Magic/Boosts
From Melvor Idle
These tables list most sources of Global and Skill specific Magic/Boosts modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. These lists do not contain boosts provided from Magic/Boosts Mastery rewards.
Damage Boosts
- +X% Magic/Boosts Damage Bonus from Equipment
Source | Type | DLC | Damage Boosts | Other Modifiers |
---|---|---|---|---|
Constellation | +5% Magic Damage Bonus from Equipment | +8% Accuracy Rating +8% Chance to Double Items in Runecrafting +5% Rune Preservation for Alt. Magic Spells +5 Hidden Magic Level +8% Magic Skill XP +8% Runecrafting Skill XP +8% Runecrafting Mastery XP +5% Chance to receive random Elemental Runes from Runecrafting when creating Runes | ||
Error creating thumbnail: File missing Corrupted Arachi | Constellation | Error creating thumbnail: File missing | +8% Magic Damage Bonus from Equipment | +8% Magic critical hit chance +8% chance to gain +8 additional resource in Runecrafting for Abyssal Runes (Cannot be doubled) +8% Magic Abyssal XP +8% Runecrafting Abyssal XP |
![]() | Item (Cape) | +5% Magic Damage Bonus from Equipment | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +5% Magic Damage Bonus from Equipment | Rune providing items provide 4x as many runes | |
![]() | Item (Cape) | +5% Magic Damage Bonus from Equipment | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore |
Max Hit Boosts
- +X% Magic/Boosts Max Hit
- +X% Magic Max Hit. This value is tripled if fighting a Melee Enemy
- +X% Magic Max Hit when using Surge Spells
- +X Flat Magic Maximum Hit when using Water Spells
- +X Flat Magic Maximum Hit when using Bolt Spells
Source | Type | DLC | Max Hit Boosts | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 9 | +8% Magic Max Hit | +3% Global Mastery XP +8% Melee Max Hit +8% Ranged Max Hit | ||
![]() | Item | +1% Magic Max Hit | ||
![]() | Item | +5% Magic Max Hit | ||
![]() | Item | +10% Magic Max Hit | ||
![]() | Item | +15% Magic Max Hit | ||
![]() | Item (Platelegs, Passive) | ![]() | +6% Magic Max Hit when using Surge Spells | +35% chance to ignore Crystallize +5 Magic Minimum Hit +25% Summon Familiar damage added as extra damage to Barrier +6% Magic Accuracy Rating when using Surge Spells +40 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +6% Magic Max Hit when using Surge Spells | +35% chance to ignore Crystallize +5 Magic Minimum Hit +25% Summon Familiar damage added as extra damage to Barrier +6% Magic Accuracy Rating when using Surge Spells +40 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +6% Magic Max Hit when using Surge Spells | +35% chance to ignore Crystallize +5 Magic Minimum Hit +25% Summon Familiar damage added as extra damage to Barrier +6% Magic Accuracy Rating when using Surge Spells +40 Flat Barrier damage added to Summon Familiar |
Error creating thumbnail: File missing Abyssal Witch | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +3% Magic Max Hit | +3% Magic Accuracy Rating |
Error creating thumbnail: File missing Amulet of Enchantment | Item (Amulet, Passive) | Error creating thumbnail: File missing | +3% Magic Max Hit | |
![]() | Item (Boots, Passive) | +6% Magic Max Hit when using Surge Spells | +6% Magic Accuracy Rating when using Surge Spells +5 Magic Minimum Hit when using Elemental Spells | |
![]() | Item (Platelegs, Passive) | +6% Magic Max Hit when using Surge Spells | +6% Magic Accuracy Rating when using Surge Spells +5 Magic Minimum Hit when using Elemental Spells | |
![]() | Item (Helmet, Passive) | +6% Magic Max Hit when using Surge Spells | +6% Magic Accuracy Rating when using Surge Spells +5 Magic Minimum Hit when using Elemental Spells | |
![]() | Item (Platebody, Passive) | +6% Magic Max Hit when using Surge Spells | +6% Magic Accuracy Rating when using Surge Spells +5 Magic Minimum Hit when using Elemental Spells | |
![]() | Item (Weapon) | +400 Flat Magic Maximum Hit when using Water Spells | ||
![]() | Item (Platebody, Passive) | ![]() | +20 Flat Magic Maximum Hit when using Bolt Spells | |
Error creating thumbnail: File missing Elite Amulet of Enchantment | Item (Amulet, Passive) | Error creating thumbnail: File missing | +6% Magic Max Hit | |
![]() | Item (Amulet, Passive) | +5% Magic Max Hit. This value is tripled if fighting a Melee Enemy | ||
