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Combat: Difference between revisions

From Melvor Idle
1 byte removed ,  7 August 2020
Line 50: Line 50:
The third formula is used to calculate the player's Combat Level, rounded down to the nearest whole number.
The third formula is used to calculate the player's Combat Level, rounded down to the nearest whole number.


  <math>\Combat Level = Base Combat Level + Highest Offensive Combat Level</math>
  <math>Combat Level = Base Combat Level + Highest Offensive Combat Level</math>


=== Stun (Freeze) ===
=== Stun (Freeze) ===