Page history
5 June 2024
26 June 2023
16 January 2023
→Exposing APIs
+82
→Import HTML Templates
+82
→Load Data from JSON
+15
→Defining a Data Package
+82
→Load Data from JSON
+67
2 January 2023
26 October 2022
22 October 2022
19 October 2022
→Defining a Data Package
−13
→Building a Data Package at Runtime
+60
→Adding and Modifying Game Objects
+208
→load?: string | string[]
+63
18 October 2022
17 October 2022
→Creating a Mod
−1
→Exposing APIs
+137
→Game Object Patching/Hooking
→Game Object Patching/Hooking
+124
→Storing Data
+254
→Creating Reusable HTML Components
−16
→Setting Types
+13
→Mod Settings
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→Game Lifecycle Hooks
+111
→Customizing the Sidebar
+11
→Accessing Your Mod's Resources
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→Customizing the Sidebar
→Customizing the Sidebar
−19
→Creating Reusable HTML Components
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→Creating Reusable HTML Components
+2,080
no edit summary
+62
15 October 2022
no edit summary
+16,881
Created page with "First time writing a mod for Melvor Idle? Consider starting with the Mod Creation/Getting Started guide. == Creating a Mod == A mod in Melvor Idle is simply composed of two parts: metadata and resources. The '''metadata''' is defined in your mod's mod.io profile page (name, version, previews, etc.) and in a <code>manifest.json</code> file that '''''must''' be located at the root of your mod's directory'' (this holds metadata that tells the Mod Manager how to load y..."
+8,688