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(Updated table for v0.10.2, Added info on success rate and mastery.) |
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Because of the possibility to take damage, It's best to have some food equipped so you can eat without breaking from thieving. | Because of the possibility to take damage, It's best to have some food equipped so you can eat without breaking from thieving. | ||
== Success Rate == | |||
There is a base success rate of 57.5% when pick-pocketing. This chance is increased by 0.7% for each level in thieving you have above the target's level requirement, and is further increased by mastery. This chance is capped to a maximum of 95%. When you wear [Thieving Gloves] with charges left the success rate is increased by 10%, and the success rate may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action. | There is a base success rate of 57.5% when pick-pocketing. This chance is increased by 0.7% for each level in thieving you have above the target's level requirement, and is further increased by mastery. This chance is capped to a maximum of 95%. When you wear [Thieving Gloves] with charges left the success rate is increased by 10%, and the success rate may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action. | ||
== Mastery == | == Mastery == |