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The third formula is used to calculate the player's Combat Level, rounded down to the nearest whole number. | The third formula is used to calculate the player's Combat Level, rounded down to the nearest whole number. | ||
<math>\text{Combat Level} = Base Combat Level + Highest Offensive Combat Level</math> | <math>\text{Combat Level} = \text{Base Combat Level} + \text{Highest Offensive Combat Level}\</math> | ||
=== Stun (Freeze) === | === Stun (Freeze) === |