Archaeology/Training
Exploring in Cartography
Before Archaeology can be started, the player must discover a Dig Site on the
Cartography map. Once the map hex (13, 17) is completely surveyed, follow the pop-up or click Show Discovery when the hex is selected to activate the first Dig Site.
Further exploration within the map of Melvor will be required to unlock other Dig Sites. Some Dig Site hexes will only be discoverable once a specific item is found at least once in the Archaeology Skill. After obtaining the item, the Dig Site location will be shown with a green exclamation mark. A table showing these unlock items is below.
Dig Site Map Upgrading and Refinement
Discovering a Dig Site rewards the player with an Excellent tier Dig Site Map, which should be enough to discover most of the artefacts at least once. Only spend the time to upgrade a Dig Site Map if you are going for a more rare item, or if you have used up your free Dig Site Map.
If the player has enough GP, refining a map is very useful to boost the chances on a Dig Site. -5 Artefact value and +1 minimum Items found are the most useful refinements. Be strategic when choosing which size artefact to refine, for example, it is often more efficient to focus on one rare or legendary artefact per map, rather than trying to obtain all of them in one attempt.
The base interval for map upgrading is 5.00 seconds, but there are a lot of boosts available after you have completed Cartography, such as the
Old Spyglass, the
Superior Cartography Skillcape as well as all of the
Ship Rudder Upgrades. Ideally, travel to
The Monolith before crafting
Paper or upgrading maps for a further boost.
Fastest Experience
Until Cartography is completed, it is recommended to start by excavating Common and Uncommon artefacts of all sizes in every available
Dig site. Submit one of every new artefact in the Museum tab to obtain milestone rewards. Prioritize discovering new
Dig sites in
Cartography instead of getting the Rare, Very Rare, and Legendary items, unless they are items which unlock other
Dig sites or are desirable for other Skills.
In general, higher level sites offer more XP per item found, but the strategy is to spend time excavating on sites that unlock other Dig sites, or that provide a good secondary reward. For example, here are some suggestions of sites that will help improve excavating speeds:
Level | Site | Size | Usage |
---|---|---|---|
1-6 | ![]() |
Tiny | Find 25 ![]() |
6-18 | ![]() |
Small | Find 25 ![]() |
18-24 | ![]() |
Large | Find 25 ![]() |
6-24 | ![]() |
Large | Find ![]() ![]() |
24-40 | ![]() |
Medium | Find 5 ![]() |
24-40 | ![]() |
Medium | Find ![]() ![]() |
24-40 | ![]() |
Small | Find ![]() ![]() |
24-40 | ![]() |
Large | Find ![]() ![]() ![]() ![]() |
40-48 | ![]() |
Medium | Find ![]() ![]() |
48-65 | ![]() |
Medium | Find ![]() |
48-65 | ![]() |
Tiny | Find ![]() |
65-75 | ![]() |
Medium | Find ![]() |
75-82 | ![]() |
Tiny | Find 15 ![]() |
75-82 | ![]() |
Small | Find 15 ![]() |
75-82 | ![]() |
Medium | Find 15 ![]() |
75-82 | ![]() |
Large | Find 15 ![]() |
82-90 | ![]() |
Medium | Find ![]() ![]() |
90-95 | ![]() |
Small | Find 1,000 ![]() |
95-100 | ![]() |
Medium or Large | Equip ![]() |
100-105 | ![]() |
Small | Find ![]() |
105-110 | ![]() |
Medium/Large | Light ![]() ![]() |
110-120 | ![]() |
Tiny/Medium | Find ![]() ![]() |
118-120 | ![]() |
Medium or Large | Continue until ![]() |
Note:
- Levels can be skipped as necessary, but it is recommended that you obtain all of the items that help speed up skilling, such as the tool upgrades
Tool Upgrades
Shop upgrades should be purchased as soon as they are available. This will increase the overall Tool Level which determines excavation chance. This table lists upgrades which are not easily obtainable.
Upgrade Name | Required Item | Location | Size | Rarity | |||
---|---|---|---|---|---|---|---|
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25 | ![]() |
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Old Village | Tiny | Uncommon |
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25 | ![]() |
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Ancient Market | Small | Uncommon |
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25 | ![]() |
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Monuments | Medium | Rare |
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25 | ![]() |
![]() |
Stoneworkers | Large | Uncommon |
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75 | ![]() |
![]() |
Ancient Forge | Tiny | Very Rare |
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![]() |
75 | ![]() |
![]() |
Ancient Forge | Small | Very Rare |
![]() |
![]() |
75 | ![]() |
![]() |
Ancient Forge | Medium | Very Rare |
![]() |
![]() |
75 | ![]() |
![]() |
Ancient Forge | Large | Very Rare |
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![]() |
100 | ![]() |
![]() |
Secret Mines | Medium | Rare |
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100 | ![]() |
![]() |
Secret Mines | Medium | Rare |
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100 | ![]() |
![]() |
Secret Mines | Medium | Rare |
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![]() |
100 | ![]() |
![]() |
Secret Mines | Medium | Rare |
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![]() |
95 | ![]() |
N/A | N/A | ||
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![]() |
95 | ![]() |
N/A | N/A | ||
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![]() |
95 | ![]() |
N/A | N/A | ||
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![]() |
95 | ![]() |
N/A | N/A | ||
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![]() |
118 | ![]() |
![]() |
Melantis | Tiny | Legendary |
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![]() |
118 | ![]() |
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Melantis | Small | Legendary |
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![]() |
118 | ![]() |
![]() |
Melantis | Medium | Legendary |
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![]() |
118 | ![]() |
![]() |
Melantis | Large | Legendary |
Dig Site Unlock Items
Found At | Dig Site Unlocked | Size | Rarity | Item | Description | |
---|---|---|---|---|---|---|
![]() |
Old Village | ![]() |
Large | Uncommon | ![]() |
Details the location of the Ancient Market Dig Site in Cartography. An icon has now appeared displaying its location. You can sell this item. |
![]() |
Old Village | ![]() |
Medium | Rare | ![]() |
A flyer detailing the location of the Sacrificial Site (Dig Site) in Cartography. An icon has now appeared displaying its location. You can sell this item. |
![]() |
Ancient Market | ![]() |
Large | Very Rare | ![]() |
A map detailing the location of the Bazaar Dig Site in Cartography. An icon has now appeared displaying its location. You can sell this item. |
![]() |
Monuments | ![]() |
Small | Very Rare | ![]() |
|
![]() |
Monuments | ![]() |
Large | Uncommon | ![]() |
A chart detailing the location of the Watchtower Dig Site in Cartography. An icon has now appeared displaying its location. You can sell this item. |
![]() |
Monuments | ![]() |
Large | Rare | ![]() |
A chart detailing the location of the Castle Ruins Dig Site in Cartography. An icon has now appeared displaying its location. You can sell this item. |
![]() |
Secret Mines | ![]() |
Medium | Very Rare | ![]() |
A chart detailing the location of the Ancient Forge Dig Site in Cartography. An icon has now appeared displaying its location. You can sell this item. |
![]() |
Ritual Site | ![]() |
Medium | Very Rare | ![]() |
A chart detailing the location of the Lost Temple Dig Site in Cartography. An icon has now appeared displaying its location. You can sell this item. |
![]() |
Cathedral | ![]() |
Large | Very Rare | ![]() |
A chart detailing the location of the Shipwreck Cove Dig Site in Cartography. An icon has now appeared displaying its location. You can sell this item. |
Boosters
XP
The following things can be used to increase the amount of Archaeology XP received.
Source | Type | DLC | XP Boost | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP | ||
Agility Obstacle 4 | ![]() | +6% Archaeology Skill XP | +6% Archaeology Mastery XP +5% chance to preserve dig site map excavation actions | |
Agility Obstacle 5 | +4% Global Skill XP | +3% Global Mastery XP -10% Ammo Preservation -10% Rune Preservation -10% Chance to Preserve Resources in Skills | ||
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | ||
Constellation | ![]() | +8% Archaeology Skill XP | +8% Archaeology Mastery XP +5% Chance to Double Items in Archaeology +5% Chance to Double Items in Cartography +8% chance to preserve dig site map excavation actions -5 dig site map refinement cost +8% Cartography Skill XP -5% Cartography survey interval | |
![]() | Item (Ring) | +8% Non-Combat Skill XP | ||
![]() | Item (Platebody) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Boots) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Gloves) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Helmet) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Platelegs) | ![]() | +5% Archaeology Skill XP | |
![]() | Item (Weapon) | ![]() | +4% Archaeology Skill XP | +4% Archaeology Mastery XP |
![]() | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) | |
![]() | Item (Consumable) | ![]() | +4% Non-Combat Skill XP | -3% Interval for all Non-Combat Skills +4% Mastery XP for Melvor Realm only +3% Chance to Preserve Resources in Skills |
![]() | Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking Rune providing items provide 2x as many runes +25% base primary resource quantity gained in Farming | |
![]() | Item (Cape) | +5% Global Skill XP | +100% chance to gain Coal Ore in Firemaking | |
![]() | Item (Helmet, Passive) | ![]() | +3% Non-Combat Skill XP | +100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Mastery XP for Melvor Realm only |
![]() | Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 base primary resource quantity gained in Summoning +25% base primary resource quantity gained in Farming | |
![]() | Item (Platebody) | +2% Non-Combat Skill XP | ||
![]() | Item (Boots) | +2% Non-Combat Skill XP | ||
![]() | Item (Helmet) | +2% Non-Combat Skill XP | ||
![]() | Item (Platelegs) | +2% Non-Combat Skill XP | ||
![]() | Item (Cape) | +8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +8% Global Skill XP | +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking | |
![]() | Item (Cape) | +8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Error creating thumbnail: File missing Undead Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +4% Global Skill XP | +4% Chance to Double Items Globally +6% Melee Max Hit | |
Error creating thumbnail: File missing Undead Enhancement 3 | Item (Enhancement3) | +2% Global Skill XP | ||
Error creating thumbnail: File missing Undead Enhancement 3 (Augmented) | Item (Enhancement3) | +4% Global Skill XP | ||
Mastery Bonus | ![]() | +5% Global Skill XP | ||
![]() | Pet | +1% Global Skill XP | ||
![]() | Upgrade | ![]() | +6% Archaeology Skill XP |
Artefact Excavation Boosts
This table lists most sources of Archaeology-specific modifier boosts.
