Realms

From Melvor Idle
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There are mainly two realms in Melvor Idle.

Realms

The Melvor Realm is the original realm in the game. All content from the base game, TotH.svg Throne of the Herald Expansion, and AoD.png Atlas of Discovery Expansion are in the Melvor Realm. Additionally, the first two dungeons of the

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Into the Abyss Expansion are in this realm. The Abyssal Realm has all other content from

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Into the Abyss. By existing in a new realm, Into the Abyss can reward the player with new buffs and modifier sources without making the player overpowered in either realm. There is one additional realm that is added with the

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Into the Abyss Expansion. The following spoiler box details the realm and how to gain access to said realm.

The following content contains spoilers! Expand to view.
This additional realm is the Eternal Realm. Like the Abyssal Realm, modifiers that specifically state "Melvor Realm", "Abyssal Realm", "Normal Damage" or "Abyssal Damage" will not work here. Access to the Eternal Realm will be unlocked once the
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Eternity Mitt
has been crafted. The Eternity Realm adds a new damage type, Eternal Damage. There are only a few sources of this and there are no enemies that resist Eternal Damage however this may change in the future. Nothing found in the Eternal Realm, including the Eternity Mitt itself and all of the Stones required to make the Mitt (excluding
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Soul Stone
), is required for completion. The Eternal Realm is currently inaccessible because the
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Present Stone
does not have a source. The Eternal Realm is incomplete and any information (excluding how to access it) may change in the future.

Differences

Several core game concepts exist as parallel versions in the two realms. These quantities are usually affected by separate modifiers, with an exception that many mastery xp modifiers affect both realms.

Melvor Realm Abyssal Realm
Currency GP GP AP AP
Slayer Currency SC SC ASC ASC
Skill Level Skill Level Abyssal Skill Level
Skill XP Skill XP Abyssal Skill XP
Mastery XP Mastery XP Abyssal Mastery XP
Damage type Normal Abyssal
Prayer Points Prayer Points Soul Points

Notes:

  • Enemies in Strongholds always deal Pure Damage.
  • A lack of a weapon means the player is using Normal Damage.
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    Combat
    and
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    Thieving
    require that a weapon which deals the correct type of damage is equipped.
  • When using Abyssal Damage, the player has 10x the health from Melvor
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    Hitpoints
    levels and Abyssal food does 10x the healing. Additionally, Abyssal Hitpoints Levels only affect health in the Abyssal realm.
  • Skill action interval reductions affect both realms by default, but many modifiers specify that they only affect one realm.
  • To assist the player in knowing whether a modifier is for the Melvor or Abyssal realm, in-game descriptions style "skill xp" and "abyssal skill xp" differently.