Error creating thumbnail: File missing Magic Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +6% Magic Max Hit | +4% Rune Preservation +2% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing Magic Enhancement 2 | Item (Enhancement2) | +3% Magic Max Hit | ||
Error creating thumbnail: File missing Magic Enhancement 2 (Augmented) | Item (Enhancement2) | +6% Magic Max Hit | ||
![]() | Item (Shield, Passive) | +10% Magic Max Hit | ||
Item (Summon1, Summon2) | +3% Magic Max Hit | +3% Magic Accuracy Rating | ||
Pet | +2% Magic Max Hit | |||
![]() | Point of Interest | ![]() | +5% Magic Max Hit | +10% Magic Evasion +6% Rune Preservation +10% Magic Accuracy Rating |
Prayer | +15% Magic Max Hit | +15% Magic Accuracy Rating | ||
Error creating thumbnail: File missing Devastation | Prayer | Error creating thumbnail: File missing | +50% Magic Max Hit | +50% Magic Accuracy Rating +25% Ranged Evasion |
Prayer | +20% Magic Max Hit | +25% Magic Accuracy Rating | ||
Error creating thumbnail: File missing Instability | Prayer | Error creating thumbnail: File missing | +40% Magic Max Hit | +10% Magic critical hit chance |
Prayer | +10% Magic Max Hit | +20% Magic Accuracy Rating +20% Magic Evasion | ||
Prayer | +5% Magic Max Hit | +15% Magic Accuracy Rating +15% Magic Evasion | ||
Error creating thumbnail: File missing Obliteration | Prayer | Error creating thumbnail: File missing | +55% Magic Max Hit | +25% Magic critical hit chance |
Error creating thumbnail: File missing Volatility | Prayer | Error creating thumbnail: File missing | +35% Magic Max Hit | +35% Magic Accuracy Rating |
Min Hit Boosts
- +X Magic/Boosts Minimum Hit
- +X Magic Minimum Hit when using Elemental Spells
- +X Magic Minimum Hit when using Air Spells
- +X Magic Minimum Hit when using Water Spells
- +X Magic Minimum Hit when using Earth Spells
- +X Magic Minimum Hit when using Fire Spells
Source | Type | DLC | Min Hit Boosts | Other Modifiers |
---|---|---|---|---|
![]() | Item (Platelegs, Passive) | ![]() | +5 Magic Minimum Hit when using Air Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +5 Magic Minimum Hit when using Air Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +5 Magic Minimum Hit when using Air Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +15 Magic Minimum Hit when using Air Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +15 Magic Minimum Hit when using Air Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +15 Magic Minimum Hit when using Air Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +20 Magic Minimum Hit when using Air Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +20 Magic Minimum Hit when using Air Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +20 Magic Minimum Hit when using Air Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +5 Magic Minimum Hit | +6% Magic Max Hit when using Surge Spells +35% chance to ignore Crystallize +25% Summon Familiar damage added as extra damage to Barrier +6% Magic Accuracy Rating when using Surge Spells +40 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +5 Magic Minimum Hit | +6% Magic Max Hit when using Surge Spells +35% chance to ignore Crystallize +25% Summon Familiar damage added as extra damage to Barrier +6% Magic Accuracy Rating when using Surge Spells +40 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +5 Magic Minimum Hit | +6% Magic Max Hit when using Surge Spells +35% chance to ignore Crystallize +25% Summon Familiar damage added as extra damage to Barrier +6% Magic Accuracy Rating when using Surge Spells +40 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +5 Magic Minimum Hit when using Earth Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +5 Magic Minimum Hit when using Earth Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +5 Magic Minimum Hit when using Earth Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +15 Magic Minimum Hit when using Earth Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +15 Magic Minimum Hit when using Earth Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +15 Magic Minimum Hit when using Earth Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +20 Magic Minimum Hit when using Earth Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +20 Magic Minimum Hit when using Earth Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +20 Magic Minimum Hit when using Earth Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +5 Magic Minimum Hit when using Fire Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +5 Magic Minimum Hit when using Fire Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +5 Magic Minimum Hit when using Fire Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +15 Magic Minimum Hit when using Fire Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +15 Magic Minimum Hit when using Fire Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +15 Magic Minimum Hit when using Fire Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +20 Magic Minimum Hit when using Fire Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +20 Magic Minimum Hit when using Fire Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +20 Magic Minimum Hit when using Fire Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +5 Magic Minimum Hit when using Water Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +5 Magic Minimum Hit when using Water Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +5 Magic Minimum Hit when using Water Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +15 Magic Minimum Hit when using Water Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +15 Magic Minimum Hit when using Water Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +15 Magic Minimum Hit when using Water Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +20 Magic Minimum Hit when using Water Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +20 Magic Minimum Hit when using Water Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +20 Magic Minimum Hit when using Water Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Boots, Passive) | +5 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Boots, Passive) | +15 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Boots, Passive) | +20 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Boots, Passive) | +5 Magic Minimum Hit when using Elemental Spells | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells | |
![]() | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Elemental Spells | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells | |
![]() | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Elemental Spells | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells | |
![]() | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Elemental Spells | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells | |
![]() | Item (Boots, Passive) | +5 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Boots, Passive) | +15 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Boots, Passive) | +20 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Boots, Passive) | +5 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Boots, Passive) | +15 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Boots, Passive) | +20 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Boots, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
![]() | Item (Boots, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Boots, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Gloves, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
![]() | Item (Helmet, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
![]() | Item (Helmet, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
![]() | Item (Platebody, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
![]() | Item (Platelegs, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Boots, Passive) | +5 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Boots, Passive) | +15 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Boots, Passive) | +20 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Water Spells |
Crit Boosts
- +X% Magic/Boosts critical hit chance
Source | Type | DLC | Crit Boosts | Other Modifiers |
---|---|---|---|---|
Error creating thumbnail: File missing Obliteration | Prayer | Error creating thumbnail: File missing | +25% Magic critical hit chance | +55% Magic Max Hit |
![]() | Item | +20% Magic critical hit chance | +20% Ranged critical hit chance +20% Melee critical hit chance | |
![]() | Item | +15% Magic critical hit chance | +15% Ranged critical hit chance +15% Melee critical hit chance | |
Error creating thumbnail: File missing Shadow Wand | Item (Weapon) | Error creating thumbnail: File missing | +15% Magic critical hit chance | |
![]() | Item | +10% Magic critical hit chance | +10% Ranged critical hit chance +10% Melee critical hit chance | |
![]() | Item (Consumable) | ![]() | +10% Magic critical hit chance | +10% Ranged critical hit chance +10% Melee critical hit chance |
Error creating thumbnail: File missing Instability | Prayer | Error creating thumbnail: File missing | +10% Magic critical hit chance | +40% Magic Max Hit |
Error creating thumbnail: File missing Corrupted Arachi | Constellation | Error creating thumbnail: File missing | +8% Magic critical hit chance | +8% Magic Abyssal XP +8% Runecrafting Abyssal XP +8% Magic Damage Bonus from Equipment +8% chance to gain +8 additional resource in Runecrafting for Abyssal Runes (Cannot be doubled) |
![]() | Item | +5% Magic critical hit chance | +5% Ranged critical hit chance +5% Melee critical hit chance | |
![]() | Item (Cape) | ![]() | +3% Magic critical hit chance | +3% Ranged critical hit chance +3% Melee critical hit chance |
Accuracy Boosts
- +X% Magic/Boosts Accuracy Rating
- +X% Magic Accuracy Rating when using Surge Spells
- +X% Magic Accuracy Rating when using Poison Spells
- +X% Magic Accuracy Rating when using Lightning Spells
- +X% Magic Accuracy Rating when using Infernal Spells
Source | Type | DLC | Accuracy Boosts | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 5 | +5% Magic Accuracy Rating | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Melee Accuracy Rating | ||
![]() | Item | +4% Magic Accuracy Rating | +10% chance to ignore Burn +10% chance to ignore Frostburn +4% Magic Evasion | |
![]() | Item | +8% Magic Accuracy Rating | +10% chance to ignore Burn +10% chance to ignore Frostburn +8% Magic Evasion | |
![]() | Item | +12% Magic Accuracy Rating | +10% chance to ignore Burn +10% chance to ignore Frostburn +12% Magic Evasion | |
![]() | Item | +20% Magic Accuracy Rating | +10% chance to ignore Burn +10% chance to ignore Frostburn +20% Magic Evasion | |
![]() | Item (Platelegs, Passive) | ![]() | +6% Magic Accuracy Rating when using Surge Spells | +6% Magic Max Hit when using Surge Spells +35% chance to ignore Crystallize +25% Summon Familiar damage added as extra damage to Barrier +5 Magic Minimum Hit +40 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +6% Magic Accuracy Rating when using Surge Spells | +6% Magic Max Hit when using Surge Spells +35% chance to ignore Crystallize +25% Summon Familiar damage added as extra damage to Barrier +5 Magic Minimum Hit +40 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +6% Magic Accuracy Rating when using Surge Spells | +6% Magic Max Hit when using Surge Spells +35% chance to ignore Crystallize +25% Summon Familiar damage added as extra damage to Barrier +5 Magic Minimum Hit +40 Flat Barrier damage added to Summon Familiar |
Error creating thumbnail: File missing Abyssal Witch | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +3% Magic Accuracy Rating | +3% Magic Max Hit |
![]() | Item (Boots, Passive) | +6% Magic Accuracy Rating when using Surge Spells | +6% Magic Max Hit when using Surge Spells +5 Magic Minimum Hit when using Elemental Spells | |
![]() | Item (Platelegs, Passive) | +6% Magic Accuracy Rating when using Surge Spells | +6% Magic Max Hit when using Surge Spells +5 Magic Minimum Hit when using Elemental Spells | |
![]() | Item (Helmet, Passive) | +6% Magic Accuracy Rating when using Surge Spells | +6% Magic Max Hit when using Surge Spells +5 Magic Minimum Hit when using Elemental Spells | |
![]() | Item (Platebody, Passive) | +6% Magic Accuracy Rating when using Surge Spells | +6% Magic Max Hit when using Surge Spells +5 Magic Minimum Hit when using Elemental Spells | |
![]() | Item (Boots, Passive) | +10% Magic Accuracy Rating when using Infernal Spells | ||
![]() | Item (Platelegs, Passive) | +10% Magic Accuracy Rating when using Infernal Spells | ||
![]() | Item (Helmet, Passive) | +10% Magic Accuracy Rating when using Infernal Spells | ||
![]() | Item (Platebody, Passive) | +10% Magic Accuracy Rating when using Infernal Spells | ||