Source | Type | DLC | Artefact Boosts | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 4 | ![]() | +5% chance to preserve dig site map excavation actions | +6% Archaeology Mastery XP +6% Archaeology Skill XP | |
Agility Obstacle 9 | ![]() | +10% Chance to Double Items in Archaeology | -5% Cartography Interval -10 dig site map refinement cost +10% Chance to Double Items in Cartography | |
Constellation | ![]() | +8% chance to preserve dig site map excavation actions +5% Chance to Double Items in Archaeology | +8% Archaeology Mastery XP +5% Chance to Double Items in Cartography -5 dig site map refinement cost +8% Archaeology Skill XP +8% Cartography Skill XP -5% Cartography survey interval | |
![]() | Item (Cape) | ![]() | +1 level of the Brush Tool in Archaeology +10% chance to preserve dig site map excavation actions +1 level of the Trowel Tool in Archaeology +1 level of the Shovel Tool in Archaeology +1 level of the Sieve Tool in Archaeology | |
![]() | Item (Cape) | ![]() | +3 levels of the Brush Tool in Archaeology +15% chance to preserve dig site map excavation actions +3 levels of the Trowel Tool in Archaeology +3 levels of the Shovel Tool in Archaeology +1 base primary resource quantity gained in Archaeology +3 levels of the Sieve Tool in Archaeology | -50% Cartography map upgrade interval -20 dig site map refinement cost +20% Chance to Preserve Resources in Cartography -30% Cartography survey interval |
![]() | Item (Consumable) | ![]() | +1 base primary resource quantity gained in Archaeology | |
![]() | Item (Cape) | ![]() | +3 levels of the Brush Tool in Archaeology +15% chance to preserve dig site map excavation actions +3 levels of the Trowel Tool in Archaeology +3 levels of the Shovel Tool in Archaeology +1 base primary resource quantity gained in Archaeology +3 levels of the Sieve Tool in Archaeology | |
![]() | Pet | ![]() | +5% chance to preserve dig site map excavation actions | |
![]() | Point of Interest | ![]() | +5% chance to preserve dig site map excavation actions | -5% Cartography map upgrade interval +5% Chance to Preserve Resources in Cartography |
![]() | Upgrade | ![]() | +1 level of the Brush Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Shovel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Sieve Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Trowel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Brush Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Shovel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Sieve Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Trowel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Brush Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Shovel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Sieve Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Trowel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Brush Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Shovel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Sieve Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Trowel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Brush Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Shovel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Sieve Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Trowel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Brush Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Shovel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Sieve Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Trowel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Brush Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Shovel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Sieve Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Trowel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Brush Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Shovel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Sieve Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Trowel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Brush Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Shovel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Sieve Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Trowel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Brush Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Shovel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Sieve Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Trowel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Brush Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Shovel Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Sieve Tool in Archaeology | |
![]() | Upgrade | ![]() | +1 level of the Trowel Tool in Archaeology |
Action Time
This table lists most sources of boosts to the speed of Dig Site excavation.
Source | Type | DLC | Action Interval | Other Modifiers |
---|---|---|---|---|
Agility Pillar | -3% Interval for all Non-Combat Skills | +8% Mastery XP for Melvor Realm only +40% Global GP (except Item Sales) +8% Chance to Double Items Globally | ||
![]() | Item (Consumable) | ![]() | -10% Archaeology Interval | |
![]() | Item (Consumable) | ![]() | -3% Interval for all Non-Combat Skills | +4% Mastery XP for Melvor Realm only +4% Non-Combat Skill XP +3% Chance to Preserve Resources in Skills |
![]() | Item (Shield) | ![]() | -10% Archaeology Interval | +8% Archaeology Mastery XP |
Mastery Bonus | ![]() | -3% Interval for all Non-Combat Skills | -3% Attack Interval | |
![]() | Pet | -2% Interval for all Non-Combat Skills | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally |
Melvor Idle Skill Guides | |||||||||||||||||||||
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |