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Centaur | +90 Flat Barrier damage added to Summon Familiar if using Ranged | Tortoise Mark Level 3 Centaur Mark Level 2 | |
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Cyclops | +20% Summon Familiar damage added as extra damage to Barrier | Tortoise Mark Level 4 Cyclops Mark Level 2 | |
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Dragon | Tortoise Mark Level 4 Dragon Mark Level 2 | ||
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Golbin Thief | +100% of damage dealt to Barrier by Summoning Familiars gained as GP | Tortoise Mark Level 2 Golbin Thief Mark Level 2 | |
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Minotaur | +90 Flat Barrier damage added to Summon Familiar if using Melee | Tortoise Mark Level 3 Minotaur Mark Level 2 | |
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Occultist | Target has -20% Global Evasion Rating and -20% Global Accuracy Rating while Barrier is active. This changes to -10% when the Barrier is down. | Tortoise Mark Level 2 Occultist Mark Level 2 | |
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Unicorn | While you have at least 75% Max HP you gain +40% Summoning damage as Barrier damage | Tortoise Mark Level 4 Unicorn Mark Level 2 | |
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Witch | +90 Flat Barrier damage added to Summon Familiar if using Magic | Tortoise Mark Level 3 Witch Mark Level 2 | |
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Wolf | Tortoise Mark Level 2 Wolf Mark Level 2 | ||
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Yak | +2% Damage Reduction if the Target has Barrier | Tortoise Mark Level 4 Yak Mark Level 2 | |
Bear | Devil | While using the Controlled Heat Potions, +5% Firemaking Skill XP and Bonfire duration is doubled. Charges are used per Firemaking action. | Bear Mark Level 4 Devil Mark Level 4 | ||
Bear | ![]() |
+5% Resource Preservation cap in Fletching for Melvor Realm only | Bear Mark Level 6 Beaver Mark Level 4 | ||
Bear | ![]() |
-10% Herblore interval for Melvor Realm only | Bear Mark Level 5 Eagle Mark Level 4 | ||
Bear | ![]() |
+5% Resource Preservation cap in Herblore for Melvor Realm only | Bear Mark Level 6 Fox Mark Level 4 | ||
Bear | ![]() |
+1.5% Herblore Mastery XP per maxed Star in Qimican constellation in Astrology | Bear Mark Level 5 Owl Mark Level 4 | ||
Unicorn | Dragon | +100% Burn lifesteal | Unicorn Mark Level 4 Dragon Mark Level 4 | ||
Unicorn | ![]() |
When a stun is applied to you, heal for +10% of your Max HP | Unicorn Mark Level 5 Lightning Spirit Mark Level 4 | ||
Unicorn | ![]() |
When Sleep is applied to you, heal for +20% of your Max HP | Unicorn Mark Level 5 Siren Mark Level 4 | ||
Unicorn | ![]() |
Disables all sources of Lifesteal Heal for 200% of the target's base Damage Reduction when hitting with an attack (once per turn) |
Unicorn Mark Level 6 Spectre Mark Level 4 | ||
Unicorn | ![]() |
Grants poison immunity | Unicorn Mark Level 6 Spider Mark Level 4 | ||
Devil | ![]() |
-10% Chance to Double Items in Fletching +2 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes |
Devil Mark Level 6 Beaver Mark Level 4 | ||
Devil | ![]() |
-100% GP gained from Agility +10% Agility Mastery XP for Melvor Realm only |
Devil Mark Level 5 Eagle Mark Level 4 | ||
Devil | ![]() |
+100% Summoning Mastery XP for Melvor Realm only +100% Summoning Skill XP -1000 base primary resource quantity gained in Summoning |
Devil Mark Level 6 Fox Mark Level 4 | ||
Devil | ![]() |
Adds an additional +4 to regular stardust drops, gain no golden stardust | Devil Mark Level 5 Owl Mark Level 4 | ||
Dragon | ![]() |
If Target is currently Stunned, +15% Chance to apply burn when attacking. | Dragon Mark Level 5 Lightning Spirit Mark Level 4 | ||
Dragon | ![]() |
If Target is currently Sleeping, +15% Chance to apply burn when attacking. | Dragon Mark Level 5 Siren Mark Level 4 | ||
Dragon | ![]() |
If Target is currently Burning, Target Damage Reduction is decreased by flat 8%. | Dragon Mark Level 6 Spectre Mark Level 4 | ||
Dragon | ![]() |
If Target is currently Slowed, Poisoned AND Burning, +300% Maximum Hit. | Dragon Mark Level 6 Spider Mark Level 4 | ||
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-0.3s Fletching Interval for Standard Arrows | Eagle Mark Level 6 Beaver Mark Level 5 | ||
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-10% Summoning interval for Melvor Realm only | Eagle Mark Level 6 Fox Mark Level 5 | ||
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-10% Astrology interval for Melvor Realm only | Eagle Mark Level 5 Owl Mark Level 5 | ||
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+10% chance to ignore Sleep +10% chance to avoid being Stunned |
Lightning Spirit Mark Level 5 Siren Mark Level 5 | ||
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If Target is currently Stunned, Target Damage Reduction is decreased by flat 5%. | Lightning Spirit Mark Level 6 Spectre Mark Level 5 | ||
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If Target is currently Stunned, -10% Attack Interval. | Lightning Spirit Mark Level 6 Spider Mark Level 5 | ||
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+1.5% Fletching Mastery XP per maxed Star in Syllia constellation in Astrology | Owl Mark Level 6 Beaver Mark Level 5 | ||
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+1.5% Summoning Mastery XP per maxed Star in Qimican constellation in Astrology | Owl Mark Level 6 Fox Mark Level 5 | ||
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If Target is currently Sleeping, Target Damage Reduction is decreased by flat 6%. | Siren Mark Level 6 Spectre Mark Level 5 | ||
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If Target is currently Poisoned, +10% chance to apply Sleep when hitting with any attack. | Siren Mark Level 6 Spider Mark Level 5 | ||
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+15% Cost Reduction for Summoning, excluding Shards, for Beaver +15% Cost Reduction for Summoning, excluding Shards, for Fox +5 base quantity of Beaver gained in Summoning +5 base quantity of Fox gained in Summoning |
Beaver Mark Level 6 Fox Mark Level 6 | ||
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+100% Summoning Max Hit | Spider Mark Level 6 Spectre Mark Level 6 | ||
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Centaur | +5% Ranged critical hit chance | Fox Mark Level 3 Centaur Mark Level 6 | ||
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Cyclops | +15% Cost Reduction for Summoning, excluding Shards, for Cyclops +15% Cost Reduction for Summoning, excluding Shards, for Fox +5 base quantity of Cyclops gained in Summoning |
Fox Mark Level 4 Cyclops Mark Level 6 | ||
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Dragon | Fox Mark Level 4 Dragon Mark Level 6 | |||
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Golbin Thief | +60 GP gained when hitting with an attack | Fox Mark Level 2 Golbin Thief Mark Level 6 | ||
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Minotaur | +5% Melee critical hit chance | Fox Mark Level 3 Minotaur Mark Level 6 | ||
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Occultist | Occultist Familiar effect is doubled. | Fox Mark Level 2 Occultist Mark Level 6 | ||
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Unicorn | +15 Flat HP Regen | Fox Mark Level 4 Unicorn Mark Level 6 | ||
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Witch | +5% Magic critical hit chance | Fox Mark Level 3 Witch Mark Level 6 | ||
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Wolf | -10% Auto Eat Efficiency Doubles the Attacker Lifesteal percent -10% Auto Eat HP Limit |
Fox Mark Level 2 Wolf Mark Level 6 | ||
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Yak | While at Full Hitpoints, +3% Damage Reduction. | Fox Mark Level 4 Yak Mark Level 6 | ||
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+10% chance to increase the length of stun inflicted by 1 turn | Fox Mark Level 5 Lightning Spirit Mark Level 6 | ||
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+10% chance for Sleep applied to the Enemy to last an extra 1 Attack Turn | Fox Mark Level 5 Siren Mark Level 6 | ||
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While above 75% Hitpoints, Target Damage Reduction is decreased by flat 5%. | Fox Mark Level 6 Spectre Mark Level 6 | ||
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Fox Mark Level 6 Spider Mark Level 6 |
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
10 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
20 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
30 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
40 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
50 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
50 | +1 Shard Cost Reduction for this Summoning Tablet only. |
60 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
70 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
80 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
90 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
99 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
99 | +1 Shard Cost Reduction for this Summoning Tablet only. |
99 | +10 Base Quantity for this Summoning Tablet only. |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,450,000 xp | +5% Summoning Mastery XP for Melvor Realm only |
25% | 3,625,000 xp | -1 Shard Cost when creating Tier 1 Familiars in Summoning -1 Shard Cost when creating Tier 2 Familiars in Summoning |
50% | 7,250,000 xp | +10% chance to preserve resources in Summoning for Melvor Realm only |
95% | 13,775,000 xp | +10 base primary resource quantity gained in Summoning for Melvor Realm only -1 Shard Cost when creating Tier 3 Familiars in Summoning |
Total Mastery Pool XP | 14,500,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Regular Skillcape
The Summoning Skillcape is the skillcape for the Summoning skill. It can be purchased for 1,000,000
from the Shop once the player reaches
Level 99 in the Summoning skill. The Summoning Skillcape offers the following benefits when worn:
+20% Chance to Preserve Resources in Summoning, +10% Chance to preserve Summoning Charges, and +10 base primary resource quantity gained in Summoning
Superior Skillcape
The Superior Summoning Skillcape is the superior skillcape for the Summoning skill. It can be purchased for 10,000,000
from the Shop once the player reaches
Level 120 in the Summoning skill.
Level 120 can only be reached if the player owns the
Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
+25% Chance to Preserve Resources in Summoning, +15% Chance to preserve Summoning Charges, +10 base primary resource quantity gained in Summoning for Melvor Realm only, +10% Summoning Maximum Hit, and -10% Summoning Interval
Pet
Tim the Wolf can only be unlocked whilst creating tablets, NOT whilst using them.
Mark is acquired differently from other skill pets, and is unlocked when the player reaches the mark level of 4 in each of the base game Summoning marks.
Pet | Name | DLC | Effect |
---|---|---|---|
Tim the Wolf | -1 Shard cost when creating Melvor Realm Familiars in Summoning | ||
Mark | +10% Chance to preserve Summoning Charges |
Potion
The Necromancer Potion can be used to increase the number of Summoning Tablets created per action.
Necromancer Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
![]() | I | 15 | +1 base primary resource quantity gained in Summoning |
![]() | II | 30 | +2 base primary resource quantity gained in Summoning |
![]() | III | 45 | +3 base primary resource quantity gained in Summoning |
![]() | IV | 60 | +5 base primary resource quantity gained in Summoning |
Skill Boosts
This table lists most sources of Summoning-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | DLC | Summoning Boosts | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 1 | +2% Fishing Mastery XP | +3% Global GP (except Item Sales) | ||
Agility Obstacle 1 | +2% Thieving Mastery XP | |||
Agility Obstacle 1 | +2% Agility Mastery XP | |||
Agility Obstacle 1 | Error creating thumbnail: File missing | +3% Harvesting Mastery XP -0.2s Harvesting Interval | +5% Harvesting Abyssal XP | |
Agility Obstacle 1 | Error creating thumbnail: File missing | +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | +3 Hidden Corruption Level +5% Food Healing Value | |
Agility Obstacle 2 | +2% Agility Skill XP | |||
Agility Obstacle 2 | -4% Firemaking Interval | |||
Agility Obstacle 2 | ![]() | +5% Cartography Skill XP | -5% Cartography survey interval -5 dig site map refinement cost | |
Agility Obstacle 2 | +3% Smithing Mastery XP | |||
Agility Obstacle 2 | Error creating thumbnail: File missing | +5% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) +5% Chance to gain +1 additional resource in Mining (Cannot be doubled) | -10% Max Hit +4% Global Abyssal XP | |
Agility Obstacle 3 | +2% Agility Mastery XP +2% Agility Skill XP | |||
Agility Obstacle 3 | -3% Cooking Interval +3% Cooking Skill XP | +5% chance to successfully Cook an item -6% Damage To All Monsters | ||
Agility Obstacle 3 | -6% Woodcutting Interval +3% Firemaking Skill XP | |||
Agility Obstacle 4 | ![]() | +6% Archaeology Mastery XP +6% Archaeology Skill XP | +5% chance to preserve dig site map excavation actions | |
Agility Obstacle 4 | +3% Runecrafting Mastery XP | |||
Agility Obstacle 4 | +2% Herblore Mastery XP +2% Herblore Skill XP +3% Chance to Preserve Resources in Herblore | -10% base primary resource quantity gained in Farming | ||
Agility Obstacle 4 | Error creating thumbnail: File missing | -3% Agility Interval | +5% Global AP (except Item Sales) +10% Agility Abyssal XP -6% Global Abyssal XP | |
Agility Obstacle 5 | -12% Agility Interval | -2% Agility Mastery XP -8% Agility Skill XP +15% GP gained from Agility | ||
Agility Obstacle 5 | +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining +5% Chance to Double Items in Thieving | -10% Chance to Preserve Resources in Skills | ||
Agility Obstacle 5 | -0.2s Thieving Interval +3% Thieving Skill XP | +35 Stealth while Thieving -10% Damage To All Monsters +20% GP gained from Thieving | ||
Agility Obstacle 5 | Error creating thumbnail: File missing | -3% Crafting Interval | +5% Crafting Mastery XP for Abyssal Realm only +5 additional quantity of primary resource gained in Crafting for Abyssal Consumables nodes (Cannot be doubled) | |
Agility Obstacle 6 | -5% Summoning Interval +5% Summoning Mastery XP | -6% base primary resource quantity gained in Farming | ||
Agility Obstacle 6 | Error creating thumbnail: File missing | -4% Harvesting Interval | +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled) +8% Harvesting Abyssal XP | |
Agility Obstacle 6 | -12% Agility Interval | -4% Global Skill XP | ||
Agility Obstacle 7 | Error creating thumbnail: File missing | +10% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | -12% Summoning Abyssal XP +10% Chance To Preserve Potion Charge -12% Chance to preserve Summoning Charges +10% base primary resource quantity gained in Farming for Abyssal Realm only | |
Agility Obstacle 7 | Error creating thumbnail: File missing | -3% Cooking Interval +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | -12% Mastery XP for Abyssal Realm only +5% Auto Eat Efficiency | |
Agility Obstacle 8 | +5% Chance to Preserve Resources in Summoning +3 base primary resource quantity gained in Summoning | +15% Chance to preserve Summoning Charges -16% Chance to Preserve Resources in Herblore | ||
Agility Obstacle 8 | +3% Cooking Mastery XP -3% Cooking Interval | +10% Auto Eat Efficiency +10% Food Healing Value -20% Chance to Preserve Resources in Skills | ||
Agility Obstacle 8 | Error creating thumbnail: File missing | -3% Smithing Interval -3% Firemaking Interval | +5% Smithing Mastery XP for Abyssal Realm only +5% Firemaking Mastery XP for Abyssal Realm only +1 additional quantity of primary resource gained in Smithing (Cannot be doubled) | |
Agility Obstacle 9 | +5% Slayer Skill XP | +3% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +10% Auto Eat Efficiency | ||
Agility Obstacle 9 | ![]() | -5% Cartography Interval +10% Chance to Double Items in Archaeology +10% Chance to Double Items in Cartography | -10 dig site map refinement cost | |
Agility Obstacle 9 | Error creating thumbnail: File missing | -3% Agility Interval | +4% Agility Mastery XP for Abyssal Realm only +8% Agility Abyssal XP | |
Agility Obstacle 9 | Error creating thumbnail: File missing | +10% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) +10% Chance to gain +1 additional resource in Mining (Cannot be doubled) +10% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | +0.05% chance to gain Shadow Drake Nest in Woodcutting +0.5% chance to receive an Abyssal Gem while Mining Abyssal Rock and Outcrops +6% Global Abyssal XP | |
Agility Obstacle 10 | Error creating thumbnail: File missing | -5% Firemaking Interval -5% Herblore Interval | -16% Global Accuracy -16% Global Evasion +4% Mastery XP for Abyssal Realm only | |
Agility Obstacle 10 | -5% Astrology Interval +5% Astrology Skill XP +5% Astrology Mastery XP | |||
Agility Obstacle 11 | +8% Slayer Skill XP | -20% Global Accuracy -20% Auto Eat Efficiency +10% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | ||
Agility Obstacle 11 | Error creating thumbnail: File missing | -6% Harvesting Interval +5% Harvesting Mastery XP | +2 base primary resource quantity gained in Harvesting | |
Agility Obstacle 12 | -5% Cooking Interval | +15% base primary resource quantity gained in Farming for Melvor Realm only +10% Food Healing Value -6% Agility Skill XP -10% Chance to Preserve Resources in Skills | ||
Agility Obstacle 12 | -5% Summoning Interval +6 base primary resource quantity gained in Summoning | +10% Chance to preserve Summoning Charges -20% Chance To Preserve Potion Charge | ||
Agility Obstacle 14 | -10% Astrology Interval | -6% Global Skill XP +1.5% chance to gain Stardust in Astrology +0.5% chance to gain Golden Stardust in Astrology | ||
Agility Obstacle 15 | -10% Cooking Interval | +3% Auto Eat Threshold +15% Auto Eat Efficiency -20% base primary resource quantity gained in Farming | ||
Agility Obstacle 15 | -0.2s Smithing Interval -0.2s Fletching Interval -0.2s Crafting Interval +30% Chance to gain +1 additional resource in Smithing (Cannot be doubled) +30% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +30% Chance to gain +1 additional resource in Crafting (Cannot be doubled) | +3% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore -20% Chance to Preserve Resources in Skills | ||
Agility Pillar | +20 base primary resource quantity gained in Summoning | +50 Bank Space +20% Chance To Preserve Potion Charge +20% Chance to preserve Summoning Charges +20% chance to preserve Consumable Slot charges | ||
Agility Pillar | -3% Interval for all Non-Combat Skills | +8% Mastery XP for Melvor Realm only +40% Global GP (except Item Sales) +8% Chance to Double Items Globally | ||
Constellation | -5% Fishing Interval -5% Firemaking Interval +8% Chance to Double Items in Fishing +8% Chance to Double Items in Firemaking +8% Fishing Mastery XP +8% Firemaking Mastery XP +8% Fishing Skill XP +8% Firemaking Skill XP | +5% chance to gain 1 Diamond from Firemaking (Cannot be doubled) +5% chance to receive Special Items from Fishing | ||
Constellation | +8% Runecrafting Mastery XP +8% Chance to Double Items in Runecrafting +8% Magic Skill XP +8% Runecrafting Skill XP | +8% Accuracy Rating +5% Magic Damage Bonus from Equipment +5% Rune Preservation for Alt. Magic Spells +5 Hidden Magic Level +5% Chance to receive random Elemental Runes from Runecrafting when creating Runes | ||
Error creating thumbnail: File missing Corrupted Ameria | Constellation | Error creating thumbnail: File missing | +8% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +8% Chance to gain +1 additional resource in Firemaking (Cannot be doubled) | +8% chance to gain 1 cooked version of a fish when Fishing +8% Fishing Abyssal XP +8% Firemaking Abyssal XP |
Error creating thumbnail: File missing Corrupted Dhorn | Constellation | Error creating thumbnail: File missing | -8% Harvesting Interval | +8% Corruption progress gained when hitting with an attack +8% Harvesting Abyssal XP +8% Corruption Abyssal XP |
Constellation | +8% Woodcutting Mastery XP +8% Farming Mastery XP +8% Chance to Double Items in Woodcutting +8% Chance to Double Items in Farming +8% Woodcutting Skill XP +8% Farming Skill XP | +5% chance to gain Stardust from Magic Tree in Woodcutting (Quantity equal to primary skill resource quantity) +5% chance to gain Bird Nest in Woodcutting +5% base primary resource quantity gained in Farming | ||
Constellation | +8% Township Skill XP | -5% Township Building Cost (Capped at -80%) +8% Township Max Storage +8% Township Resource Generation +5% Township Education +5% Township Happiness | ||
Constellation | -5% Crafting Interval +8% Chance to Double Items in Crafting +8% Prayer Skill XP +8% Crafting Skill XP +8% Crafting Mastery XP +5% Chance to gain +1 additional resource in Crafting (Cannot be doubled) | +5% Chance To Preserve Prayer Points | ||
Constellation | +8% Smithing Mastery XP +8% Chance to Double Items in Smithing -5% Smithing Interval +8% Attack Skill XP +8% Smithing Skill XP | +5 Hidden Attack Level +5% of Maximum Hit added to Minimum Hit +8% Accuracy Rating | ||
Constellation | -5% Thieving Interval -5% Agility Interval +8% Chance to Double Items in Thieving +8% Thieving Mastery XP +8% Agility Mastery XP +8% Thieving Skill XP +8% Agility Skill XP | +50 Stealth while Thieving +5% GP gained from Agility | ||
Constellation | ![]() | +8% Archaeology Mastery XP +5% Chance to Double Items in Archaeology +5% Chance to Double Items in Cartography +8% Archaeology Skill XP +8% Cartography Skill XP | -5 dig site map refinement cost -5% Cartography survey interval +8% chance to preserve dig site map excavation actions | |
Constellation | -5% Herblore Interval -5% Summoning Interval +8% Chance to Double Items in Herblore +8% Chance to Double Items in Summoning +8% Herblore Mastery XP +8% Summoning Mastery XP +8% Herblore Skill XP +8% Summoning Skill XP | +5% Chance to preserve Summoning Charges +5% Chance To Preserve Potion Charge | ||
Constellation | +8% Fletching Mastery XP +5% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +8% Ranged Skill XP +8% Fletching Skill XP +8% Chance to Double Items in Fletching | +5 Hidden Ranged Level +5% Ammo Preservation +5% Ranged Strength Bonus from Equipment +8% Accuracy Rating | ||
Constellation | +8% Defence Skill XP +8% Slayer Skill XP | +5% Reflect Damage +8% GP from Combat +8 Hidden Defence Level +5% Global Slayer Coins (except Item Sales) +5% Damage to Monsters in Slayer Areas | ||
Constellation | +8% Mining Mastery XP +8% Chance to Double Items in Mining +8% Strength Skill XP +8% Mining Skill XP | +8% Accuracy Rating +5% chance to deal no damage to Essence Nodes in Mining +5% chance to deal no damage to Ore Nodes in Mining +5 Hidden Strength Level +5% Melee Strength Bonus from Equipment +5% Chance to receive gems from Mining (Does not work for Rune Essence) | ||
Constellation | -5% Cooking Interval +8% Chance to Double Items in Cooking +8% Hitpoints Skill XP +8% Cooking Skill XP +8% Cooking Mastery XP | +8% Accuracy Rating +5% Food Healing Value +5% Lifesteal +5% Chance to Preserve Food when eaten | ||
Constellation | -5% Astrology Interval +8% Astrology Skill XP | +8% Astrology Mastery XP for Melvor Realm only +2.5% chance to gain Golden Stardust in Astrology +2% chance to gain Stardust in Astrology +0.5% chance to locate a Meteorite in Astrology | ||
![]() | Item | +10% Chance to Double Items in Herblore | ||
![]() | Item | +15% Chance to Double Items in Herblore | ||
