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Hitpoints are passively regenerated once every 10 seconds, with 1 Hitpoint (HP) being gained per interval by default. This amount is increased by 1 for every 10 levels in Hitpoints, and by an additional 10 HP if the [[Hitpoints Skillcape]] is equipped. Equipping the [[Gold Ruby Ring]] increases this amount by 10%. The [[Rapid Heal]] [[Prayer]] doubles the amount. [[Herblore#Combat_Potions|Regeneration Potions]] provide a 3-12% chance to double the amount. These effects are multiplicative. Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to level 99 will unlock the [[Hitpoints Skillcape]] for purchase from the [[Shop]]. | Hitpoints are passively regenerated once every 10 seconds, with 1 Hitpoint (HP) being gained per interval by default. This amount is increased by 1 for every 10 levels in Hitpoints, and by an additional 10 HP if the [[Hitpoints Skillcape]] is equipped. Equipping the [[Gold Ruby Ring]] increases this amount by 10%. The [[Rapid Heal]] [[Prayer]] doubles the amount. [[Herblore#Combat_Potions|Regeneration Potions]] provide a 3-12% chance to double the amount. These effects are multiplicative. Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to level 99 will unlock the [[Hitpoints Skillcape]] for purchase from the [[Shop]]. | ||
== Skillcape == | |||
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}. | |||
{| class="wikitable" | |||
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!Skillcape !! Name !! Effect | |||
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|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] || +10 HP Regen per interval | |||
|} | |||
== Pet == | == Pet == | ||
The pet can be unlocked by doing any action that provides Hitpoints XP. | The [[Pets|pet]] can be unlocked by doing any action that provides Hitpoints XP. | ||
{| class="wikitable" | {| class="wikitable" | ||
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