![]() | Item (Boots, Passive) | +5% Magic Accuracy Rating when using Infernal Spells | ||
![]() | Item (Platelegs, Passive) | +5% Magic Accuracy Rating when using Infernal Spells | ||
![]() | Item (Helmet, Passive) | +5% Magic Accuracy Rating when using Infernal Spells | ||
![]() | Item (Platebody, Passive) | +5% Magic Accuracy Rating when using Infernal Spells | ||
![]() | Item (Boots, Passive) | +15% Magic Accuracy Rating when using Infernal Spells | ||
![]() | Item (Platelegs, Passive) | +15% Magic Accuracy Rating when using Infernal Spells | ||
![]() | Item (Helmet, Passive) | +15% Magic Accuracy Rating when using Infernal Spells | ||
![]() | Item (Platebody, Passive) | +15% Magic Accuracy Rating when using Infernal Spells | ||
![]() | Item (Boots, Passive) | +10% Magic Accuracy Rating when using Lightning Spells | ||
![]() | Item (Platelegs, Passive) | +10% Magic Accuracy Rating when using Lightning Spells | ||
![]() | Item (Helmet, Passive) | +10% Magic Accuracy Rating when using Lightning Spells | ||
![]() | Item (Platebody, Passive) | +10% Magic Accuracy Rating when using Lightning Spells | ||
![]() | Item (Boots, Passive) | +5% Magic Accuracy Rating when using Lightning Spells | ||
![]() | Item (Platelegs, Passive) | +5% Magic Accuracy Rating when using Lightning Spells | ||
![]() | Item (Helmet, Passive) | +5% Magic Accuracy Rating when using Lightning Spells | ||
![]() | Item (Platebody, Passive) | +5% Magic Accuracy Rating when using Lightning Spells | ||
![]() | Item (Boots, Passive) | +15% Magic Accuracy Rating when using Lightning Spells | ||
![]() | Item (Platelegs, Passive) | +15% Magic Accuracy Rating when using Lightning Spells | ||
![]() | Item (Helmet, Passive) | +15% Magic Accuracy Rating when using Lightning Spells | ||
![]() | Item (Platebody, Passive) | +15% Magic Accuracy Rating when using Lightning Spells | ||
![]() | Item (Boots, Passive) | +10% Magic Accuracy Rating when using Poison Spells | ||
![]() | Item (Platelegs, Passive) | +10% Magic Accuracy Rating when using Poison Spells | ||
![]() | Item (Helmet, Passive) | +10% Magic Accuracy Rating when using Poison Spells | ||
![]() | Item (Platebody, Passive) | +10% Magic Accuracy Rating when using Poison Spells | ||
![]() | Item (Boots, Passive) | +5% Magic Accuracy Rating when using Poison Spells | ||
![]() | Item (Platelegs, Passive) | +5% Magic Accuracy Rating when using Poison Spells | ||
![]() | Item (Helmet, Passive) | +5% Magic Accuracy Rating when using Poison Spells | ||
![]() | Item (Platebody, Passive) | +5% Magic Accuracy Rating when using Poison Spells | ||
![]() | Item (Boots, Passive) | +15% Magic Accuracy Rating when using Poison Spells | ||
![]() | Item (Platelegs, Passive) | +15% Magic Accuracy Rating when using Poison Spells | ||
![]() | Item (Helmet, Passive) | +15% Magic Accuracy Rating when using Poison Spells | ||
![]() | Item (Platebody, Passive) | +15% Magic Accuracy Rating when using Poison Spells | ||
Item (Summon1, Summon2) | +3% Magic Accuracy Rating | +3% Magic Max Hit | ||
![]() | Point of Interest | ![]() | +10% Magic Accuracy Rating | +5% Magic Max Hit +10% Magic Evasion +6% Rune Preservation |
Prayer | +15% Magic Accuracy Rating | +15% Magic Max Hit | ||
Error creating thumbnail: File missing Devastation | Prayer | Error creating thumbnail: File missing | +50% Magic Accuracy Rating | +50% Magic Max Hit +25% Ranged Evasion |
Prayer | +25% Magic Accuracy Rating | +20% Magic Max Hit | ||
Prayer | +10% Magic Accuracy Rating | +10% Magic Evasion | ||
Prayer | +20% Magic Accuracy Rating | +10% Magic Max Hit +20% Magic Evasion | ||
Prayer | +15% Magic Accuracy Rating | +5% Magic Max Hit +15% Magic Evasion | ||
Prayer | +5% Magic Accuracy Rating | +5% Magic Evasion | ||
Error creating thumbnail: File missing Volatility | Prayer | Error creating thumbnail: File missing | +35% Magic Accuracy Rating | +35% Magic Max Hit |
Resistance Boosts
- +X% Damage Reduction when using a Magic/Boosts 2-Handed Weapon
Source | Type | DLC | Resistance Boosts |
---|---|---|---|
![]() | Item (Ring, Passive) | +8% Damage Reduction when using a Magic 2-Handed Weapon |
Preservation Boosts
- +X% Rune Preservation
- Rune providing items provide Xx as many runes
