4,951
edits
(Manual Review: No Changes. Updating Version.) |
Falterfire (talk | contribs) (Filled in some details and added a table.) |
||
Line 1: | Line 1: | ||
{{V0.16.2}} | {{V0.16.2}} | ||
The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]]. | The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]]. | ||
The | Each combat type is strong against one of the other two combat types and weak against the other: | ||
{{Skill|Attack|Melee}} is strong against {{Skill|Ranged}}.</br> | |||
{{Skill|Ranged}} is strong against {{Skill|Magic}}.</br> | |||
{{Skill|Magic}} is strong against {{Skill|Attack|Melee}}.</br> | |||
When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction. | |||
When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction. | |||
The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}} character. | |||
==Bonuses== | |||
{| class="wikitable" | |||
|- | |||
! rowspan="2" | Player Style !! rowspan="2"|Game Mode !! colspan="2"|VS {{Skill|Attack|Melee}} !! colspan="2"|VS {{Skill|Ranged}} !! colspan="2"|VS {{Skill|Magic}} | |||
|- | |||
! DMG !! DR !! DMG !! DR !! DMG !! DR | |||
|- | |||
|rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Attack|Melee}} || Normal || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink"| -10% || style="background-color:lightpink" | 0.5x | |||
|-style="border-bottom: solid lightgrey" | |||
| {{Icon|Hardcore}} || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -20% || style="background-color:lightpink" | 0.25x | |||
|- | |||
|rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Ranged}} || Normal || style="background-color:lightpink" | -10% || style="background-color:lightpink" | 0.95x || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x | |||
|- | |||
| style="border-bottom: solid lightgrey"| {{Icon|Hardcore}} || style="background-color:lightpink" | -20% || style="background-color:lightpink" | 0.75x || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x | |||
|- | |||
|rowspan="2"|{{Skill|Magic}} || Normal || style="background-color:lightgreen" |+10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -10% || style="background-color:lightpink" | 0.85x || +0% || 1.0x | |||
|- | |||
| {{Icon|Hardcore}} || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -20% || style="background-color:lightpink" | 0.75x || +0% || 1.0x | |||
|} | |||
<gallery widths="300px" heights="200px"> | |||
File:Cbtriangle.svg|Combat Triangle (Standard Mode) | |||
File:Cbtriangle_hc.svg|Combat Triangle (Hardcore Mode) | |||
</gallery> |