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Signet Ring Half (b): Difference between revisions

From Melvor Idle
Added some clarifications and some More Fancy Math, including chance per hour formula.
m (Signet half B only drops if items drop)
(Added some clarifications and some More Fancy Math, including chance per hour formula.)
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==Item Sources==
==Item Sources==
The Signet Ring Half (b) can be found by killing [[monsters]] in [[combat areas|combat]] and [[slayer areas]], or by killing [[dungeons|dungeon]] bosses, provided the player has a [[Gold Topaz Ring]] currently equipped in their active armour slot and the enemy dropped an item. The chance to find Signet Ring Half (b) is equal to x in 500,000 where x is the combat level of the [[monster]] defeated. For example, if the player slayed a [[Fierce Devil]] their chance to find Signet Ring Half (b) would be 100 in 500,000, or 1 in 5,000. Defeating higher level [[monsters]] increases the chance to find the ring half. When found, the Signet Ring Half (b) will be added automatically to the [[Bank]].
The Signet Ring Half (b) can be found by killing [[monsters]] in [[combat areas|combat]] and [[slayer areas]], or by killing [[dungeons|dungeon]] bosses while the player has a [[Gold Topaz Ring]] currently equipped in their active armour slot and the enemy dropped an item other than {{ItemIcon|Bones}} or another similar guaranteed drop. When found, the Signet Ring Half (b) will be added automatically to the [[Bank]] rather than appearing in the 'Loot to Collect' panel.
 
===Drop Chance Per Kill===
 
The chance for a Signet Ring Half (b) roll to succeed is X in 500,000, where X is the combat level of the [[monster]] defeated. As the roll is only made on a loot-generating drop, the chance of a given kill giving the ring half is
 
<math> \text{Drop Chance} = \text{Monster Loot Chance} * \frac{\text{Monster Combat Level}}{500,000} </math>
 
For example, the {{MonsterIcon|Rune Knight}} has a Combat Level of 101 and a 5% chance to drop loot so the chance per kill of getting the Signet Ring Half (b) is 0.05 * 101 / 500,000 = 0.00101%. Killing a {{MonsterIcon|Fierce Devil}}, which has a 100% chance to drop loot and a Combat Level of 100 would give a 1 * 100 / 500,000 = 0.02%.
 
Players seeking to optimize their drop chance should find a monster that always drops loot and is a good balance between high combat level and short kill time.
 
===Drop Chance Per Hour===
 
The easiest way to compare monsters is through killing several (or using a combat simulator [[Scripting and Extensions|Extension]]) to establish an average number of kills per hour and then using the following formula:
 
<math>\text{Chance Per Hour} = 1 - (1 - \text{Per Kill Drop Chance})^\text{Kills Per Hour}</math>
 
Calculating drop chance over several hours is very similar:
 
<math>\text{Total Chance} = 1 - (1 - \text{Per Kill Drop Chance})^{(\text{Kills Per Hour} * \text{Hours})}</math>
 
{{Signet Ring Half (b) Sources}}[[Category:Items]]
{{Signet Ring Half (b) Sources}}[[Category:Items]]
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