![]() | Item | +20% Chance to Double Items in Herblore | ||
![]() | Item | +25% Chance to Double Items in Herblore | ||
![]() | Item | -5% Magic Interval | ||
![]() | Item | -10% Magic Interval | ||
![]() | Item | -15% Magic Interval | ||
![]() | Item | -20% Magic Interval | ||
![]() | Item | +5% Chance to Double Items in Smithing | ||
![]() | Item | +10% Chance to Double Items in Smithing | ||
![]() | Item | +15% Chance to Double Items in Smithing | ||
![]() | Item | +20% Chance to Double Items in Smithing | ||
![]() | Item | +5% Chance to Double Items in Crafting | ||
![]() | Item | +10% Chance to Double Items in Crafting | ||
![]() | Item | +15% Chance to Double Items in Crafting | ||
![]() | Item | +25% Chance to Double Items in Crafting | ||
![]() | Item | +10% Chance to Double Items in Firemaking | ||
![]() | Item | +15% Chance to Double Items in Firemaking | ||
![]() | Item | +20% Chance to Double Items in Firemaking | ||
![]() | Item | +25% Chance to Double Items in Firemaking | ||
![]() | Item | +3% Chance to Double Items in Fishing | ||
![]() | Item | +5% Chance to Double Items in Fishing | ||
![]() | Item | +8% Chance to Double Items in Fishing | ||
![]() | Item | +12% Chance to Double Items in Fishing | ||
![]() | Item | +10% Chance to Double Items in Cooking | ||
![]() | Item | +20% Chance to Double Items in Cooking | ||
![]() | Item | +30% Chance to Double Items in Cooking | ||
![]() | Item | +50% Chance to Double Items in Cooking | ||
![]() | Item | +10% Chance to Double Items in Farming | ||
![]() | Item | +15% Chance to Double Items in Farming | ||
![]() | Item | +20% Chance to Double Items in Farming | ||
![]() | Item | +30% Chance to Double Items in Farming | ||
Error creating thumbnail: File missing Harvester's Potion I | Item | Error creating thumbnail: File missing | -2% Harvesting Interval | |
Error creating thumbnail: File missing Harvester's Potion II | Item | Error creating thumbnail: File missing | -4% Harvesting Interval | |
Error creating thumbnail: File missing Harvester's Potion III | Item | Error creating thumbnail: File missing | -6% Harvesting Interval | |
Error creating thumbnail: File missing Harvester's Potion IV | Item | Error creating thumbnail: File missing | -8% Harvesting Interval | |
![]() | Item | +1 base primary resource quantity gained in Summoning | ||
![]() | Item | +2 base primary resource quantity gained in Summoning | ||
![]() | Item | +3 base primary resource quantity gained in Summoning | ||
![]() | Item | +5 base primary resource quantity gained in Summoning | ||
![]() | Item | -4% Agility Interval | ||
![]() | Item | -6% Agility Interval | ||
![]() | Item | -8% Agility Interval | ||
![]() | Item | -12% Agility Interval | ||
![]() | Item | -3% Astrology Interval | ||
![]() | Item | -5% Astrology Interval | ||
![]() | Item | -10% Astrology Interval | ||
![]() | Item | -15% Astrology Interval | ||
![]() | Item | +5% Chance to Double Items in Fletching | ||
![]() | Item | +10% Chance to Double Items in Fletching | ||
![]() | Item | +15% Chance to Double Items in Fletching | ||
![]() | Item | +25% Chance to Double Items in Fletching | ||
Error creating thumbnail: File missing Abyssal Bear | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +5% Chance to Preserve Resources in Herblore | |
Error creating thumbnail: File missing Abyssal Devil | Item (Summon1, Summon2) | Error creating thumbnail: File missing | -5% Firemaking Interval | |
Error creating thumbnail: File missing Abyssal Ent | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +10% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) | |
Error creating thumbnail: File missing Abyssal Mole | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +3% Chance to gain +1 additional resource in Mining (Cannot be doubled) | |
Error creating thumbnail: File missing Abyssal Monkey | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +10% Chance to Double Items in Crafting | |
Error creating thumbnail: File missing Abyssal Octopus | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +3% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | |
Error creating thumbnail: File missing Abyssal Pig | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +10% Chance to Preserve Resources in Cooking | |
Error creating thumbnail: File missing Abyssal Salamander | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +5% Chance to Preserve Resources in Smithing | |
![]() | Item (Consumable) | ![]() | -5% Agility Interval | -5% Attack Interval -10% Melvor Realm Agility Obstacle Item Costs |
Item (Amulet) | -15% Fishing Interval | |||
![]() | Item (Amulet) | -0.2s Magic Interval | +10% Rune Preservation for Alt. Magic Spells | |
![]() | Item (Consumable) | ![]() | -0.2s Smithing Interval +5% Smithing Skill XP | +5% Smithing Mastery XP for Melvor Realm only |
![]() | Item (Ring) | +8% Non-Combat Skill XP | ||
![]() | Item (Weapon) | ![]() | +15% Chance to Double Items in Farming | +8% base primary resource quantity gained in Farming for Melvor Realm only |
![]() | Item (Platebody) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Boots) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Gloves) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Helmet) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Platelegs) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Consumable) | ![]() | -10% Archaeology Interval | |
![]() | Item (Weapon) | ![]() | +4% Archaeology Mastery XP +4% Archaeology Skill XP | |
![]() | Item (Consumable) | -0.2s Crafting Interval +10% Chance to Double Items in Crafting | ||
![]() | Item (Consumable) | -0.3s Crafting Interval +15% Chance to Double Items in Crafting | ||
![]() | Item (Consumable) | ![]() | -5% Astrology Interval | +2% chance to gain Golden Stardust in Astrology -3 Prayer Point Cost for Prayers |
Item (Summon1, Summon2) | +5% Chance to Preserve Resources in Herblore | |||
![]() | Item (Summon1, Summon2) | +5% Chance to Double Items in Fletching | ||
![]() | Item (Shield) | ![]() | +10% Chance to gain +1 additional resource in Smithing (Cannot be doubled) +4% Smithing Skill XP | +4% Smithing Mastery XP for Melvor Realm only |
![]() | Item (Platebody) | +2% Smithing Skill XP | ||
![]() | Item (Boots) | +2% Smithing Skill XP | ||
![]() | Item (Gloves) | -0.1s Smithing Interval +75% Smithing Skill XP | +3% Smithing Mastery XP for Melvor Realm only | |
![]() | Item (Helmet) | +2% Smithing Skill XP | ||
![]() | Item (Platelegs) | +2% Smithing Skill XP | ||
![]() | Item (Amulet) | +15% Firemaking Skill XP | ||
![]() | Item (Platebody) | +2% Firemaking Skill XP | ||
![]() | Item (Boots) | +2% Firemaking Skill XP | ||
![]() | Item (Helmet) | +2% Firemaking Skill XP | ||
![]() | Item (Platelegs) | +2% Firemaking Skill XP | ||
![]() | Item (Consumable) | ![]() | -3% Interval for all Non-Combat Skills +4% Non-Combat Skill XP | +4% Mastery XP for Melvor Realm only +3% Chance to Preserve Resources in Skills |
![]() | Item (Consumable) | ![]() | +4% Attack Skill XP +4% Strength Skill XP +4% Defence Skill XP +4% Hitpoints Skill XP +4% Ranged Skill XP +4% Magic Skill XP +4% Slayer Skill XP +4% Prayer Skill XP | -4% Alt. Magic Skill XP -0.2s Monster Respawn Timer +25 GP gained when hitting with an attack |
![]() | Item (Cape) | -0.5s Thieving Interval -0.5s Crafting Interval +15% Chance to Double Items in Runecrafting +25% Mastery Pool XP Cap -15% Woodcutting Interval -15% Cooking Interval +10 base primary resource quantity gained in Summoning +20% Chance to Preserve Resources in Summoning | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) Rune providing items provide 2x as many runes Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +2% Global Perfect Cook chance -50% Coal Costs for Smithing +100% chance to successfully Cook an item -20% Melvor Realm Agility Obstacle Build Costs +100% GP gained from Thieving +10% GP gained from Agility +5% Global Skill XP +10% Chance to preserve Summoning Charges x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming +10 Flat HP Regen | |
![]() | Item (Cape) | ![]() | +20% Chance to Preserve Resources in Cartography | +3 levels of the Brush Tool in Archaeology +3 levels of the Trowel Tool in Archaeology +3 levels of the Shovel Tool in Archaeology -30% Cartography survey interval +15% chance to preserve dig site map excavation actions -50% Cartography map upgrade interval -20 dig site map refinement cost +1 base primary resource quantity gained in Archaeology +3 levels of the Sieve Tool in Archaeology |
![]() | Item (Shield) | ![]() | +8% Cartography Skill XP | 100% increased travel event chance in Cartography |
![]() | Item (Cape) | ![]() | +10% Chance to Preserve Resources in Cartography | -20% Cartography map upgrade interval -10 dig site map refinement cost |
![]() | Item (Helmet, Passive) | +10% Chance to Double Items in Thieving | +10% Chance To Double Loot in Combat | |
![]() | Item (Helmet) | +1% Cooking Mastery XP +1% Cooking Skill XP -0.1s Cooking Interval | ||
![]() | Item (Weapon) | +1% Cooking Mastery XP +1% Cooking Skill XP | +2% chance to successfully Cook an item | |
![]() | Item (Consumable) | +20% Chance to Double Items in Cooking +10% Chance to Preserve Resources in Cooking | ||
![]() | Item (Weapon) | ![]() | -0.1s Crafting Interval | +3% Crafting Mastery XP for Melvor Realm only |
![]() | Item (Platebody) | +1% Cooking Mastery XP +1% Cooking Skill XP | +20% Food Healing Value | |
![]() | Item (Consumable) | ![]() | -5% Cooking Interval +30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | +10% Lifesteal |
![]() | Item (Cape) | -15% Cooking Interval | +100% chance to successfully Cook an item +2% Global Perfect Cook chance | |
![]() | Item (Gloves) | -0.1s Runecrafting Interval +10% Runecrafting Skill XP | +3% Runecrafting Mastery XP for Melvor Realm only +1 additional quantity of Runes gained in Runecrafting (Cannot be doubled) | |
![]() | Item (Platebody) | +2% Crafting Skill XP | ||
![]() | Item (Boots) | +2% Crafting Skill XP | ||
![]() | Item (Helmet) | +2% Crafting Skill XP | ||
![]() | Item (Platelegs) | +2% Crafting Skill XP | ||
![]() | Item (Consumable) | ![]() | -5% Crafting Interval | +5% chance for Urns produced in Crafting to be Enchanted |
![]() | Item (Consumable) | +3% Crafting Skill XP | ||
![]() | Item (Cape) | -0.5s Crafting Interval | ||
![]() | Item (Consumable) | ![]() | +10% Prayer Skill XP | +2% Prayer Point Cost for Prayers |
Item (Summon1, Summon2) | -5% Firemaking Interval | |||
![]() | Item (Boots) | ![]() | -0.1s Mining Interval | |
![]() | Item (Summon1, Summon2) | -5% Agility Interval | ||
![]() | Item (Weapon) | ![]() | -10% Cartography Interval | +5 Cartography sight range -10% Cartography travel costs +5 Cartography survey range |
Error creating thumbnail: File missing Enhanced Township Food Scroll | Item (Consumable) | Error creating thumbnail: File missing | +3% Fishing Skill XP +5% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | +3% Fishing Abyssal XP -10% damage taken from dragonbreath -0.2s Monster Respawn Timer |
Error creating thumbnail: File missing Enhanced Township Herb Scroll | Item (Consumable) | Error creating thumbnail: File missing | +3% Herblore Skill XP | +3% Herblore Abyssal XP +0.2% chance to gain Golden Stardust in Astrology +0.2% chance to gain Abyssal Stardust in Astrology |
Error creating thumbnail: File missing Enhanced Township Rune Essence Scroll | Item (Consumable) | Error creating thumbnail: File missing | +3% Runecrafting Skill XP | +1 base primary resource quantity gained in Mining for Essence nodes +1 base primary resource quantity gained in Mining for Abyssal Essence nodes +4% Chance To Double Loot in Combat +3% Runecrafting Abyssal XP +5% chance to preserve resources in Runecrafting when making Staves +5% chance to preserve resources in Runecrafting when making Abyssal Staves |
Error creating thumbnail: File missing Enhanced Township Stone Scroll | Item (Consumable) | Error creating thumbnail: File missing | +3% Mining Skill XP | +3% Mining Abyssal XP When receiving a Gem from Mining or Fishing, there is a +15% chance to get another random Gem |
Error creating thumbnail: File missing Enhanced Township Wood Scroll | Item (Consumable) | Error creating thumbnail: File missing | -3% Firemaking Interval +3% Woodcutting Skill XP | +3% Woodcutting Abyssal XP +5% Abyssal Woodcutting XP added as Abyssal Firemaking XP +5% Woodcutting XP added as Firemaking XP |
Item (Summon1, Summon2) | +10% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) | |||
![]() | Item (Consumable) | +3% Slayer Skill XP | +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation | |
![]() | Item (Consumable) | +5% Slayer Skill XP | +8% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation | |
![]() | Item (Consumable) | ![]() | -5% Firemaking Interval | -10% damage taken from dragonbreath |
![]() | Item (Platebody) | +2% Fishing Skill XP | ||
![]() | Item (Boots) | +2% Fishing Skill XP | ||
![]() | Item (Helmet) | +2% Fishing Skill XP | ||
![]() | Item (Platelegs) | +2% Fishing Skill XP | ||
![]() | Item (Consumable) | +10% Chance to Double Items in Fishing | ||
![]() | Item (Consumable) | ![]() | -5% Fishing Interval | +10% chance to gain 1 cooked version of a fish when Fishing +100% chance to ignore Slow Effects |
![]() | Item (Consumable) | +3% Fishing Skill XP | ||
![]() | Item (Platebody) | +2% Fletching Skill XP | ||
![]() | Item (Boots) | +2% Fletching Skill XP | ||
![]() | Item (Helmet) | +2% Fletching Skill XP | ||
![]() | Item (Platelegs) | +2% Fletching Skill XP | ||
![]() | Item (Consumable) | ![]() | -5% Fletching Interval +10% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | +10% Ranged Max Hit |
![]() | Item (Summon1, Summon2) | -5% Summoning Interval | +5% Summoning Max Hit | |
![]() | Item (Gloves, Passive) | -0.1s Thieving Interval | +50 Stealth while Thieving +150 GP from Thieving +150 GP from Monster drops | |
![]() | Item (Helmet) | +2% Thieving Mastery XP | +20 Stealth while Thieving +20 GP from Thieving | |
![]() | Item (Ring, Passive) | +4% Attack Skill XP +4% Strength Skill XP +4% Defence Skill XP +4% Hitpoints Skill XP +4% Ranged Skill XP +4% Magic Skill XP +4% Prayer Skill XP | -4% Alt. Magic Skill XP | |
![]() | Item (Consumable) | +15% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | ||
![]() | Item (Shield) | ![]() | -10% Archaeology Interval +8% Archaeology Mastery XP | |
![]() | Item (Helmet, Passive) | ![]() | +3% Non-Combat Skill XP | +100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Mastery XP for Melvor Realm only |
Error creating thumbnail: File missing Golem | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +10% Chance to gain +1 additional resource in Harvesting (Cannot be doubled) | |
![]() | Item (Weapon) | -0.1s Thieving Interval | +50 Stealth while Thieving +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only | |
![]() | Item (Helmet, Passive) | +1% Slayer Skill XP | ||
Error creating thumbnail: File missing Harvesting Scroll | Item (Consumable) | Error creating thumbnail: File missing | +5% Harvesting Mastery XP | +1 additional quantity of primary resource gained in Harvesting (Cannot be doubled) |
![]() | Item (Consumable) | ![]() | +20% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | +10 Charges per Potion +15% Global Slayer Coins (except Item Sales) |
![]() | Item (Consumable) | +3% Herblore Skill XP | ||
![]() | Item (Ring, Passive) | +10% Slayer Skill XP | +10% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Consumable) | -5% Firemaking Interval | +200% GP gained from Firemaking | |
![]() | Item (Consumable) | -8% Firemaking Interval | +250% GP gained from Firemaking | |
![]() | Item (Platebody) | +2% Woodcutting Mastery XP | +2% chance to gain Bird Nest in Woodcutting | |
![]() | Item (Cape) | -0.5s Thieving Interval -0.5s Crafting Interval +15% Chance to Double Items in Runecrafting -15% Woodcutting Interval -15% Cooking Interval +10 base primary resource quantity gained in Summoning +20% Chance to Preserve Resources in Summoning | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item -20% Melvor Realm Agility Obstacle Build Costs +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes +10% Chance to preserve Summoning Charges x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 Flat HP Regen +25% base primary resource quantity gained in Farming | |
![]() | Item (Helmet) | +2% Mining Mastery XP | +3% chance to deal no damage to Essence Nodes in Mining +3% chance to deal no damage to Ore Nodes in Mining | |
![]() | Item (Platebody) | +2% Mining Skill XP | ||
![]() | Item (Boots) | +2% Mining Skill XP | ||
![]() | Item (Helmet) | +2% Mining Skill XP | ||
![]() | Item (Platelegs) | +2% Mining Skill XP | ||
![]() | Item (Shield) | ![]() | +30% Chance to gain +1 additional resource in Mining (Cannot be doubled) | |
![]() | Item (Consumable) | ![]() | -5% Mining Interval | +100% Chance to receive gems from Mining (Does not work for Rune Essence) +10% Melee Max Hit |
![]() | Item (Consumable) | +3% Mining Skill XP | ||
Item (Summon1, Summon2) | +3% Chance to gain +1 additional resource in Mining (Cannot be doubled) | |||
Item (Summon1, Summon2) | +10% Chance to Double Items in Crafting | |||
![]() | Item (Shield) | -5% Cooking Interval | +3% Cooking Mastery XP for Melvor Realm only +10 chance to receive an additional Perfect Item from Cooking (Cannot be doubled) | |
![]() | Item (Boots, Passive) | +2 base primary resource quantity gained in Summoning +2% Summoning Skill XP | ||
![]() | Item (Platelegs, Passive) | +2 base primary resource quantity gained in Summoning +2% Summoning Skill XP | ||
![]() | Item (Helmet, Passive) | +2 base primary resource quantity gained in Summoning +2% Summoning Skill XP | ||
![]() | Item (Platebody, Passive) | +2 base primary resource quantity gained in Summoning +2% Summoning Skill XP | ||
Item (Summon1, Summon2) | +3% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | |||
![]() | Item (Weapon) | ![]() | -5% Cartography Interval +8% Cartography Skill XP | |
![]() | Item (Weapon) | ![]() | -10% Cartography Interval | +1 Cartography survey range -8% Cartography travel costs |
![]() | Item (Gloves) | ![]() | -0.3s Summoning Interval +3 base primary resource quantity gained in Summoning | +3% Summoning Mastery XP for Melvor Realm only |
![]() | Item (Summon1, Summon2) | -5% Astrology Interval | ||
![]() | Item (Platebody) | +2% Agility Skill XP | ||
![]() | Item (Boots) | +2% Agility Skill XP | ||
![]() | Item (Helmet) | +2% Agility Skill XP | ||
![]() | Item (Platelegs) | +2% Agility Skill XP | ||
Item (Summon1, Summon2) | +10% Chance to Preserve Resources in Cooking | |||
![]() | Item (Helmet) | +2% Township Skill XP | ||
![]() | Item (Ring) | +15% Fishing Skill XP | ||
![]() | Item (Platebody) | +2% Herblore Skill XP | ||
![]() | Item (Boots) | +2% Herblore Skill XP | ||
![]() | Item (Helmet) | +2% Herblore Skill XP | ||
![]() | Item (Platelegs) | +2% Herblore Skill XP | ||
![]() | Item (Weapon) | -0.1s Herblore Interval | +10% Chance To Preserve Potion Charge | |
![]() | Item (Ring, Passive) | ![]() | -0.2s Summoning Interval +8% Summoning Skill XP | +5% Chance to preserve Summoning Charges |
![]() | Item (Platebody) | +2% Runecrafting Skill XP | ||
![]() | Item (Boots) | +2% Runecrafting Skill XP | ||
![]() | Item (Helmet) | +2% Runecrafting Skill XP | ||
![]() | Item (Platelegs) | +2% Runecrafting Skill XP | ||
![]() | Item (Consumable) | ![]() | -5% Runecrafting Interval +30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | |
![]() | Item (Consumable) | +3% Runecrafting Skill XP | ||
![]() | Item (Cape) | +15% Chance to Double Items in Runecrafting | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) | |
Item (Summon1, Summon2) | +5% Chance to Preserve Resources in Smithing | |||
![]() | Item (Gloves) | -0.1s Fletching Interval +10% Fletching Skill XP +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | +3% Fletching Mastery XP for Melvor Realm only | |
![]() | Item (Platebody) | +2% Non-Combat Skill XP | ||
![]() | Item (Boots) | +2% Non-Combat Skill XP | ||
![]() | Item (Helmet) | +2% Non-Combat Skill XP | ||
![]() | Item (Platelegs) | +2% Non-Combat Skill XP | ||
![]() | Item (Helmet, Passive) | +5% Slayer Skill XP | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +30% Slayer Skill XP | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +45% Slayer Skill XP +4% Chance to Double Items in Thieving | +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +6% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +40% Slayer Skill XP +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +50% Slayer Skill XP +5% Chance to Double Items in Thieving | +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +8% Global Slayer Coins (except Item Sales) +30% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +15% Slayer Skill XP | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +5% Slayer Skill XP | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +30% Slayer Skill XP | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +45% Slayer Skill XP +4% Chance to Double Items in Thieving | +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +6% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +40% Slayer Skill XP +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +50% Slayer Skill XP +5% Chance to Double Items in Thieving | +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +8% Global Slayer Coins (except Item Sales) +30% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +15% Slayer Skill XP | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +5% Slayer Skill XP | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +30% Slayer Skill XP | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +45% Slayer Skill XP +4% Chance to Double Items in Thieving | +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +6% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +40% Slayer Skill XP +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +50% Slayer Skill XP +5% Chance to Double Items in Thieving | +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +8% Global Slayer Coins (except Item Sales) +30% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +15% Slayer Skill XP | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +5% Slayer Skill XP | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +30% Slayer Skill XP | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +45% Slayer Skill XP +4% Chance to Double Items in Thieving | +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +6% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +40% Slayer Skill XP +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +50% Slayer Skill XP +5% Chance to Double Items in Thieving | +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +8% Global Slayer Coins (except Item Sales) +30% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +15% Slayer Skill XP | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +5% Slayer Skill XP | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +30% Slayer Skill XP | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +45% Slayer Skill XP +4% Chance to Double Items in Thieving | +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +6% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +40% Slayer Skill XP +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +50% Slayer Skill XP +5% Chance to Double Items in Thieving | +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +8% Global Slayer Coins (except Item Sales) +30% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +15% Slayer Skill XP | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +5% Slayer Skill XP | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +30% Slayer Skill XP | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +45% Slayer Skill XP +4% Chance to Double Items in Thieving | +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +6% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +40% Slayer Skill XP +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +50% Slayer Skill XP +5% Chance to Double Items in Thieving | +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +8% Global Slayer Coins (except Item Sales) +30% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +15% Slayer Skill XP | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
![]() | Item (Consumable) | ![]() | -5% Smithing Interval | +1% Damage Reduction +10% Global Evasion |
![]() | Item (Consumable) | -5% Agility Interval | +20% GP gained from Agility | |
![]() | Item (Platebody) | +2% Astrology Skill XP | ||
![]() | Item (Boots) | +2% Astrology Skill XP | ||
![]() | Item (Helmet) | +2% Astrology Skill XP | ||
![]() | Item (Platelegs) | +2% Astrology Skill XP | ||
![]() | Item (Weapon) | ![]() | -5% Cartography Interval +8% Cartography Skill XP +20% Chance to Double Items in Cartography +20% Chance to Preserve Resources in Cartography | |
![]() | Item (Consumable) | +10 base primary resource quantity gained in Summoning | +10% Chance to preserve Summoning Charges | |
![]() | Item (Consumable) | ![]() | -5% Summoning Interval +15 base primary resource quantity gained in Summoning | -0.3s Monster Respawn Timer |
![]() | Item (Consumable) | +15 base primary resource quantity gained in Summoning +10% Chance to Preserve Resources in Summoning | +10% Chance to preserve Summoning Charges | |
![]() | Item (Cape) | +20% Chance to Preserve Resources in Summoning +10 base primary resource quantity gained in Summoning | +10% Chance to preserve Summoning Charges | |
![]() | Item (Cape) | -10% Astrology Interval | +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology | |
![]() | Item (Cape) | -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +25% Chance to Preserve Resources in Summoning | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +75% Ammo Preservation +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points -75% Coal Costs for Smithing +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | ![]() | +20% Chance to Preserve Resources in Cartography | -50% Cartography map upgrade interval -20 dig site map refinement cost -30% Cartography survey interval |
![]() | Item (Cape) | -25% Cooking Interval | +4% Global Perfect Cook chance +100% chance to successfully Cook an item +5% Chance to Preserve Food when eaten | |
![]() | Item (Cape) | -0.8s Crafting Interval +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) | ||
![]() | Item (Cape) | +20% Chance to Double Items in Farming | +40% base primary resource quantity gained in Farming | |
![]() | Item (Cape) | +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) x2 Items received from Fishing | |
![]() | Item (Cape) | +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | x2 Items received from Fletching +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes | |
![]() | Item (Cape) | +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | x2 Items received from Herblore +5% Chance To Preserve Potion Charge | |
![]() | Item (Cape) | -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +25% Chance to Preserve Resources in Summoning | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +75% Ammo Preservation +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points -75% Coal Costs for Smithing +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +25% Chance to Double Items in Runecrafting | +10% Rune Preservation +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) | |
![]() | Item (Cape) | -10% Summoning Interval +25% Chance to Preserve Resources in Summoning | +10% Summoning Max Hit +15% Chance to preserve Summoning Charges +10 base primary resource quantity gained in Summoning for Melvor Realm only | |
![]() | Item (Cape) | -0.8s Thieving Interval | +270 Stealth while Thieving +150% GP gained from Thieving +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only | |
![]() | Item (Cape) | -20% Woodcutting Interval | +1 base quantity when gaining Bird Nest from Woodcutting | |
![]() | Item (Cape) | +2% Thieving Skill XP | +25 Stealth while Thieving +10% GP gained from Thieving | |
![]() | Item (Consumable) | ![]() | -5% Thieving Interval | +30 Stealth while Thieving Combat loot is automatically collected |
![]() | Item (Cape) | -0.5s Thieving Interval | +100% GP gained from Thieving +150 Stealth while Thieving | |
![]() | Item (Shield, Passive) | +3% Attack Skill XP +3% Strength Skill XP +3% Defence Skill XP +3% Hitpoints Skill XP +3% Ranged Skill XP +3% Magic Skill XP +3% Prayer Skill XP | +3% of Maximum Hit added to Minimum Hit -3% Alt. Magic Skill XP | |
![]() | Item (Helmet) | +3% Firemaking Mastery XP +2% Chance to Double Items in Firemaking -2% Firemaking Interval | ||
![]() | Item (Platebody) | +2% Woodcutting Skill XP | ||
![]() | Item (Boots) | +2% Woodcutting Skill XP | ||
![]() | Item (Helmet) | +2% Woodcutting Skill XP | ||
![]() | Item (Platelegs) | +2% Woodcutting Skill XP | ||
![]() | Item (Consumable) | ![]() | -5% Woodcutting Interval | +1 base quantity when gaining Bird Nest from Woodcutting +10% of Maximum Hit added to Minimum Hit |
![]() | Item (Consumable) | +3% Woodcutting Skill XP | ||
![]() | Item (Cape) | -15% Woodcutting Interval | ||
Mastery Bonus | ![]() | -3% Interval for all Non-Combat Skills | -3% Attack Interval | |
![]() | Pet | +5% Chance to Double Items in Woodcutting | ||
![]() | Pet | -0.2s Crafting Interval | ||
Pet | +5% Chance to Double Items in Cooking | |||
![]() | Pet | +2% Chance to Double Items in Mining +2% Chance to Double Items in Smithing | ||
![]() | Pet | +2% Chance to Double Items in Herblore | ||
Pet | +10% Chance to Preserve Resources in Runecrafting | |||
![]() | Pet | -2% Interval for all Non-Combat Skills +50% Mastery Pool XP Cap | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
Error creating thumbnail: File missing Henriette | Pet | Error creating thumbnail: File missing | -2% Harvesting Interval | |
![]() | Pet | +3% Chance to Double Items in Magic | ||
![]() | Pet | +2% Township Skill XP | ||
![]() | Pet | +5% Chance to Double Items in Fishing | ||
Pet | +10% Chance to Preserve Resources in Smithing | |||
Pet | -0.2s Fletching Interval | |||
![]() | Pet | +3% Chance to gain +1 additional resource in Mining (Cannot be doubled) | ||
Pet | -1 Shard cost when creating Melvor Realm Familiars in Summoning | |||
Error creating thumbnail: File missing Zon | Pet | Error creating thumbnail: File missing | +25% Mastery Pool XP Cap | -5% cost to produce Abyssal Realm Items in all Artisan Skills +1 additional quantity of primary resource gained globally (Cannot be doubled) +15% Global Mastery XP +2% Resource Preservation cap in Skills +3% Maximum Hitpoints -0.1s Global Non-Combat Skill Interval -0.1s Attack Interval +25% chance for Corruption progress to instantly fill at the start of a fight |
![]() | Point of Interest | ![]() | -0.1s Crafting Interval -0.1s Fletching Interval +10% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +10% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | |
![]() | Point of Interest | ![]() | -0.1s Thieving Interval | +10% Ranged Evasion +10% Ranged Accuracy Rating +10% Ranged Strength Bonus from Equipment +25 Stealth while Thieving |
![]() | Point of Interest | ![]() | -0.1s Cooking Interval -0.1s Firemaking Interval -0.1s Smithing Interval +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) +10% Chance to gain +1 additional resource in Firemaking (Cannot be doubled) +10% Chance to gain +1 additional resource in Smithing (Cannot be doubled) | |
![]() | Point of Interest | ![]() | -0.1s Mining Interval -0.1s Woodcutting Interval +10% Chance to gain +1 additional resource in Mining (Cannot be doubled) +10% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) | |
![]() | Point of Interest | ![]() | -3% Fishing Interval | +10% chance to gain 1 cooked version of a fish when Fishing +20% chance to gain GP in Fishing when catching a Fish that sells for GP equal to its base sale price |
![]() | Point of Interest | ![]() | +5% Chance to Preserve Resources in Cartography | -5% Cartography map upgrade interval +5% chance to preserve dig site map excavation actions |
![]() | Point of Interest | ![]() | -0.1s Herblore Interval -0.1s Runecrafting Interval +10% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +10% Chance to gain +1 additional resource in Runecrafting (Cannot be doubled) | |
Upgrade | -5% Woodcutting Interval | |||
Upgrade | -5% Fishing Interval | |||
Upgrade | -10% Mining Interval +1% Chance to Double Items in Mining | |||
Upgrade | -15% Cooking Interval -15% Firemaking Interval -15% Smithing Interval | |||
![]() | Upgrade | +3% Chance to Double Items in Woodcutting | +3% chance to gain Bird Nest in Woodcutting | |
Upgrade | +20% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) | ||
![]() | Upgrade | -2% Cooking Interval +2% Chance to Double Items in Cooking | ||
Upgrade | -5% Woodcutting Interval | |||
Upgrade | -5% Fishing Interval | |||
Upgrade | -5% Mining Interval +1% Chance to Double Items in Mining | |||
![]() | Upgrade | -3% Cooking Interval +2% Chance to Double Items in Cooking | +3% Perfect Cook chance for Basic recipes | |
Upgrade | ![]() | +2% Cartography Skill XP | -5% Cartography survey interval -5% Cartography travel costs | |
Upgrade | ![]() | +2% Cartography Skill XP | -5% Cartography survey interval -5% Cartography travel costs | |
![]() | Upgrade | +3% Chance to Double Items in Woodcutting | +3% chance to gain Bird Nest in Woodcutting | |
Upgrade | +20% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) | ||
![]() | Upgrade | ![]() | +6% Archaeology Skill XP | |
![]() | Upgrade | +3% Chance to Double Items in Woodcutting | +3% chance to gain Bird Nest in Woodcutting | |
Upgrade | +20% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) | ||
![]() | Upgrade | +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | ||
![]() | Upgrade | +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | ||
Upgrade | -10% Woodcutting Interval | |||
Upgrade | -10% Fishing Interval | |||
Upgrade | -10% Mining Interval +1% Chance to Double Items in Mining | |||
![]() | Upgrade | +2% Chance to Double Items in Cooking | +2% Perfect Cook chance for Basic recipes | |
Upgrade | -15% Runecrafting Interval -15% Herblore Interval | |||
Upgrade | -5% Woodcutting Interval | |||
Upgrade | -5% Fishing Interval | |||
Upgrade | -5% Mining Interval +1% Chance to Double Items in Mining | |||
![]() | Upgrade | ![]() | +10% Chance to gain +1 additional resource in Smithing (Cannot be doubled) | |
Upgrade | +10% Cooking Skill XP | |||
Upgrade | +1% Chance to Double Items in Cooking | +1% Perfect Cook chance for Furnace Required recipes | ||
Upgrade | +1% Chance to Double Items in Cooking | +1% Perfect Cook chance for Pot Required recipes | ||
Upgrade | +5% Cooking Skill XP | |||
Upgrade | +5% Cooking Skill XP | |||
Upgrade | -15% Mining Interval -15% Woodcutting Interval | |||
Upgrade | -5% Woodcutting Interval | |||
Upgrade | -5% Fishing Interval | |||
Upgrade | -5% Mining Interval +1% Chance to Double Items in Mining | |||
Upgrade | +5% Cooking Skill XP | |||
Upgrade | +5% Cooking Skill XP | |||
![]() | Upgrade | -2% Cooking Interval +2% Chance to Double Items in Cooking | ||
Upgrade | -15% Crafting Interval -15% Fletching Interval | |||
Upgrade | +20% Cooking Skill XP | +3% Perfect Cook chance for Basic recipes | ||
Error creating thumbnail: File missing Resilience to Decay | Upgrade | Error creating thumbnail: File missing | -5% Harvesting Interval | +5% Harvesting Mastery XP for Abyssal Realm only +10% base primary resource quantity gained in Farming for Abyssal Realm only |
Upgrade | -5% Woodcutting Interval | |||
Upgrade | -5% Fishing Interval | |||
Upgrade | -10% Mining Interval +1% Chance to Double Items in Mining | |||
![]() | Upgrade | ![]() | -2% Cartography Interval | +1 Cartography survey range |
![]() | Upgrade | ![]() | -5% Cartography Interval | |
![]() | Upgrade | ![]() | -2% Cartography Interval | |
![]() | Upgrade | ![]() | -2% Cartography Interval | |
![]() | Upgrade | ![]() | -2% Cartography Interval | +1 Cartography sight range |
![]() | Upgrade | ![]() | -2% Cartography Interval | +1 Cartography sight range |
![]() | Upgrade | ![]() | -2% Cartography Interval | |
![]() | Upgrade | ![]() | -2% Cartography Interval | |
![]() | Upgrade | -10% Astrology Interval | ||
Upgrade | -5% Woodcutting Interval | |||
Upgrade | -5% Fishing Interval | |||
Upgrade | -5% Mining Interval +1% Chance to Double Items in Mining | |||
Upgrade | +1% Chance to Double Items in Cooking | +1% Perfect Cook chance for Furnace Required recipes | ||
Upgrade | +1% Chance to Double Items in Cooking | +1% Perfect Cook chance for Pot Required recipes | ||
![]() | Upgrade | -10% Summoning Interval | ||
![]() | Upgrade | ![]() | +10% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | |
![]() | Upgrade | ![]() | +3% Cooking Mastery XP | -10% Passive Cook Interval |
Upgrade | +5% Cooking Skill XP | |||
Upgrade | +5% Cooking Skill XP | |||
Upgrade | +10% Cooking Skill XP |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |
S
Summoning Marks
Marks can be discovered by performing any action within the skill(s) that the mark relates to, as indicated by the "Discovered In" column below. More information on how to discover marks can be seen within the Gathering Summoning Marks section.
Summoning Tablets
Name | DLC | Level | Tier | Creation XP | Shards | Cost of shards | |
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Ent | 1 | 1 | 5 | 6x![]() | 1,200 | ||
Mole | 5 | 1 | 7 | 6x![]() | 1,200 | ||
Octopus | 15 | 1 | 11 | 6x![]() | 1,200 | ||
Pig | 25 | 2 | 15 | 8x![]() ![]() | 4,000 | ||
Crow | 35 | 2 | 19 | 8x![]() ![]() | 4,000 | ||
Leprechaun | 45 | 2 | 23 | 8x![]() ![]() | 4,000 | ||
Monkey | 55 | 3 | 27 | 10x![]() ![]() ![]() | 8,800 | ||
Salamander | 65 | 3 | 31 | 10x![]() ![]() ![]() | 8,800 | ||
Bear | 80 | 3 | 37 | 10x![]() ![]() ![]() | 8,800 | ||
Devil | 90 | 3 | 41 | 10x![]() ![]() ![]() | 8,800 | ||
![]() | Eagle | 100 | 4 | 45 | 12x![]() ![]() ![]() | 11,200 | |
![]() | Owl | 105 | 4 | 47 | 12x![]() ![]() ![]() | 11,200 | |
![]() | Beaver | 110 | 5 | 49 | 14x![]() ![]() ![]() | 11,600 | |
![]() | Fox | 115 | 5 | 51 | 14x![]() ![]() ![]() | 11,600 |
Summoning Tablets - Shard's Gold cost
Name | Shard Cost | Gold Cost |
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6 ![]() |
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6 ![]() |
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6 ![]() |
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6 ![]() |
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6 ![]() |
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6 ![]() |
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8 ![]() ![]() |
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8 ![]() ![]() |
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8 ![]() ![]() |
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8 ![]() ![]() |
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8 ![]() ![]() |
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8 ![]() ![]() |
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10 ![]() ![]() ![]() |
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10 ![]() ![]() ![]() |
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10 ![]() ![]() ![]() |
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10 ![]() ![]() ![]() |
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10 ![]() ![]() ![]() |
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10 ![]() ![]() ![]() |
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10 ![]() ![]() ![]() |
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10 ![]() ![]() ![]() |
Synergies
Familiar 1 | Familiar 2 | Effect | Requirements | ||
---|---|---|---|---|---|
Ent | Bear | While the Bird Nest Potion is active in Woodcutting, grants +1 minimum Bird Nest. | Ent Mark Level 4 Bear Mark Level 2 | ||
Ent | Crow | +20% chance to preserve resources in Runecrafting when making Staves | Ent Mark Level 3 Crow Mark Level 2 | ||
Ent | Devil | Chance to double Logs while Woodcutting is halved +15% Woodcutting XP added as Firemaking XP |
Ent Mark Level 4 Devil Mark Level 2 | ||
Ent | Leprechaun | When successfully pickpocketing the Lumberjack in Thieving, grants +2 Bird Nest instead of GP. | Ent Mark Level 3 Leprechaun Mark Level 2 | ||
Ent | Mole | +5% chance to gain 1 random gem from Woodcutting (Cannot be doubled) | Ent Mark Level 2 Mole Mark Level 2 | ||
Ent | Monkey | +35% chance for Silver or Gold Jewelry to drop instead of a Bird's Nest from Woodcutting | Ent Mark Level 4 Monkey Mark Level 2 | ||
Ent | Octopus | +6% Special Item chance in Fishing for Melvor Realm only +6% chance to gain Bird Nest in Woodcutting |
Ent Mark Level 2 Octopus Mark Level 2 | ||
Ent | Pig | +30% chance to gain +1 additional resource in Cooking for Melvor Realm only (Cannot be doubled) | Ent Mark Level 3 Pig Mark Level 2 | ||
Ent | Salamander | +20% chance to gain +1 Base Logs from Woodcutting, or produced Items from Smithing. | Ent Mark Level 4 Salamander Mark Level 2 | ||
Ent | ![]() |
+30% chance to gain Arrow Shafts when cutting Trees (Cannot be Doubled) | Ent Mark Level 6 Beaver Mark Level 2 | ||
Ent | ![]() |
-0.3s Woodcutting Interval for Melvor Realm only | Ent Mark Level 5 Eagle Mark Level 2 | ||
Ent | ![]() |
+30% Cost Reduction for Summoning, excluding Shards, for Ent +30% Cost Reduction for Summoning, excluding Shards, for Fox |
Ent Mark Level 6 Fox Mark Level 2 | ||
Ent | ![]() |
+1.5% Woodcutting Mastery XP per maxed Star in Deedree constellation in Astrology | Ent Mark Level 5 Owl Mark Level 2 | ||
Golbin Thief | Centaur | +200% of Ranged Damage Dealt gained as GP | Golbin Thief Mark Level 3 Centaur Mark Level 2 | ||
Golbin Thief | Cyclops | +400% GP from Slayer Task Monster drops | Golbin Thief Mark Level 4 Cyclops Mark Level 2 | ||
Golbin Thief | Dragon | Golbin Thief Mark Level 4 Dragon Mark Level 2 | |||
Golbin Thief | Minotaur | +250% of Melee Damage Dealt gained as GP | Golbin Thief Mark Level 3 Minotaur Mark Level 2 | ||
Golbin Thief | Occultist | +15% of enemy's highest evasion rating gained as GP on kill | Golbin Thief Mark Level 2 Occultist Mark Level 2 | ||
Golbin Thief | Unicorn | +100% of passively regenerated hitpoints gained as GP | Golbin Thief Mark Level 4 Unicorn Mark Level 2 | ||
Golbin Thief | Witch | +150% of Magic Damage Dealt gained as GP | Golbin Thief Mark Level 3 Witch Mark Level 2 | ||
Golbin Thief | Wolf | +350 GP from Monster drops | Golbin Thief Mark Level 2 Wolf Mark Level 2 | ||
Golbin Thief | Yak | +30 GP gained per 1% of your Damage Reduction when hit by an enemy (Once per enemy turn) | Golbin Thief Mark Level 4 Yak Mark Level 2 | ||
Golbin Thief | ![]() |
If Target is currently Stunned, +150% Damage Dealt gained as GP. | Golbin Thief Mark Level 5 Lightning Spirit Mark Level 2 | ||
Golbin Thief | ![]() |
If Target is currently Sleeping, +200% Damage Dealt gained as GP. | Golbin Thief Mark Level 5 Siren Mark Level 2 | ||
Golbin Thief | ![]() |
+100% of damage dealt to Hitpoints by Summoning Familiars gained as GP | Golbin Thief Mark Level 6 Spectre Mark Level 2 | ||
Golbin Thief | ![]() |
If Target is both Slowed and Poisoned, gain GP per Attack Turn equal to the Enemy Combat Level. | Golbin Thief Mark Level 6 Spider Mark Level 2 | ||
Mole | Bear | While the Perfect Swing Potion is active in Mining, all Mining Nodes have +25 Maximum Hitpoints. | Mole Mark Level 4 Bear Mark Level 2 | ||
Mole | Crow | x2 Rune Essence gained from Mining | Mole Mark Level 3 Crow Mark Level 2 | ||
Mole | Devil | +10% chance to gain 1 Diamond from Firemaking (Cannot be doubled) | Mole Mark Level 4 Devil Mark Level 2 | ||
Mole | Leprechaun | When successfully pickpocketing the Miner in Thieving, +30% chance to get a random Gem. | Mole Mark Level 3 Leprechaun Mark Level 2 | ||
Mole | Monkey | x2 Silver gained from Mining x2 Gold gained from Mining |
Mole Mark Level 4 Monkey Mark Level 2 | ||
Mole | Octopus | When receiving a Gem from Mining or Fishing, there is a +15% chance to get another random Gem. | Mole Mark Level 2 Octopus Mark Level 2 | ||
Mole | Pig | Cooking Success Rate is capped at 75%. Grants 100 Coal Ore when failing to Cook Food. | Mole Mark Level 3 Pig Mark Level 2 | ||
Mole | Salamander | +15% chance to receive the bar version of an ore when Mining | Mole Mark Level 4 Salamander Mark Level 2 | ||
Mole | ![]() |
+100% chance to gain +5 additional Standard Arrows in Fletching (Cannot be doubled) | Mole Mark Level 6 Beaver Mark Level 2 | ||
Mole | ![]() |
-0.2s Mining Interval for Melvor Realm only | Mole Mark Level 5 Eagle Mark Level 2 | ||
Mole | ![]() |
+10% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | Mole Mark Level 6 Fox Mark Level 2 | ||
Mole | ![]() |
+30% chance to gain +1 additional Meteorite in Mining (Cannot be doubled) | Mole Mark Level 5 Owl Mark Level 2 | ||
Occultist | Centaur | -20% Enemy Ranged Evasion Rating. | Occultist Mark Level 3 Centaur Mark Level 2 | ||
Occultist | Cyclops | Occultist Mark Level 4 Cyclops Mark Level 2 | |||
Occultist | Dragon | If the Player is BURNING, grants +75 Melee, Ranged and Magic Defence Bonus. | Occultist Mark Level 4 Dragon Mark Level 2 | ||
Occultist | Minotaur | -20% Enemy Melee Evasion Rating. | Occultist Mark Level 3 Minotaur Mark Level 2 | ||
Occultist | Unicorn | +200% hitpoint regeneration when the enemy has more combined evasion ratings than the player | Occultist Mark Level 4 Unicorn Mark Level 2 | ||
Occultist | Witch | +100 Magic Defence Bonus | Occultist Mark Level 3 Witch Mark Level 2 | ||
Occultist | Wolf | When player has full Hitpoints, effects from the Occultist Familiar are tripled (+20% Global Evasion, -20% Enemy Evasion Ratings). | Occultist Mark Level 2 Wolf Mark Level 2 | ||
Occultist | Yak | +1 Melee Defence Bonus per 1% of Damage Reduction +1 Ranged Defence Bonus per 1% of Damage Reduction |
Occultist Mark Level 4 Yak Mark Level 2 | ||
Occultist | ![]() |
When a Stun is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times) | Occultist Mark Level 5 Lightning Spirit Mark Level 2 | ||
Occultist | ![]() |
When a Sleep is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times) | Occultist Mark Level 5 Siren Mark Level 2 | ||
Occultist | ![]() |
Enemies have -1% Global Evasion Rating for every 2% base Damage Reduction | Occultist Mark Level 6 Spectre Mark Level 2 | ||
Occultist | ![]() |
If Target is currently Poisoned, apply -20% Global Evasion to the Target. | Occultist Mark Level 6 Spider Mark Level 2 | ||
Octopus | Bear | +200% Fishermans Potion charges | Octopus Mark Level 4 Bear Mark Level 2 | ||
Octopus | Crow | +5 base quantity of Water Combination Runes gained in Runecrafting | Octopus Mark Level 3 Crow Mark Level 2 | ||
Octopus | Devil | +5% Cooking Mastery XP for Melvor Realm only -10% Cooking Skill XP |
Octopus Mark Level 4 Devil Mark Level 2 | ||
Octopus | Leprechaun | +50% Thieving Skill Interval for Fisherman only. Also grants +2 Base Thieving Item Qty from Fisherman only. | Octopus Mark Level 3 Leprechaun Mark Level 2 | ||
Octopus | Monkey | +33% chance to gain 1 random gem from Crafting when making Jewelry (Cannot be doubled) | Octopus Mark Level 4 Monkey Mark Level 2 | ||
Octopus | Pig | +75% chance to gain 1 cooked version of a fish when Fishing | Octopus Mark Level 3 Pig Mark Level 2 | ||
Octopus | Salamander | +15% chance to preserve resources in Smithing when making Dragon Gear | Octopus Mark Level 4 Salamander Mark Level 2 | ||
Octopus | ![]() |
+30% chance to gain +2 additional Unstrung Bows in Fletching (Cannot be doubled) | Octopus Mark Level 6 Beaver Mark Level 2 | ||
Octopus | ![]() |
-0.5s Fishing Interval for Melvor Realm only | Octopus Mark Level 5 Eagle Mark Level 2 | ||
Octopus | ![]() |
-5% Summoning interval for Octopus +20% Cost Reduction for Summoning, excluding Shards, for Octopus +20% Cost Reduction for Summoning, excluding Shards, for Fox |
Octopus Mark Level 6 Fox Mark Level 2 | ||
Octopus | ![]() |
+1.5% Fishing Mastery XP per maxed Star in Ameria constellation in Astrology | Octopus Mark Level 5 Owl Mark Level 2 | ||
Wolf | Centaur | +8% Ranged lifesteal | Wolf Mark Level 3 Centaur Mark Level 2 | ||
Wolf | Cyclops | +20% of lifesteal healing gained as Slayer Coins | Wolf Mark Level 4 Cyclops Mark Level 2 | ||
Wolf | Dragon | +100% Lifesteal for Summoning attacks | Wolf Mark Level 4 Dragon Mark Level 2 | ||
Wolf | Minotaur | +12% Melee lifesteal | Wolf Mark Level 3 Minotaur Mark Level 2 | ||
Wolf | Unicorn | +50% Bleed lifesteal | Wolf Mark Level 4 Unicorn Mark Level 2 | ||
Wolf | Witch | +4% Magic lifesteal | Wolf Mark Level 3 Witch Mark Level 2 | ||
Wolf | Yak | Heal for 50% of your Damage Reduction when attacking (once per turn) | Wolf Mark Level 4 Yak Mark Level 2 | ||
Wolf | ![]() |
If Target is currently Stunned, +15% Lifesteal. | Wolf Mark Level 5 Lightning Spirit Mark Level 2 | ||
Wolf | ![]() |
If Target is currently Sleeping, +25% Lifesteal. | Wolf Mark Level 5 Siren Mark Level 2 | ||
Wolf | ![]() |
Heal for 100% of the target's base Damage Reduction when hitting with an attack (once per turn) | Wolf Mark Level 6 Spectre Mark Level 2 | ||
Wolf | ![]() |
+50% Poison lifesteal | Wolf Mark Level 6 Spider Mark Level 2 | ||
Minotaur | Centaur | While fighting a Ranged Enemy, grants +25 Melee Accuracy Bonus and +25 Melee Strength Bonus. | Minotaur Mark Level 3 Centaur Mark Level 3 | ||
Minotaur | Cyclops | +10% of Melee Maximum Hit added to Minimum Hit when fighting Slayer Task monsters | Minotaur Mark Level 4 Cyclops Mark Level 3 | ||
Minotaur | Dragon | If the Enemy is BURNING, effects from the Minotaur Familiar are tripled (+10% Melee Maximum Hit and +10% Melee Accuracy Rating). | Minotaur Mark Level 4 Dragon Mark Level 3 | ||
Minotaur | Unicorn | While using a Melee Weapon, grants +8% of your Melee Maximum Hit as Flat Hitpoints Regen. | Minotaur Mark Level 4 Unicorn Mark Level 3 | ||
Minotaur | Witch | +5% of Magic Maximum Hit added to Minimum Hit when fighting Slayer Task monsters | Minotaur Mark Level 3 Witch Mark Level 3 | ||
Minotaur | Yak | +2% Damage Reduction when fighting against Ranged | Minotaur Mark Level 4 Yak Mark Level 3 | ||
Minotaur | ![]() |
If Target is currently Stunned, +15% Melee Strength Bonus from Equipment. | Minotaur Mark Level 5 Lightning Spirit Mark Level 3 | ||
Minotaur | ![]() |
While using Melee Attack Style, +15% chance to apply Sleep when hitting with any attack. | Minotaur Mark Level 5 Siren Mark Level 3 | ||
Minotaur | ![]() |
While using Melee Attack Style, Target Damage Reduction is decreased by flat 5%. | Minotaur Mark Level 6 Spectre Mark Level 3 | ||
Minotaur | ![]() |
While using Melee Attack Style, +30% chance to apply poison when hitting with an attack. | Minotaur Mark Level 6 Spider Mark Level 3 | ||
Pig | Bear | +200% Generous Cook Potion charges | Pig Mark Level 4 Bear Mark Level 3 | ||
Pig | Crow | +15% chance to preserve resources in Runecrafting when making Runes +15% Chance to Preserve Resources in Cooking |
Pig Mark Level 3 Crow Mark Level 3 | ||
Pig | Devil | +8% Firemaking & Cooking Mastery XP. -10% Firemaking & Cooking Preservation Chance. | Pig Mark Level 4 Devil Mark Level 3 | ||
Pig | Leprechaun | The Chef in Thieving deals no damage | Pig Mark Level 3 Leprechaun Mark Level 3 | ||
Pig | Monkey | -1 Dragonhide costs when Crafting (Cannot be reduced below 1) | Pig Mark Level 4 Monkey Mark Level 3 | ||
Pig | Salamander | -0.3s Cooking Interval for Melvor Realm only -0.3s Smithing Interval for Melvor Realm only |
Pig Mark Level 4 Salamander Mark Level 3 | ||
Pig | ![]() |
-15% Passive Cook Interval | Pig Mark Level 6 Beaver Mark Level 3 | ||
Pig | ![]() |
-10% Cooking interval for Melvor Realm only | Pig Mark Level 5 Eagle Mark Level 3 | ||
Pig | ![]() |
+30% Cost Reduction for Summoning, excluding Shards, for Pig +30% Cost Reduction for Summoning, excluding Shards, for Fox |
Pig Mark Level 6 Fox Mark Level 3 | ||
Pig | ![]() |
+1.5% Cooking Mastery XP per maxed Star in Vale constellation in Astrology | Pig Mark Level 5 Owl Mark Level 3 | ||
Centaur | Cyclops | +10% of Ranged Maximum Hit added to Minimum Hit when fighting Slayer Task monsters | Centaur Mark Level 4 Cyclops Mark Level 3 | ||
Centaur | Dragon | Centaur Mark Level 4 Dragon Mark Level 3 | |||
Centaur | Unicorn | +7% of Ranged max hit as flat hitpoints regeneration | Centaur Mark Level 4 Unicorn Mark Level 3 | ||
Centaur | Witch | While fighting a Magic Enemy, grants +25 Ranged Accuracy Bonus and +25 Ranged Strength Bonus. | Centaur Mark Level 3 Witch Mark Level 3 | ||
Centaur | Yak | +2% Damage Reduction when fighting against Magic | Centaur Mark Level 4 Yak Mark Level 3 | ||
Centaur | ![]() |
If Target is currently Stunned, +15% Ranged Strength Bonus from Equipment | Centaur Mark Level 5 Lightning Spirit Mark Level 3 | ||
Centaur | ![]() |
While using Ranged Attack Style, +10% chance to apply Sleep when hitting with any attack. | Centaur Mark Level 5 Siren Mark Level 3 | ||
Centaur | ![]() |
While using Ranged Attack Style, Target Damage Reduction is decreased by flat 5%. | Centaur Mark Level 6 Spectre Mark Level 3 | ||
Centaur | ![]() |
While using Ranged Attack Style, +15% chance to apply a 15% Slow for 2 Attack Turns when hitting with any attack. | Centaur Mark Level 6 Spider Mark Level 3 | ||
Crow | Bear | While the Elemental Potion is active in Runecrafting, grants a chance to get random Combination Runes. The chance and quantity is equal to that of the Elemental Potion. | Crow Mark Level 4 Bear Mark Level 3 | ||
Crow | Devil | +10 Fire Rune gained from Runecrafting when making Elemental Runes (Cannot be doubled) -5% Runecrafting Skill XP |
Crow Mark Level 4 Devil Mark Level 3 | ||
Crow | Leprechaun | +1 Rune Essence gained from Miner in Thieving (Cannot be doubled) | Crow Mark Level 3 Leprechaun Mark Level 3 | ||
Crow | Monkey | +20% chance to double items in Crafting for Leather Armour +20% chance to double items in Crafting for Dragonhide |
Crow Mark Level 4 Monkey Mark Level 3 | ||
Crow | Salamander | +10% Smithing & Runecrafting Preservation Chance. | Crow Mark Level 4 Salamander Mark Level 3 | ||
Crow | ![]() |
+100% chance to gain +1 additional resource in Fletching for Standard Crossbows nodes (Cannot be doubled) | Crow Mark Level 6 Beaver Mark Level 3 | ||
Crow | ![]() |
-10% Runecrafting interval for Melvor Realm only | Crow Mark Level 5 Eagle Mark Level 3 | ||
Crow | ![]() |
+30% Cost Reduction for Summoning, excluding Shards, for Crow +30% Cost Reduction for Summoning, excluding Shards, for Fox |
Crow Mark Level 6 Fox Mark Level 3 | ||
Crow | ![]() |
+1.5% Runecrafting Mastery XP per maxed Star in Arachi constellation in Astrology | Crow Mark Level 5 Owl Mark Level 3 | ||
Leprechaun | Bear | +3% chance to receive a Herb Sack when gaining a Common Drop from Thieving the Farmer | Leprechaun Mark Level 4 Bear Mark Level 3 | ||
Leprechaun | Devil | While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all. | Leprechaun Mark Level 4 Devil Mark Level 3 | ||
Leprechaun | Monkey | Automatically sell Common Drops from Thieving that sell for GP for 15x their base sale price | Leprechaun Mark Level 4 Monkey Mark Level 3 | ||
Leprechaun | Salamander | +50% chance to receive a random bar when gaining a Common Drop from Thieving the Miner | Leprechaun Mark Level 4 Salamander Mark Level 3 | ||
Leprechaun | ![]() |
+20% chance for items that sell for GP produced in Fletching to be converted to GP equal to 150% of their base sale price | Leprechaun Mark Level 6 Beaver Mark Level 3 | ||
Leprechaun | ![]() |
+30% GP from Agility per active Obstacle | Leprechaun Mark Level 5 Eagle Mark Level 3 | ||
Leprechaun | ![]() |
-100% Cost Reduction for Summoning, excluding Shards, for Leprechaun -100% Cost Reduction for Summoning, excluding Shards, for Fox +10 base quantity of Leprechaun gained in Summoning |
Leprechaun Mark Level 6 Fox Mark Level 3 | ||
Leprechaun | ![]() |
+1.5% Thieving Mastery XP per maxed Star in Ko constellation in Astrology | Leprechaun Mark Level 5 Owl Mark Level 3 | ||
Witch | Cyclops | +4% of Magic Damage Dealt against Slayer Task monsters gained as Slayer Coins | Witch Mark Level 4 Cyclops Mark Level 3 | ||
Witch | Dragon | +30 Minimum Damage for all Standard Magic Spells. | Witch Mark Level 4 Dragon Mark Level 3 | ||
Witch | Unicorn | +5% of Magic max hit as flat hitpoints regeneration | Witch Mark Level 4 Unicorn Mark Level 3 | ||
Witch | Yak | +2% Damage Reduction when fighting against Melee | Witch Mark Level 4 Yak Mark Level 3 | ||
Witch | ![]() |
If Target is currently Stunned, +15% Magic Damage Bonus from Equipment. | Witch Mark Level 5 Lightning Spirit Mark Level 3 | ||
Witch | ![]() |
While using Magic Attack Style, +5% chance to apply Sleep when hitting with any attack. | Witch Mark Level 5 Siren Mark Level 3 | ||
Witch | ![]() |
While using Magic Attack Style, Target Damage Reduction is decreased by flat 5%. | Witch Mark Level 6 Spectre Mark Level 3 | ||
Witch | ![]() |
While using Magic Attack Style, +30% chance to apply poison when hitting with an attack. | Witch Mark Level 6 Spider Mark Level 3 | ||
Cyclops | Dragon | -25% damage taken from dragonbreath | Cyclops Mark Level 4 Dragon Mark Level 4 | ||
Cyclops | Unicorn | +150% Hitpoint Regeneration when fighting Slayer Task monsters | Cyclops Mark Level 4 Unicorn Mark Level 4 | ||
Cyclops | Yak | +3% Damage Reduction when fighting a Slayer Task monster | Cyclops Mark Level 4 Yak Mark Level 4 | ||
Cyclops | ![]() |
If Target is currently Stunned, +10% Damage Dealt gained as Slayer Coins. | Cyclops Mark Level 5 Lightning Spirit Mark Level 4 | ||
Cyclops | ![]() |
If Target is currently Sleeping, +15% Damage Dealt gained as Slayer Coins. | Cyclops Mark Level 5 Siren Mark Level 4 | ||
Cyclops | ![]() |
+1 Slayer Coins gained per 1% of target's base Damage Reduction if they are your Slayer Task | Cyclops Mark Level 6 Spectre Mark Level 4 | ||
Cyclops | ![]() |
+200% of Poison damage dealt is gained as Slayer Coins | Cyclops Mark Level 6 Spider Mark Level 4 | ||
Monkey | Bear | +100% Crafting Potion charges | Monkey Mark Level 4 Bear Mark Level 4 | ||
Monkey | Devil | +400% of base sale price of logs that sell for GP granted as GP when burnt in Firemaking | Monkey Mark Level 4 Devil Mark Level 4 | ||
Monkey | Salamander | +33% chance to preserve resources in Crafting when making Jewelry | Monkey Mark Level 4 Salamander Mark Level 4 | ||
Monkey | ![]() |
100% cost to produce Standard Javelins in Fletching +1 base primary resource quantity gained in Fletching for Standard Javelins nodes |
Monkey Mark Level 6 Beaver Mark Level 4 | ||
Monkey | ![]() |
-10% Agility interval for Melvor Realm only | Monkey Mark Level 5 Eagle Mark Level 4 | ||
Monkey | ![]() |
-5% Summoning interval for Monkey -5% Summoning interval for Fox -50% Cost Reduction for Summoning, excluding Shards, for Monkey -50% Cost Reduction for Summoning, excluding Shards, for Fox +15 base quantity of Monkey gained in Summoning +15 base quantity of Fox gained in Summoning |
Monkey Mark Level 6 Fox Mark Level 4 | ||
Monkey | ![]() |
+1.5% Crafting Mastery XP per maxed Star in Hyden constellation in Astrology | Monkey Mark Level 5 Owl Mark Level 4 | ||
Salamander | Bear | x2 Silver and Gold bars received from Smithing when using Seeing Gold Potions | Salamander Mark Level 4 Bear Mark Level 4 | ||
Salamander | Devil | -3 Coal required for Smithing Item production. | Salamander Mark Level 4 Devil Mark Level 4 | ||
Salamander | ![]() |
+30% chance to gain +3 additional Standard Javelins in Fletching (Cannot be doubled) | Salamander Mark Level 6 Beaver Mark Level 4 | ||
Salamander | ![]() |
-20% Smithing interval for Melvor Realm only | Salamander Mark Level 5 Eagle Mark Level 4 | ||
Salamander | ![]() |
Item Cost reduction is disabled when making Salamander Tablets in Summoning (Excludes Shard Cost) +200% base quantity of Salamander gained in Summoning |
Salamander Mark Level 6 Fox Mark Level 4 | ||
Salamander | ![]() |
+1.5% Smithing Mastery XP per maxed Star in Iridan constellation in Astrology | Salamander Mark Level 5 Owl Mark Level 4 | ||
Yak | Dragon | You take no damage from BURNING. | Yak Mark Level 4 Dragon Mark Level 4 | ||
Yak | Unicorn | +200% Hitpoints Regeneration if you have less than 75% Current Hitpoints. | Yak Mark Level 4 Unicorn Mark Level 4 | ||
Yak | ![]() |
+3% Damage Reduction while Stunned. | Yak Mark Level 5 Lightning Spirit Mark Level 4 | ||
Yak | ![]() |
+3% Damage Reduction while Sleeping. | Yak Mark Level 5 Siren Mark Level 4 | ||
Yak | ![]() |
If Damage Reduction is less than the Targets, +2% Damage Reduction. | Yak Mark Level 6 Spectre Mark Level 4 | ||
Yak | ![]() |
+3% Damage Reduction while Poisoned. | Yak Mark Level 6 Spider Mark Level 4 | ||
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Centaur | +90 Flat Barrier damage added to Summon Familiar if using Ranged | Tortoise Mark Level 3 Centaur Mark Level 2 | |
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Cyclops | +20% Summon Familiar damage added as extra damage to Barrier | Tortoise Mark Level 4 Cyclops Mark Level 2 | |
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Dragon | Tortoise Mark Level 4 Dragon Mark Level 2 | ||
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Golbin Thief | +100% of damage dealt to Barrier by Summoning Familiars gained as GP | Tortoise Mark Level 2 Golbin Thief Mark Level 2 | |
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Minotaur | +90 Flat Barrier damage added to Summon Familiar if using Melee | Tortoise Mark Level 3 Minotaur Mark Level 2 | |
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Occultist | Target has -20% Global Evasion Rating and -20% Global Accuracy Rating while Barrier is active. This changes to -10% when the Barrier is down. | Tortoise Mark Level 2 Occultist Mark Level 2 | |
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Unicorn | While you have at least 75% Max HP you gain +40% Summoning damage as Barrier damage | Tortoise Mark Level 4 Unicorn Mark Level 2 | |
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Witch | +90 Flat Barrier damage added to Summon Familiar if using Magic | Tortoise Mark Level 3 Witch Mark Level 2 | |
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Wolf | Tortoise Mark Level 2 Wolf Mark Level 2 | ||
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Yak | +2% Damage Reduction if the Target has Barrier | Tortoise Mark Level 4 Yak Mark Level 2 | |
Bear | Devil | While using the Controlled Heat Potions, +5% Firemaking Skill XP and Bonfire duration is doubled. Charges are used per Firemaking action. | Bear Mark Level 4 Devil Mark Level 4 | ||
Bear | ![]() |
+5% Resource Preservation cap in Fletching for Melvor Realm only | Bear Mark Level 6 Beaver Mark Level 4 | ||
Bear | ![]() |
-10% Herblore interval for Melvor Realm only | Bear Mark Level 5 Eagle Mark Level 4 | ||
Bear | ![]() |
+5% Resource Preservation cap in Herblore for Melvor Realm only | Bear Mark Level 6 Fox Mark Level 4 | ||
Bear | ![]() |
+1.5% Herblore Mastery XP per maxed Star in Qimican constellation in Astrology | Bear Mark Level 5 Owl Mark Level 4 | ||
Unicorn | Dragon | +100% Burn lifesteal | Unicorn Mark Level 4 Dragon Mark Level 4 | ||
Unicorn | ![]() |
When a stun is applied to you, heal for +10% of your Max HP | Unicorn Mark Level 5 Lightning Spirit Mark Level 4 | ||
Unicorn | ![]() |
When Sleep is applied to you, heal for +20% of your Max HP | Unicorn Mark Level 5 Siren Mark Level 4 | ||
Unicorn | ![]() |
Disables all sources of Lifesteal Heal for 200% of the target's base Damage Reduction when hitting with an attack (once per turn) |
Unicorn Mark Level 6 Spectre Mark Level 4 | ||
Unicorn | ![]() |
Grants poison immunity | Unicorn Mark Level 6 Spider Mark Level 4 | ||
Devil | ![]() |
-10% Chance to Double Items in Fletching +2 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes |
Devil Mark Level 6 Beaver Mark Level 4 | ||
Devil | ![]() |
-100% GP gained from Agility +10% Agility Mastery XP for Melvor Realm only |
Devil Mark Level 5 Eagle Mark Level 4 | ||
Devil | ![]() |
+100% Summoning Mastery XP for Melvor Realm only +100% Summoning Skill XP -1000 base primary resource quantity gained in Summoning |
Devil Mark Level 6 Fox Mark Level 4 | ||
Devil | ![]() |
Adds an additional +4 to regular stardust drops, gain no golden stardust | Devil Mark Level 5 Owl Mark Level 4 | ||
Dragon | ![]() |
If Target is currently Stunned, +15% Chance to apply burn when attacking. | Dragon Mark Level 5 Lightning Spirit Mark Level 4 | ||
Dragon | ![]() |
If Target is currently Sleeping, +15% Chance to apply burn when attacking. | Dragon Mark Level 5 Siren Mark Level 4 | ||
Dragon | ![]() |
If Target is currently Burning, Target Damage Reduction is decreased by flat 8%. | Dragon Mark Level 6 Spectre Mark Level 4 | ||
Dragon | ![]() |
If Target is currently Slowed, Poisoned AND Burning, +300% Maximum Hit. | Dragon Mark Level 6 Spider Mark Level 4 | ||
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-0.3s Fletching Interval for Standard Arrows | Eagle Mark Level 6 Beaver Mark Level 5 | ||
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-10% Summoning interval for Melvor Realm only | Eagle Mark Level 6 Fox Mark Level 5 | ||
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-10% Astrology interval for Melvor Realm only | Eagle Mark Level 5 Owl Mark Level 5 | ||
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+10% chance to ignore Sleep +10% chance to avoid being Stunned |
Lightning Spirit Mark Level 5 Siren Mark Level 5 | ||
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If Target is currently Stunned, Target Damage Reduction is decreased by flat 5%. | Lightning Spirit Mark Level 6 Spectre Mark Level 5 | ||
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If Target is currently Stunned, -10% Attack Interval. | Lightning Spirit Mark Level 6 Spider Mark Level 5 | ||
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+1.5% Fletching Mastery XP per maxed Star in Syllia constellation in Astrology | Owl Mark Level 6 Beaver Mark Level 5 | ||
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+1.5% Summoning Mastery XP per maxed Star in Qimican constellation in Astrology | Owl Mark Level 6 Fox Mark Level 5 | ||
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If Target is currently Sleeping, Target Damage Reduction is decreased by flat 6%. | Siren Mark Level 6 Spectre Mark Level 5 | ||
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If Target is currently Poisoned, +10% chance to apply Sleep when hitting with any attack. | Siren Mark Level 6 Spider Mark Level 5 | ||
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+15% Cost Reduction for Summoning, excluding Shards, for Beaver +15% Cost Reduction for Summoning, excluding Shards, for Fox +5 base quantity of Beaver gained in Summoning +5 base quantity of Fox gained in Summoning |
Beaver Mark Level 6 Fox Mark Level 6 | ||
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+100% Summoning Max Hit | Spider Mark Level 6 Spectre Mark Level 6 | ||
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Centaur | +5% Ranged critical hit chance | Fox Mark Level 3 Centaur Mark Level 6 | ||
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Cyclops | +15% Cost Reduction for Summoning, excluding Shards, for Cyclops +15% Cost Reduction for Summoning, excluding Shards, for Fox +5 base quantity of Cyclops gained in Summoning |
Fox Mark Level 4 Cyclops Mark Level 6 | ||
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Dragon | Fox Mark Level 4 Dragon Mark Level 6 | |||
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Golbin Thief | +60 GP gained when hitting with an attack | Fox Mark Level 2 Golbin Thief Mark Level 6 | ||
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Minotaur | +5% Melee critical hit chance | Fox Mark Level 3 Minotaur Mark Level 6 | ||
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Occultist | Occultist Familiar effect is doubled. | Fox Mark Level 2 Occultist Mark Level 6 | ||
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Unicorn | +15 Flat HP Regen | Fox Mark Level 4 Unicorn Mark Level 6 | ||
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Witch | +5% Magic critical hit chance | Fox Mark Level 3 Witch Mark Level 6 | ||
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Wolf | -10% Auto Eat Efficiency Doubles the Attacker Lifesteal percent -10% Auto Eat HP Limit |
Fox Mark Level 2 Wolf Mark Level 6 | ||
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Yak | While at Full Hitpoints, +3% Damage Reduction. | Fox Mark Level 4 Yak Mark Level 6 | ||
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+10% chance to increase the length of stun inflicted by 1 turn | Fox Mark Level 5 Lightning Spirit Mark Level 6 | ||
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+10% chance for Sleep applied to the Enemy to last an extra 1 Attack Turn | Fox Mark Level 5 Siren Mark Level 6 | ||
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While above 75% Hitpoints, Target Damage Reduction is decreased by flat 5%. | Fox Mark Level 6 Spectre Mark Level 6 | ||
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Fox Mark Level 6 Spider Mark Level 6 |
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
10 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
20 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
30 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
40 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
50 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
50 | +1 Shard Cost Reduction for this Summoning Tablet only. |
60 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
70 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
80 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
90 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
99 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
99 | +1 Shard Cost Reduction for this Summoning Tablet only. |
99 | +10 Base Quantity for this Summoning Tablet only. |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,450,000 xp | +5% Summoning Mastery XP for Melvor Realm only |
25% | 3,625,000 xp | -1 Shard Cost when creating Tier 1 Familiars in Summoning -1 Shard Cost when creating Tier 2 Familiars in Summoning |
50% | 7,250,000 xp | +10% chance to preserve resources in Summoning for Melvor Realm only |
95% | 13,775,000 xp | +10 base primary resource quantity gained in Summoning for Melvor Realm only -1 Shard Cost when creating Tier 3 Familiars in Summoning |
Total Mastery Pool XP | 14,500,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Regular Skillcape
The Summoning Skillcape is the skillcape for the Summoning skill. It can be purchased for 1,000,000
from the Shop once the player reaches
Level 99 in the Summoning skill. The Summoning Skillcape offers the following benefits when worn:
+20% Chance to Preserve Resources in Summoning, +10% Chance to preserve Summoning Charges, and +10 base primary resource quantity gained in Summoning
Superior Skillcape
The Superior Summoning Skillcape is the superior skillcape for the Summoning skill. It can be purchased for 10,000,000
from the Shop once the player reaches
Level 120 in the Summoning skill.
Level 120 can only be reached if the player owns the
Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
+25% Chance to Preserve Resources in Summoning, +15% Chance to preserve Summoning Charges, +10 base primary resource quantity gained in Summoning for Melvor Realm only, +10% Summoning Maximum Hit, and -10% Summoning Interval
Pet
Tim the Wolf can only be unlocked whilst creating tablets, NOT whilst using them.
Mark is acquired differently from other skill pets, and is unlocked when the player reaches the mark level of 4 in each of the base game Summoning marks.
Pet | Name | DLC | Effect |
---|---|---|---|
Tim the Wolf | -1 Shard cost when creating Melvor Realm Familiars in Summoning | ||
Mark | +10% Chance to preserve Summoning Charges |
Potion
The Necromancer Potion can be used to increase the number of Summoning Tablets created per action.
Necromancer Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
![]() | I | 15 | +1 base primary resource quantity gained in Summoning |
![]() | II | 30 | +2 base primary resource quantity gained in Summoning |
![]() | III | 45 | +3 base primary resource quantity gained in Summoning |
![]() | IV | 60 | +5 base primary resource quantity gained in Summoning |
Skill Boosts
This table lists most sources of Summoning-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Template:ModifierTable
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |
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