Combat/Boosts

From Melvor Idle
Revision as of 02:49, 22 August 2024 by Slash (talk | contribs) (Add AA boosts)

These tables list most sources of Global

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Combat

modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page.

Doubling Boosts

  • +X% chance to double loot in Combat when fighting against Abyssal Damage
  • +X% Chance To Double Loot in Combat

Damage Boosts

  • +X% Damage To All Monsters
  • +X% Damage To Bosses
  • +X% Damage To Combat Area Monsters
  • +X% Damage To Slayer Area Monsters
  • +X% Damage To Dungeon Monsters
  • +X% of target's max hitpoints dealt as damage when hitting with an attack
  • +X% of target's current hitpoints dealt as damage when hitting with an attack
  • +X% of Attacker's Max Hitpoints dealt as damage when hitting with an attack
  • +X% damage dealt per effect affected by

Max Hit Boosts

  • +X% Maximum Hit when fighting against Abyssal Damage
  • +X% Max Hit
  • +X% Maximum Hit for each 1% of base target Damage Reduction
  • +X% Maximum Hit for each 1% of Damage Reduction
  • +X% Max Hit for each 1% of Target current Hitpoints remaining

Min Hit Boosts

  • +X% of Maximum Hit added to Minimum Hit

Interval Boosts

  • -Xs Monster Respawn Timer
  • -Xs Attack Interval
  • -X% Attack Interval

Crit Boosts

  • +X% Global critical hit multiplier
  • +X% Global critical hit chance

Accuracy Boosts

  • +X% Accuracy Rating
  • +X Hidden <skill> Level
  • +X% Accuracy Rating when fighting against Abyssal Damage
  • Your Attacks now roll twice (Select highest chance)
  • Accuracy Ratings are multiplied by X times current Hitpoints percent
  • +X Hidden <skill> Level for every 3 levels of <skill>

Resistance Boosts

  • +X% Damage Reduction
  • +X% Abyssal Resistance
  • +X% Damage Reduction when fighting against a Dungeon Boss
  • +X% Damage Reduction when fighting against <attack style>
  • +X% Damage Reduction per 30 Defence Skill Levels

DoT Resistance

  • -X% Damage taken from Laceration
  • -X% Damage taken from Bleed
  • -X% Damage taken from Toxin
  • -X% Damage taken from Poison
  • -X% Damage taken from Deadly Poison
  • -X% Damage taken from Voidburst
  • -X% Damage taken from Burn

HP Boosts

  • +X Maximum Hitpoints
  • +X% Maximum Hitpoints
  • +X% Maximum Hitpoints when using Abyssal Damage

Lifesteal Boosts

  • +X% Lifesteal
  • +% Poison lifesteal
  • +% Bleed lifesteal
  • +% Burn lifesteal
  • +X% Lifesteal if target is Cursed
  • +X% of target's current hitpoints dealt as damage and healed when hitting with an attack
  • +X% Laceration lifesteal

Reflect Boosts

  • +0-X Reflect Damage
  • +X% Reflect Damage

Debuff Immunity Boosts

  • +X% chance to ignore Burn
  • +X% chance to ignore Frostburn
  • +X% chance to ignore Stun, Freeze or Crystallize
  • +X% chance to avoid being Stunned
  • +X% chance to ignore Poison
  • +X% chance to ignore Bleed
  • +X% chance to ignore Slow Effects
  • +X% chance to ignore Curses
  • +X% chance to ignore Sleep

Currency Boosts

  • +X% Global GP (except Item Sales)
  • +X% GP from Combat
  • +X GP gained when hitting with an attack
  • +X GP gained when earning GP, except from Alt. Magic and Item Sales
  • +X GP gained when hitting with an attack per enemy Combat Level (once per turn)

Auto Eat Boosts

  • +X% Auto Eat Efficiency
  • +X% Auto Eat HP Limit

Auto Eat Threshold Boosts

  • +X% Auto Eat Threshold

Misc Boosts

  • +X% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark
  • Inflict a slow that increases the target's attack interval by X% when hitting with an attack
  • +X Unholy Mark stacks applied when hitting with an attack


Skill Boosts
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Combat
Barrier
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Melee
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Ranged
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Magic
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Prayer
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Slayer
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Corruption
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Alt. Magic
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Cartography
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Archaeology
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Harvesting