User:Ayarez

From Melvor Idle
Revision as of 18:53, 14 March 2025 by Ayarez (talk | contribs)

If you have questions for me or any of the guides I created / edited, you can reach me on the Discord in the #wiki-discussion channel @Purple

If you like / follow the Dungeon Guides, please read Introduction to the Dungeon Guides.


To do list:

  1. write combat/dungeon progression
  2. rework beginners guide
  3. add ItA AR dungeon guides - Done
  4. Revisit Xon AR to get deathrates to 0
  5. add idle setups for AR sections of dungeon guides - Done
  6. redo exodius guide
  7. add note on using magic to what to level first - Done


Melee combat guide prep

Introduction

Most players start combat with

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Melee

as it does not require the overhead of

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Fletching

Ammunition for

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Ranged

or

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Runecrafting

Runes for

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Magic

.

For Gear there are 2 options.

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    Smithing
    has all Gear Sets up to Level 60 Combat Levels. This also requires
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    Mining
    to be leveled.
    • Requires up to
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      Smithing
      Level 99 and
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      Mining
      Level 95.
    • This includes the Dragon Equipment Tier which is not easily obtainable from Combat but can be skipped.
  • From Combat.
    • Requires up to
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      Smithing
      Level 40 and
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      Mining
      Level 40.
      • Silver Bar and Gold Bar can also be obtained from Combat from Statue but this is discouraged as the drop rate is rather low.
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      Castle of Kings
      has Steel Knight, Mithril Knight, Adamant Knight and Rune Knight which all drop their respective Armour sets and Weapons.
      • The Black Knight is generally skipped due to the low drop rate on it's items as well as the Armour Tier being easily skipped.
    • It is generally advised to fight these Knights with
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      Magic
      due to Combat Triangle benefits.

Smithing armor can be upgraded () twice from the Bank, once with Silver Bars and the second time with Gold Bars. Typically, upgrading armor isn't really worth the extra time spent until at least Mithril.
Melee Armour before the God Armour does not get any Damage Reduction until it's upgraded to (G). It is highly advised to upgrade this Armour.

Melee leveling is split across 3 different skills,

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Attack

,

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Strength

, and

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Defence

.

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    Attack
    is trained using the
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    Stab
    Attack Style
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    Strength
    is trained using the
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    Slash
    Attack Style
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    Defence
    is trained using the
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    Block
    Attack Style

In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles:

Weapon Details Style
Dagger Fast, weaker
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Stab
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Block
Sword
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Stab
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Block
Scimitar
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Slash
2H Sword No shield, slow
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Slash
Battleaxe Slow-ish
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Slash
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Block

Important Notes on This Guide, Please Read

  • Levels for
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    Slayer
    and
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    Prayer
    are assumed to be equal to the
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    Magic
    Level unless mentioned otherwise.
  • This Guide does not include any Potions, Pets.
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    Agility
    or
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    Astrology
    unless specifically mentioned in the section.
  • Each section is to the next Gear Set and/or Spell, sections can be skipped. In this case ETA until the next section will need to be re-calculated.
  • Items with (Optional) next to them are recommended, but not required for survival. If not owned these items can be skipped, they will however impact the XP /h gained.
    • Items with the (Optional) tag next to them are still recommended to be obtained.
  • Gems and Points of Interest are recommended if Atlas of Discovery Expansion is owned, they are not required.
  • Rough estimates for Food consumed /h are listed in Lemonade which heals for 1
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    Health
    . Simply divide the Food Consumed /h numbers by how much the used Food heals for.
  • Each section assumes at least
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    Auto Eat - Tier I
    has been unlocked.
  • Up to Level 60 in all 3 Attack Styles Any Dagger used in the Leveling sections can be replaced by a Scimitar for roughly the same XP /h in
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    Strength
    . Defence is recommended to be leveled with
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    Magic
    on Defensive but can also be leveled with a Dagger for slightly lower XP /h rates than listed below.

Leveling

Level 1 to 10

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    Hitpoints
    Level 10
  • Total required experience for Level 5: 388


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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
Cow 4,240 5,300 4.5m
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Auto Eat - Tier II
Cow 3,260 5,300 4.5m
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Auto Eat - Tier III
Cow 2,580 5,300 4.5m