Source | Type | DLC | Preservation Boosts | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 3 | Error creating thumbnail: File missing | +5% Rune Preservation | +3% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +5% Ammo Preservation +3 additional quantity of primary resource gained in Fletching for Abyssal Arrows nodes (Cannot be doubled) | |
Agility Obstacle 4 | +5% Rune Preservation | -40 Maximum Hitpoints +5% Ammo Preservation +5% Melee Max Hit | ||
Agility Obstacle 5 | Error creating thumbnail: File missing | +5% Rune Preservation | +4% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +25% chance to gain +8 additional resource in Runecrafting for Abyssal Combo Runes (Cannot be doubled) | |
Agility Obstacle 6 | +5% Rune Preservation | +5% Chance to Preserve Resources in Skills +5% Ammo Preservation | ||
Agility Obstacle 9 | +10% Rune Preservation | +10% Chance To Preserve Prayer Points +10% Ammo Preservation -1 Prayer Point Cost for Prayers | ||
Agility Obstacle 10 | +10% Rune Preservation | +10% Chance To Preserve Prayer Points +5% Ammo Preservation +10% Chance to Preserve Resources in Skills | ||
Agility Pillar | Error creating thumbnail: File missing | +15% Rune Preservation | -15% Summoning Familiar Attack Interval +5% Chance to Double Items Globally +50 Bank Space +15% Ammo Preservation +15% Global AP (except Item Sales) +15% Chance to preserve Summoning Charges | |
![]() | Item (Cape) | Rune providing items provide 2x as many runes | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +5% Global Skill XP +25% base primary resource quantity gained in Farming | |
Error creating thumbnail: File missing Magic Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +4% Rune Preservation | +6% Magic Max Hit +2% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing Magic Enhancement 1 | Item (Enhancement1) | +2% Rune Preservation | ||
Error creating thumbnail: File missing Magic Enhancement 1 (Augmented) | Item (Enhancement1) | +4% Rune Preservation | ||
![]() | Item (Cape) | Rune providing items provide 2x as many runes | ||
![]() | Item (Cape) | Rune providing items provide 2x as many runes | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility +10 base primary resource quantity gained in Summoning -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking -50% Prayer Point Cost for Prayers +10 Flat HP Regen | |
![]() | Item (Cape) | +20% Rune Preservation | ||
![]() | Item (Cape) | +10% Rune Preservation Rune providing items provide 4x as many runes | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit +5% Chance To Preserve Potion Charge +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +75% Ammo Preservation +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten -30% Melvor Realm Agility Obstacle Build Costs +8% Global Skill XP +5% Chance to find gem veins when Mining x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | Rune providing items provide 4x as many runes | +5% Magic Damage Bonus from Equipment | |
![]() | Item (Cape) | +10% Rune Preservation Rune providing items provide 4x as many runes | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit +5% Chance To Preserve Potion Charge +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +75% Ammo Preservation +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten -30% Melvor Realm Agility Obstacle Build Costs +8% Global Skill XP +5% Chance to find gem veins when Mining x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +25% Chance to Double Items in Runecrafting | |
![]() | Item (Consumable) | +10% Rune Preservation | ||
![]() | Item (Consumable) | +15% Rune Preservation | ||
![]() | Pet | +3% Rune Preservation | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +2% of Maximum Hit added to Minimum Hit +2% Chance to Double Items Globally | |
Pet | +2% Rune Preservation | |||
Pet | +5% Rune Preservation | |||
![]() | Point of Interest | ![]() | +6% Rune Preservation | +5% Magic Max Hit +10% Magic Evasion +10% Magic Accuracy Rating |
Lifesteal Boosts
- +X% Magic/Boosts lifesteal
Source | Type | DLC | Lifesteal Boosts |
---|---|---|---|
![]() | Item (Amulet, Passive) | +10% Magic lifesteal | |
![]() | Item (Amulet, Passive) | +3% Magic lifesteal |
Skill Boosts | ||||||||||||||||||||||||||||
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |