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The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their | The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]]. | ||
The | Each combat type is strong against one of the other two combat types and weak against the other: | ||
{{Skill|Attack|Melee}} is strong against {{Skill|Ranged}}. | |||
{{Skill|Ranged}} is strong against {{Skill|Magic}}. | |||
{{Skill|Magic}} is strong against {{Skill|Attack|Melee}}. | |||
When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction. | |||
When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction. | |||
The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}}, {{Icon|Adventure}} or {{Icon|Ancient Relics}} character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased. | |||
==Bonuses== | |||
Note that if your DR is reduced by the Intimidation passive by all {{TotH}} enemies, the combat triangle is applied last. | |||
{{CombatTriangleAdjustmentTable}} | |||
<gallery widths="300px" heights="200px"> | |||
File:Cbtriangle.svg|Combat Triangle (Standard Mode) | |||
File:Cbtriangle_hc.svg|Combat Triangle (Hardcore Mode) | |||
</gallery> | |||
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