Ancient Magic Hammer
This page is up to date (v1.3.1). |
Ancient Magic Hammer |
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+5% Smithing Skill XP, +5% Smithing Mastery XP for Melvor Realm only, and -0.20s Smithing Interval |
Item ID: melvorAoD:Ancient_Magic_Hammer |
Category: Combat |
Type: Artefact |
Sells For: 2 |
Equipment Slot: Consumable |
Modifiers:
+5% Smithing Mastery XP for Melvor Realm only |
Item Sources:
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Item Uses:
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Part of 100% Completion: Yes |
Stats
Ancient Magic Hammer does not provide any stat bonuses in combat.
Effect
Each hammer used saves 0.2 seconds. Excluding the extra experience or mastery experience, we can calculate if gathering Ancient Magic Hammers saves time, or loses time. Creation and refinement of the map is not included in the calculation. The following function shows how much time is lost or gained on average when excavating one single hammer:
[math]\displaystyle{ \text{Time Saved} = \text{Hammer Amount} \times \text{Map Refinement (1 or 2)} \times \text{Duplication Chance} \times \text{Item Rarity} \times \text{Interval Reduction} }[/math]
We get the following formula when filling out the possible numbers where X is duplication chance:
[math]\displaystyle{ \text{Time Saved} = 500 \times \text{Map Refinement (1 or 2)} \times \left(1 + \frac{x}{100}\right) \times 0.0089 \times 0.2 }[/math]
We get the following two graphed functions. Both with and without x2 consumable map refinement.
This graph shows the relation between the average time taken for 1 hammer, and the player's duplication chance. If the figure on the Y axis for a given duplication chance is larger than the player's current Archaeology interval, time is lost when gathering hammers. As indicated by the graph, the x2 consumable items map refinement needs to be purchased in order for a time save to even occur.
Item Sources
Loot
Source | Level | Quantity | Chance | |
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Ancient Forge | Error creating thumbnail: File missing Level 75 (small)
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500 | 3/337 | 0.89% |
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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