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Changelog: Difference between revisions

From Melvor Idle
862 bytes added ,  1 September 2020
First Revision (more to come)
(More old changelogs)
(First Revision (more to come))
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*[NEW] Updated UI for viewing Item Stats, Upgrading Items and for viewing all item stats. For mobile players, if you want to see what your item stats are without unequipping them, select the "View Equipment Stats" in Combat so you can individually tap the items. I will implement a permanent solution in the near future.
*[NEW] Updated UI for viewing Item Stats, Upgrading Items and for viewing all item stats. For mobile players, if you want to see what your item stats are without unequipping them, select the "View Equipment Stats" in Combat so you can individually tap the items. I will implement a permanent solution in the near future.
*[NEW] The Attack Speed bar will now animate during the use of a Special Attack.
*[NEW] The Attack Speed bar will now animate during the use of a Special Attack.
=== Changed Features ===
=== Changed Features ===
*[CHANGE] Icicle Volley now does 180 damage over 5 procs, down from 205 damage and 6 procs
*[CHANGE] Icicle Volley now does 180 damage over 5 procs, down from 205 damage and 6 procs
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*[CHANGE] Slightly altered the drop table for the Magic Chest. This should increase the chance to get Ancient Wizard Gear.
*[CHANGE] Slightly altered the drop table for the Magic Chest. This should increase the chance to get Ancient Wizard Gear.
*[CHANGE] The experimental setting will now be enabled by default on mobile devices.
*[CHANGE] The experimental setting will now be enabled by default on mobile devices.
=== Bugfixes ===
=== Bugfixes ===
*[FIXED] The "My Runes" menu in Combat will again show what Runes are currently being used.
*[FIXED] The "My Runes" menu in Combat will again show what Runes are currently being used.
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*[FIXED] Fixed Crown of Rhaelyx not providing base preservation chance to Herblore.
*[FIXED] Fixed Crown of Rhaelyx not providing base preservation chance to Herblore.
*[FIXED] Most external libraries that the game uses are now hosted locally. This should eliminate the recent issues of the game failing to load due to these libraries not being able to be accessed.
*[FIXED] Most external libraries that the game uses are now hosted locally. This should eliminate the recent issues of the game failing to load due to these libraries not being able to be accessed.
== Alpha v0.16.1 - (27th July 2020) ==
== Alpha v0.16.1 - (27th July 2020) ==
=== New Features ===
=== New Features ===
*[NEW] You can now equip Skilling Gloves and [[Bob's Rake]] from the new Skilling Minibar. These will only show after you have purchased at least 1 from the [[Shop]].
*[NEW] You can now equip Skilling Gloves and [[Bob's Rake]] from the new Skilling Minibar. These will only show after you have purchased at least 1 from the [[Shop]].
=== Changed Features ===
=== Changed Features ===
*[CHANGE] Superheat Magic Spells now require [[Earth Rune|Earth Runes]] instead of [[Water Rune|Water Runes]]. This also means the Combination Rune required is the [[Lava Rune]] instead of the [[Steam Rune]]. The Spell now makes sense thematically (Can't make bars with Steam, ya'know).
*[CHANGE] Superheat Magic Spells now require [[Earth Rune|Earth Runes]] instead of [[Water Rune|Water Runes]]. This also means the Combination Rune required is the [[Lava Rune]] instead of the [[Steam Rune]]. The Spell now makes sense thematically (Can't make bars with Steam, ya'know).
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*[CHANGE] Updated the Minimum Hit calcuation for damage. It is no longer incredibly OP.
*[CHANGE] Updated the Minimum Hit calcuation for damage. It is no longer incredibly OP.
*[CHANGE] [[Runecrafting]] Double Item Mastery benefit now only applies to Runes. Mastery description has been updated to accomodate this.
*[CHANGE] [[Runecrafting]] Double Item Mastery benefit now only applies to Runes. Mastery description has been updated to accomodate this.
=== Bugfixes ===
=== Bugfixes ===
*[FIXED] All Skilling [[Pets|Pet]] Bonuses now work Offline.
*[FIXED] All Skilling [[Pets|Pet]] Bonuses now work Offline.
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*[NEW] New Item - [[Enchanted Cape]] - A basic Magic Cape providing Magic Stats. Dropped by [[Master Wizard|Master Wizards]].
*[NEW] New Item - [[Enchanted Cape]] - A basic Magic Cape providing Magic Stats. Dropped by [[Master Wizard|Master Wizards]].
*[NEW] New Item - [[Enchanted Shield]] - A basic Magic Shield providing Magic Stats. Dropped by [[Dark Wizard|Dark Wizards]].
*[NEW] New Item - [[Enchanted Shield]] - A basic Magic Shield providing Magic Stats. Dropped by [[Dark Wizard|Dark Wizards]].
=== Changed Features ===
=== Changed Features ===
*[CHANGE] The God Dungeons are no longer accessible until the Dungeon prior has been completed. For the [[Air God Dungeon]], this means the [[Volcanic Cave]] must be completed prior to entering.
*[CHANGE] The God Dungeons are no longer accessible until the Dungeon prior has been completed. For the [[Air God Dungeon]], this means the [[Volcanic Cave]] must be completed prior to entering.
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*[CHANGE] Increased the Max Hit of all Standard Air Spells.
*[CHANGE] Increased the Max Hit of all Standard Air Spells.
*[CHANGE] There's a new background image for the game! This also includes a new Dark Mode version.
*[CHANGE] There's a new background image for the game! This also includes a new Dark Mode version.
=== Bugfixes ===
=== Bugfixes ===
*[FIXED] Fixed issue where [[Crafting]] interval was calculated incorrectly offline.
*[FIXED] Fixed issue where [[Crafting]] interval was calculated incorrectly offline.
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*[FIXED] Fixed issue where selecting a [[Smithing]] recipe would force the page to jump back to the top.
*[FIXED] Fixed issue where selecting a [[Smithing]] recipe would force the page to jump back to the top.
*[FIXED] Fixed issue where Smithing Masteries would not increase in level, even though you had the required Mastery XP.
*[FIXED] Fixed issue where Smithing Masteries would not increase in level, even though you had the required Mastery XP.
=== Removed Features ===
=== Removed Features ===
*[REMOVED] Removed the Herblore Potion suggestion link
*[REMOVED] Removed the Herblore Potion suggestion link
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After this update, its time to get this v0.16 Major Update finished.
After this update, its time to get this v0.16 Major Update finished.


=== CHANGES ===
===New Features===
 
*[NEW] A brand new Tooltip and Popover system has been implemented for the Bank, Item Log and Monster Log (Also in testing within [[Smithing]] for the recipe tooltip). They look very similar, but handle much differently. The bank is now extremely responsive and it should minimize 90% of the lag you tend to witness. It should also remove tooltips and menus from getting stuck on the screen (If they do, a simple click away will remove it from your screen).
*[NEW] A brand new Tooltip and Popover system has been implemented for the Bank, Item Log and Monster Log (Also in testing within [[Smithing]] for the recipe tooltip). They look very similar, but handle much differently. The bank is now extremely responsive and it should minimize 90% of the lag you tend to witness. It should also remove tooltips and menus from getting stuck on the screen (If they do, a simple click away will remove it from your screen).
*[NEW] All game notifications now run through a completely new library. Performance issues around this should now be minimized.
*[NEW] All game notifications now run through a completely new library. Performance issues around this should now be minimized.
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*[NEW] Hovering over an item in the bank with a short-hand quantity value (Eg. 355K) will now display the exact quantity (Eg. 355,676).
*[NEW] Hovering over an item in the bank with a short-hand quantity value (Eg. 355K) will now display the exact quantity (Eg. 355,676).
*[NEW] There is now a Total XP statistic.
*[NEW] There is now a Total XP statistic.
===Changed Features===
*[CHANGE] Skill Experience gained is no longer rounded down. You now receive the exact amount of XP, instead of a whole number. This means small XP bonuses now actually apply to smaller XP-based items. You will still see a rounded down whole number when viewing your XP.
*[CHANGE] Skill Experience gained is no longer rounded down. You now receive the exact amount of XP, instead of a whole number. This means small XP bonuses now actually apply to smaller XP-based items. You will still see a rounded down whole number when viewing your XP.
===Bugfixes Features===
*[FIXED] Disabling the Combat Minibar setting while in combat will now hide the Combat Minibar without requiring a refresh or leaving combat.
*[FIXED] Disabling the Combat Minibar setting while in combat will now hide the Combat Minibar without requiring a refresh or leaving combat.
*[FIXED] Local and Cloud saves will now correctly compare. If they are found to be identical, you will not see the Select Save screen.
*[FIXED] Local and Cloud saves will now correctly compare. If they are found to be identical, you will not see the Select Save screen.
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I have a little update for everyone which includes some fixes and nice new QoL features that I assume everyone will love. Most of these were scheduled for v0.16, but there was no point keeping you waiting for it.
I have a little update for everyone which includes some fixes and nice new QoL features that I assume everyone will love. Most of these were scheduled for v0.16, but there was no point keeping you waiting for it.


=== Changes ===
===New Features===
 
* [NEW] Introducing the Combat Minibar - This nifty little bar will appear in the bottom right of your screen upon entering combat. It shows your current HP, provides a button to eat food or run away, and clicking the HP bar brings you straight back to the Combat page. This minibar will display on all pages, so you are no longer required to keep checking back to make sure you are not about to die. If you do not wish to see this, you can disable it in settings.
* [NEW] Introducing the Combat Minibar - This nifty little bar will appear in the bottom right of your screen upon entering combat. It shows your current HP, provides a button to eat food or run away, and clicking the HP bar brings you straight back to the Combat page. This minibar will display on all pages, so you are no longer required to keep checking back to make sure you are not about to die. If you do not wish to see this, you can disable it in settings.
* [NEW] You can now Sell ALL but 1. This setting remembers your choice, so it will update the sale quantity for each bank item you click to easily sell all but 1 without needing to select the option each time.
* [NEW] You can now Sell ALL but 1. This setting remembers your choice, so it will update the sale quantity for each bank item you click to easily sell all but 1 without needing to select the option each time.
* [NEW] Hovering over an item in a [[Crafting]]-related skill will now show the Recipe in a tooltip.
* [NEW] Hovering over an item in a [[Crafting]]-related skill will now show the Recipe in a tooltip.
===Changed Features===
* [CHANGE] [[Ice Shortbow|Ice Shortbows]] now have +37 Ranged Strength Bonus.
* [CHANGE] [[Ice Shortbow|Ice Shortbows]] now have +37 Ranged Strength Bonus.
* [CHANGE] [[Ice Longbow|Ice Longbows]] now have +75 Ranged Strength Bonus.
* [CHANGE] [[Ice Longbow|Ice Longbows]] now have +75 Ranged Strength Bonus.
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* [CHANGE] Each tier of the [[Lucky Herb Potion I|Lucky Herb Potion]] now provides a extra flat +3 qty of the Grown Herb.
* [CHANGE] Each tier of the [[Lucky Herb Potion I|Lucky Herb Potion]] now provides a extra flat +3 qty of the Grown Herb.
* [CHANGE] Added Padding to the bottom of the [[Bank]] to allow room for the Sell dropdown menu to display correctly and not get cut off.
* [CHANGE] Added Padding to the bottom of the [[Bank]] to allow room for the Sell dropdown menu to display correctly and not get cut off.
===Bugfixes===
* [FIXED] Fixed issue where it was possible to loot an item multiple times when collecting from the loot container.
* [FIXED] Fixed issue where it was possible to loot an item multiple times when collecting from the loot container.
* [FIXED] Fixed issue where [[Max Skillcape]] was not increasing [[Firemaking]] [[Coal Ore|coal]] chance to 100%.
* [FIXED] Fixed issue where [[Max Skillcape]] was not increasing [[Firemaking]] [[Coal Ore|coal]] chance to 100%.
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Staying true to the theme of dumb, rediculous and sometimes obnoxious mechanics, we bring you Case of Fortune!
Staying true to the theme of dumb, rediculous and sometimes obnoxious mechanics, we bring you Case of Fortune!


=== CASE OF FORTUNE EVENT ===
=== Case of Fortune Event ===


The Case of Fortune Event has arrived!.
The Case of Fortune Event has arrived!.
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Enjoy! You might see some random changes here and there to mix it up.
Enjoy! You might see some random changes here and there to mix it up.


=== CHANGES ===
=== Changes ===


* [NEW] The Case of Fortune Event is now live!
* [NEW] The Case of Fortune Event is now live!
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== Alpha v0.15 - "Return of the Gods" (16th May 2020) ==
== Alpha v0.15 - "Return of the Gods" (16th May 2020) ==
Welcome to the next Major Update for Melvor Idle! Thank you so much for your patience on this one. This update is one of the largest I have released to date in terms of content.
Welcome to the next Major Update for Melvor Idle! Thank you so much for your patience on this one. This update is one of the largest I have released to date in terms of content.
Please be sure to read the full changelog so you are aware of what has changed!
Please be sure to read the full changelog so you are aware of what has changed!


=== Preface ===
=== Preface ===
Firstly, I'd like to provide a note about this update.
Firstly, I'd like to provide a note about this update.
Although I'm the one that developed it, pretty much all of the content and lore was planned and created by Prat. For those of you who don't know him - Prat generally provides a lot of assistance with balance, content ideas, number crunching and other random things around the game. He's my go-to person to bounce random ideas off that eventuate into content.
Although I'm the one that developed it, pretty much all of the content and lore was planned and created by Prat. For those of you who don't know him - Prat generally provides a lot of assistance with balance, content ideas, number crunching and other random things around the game. He's my go-to person to bounce random ideas off that eventuate into content.
He spent a very long time planning this update, so please pass on all thanks and credit to him for his hard work.
He spent a very long time planning this update, so please pass on all thanks and credit to him for his hard work.
Let's see what has been added!
Let's see what has been added!
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=== The God Dungeons ===
=== The God Dungeons ===
With the defeat of [[Malcs, the Guardian of Melvor]], the seal that once locked away the Gods fades with him. The Gods now prepare for their return to the world and for their continuation of war. It is up to you to stop them before they destroy it.
With the defeat of [[Malcs, the Guardian of Melvor]], the seal that once locked away the Gods fades with him. The Gods now prepare for their return to the world and for their continuation of war. It is up to you to stop them before they destroy it.
Welcome to the God Dungeons, there are 4 Gods to defeat within their respective dungeons - [[Aeris]], [[Glacia]], [[Terran]] & [[Ragnar]]. These dungeons are very dangerous, and should only be attempted by the prepared and willing. Highly Recommended stats: 85+ All Combats, and yes you will need all 3 styles to complete them all (or suffer). Do not try to complete them without sufficient Damage Reduction, you will die.
Welcome to the God Dungeons, there are 4 Gods to defeat within their respective dungeons - [[Aeris]], [[Glacia]], [[Terran]] & [[Ragnar]]. These dungeons are very dangerous, and should only be attempted by the prepared and willing. Highly Recommended stats: 85+ All Combats, and yes you will need all 3 styles to complete them all (or suffer). Do not try to complete them without sufficient Damage Reduction, you will die.


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Each God inherits all special attacks from the previous monsters you fought, as well as possessing a strong, powerful special attack unique to them.
Each God inherits all special attacks from the previous monsters you fought, as well as possessing a strong, powerful special attack unique to them.
Defeating a God rewards the player with their respective God Scroll. Defeating a God Dungeon for the first time also unlocks a new skills upgrade in the shop. Be sure to look for this!
Defeating a God rewards the player with their respective God Scroll. Defeating a God Dungeon for the first time also unlocks a new skills upgrade in the shop. Be sure to look for this!


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All new God Equipment requires Level 85 in their respective levels to equip.
All new God Equipment requires Level 85 in their respective levels to equip.
The dungeon chests acquires by upgrading shards give you a chance at obtaining rare, unique dungeon rings and amulets. The rings provide increased combat stats, and each amulet contains a powerful, unique passive effect while equipped.
The dungeon chests acquires by upgrading shards give you a chance at obtaining rare, unique dungeon rings and amulets. The rings provide increased combat stats, and each amulet contains a powerful, unique passive effect while equipped.


'''Note from Prat:''' These dungeons were made to be challenging and shouldn't be idle-able (maybe possible with god armour and pots). These dungeons should only be attempted by late-game players who have: [[Dungeon Equipment Swapping]], BiS gear for all 3 combats, lots of food, prayer points and potions.
'''Note from Prat:''' These dungeons were made to be challenging and shouldn't be idle-able (maybe possible with god armour and pots). These dungeons should only be attempted by late-game players who have: [[Dungeon Equipment Swapping]], BiS gear for all 3 combats, lots of food, prayer points and potions.
'''Difficulty:''' I consider the [[Volcanic Cave]] challenging, but not overly difficult. Using rough estimates, I believe the easiest God Dungeon is ~ 6x more difficult than Volcanic, they are pretty tough.
'''Difficulty:''' I consider the [[Volcanic Cave]] challenging, but not overly difficult. Using rough estimates, I believe the easiest God Dungeon is ~ 6x more difficult than Volcanic, they are pretty tough.


=== Ranged Content Update ===
=== Ranged Content Update ===
Alonside the inclusion of the God Dungeons, it was a perfect time to address an area of [[Combat]] that was lacking quite a bit - [[Ranged]].
Alonside the inclusion of the God Dungeons, it was a perfect time to address an area of [[Combat]] that was lacking quite a bit - [[Ranged]].
Ranged has been turned upside down and re-evaluated from the ground up. I am talking new weapons, new armour types, lots of damage, lots of choice.
Ranged has been turned upside down and re-evaluated from the ground up. I am talking new weapons, new armour types, lots of damage, lots of choice.


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There's a lot of choice here, and it will seem pretty overwhelming at first. But I can tell you now that Ranged packs a pretty decent punch. However, to be able to reach those high DPS numbers, you will need the skill levels and resources to be able to do so.
There's a lot of choice here, and it will seem pretty overwhelming at first. But I can tell you now that Ranged packs a pretty decent punch. However, to be able to reach those high DPS numbers, you will need the skill levels and resources to be able to do so.
Be sure to check out everything you can make within [[Smithing]], [[Crafting]] and [[Fletching]]!
Be sure to check out everything you can make within [[Smithing]], [[Crafting]] and [[Fletching]]!


=== Player Special Attacks Rework ===
=== Player Special Attacks Rework ===
This update also includes a redesigned [[Special Attacks|special attack]] system for Players!
This update also includes a redesigned [[Special Attacks|special attack]] system for Players!
I have removed the silly 2 minute special attack timer, and that ridiculous box in the combat screen. This system in general simply did not suit the style of the game. Special attacks are now 100% idle. You do not need to adjust any settings at all!
I have removed the silly 2 minute special attack timer, and that ridiculous box in the combat screen. This system in general simply did not suit the style of the game. Special attacks are now 100% idle. You do not need to adjust any settings at all!
Weapons that possess a special attack will display so within the bank screen. The new description of the special attacks will now show a % chance. This is the chance a weapon has to activate its special attack during combat. You will notice your attack speed bar turn yellow, and the text display the name of the special attack when it is going to be used.
Weapons that possess a special attack will display so within the bank screen. The new description of the special attacks will now show a % chance. This is the chance a weapon has to activate its special attack during combat. You will notice your attack speed bar turn yellow, and the text display the name of the special attack when it is going to be used.
Simply as that! There is also a little sword icon next to your attack speed that displays if there is a weapon with a special attack equipped. If you hover over this, or click it, it will display the special attack information.
Simply as that! There is also a little sword icon next to your attack speed that displays if there is a weapon with a special attack equipped. If you hover over this, or click it, it will display the special attack information.


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That is it for the Major Content! Here's the full changelog:
That is it for the Major Content! Here's the full changelog:
=== Changelog ===
===New Features===
* [NEW] 4 New God Dungeons have been added to the game - [[Air God Dungeon|Air]], [[Water God Dungeon|Water]], [[Earth God Dungeon|Earth]] & [[Fire God Dungeon|Fire]] God Dungeons
* [NEW] 4 New God Dungeons have been added to the game - [[Air God Dungeon|Air]], [[Water God Dungeon|Water]], [[Earth God Dungeon|Earth]] & [[Fire God Dungeon|Fire]] God Dungeons
* [NEW] Including the God Dungeon Monsters, a total of 26 new Monsters have been added to the game
* [NEW] Including the God Dungeon Monsters, a total of 26 new Monsters have been added to the game
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* [NEW] The experimental setting for Mobiles is now included in the Desktop version. Check settings to see what it does
* [NEW] The experimental setting for Mobiles is now included in the Desktop version. Check settings to see what it does
* [NEW] New statistic added to track the amount of [[Weird Gloop]] used in [[Farming]]. This stat is auto-filled retroactively based on a combination of the item stats.
* [NEW] New statistic added to track the amount of [[Weird Gloop]] used in [[Farming]]. This stat is auto-filled retroactively based on a combination of the item stats.
===Changed Features===
* [CHANGE] All [[Smithing]] level requirements have been adjusted. This enabled mid-early late game content to be available ealier in the game. Refer to [https://puu.sh/FFDEm/38dae94184.png this image] for all value changes.
* [CHANGE] All [[Smithing]] level requirements have been adjusted. This enabled mid-early late game content to be available ealier in the game. Refer to [https://puu.sh/FFDEm/38dae94184.png this image] for all value changes.
* [CHANGE] Adjusted stat values for existing longbows and shortbows
* [CHANGE] Adjusted stat values for existing longbows and shortbows
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* [CHANGE] Slightly adjusted the bank cost formula to be consitent with the added bank slots (So that it costs exactly 18M to get 100 bank slots).
* [CHANGE] Slightly adjusted the bank cost formula to be consitent with the added bank slots (So that it costs exactly 18M to get 100 bank slots).
* [CHANGE] Mobile Only - Slayer Tasks in Combat now have their own menu.
* [CHANGE] Mobile Only - Slayer Tasks in Combat now have their own menu.
===Bugfixes===
* [FIXED] Fixed an issue where users keep getting logged out of the Cloud when switching devices, if they were using the "Remember Me" option.
* [FIXED] Fixed an issue where users keep getting logged out of the Cloud when switching devices, if they were using the "Remember Me" option.
* [FIXED] [[Cooking]] no longer provides 2x XP offline.
* [FIXED] [[Cooking]] no longer provides 2x XP offline.
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* [FIXED] Fixed an issue where Ranged Attack Bonuses would always display as zero in the upgrade item screen.
* [FIXED] Fixed an issue where Ranged Attack Bonuses would always display as zero in the upgrade item screen.
* [FIXED] Fixed the Skill Level Array where levels above 99 were stored, causing issues with completion log.
* [FIXED] Fixed the Skill Level Array where levels above 99 were stored, causing issues with completion log.
===Removed Features===
* [REMOVED] Auto special attack setting
* [REMOVED] Auto special attack setting
* [REMOVED] Auto eat activated notification
* [REMOVED] Auto eat activated notification
* [REMOVED] HP notifications have been disabled (These cause too much lag)
* [REMOVED] HP notifications have been disabled (These cause too much lag)
== Alpha v0.14.2 (10th April, 2020)==
== Alpha v0.14.2 (10th April, 2020)==
'''EASTER EVENT 2020'''
'''EASTER EVENT 2020'''
In the sidebar, you will now find a link to an Easter Event Page and will be greeted by a minigame.
In the sidebar, you will now find a link to an Easter Event Page and will be greeted by a minigame.
The goal of the game, if you are unfamiliar, is to get through as many tree logs as possible without touching the ground, or hitting the tree trunk. This will reward you with Easter Eggs that you can spend in the Easter Shop!
The goal of the game, if you are unfamiliar, is to get through as many tree logs as possible without touching the ground, or hitting the tree trunk. This will reward you with Easter Eggs that you can spend in the Easter Shop!
Simply left click the mouse, or touch the screen, to move upwards. There are three different modes for you to play as well - Easy, Normal and Hard. The harder difficulties provide extra Easter Eggs per successful clear.
Simply left click the mouse, or touch the screen, to move upwards. There are three different modes for you to play as well - Easy, Normal and Hard. The harder difficulties provide extra Easter Eggs per successful clear.
High scores are tracked for each difficulty, as well as the total amount of Easter Eggs you have collected.
High scores are tracked for each difficulty, as well as the total amount of Easter Eggs you have collected.
You can play this Minigame while training other skills freely. You are not required to participate if you do not wish. There are no exclusive items that cannot be received outside the minigame.
You can play this Minigame while training other skills freely. You are not required to participate if you do not wish. There are no exclusive items that cannot be received outside the minigame.
Enjoy!
Enjoy!
This event will be live until Tuesday 14 April (Australian time).
This event will be live until Tuesday 14 April (Australian time).


== Alpha v0.14.1 (3rd April 2020)==
== Alpha v0.14.1 (3rd April 2020)==
Welcome to the next small update for Melvor Idle.
Welcome to the next small update for Melvor Idle.
I hope you all enjoyed the silly April Fools event, it seems like most of you had a good time with it. To those players who actually maxed the skill and even went far beyond... why?.
I hope you all enjoyed the silly April Fools event, it seems like most of you had a good time with it. To those players who actually maxed the skill and even went far beyond... why?.
Today I have some small changes to introduce everyone back into reality as well as changes to Fishing that are definitely needed.
Today I have some small changes to introduce everyone back into reality as well as changes to Fishing that are definitely needed.


=== CHANGES ===
=== New Features===
 
* [NEW] The game now automatically backs up your Local Save upon loading into a new update. This backup will stay stored on your device until it is overwritten by a new game update. You can export or download this save in the settings. Just remember this is your LOCAL SAVE ONLY. If you play on more than one device, you will have different local backups on each device.
* [NEW] The game now automatically backs up your Local Save upon loading into a new update. This backup will stay stored on your device until it is overwritten by a new game update. You can export or download this save in the settings. Just remember this is your LOCAL SAVE ONLY. If you play on more than one device, you will have different local backups on each device.
* [NEW] Minor Fishing stats have been added and adjusted.
* [NEW] Minor Fishing stats have been added and adjusted.
* [NEW] Typing wherearemylemons into the bank search will now give you a Lemon.
* [NEW] Typing wherearemylemons into the bank search will now give you a Lemon.
 
===Changed Features===
* [CHANGE] Amulet of Fishing now provides +20% base Fishing Speed. Changed from 5% less chance to catch junk.
* [CHANGE] Amulet of Fishing now provides +20% base Fishing Speed. Changed from 5% less chance to catch junk.
* [CHANGE] Fishing Skillcape now doubles the amount of items caught. Changed from simply providing +1 item.
* [CHANGE] Fishing Skillcape now doubles the amount of items caught. Changed from simply providing +1 item.
* [CHANGE] Fishing Mastery Tokens are now slightly more common.
* [CHANGE] Fishing Mastery Tokens are now slightly more common.
* [CHANGE] Adjusted the Fishing Special Item weightings which increases the rarity of the main special items.
* [CHANGE] Adjusted the Fishing Special Item weightings which increases the rarity of the main special items.
* [CHANGE] April Fools 2020 Event items have been updated to reduced GP and Healing values.
* [CHANGE] April Fools 2020 Event items have been updated to reduced GP and Healing values.
 
===Bugfixes===
* [FIXED] Updated the Clue Chasers Insignia graphics to the correct one.
* [FIXED] Updated the Clue Chasers Insignia graphics to the correct one.
* [FIXED] Fixed an issue where it was not possible to log out of the Melvor Cloud.
* [FIXED] Fixed an issue where it was not possible to log out of the Melvor Cloud.
* [FIXED] Compost All and Gloop All cost has been restored.
* [FIXED] Compost All and Gloop All cost has been restored.
* [FIXED] Player Chance to Hit now updates when using Potions, Prayers or switching Attack Styles.
* [FIXED] Player Chance to Hit now updates when using Potions, Prayers or switching Attack Styles.
* [FIXED] Fixed incorrect Bronze Shield stats for upgraded versions.
* [FIXED] Fixed incorrect Bronze Shield stats for upgraded versions.
* [FIXED] Updated missing Crafting Milestones.


* [FIXED] Updated missing Crafting Milestones.
== Alpha v0.14 - Fishy Business ==
== Alpha v0.14 - Fishy Business ==
Welcome to the next Major Update for Melvor Idle!
Welcome to the next Major Update for Melvor Idle!
This update sees one of the existing skills in the game see a complete rework, as well as some new addition to shake up Combat.
This update sees one of the existing skills in the game see a complete rework, as well as some new addition to shake up Combat.
Here is what has been added.
Here is what has been added.


===SKILL REWORK - FISHING===
=== Skilll Rework - Fishing ===
 
Fishing has been completely stripped back and rebuilt from the ground up. With a fresh new look, new mechanics and some awesome items for you to obtain that will assist with future endeavors.
Fishing has been completely stripped back and rebuilt from the ground up. With a fresh new look, new mechanics and some awesome items for you to obtain that will assist with future endeavors.
You will be greeted with Fishing Areas (That are actually named), which allow you to select which fish you would like to catch.
You will be greeted with Fishing Areas (That are actually named), which allow you to select which fish you would like to catch.
Each area has a base chance to catch the Fish you chose, catch a Special Item, or catch some junk (Because bank space is really important). These values can be altered with the use of the fishing potion or Mastery.
Each area has a base chance to catch the Fish you chose, catch a Special Item, or catch some junk (Because bank space is really important). These values can be altered with the use of the fishing potion or Mastery.
There are 10 new types of fish to catch and 10 different special items to catch. See changelog in game for details.
There are 10 new types of fish to catch and 10 different special items to catch. See changelog in game for details.
Barbarian Fishing is an area you unlock when you collect the Barbarian Gloves and equip them. This area contains fish which provide Fishing & Strength XP.
Barbarian Fishing is an area you unlock when you collect the Barbarian Gloves and equip them. This area contains fish which provide Fishing & Strength XP.
The Fishermans Potion has a new effect - (x)% less chance to catch junk, where (x) changes based on Potion Level.
The Fishermans Potion has a new effect - (x)% less chance to catch junk, where (x) changes based on Potion Level.


===BALANCING===
===Balancing===
 
[https://puu.sh/Fp1kU/467e7ce6a0.png This table] outlines the balance changes made to all Fish.
[https://puu.sh/Fp1kU/467e7ce6a0.png This table] outlines the balance changes made to all Fish.


===DUNGEON REWORK - VOLCANIC CAVE===
===Dungeon Rework - Volcanic Cave===
 
This update includes a new and improved look for the Volcano Dungeon. It is now harder, and tougher than ever before (not really) and some of the Monsters have a new look and feel.
This update includes a new and improved look for the Volcano Dungeon. It is now harder, and tougher than ever before (not really) and some of the Monsters have a new look and feel.
There is an extra two new monsters to face, and Prat is now known as Prat, the Protector of Secrets, and both Prat & Malcs have a brand new look.
There is an extra two new monsters to face, and Prat is now known as Prat, the Protector of Secrets, and both Prat & Malcs have a brand new look.
Alongside this, you will now discover that some monsters have the ability to have Special Attacks. This is a new mechanic introduced to add a little more of a challenge to the Dungeon. These Specials are displayed below the monster image in combat, and the Attack Speed bar will turn yellow when they are about to use it.
Alongside this, you will now discover that some monsters have the ability to have Special Attacks. This is a new mechanic introduced to add a little more of a challenge to the Dungeon. These Specials are displayed below the monster image in combat, and the Attack Speed bar will turn yellow when they are about to use it.
It is possible for monsters to only use special attacks (never uses a regular hit). In this case, Malcs, the Guardian of Melvor, will only use Special Attacks, so be careful!
It is possible for monsters to only use special attacks (never uses a regular hit). In this case, Malcs, the Guardian of Melvor, will only use Special Attacks, so be careful!
To compensate for the tougher, longer battles - The chance to receive Ancient Gear from the Elite Chest has been slightly increased.
To compensate for the tougher, longer battles - The chance to receive Ancient Gear from the Elite Chest has been slightly increased.


===NEW SAVE COMPRESSION===
===New Save Compression===
 
The compression used for saves has changed this update. The change reduces save file sizes by around 92%.
The compression used for saves has changed this update. The change reduces save file sizes by around 92%.
If you have an old save file using the old method of compression, do not worry. You can still import it just fine.
If you have an old save file using the old method of compression, do not worry. You can still import it just fine.


===CHANGES===
===Changed Features===
 
* [NEW] Fishing has been reworked.
* [NEW] Fishing has been reworked.
* [NEW] 10 new Fish have been introduced to the game.
* [NEW] 10 new Fish have been introduced to the game.
* [NEW] 4 of the new Fish are able to be cooked.
* [NEW] 4 of the new Fish are able to be cooked.
* [NEW] Added 4 new special items to the game that can be acquired while Fishing.
* [NEW] Added 4 new special items to the game that can be acquired while Fishing.
* [NEW] You can bury Skeleton Fish for to receive 3 Prayer Points each.
* [NEW] You can bury Skeleton Fish for to receive 3 Prayer Points each.
* [NEW] Raw Magic Fish does not need to be cooked to be eaten.
* [NEW] Raw Magic Fish does not need to be cooked to be eaten.
* [NEW] Volcanic Cave Dungeon has been reworked. Two extra monsters have also been added.
* [NEW] Volcanic Cave Dungeon has been reworked. Two extra monsters have also been added.
* [NEW] Monsters now have the ability to have Special Attacks. Currently the only Monsters with these specials are Prat & Malcs in the Volcanic Dungeon
* [NEW] Monsters now have the ability to have Special Attacks. Currently the only Monsters with these specials are Prat & Malcs in the Volcanic Dungeon
* [NEW] Your Magic Damage now increases alongside your Magic Level at a rate of x (1 + (Magic Level + 1) / 200).
* [NEW] Your Magic Damage now increases alongside your Magic Level at a rate of x (1 + (Magic Level + 1) / 200).
* [NEW] Your chance to hit now shows under your max hit combat stat.
* [NEW] Your chance to hit now shows under your max hit combat stat.
* [NEW] The enemy's chance to hit you now shows under their Offensive Stats.
* [NEW] The enemy's chance to hit you now shows under their Offensive Stats.
* [NEW] The game will now automatically load the most recent save file if you are logged into the Cloud.
* [NEW] The game will now automatically load the most recent save file if you are logged into the Cloud.
* [NEW] New Patreon Item - Weird Gloop (RS Wikis) - A new type of compost, only purchased in the Shop at a cost of 2 x Compost and 10 x Rune Essence. This item fills your compost bar up to 100% with 1 use and also provides +10% Increased Harvest amount..
* [NEW] New Patreon Item - Weird Gloop (RS Wikis) - A new type of compost, only purchased in the Shop at a cost of 2 x Compost and 10 x Rune Essence. This item fills your compost bar up to 100% with 1 use and also provides +10% Increased Harvest amount..
* [NEW] New Patreon Item - Clue Chasers Insignia (Clue Chasers) - A new secret Amulet. +5% chance to receive an off-item (An item from a skill that is not the main resource you are gathering). Clue to obtain: "The Numbers, mason, What do they mean?!"
* [NEW] New Patreon Item - Clue Chasers Insignia (Clue Chasers) - A new secret Amulet. +5% chance to receive an off-item (An item from a skill that is not the main resource you are gathering). Clue to obtain: "The Numbers, mason, What do they mean?!"
* [NEW] New Shop Item - Dungeon Equipment Swapping - Enable Equipment Swapping during dungeons.
* [NEW] New Shop Item - Dungeon Equipment Swapping - Enable Equipment Swapping during dungeons.
* [NEW] Your hitpoints bar now shows a small 0.5s animation when healing from Food or Auto-Eat.
* [NEW] Your hitpoints bar now shows a small 0.5s animation when healing from Food or Auto-Eat.
* [NEW] You can now select the Bank as your Default Page on Load.
* [NEW] You can now select the Bank as your Default Page on Load.
* [NEW] There is now a few tutorial / tip notifications that pop up when certain actions are performed. These will be constantly added with the game to assist new players. These will only show once, and will never pop up again.
* [NEW] There is now a few tutorial / tip notifications that pop up when certain actions are performed. These will be constantly added with the game to assist new players. These will only show once, and will never pop up again.
* [NEW] A button has been added to the combat screen to show the drops for the current Monster.
* [NEW] A button has been added to the combat screen to show the drops for the current Monster.
* [NEW] You can now see the exact Mastery XP progress on the skill screen for each item (Except Farming).
* [NEW] You can now see the exact Mastery XP progress on the skill screen for each item (Except Farming).
* [NEW] A notification has been added to tell you when a Mastery Token was used on an already existing Level 99 item.
* [NEW] A notification has been added to tell you when a Mastery Token was used on an already existing Level 99 item.
* [NEW] Added a "Apply Weird Gloop to all plots" button in Farming. This applies Weird Gloop to all plots. Costs the same as Compost All.
* [NEW] Added a "Apply Weird Gloop to all plots" button in Farming. This applies Weird Gloop to all plots. Costs the same as Compost All.
* [NEW] Added Total Mastery Level to the General Statistics.
* [NEW] Added Total Mastery Level to the General Statistics.
* [NEW] There is now a notification to tell you what Slayer Item is required to be equipped to fight the monster you are trying to jump to.
* [NEW] There is now a notification to tell you what Slayer Item is required to be equipped to fight the monster you are trying to jump to.


===Changed Features===
* [CHANGE] The Combat Area selection is now always visible. This means you can browse other areas while in combat and switch seamlessly.
* [CHANGE] The Combat Area selection is now always visible. This means you can browse other areas while in combat and switch seamlessly.
* [CHANGE] Amulet of Fishing now provides +5% chance to receive a Special Item from Fishing.
* [CHANGE] Amulet of Fishing now provides +5% chance to receive a Special Item from Fishing.
* [CHANGE] Slightly adjusted the look of the Cooking skill to display XP & HP rates clearly.
* [CHANGE] Slightly adjusted the look of the Cooking skill to display XP & HP rates clearly.
* [CHANGE] Prat, the Serpent of Fire is now known as Prat, the Protector of Secrets.
* [CHANGE] Prat, the Serpent of Fire is now known as Prat, the Protector of Secrets.
* [CHANGE] The artwork for Prat, the Protector of Secrets has been updated.
* [CHANGE] The artwork for Prat, the Protector of Secrets has been updated.
* [CHANGE] The artwork for Malcs, the Guardian of Melvor has been updated.
* [CHANGE] The artwork for Malcs, the Guardian of Melvor has been updated.
* [CHANGE] The Eye & The Resurrected Eye are now Magic type monsters.
* [CHANGE] The Eye & The Resurrected Eye are now Magic type monsters.
* [CHANGE] Changed the compression technique for saves to zlib compression. This means your saves are now roughly 92% smaller than before. This will make it easier for you to copy/paste, and will reduce stress on the server when Cloud Saving.
* [CHANGE] Changed the compression technique for saves to zlib compression. This means your saves are now roughly 92% smaller than before. This will make it easier for you to copy/paste, and will reduce stress on the server when Cloud Saving.
* [CHANGE] Adjusted the look of Masteries on some skill screens.
* [CHANGE] Adjusted the look of Masteries on some skill screens.
* [CHANGE] Controlled Heat potion will now only relight the bonfire if you are currently burning logs.
* [CHANGE] Controlled Heat potion will now only relight the bonfire if you are currently burning logs.
* [CHANGE] The Fisherman's Potion has a new effect - (x)% less chance to catch junk, where (x) changes based on Potion Level.
* [CHANGE] The Fisherman's Potion has a new effect - (x)% less chance to catch junk, where (x) changes based on Potion Level.
* [CHANGE] Gentle Hands Potion now requires 1 x Lemontyle Herb & 2 x Strawberry Seeds to create (No longer requires Holy Dust).
* [CHANGE] Gentle Hands Potion now requires 1 x Lemontyle Herb & 2 x Strawberry Seeds to create (No longer requires Holy Dust).
* [CHANGE] Base Prayer XP received through combat (Without using Prayers) reduced by 50%.
* [CHANGE] Base Prayer XP received through combat (Without using Prayers) reduced by 50%.
* [CHANGE] Piety Prayer now provides 12% Melee Strength, down from 20%.
* [CHANGE] Piety Prayer now provides 12% Melee Strength, down from 20%.
* [CHANGE] Increased the chance to receive an Amulet of Looting from the Spider Chest
* [CHANGE] Increased the chance to receive an Amulet of Looting from the Spider Chest
* [CHANGE] All Ancient Melee Armour pieces now provide 7% damage reduction each, up from 6%.
* [CHANGE] All Ancient Melee Armour pieces now provide 7% damage reduction each, up from 6%.
* [CHANGE] The Griffin now has an 8% chance to drop a Dragon Claw Fragment, up from 5%.
* [CHANGE] The Griffin now has an 8% chance to drop a Dragon Claw Fragment, up from 5%.
* [CHANGE] Protect from Melee, Ranged & Magic prayers now provide 85% protection, down from 95%.
* [CHANGE] Protect from Melee, Ranged & Magic prayers now provide 85% protection, down from 95%.
* [CHANGE] Added a description to Bird Nests for clarity.
* [CHANGE] Added a description to Bird Nests for clarity.
* [CHANGE] You can no longer receive two of the same Slayer Task in a row.
* [CHANGE] You can no longer receive two of the same Slayer Task in a row.
* [CHANGE] All two-handed Melee weapons have had their strength bonus increased by 80%.
* [CHANGE] All two-handed Melee weapons have had their strength bonus increased by 80%.
* [CHANGE] All Longbows have had their Ranged Attack Bonus increased by 20%
* [CHANGE] All Longbows have had their Ranged Attack Bonus increased by 20%
* [CHANGE] Removed the Attack Level Requirement for all Magic Staffs and Wands.
* [CHANGE] Removed the Attack Level Requirement for all Magic Staffs and Wands.
* [CHANGE] All Cooked variations of Fish are now worth on average 25% more than their raw counterparts.
* [CHANGE] All Cooked variations of Fish are now worth on average 25% more than their raw counterparts.
* [CHANGE] Adjusted XP rates, GP sale prices and HP rates for most Raw / Cooked Fish. See above table.
* [CHANGE] Adjusted XP rates, GP sale prices and HP rates for most Raw / Cooked Fish. See above table.
* [CHANGE] Patreon Item text has been changed to be more clear as to what a Patreon Item is.
* [CHANGE] Patreon Item text has been changed to be more clear as to what a Patreon Item is.
* [CHANGE] Auto Eat Tier II price is now 5M, up from 2.5M.
* [CHANGE] Auto Eat Tier II price is now 5M, up from 2.5M.
* [CHANGE] Auto Eat Tier III price is now 20M, up from 10M.
* [CHANGE] Auto Eat Tier III price is now 20M, up from 10M.
* [CHANGE] Fishing Rod upgrade costs are now (in order) [0, 100, 1K, 5K, 20K, 75K, 300K, 2M] up from [0, 50, 750, 2.5K, 10K, 50K, 200K, 750K];
* [CHANGE] Fishing Rod upgrade costs are now (in order) [0, 100, 1K, 5K, 20K, 75K, 300K, 2M] up from [0, 50, 750, 2.5K, 10K, 50K, 200K, 750K];
* [CHANGE] Pickaxe upgrade costs are now (in order) [0, 250, 2K, 10K, 50K, 200K, 1M, 5M] up from [0, 50, 750, 2.5K, 10K, 50K, 200K, 1M]
* [CHANGE] Pickaxe upgrade costs are now (in order) [0, 250, 2K, 10K, 50K, 200K, 1M, 5M] up from [0, 50, 750, 2.5K, 10K, 50K, 200K, 1M]
* [CHANGE] The buttons for Farming are now different colours to assist with distinguishing between them.
* [CHANGE] The buttons for Farming are now different colours to assist with distinguishing between them.
* [CHANGE] The rock check now fires every second. This should remove the delay from when an ore respawns, to when the mining action starts again
* [CHANGE] The rock check now fires every second. This should remove the delay from when an ore respawns, to when the mining action starts again
* [CHANGE] The Elite Magic Wand now requires a Magic Level of 60 to equip, up form Level 40.
* [CHANGE] The Elite Magic Wand now requires a Magic Level of 60 to equip, up form Level 40.
* [CHANGE] Slayer Helmet (Strong) & Slayer Platebody (Strong) now requires a Defence Level of 30 to equip.
* [CHANGE] Slayer Helmet (Strong) & Slayer Platebody (Strong) now requires a Defence Level of 30 to equip.
* [CHANGE] Slayer Helmet (Elite) & Slayer Platebody (Elite) now requires a Defence Level of 60 to equip.
* [CHANGE] Slayer Helmet (Elite) & Slayer Platebody (Elite) now requires a Defence Level of 60 to equip.
* [CHANGE] Slayer Wizard Hat (Strong) & Slayer Wizard Robe (Strong) now requires a Magic Level of 30 to equip.
* [CHANGE] Slayer Wizard Hat (Strong) & Slayer Wizard Robe (Strong) now requires a Magic Level of 30 to equip.
* [CHANGE] Slayer Wizard Hat (Elite) & Slayer Wizard Robe (Elite) now requires a Magic Level of 60 to equip.
* [CHANGE] Slayer Wizard Hat (Elite) & Slayer Wizard Robe (Elite) now requires a Magic Level of 60 to equip.
* [CHANGE] Slayer Cowl (Strong) & Slayer Leather Body (Strong) now requires a Ranged Level of 30 to equip.
* [CHANGE] Slayer Cowl (Strong) & Slayer Leather Body (Strong) now requires a Ranged Level of 30 to equip.
* [CHANGE] Slayer Cowl (Elite) & Slayer Leather Body (Elite) now requires a Ranged Level of 60 to equip.
* [CHANGE] Slayer Cowl (Elite) & Slayer Leather Body (Elite) now requires a Ranged Level of 60 to equip.
* [CHANGE] Fishing Mastery Tokens are now slightly more common.
* [CHANGE] Fishing Mastery Tokens are now slightly more common.
* [CHANGE] Sunset Rapier now has an attack speed of 2.2s, down from 2.4s.
* [CHANGE] Sunset Rapier now has an attack speed of 2.2s, down from 2.4s.
* [CHANGE] Sunset Rapier Special Attack now causes the enemy to bleed for 200% of damage dealt over 10s, up from 100%.
* [CHANGE] Sunset Rapier Special Attack now causes the enemy to bleed for 200% of damage dealt over 10s, up from 100%.
* [CHANGE] Maximum coins you can get from each Thieving NPC has been at least doubled.
* [CHANGE] Maximum coins you can get from each Thieving NPC has been at least doubled.
* [CHANGE] Mastery Progress screen will no longer display Mastery Levels over Level 99. Note that you can still receive XP in Mastery above Level 99, as well as level up behind the scenes just like standard Skill XP.
* [CHANGE] Mastery Progress screen will no longer display Mastery Levels over Level 99. Note that you can still receive XP in Mastery above Level 99, as well as level up behind the scenes just like standard Skill XP.
* [CHANGE] Reduced the chance to receive Signet Ring Half (a) from Skilling.
* [CHANGE] Reduced the chance to receive Signet Ring Half (a) from Skilling.


===Bugfixes===
* [FIXED]  Aorpheats Signet Ring now works offline.
* [FIXED]  Aorpheats Signet Ring now works offline.
* [FIXED]  Skill progress for Defence now updates correctly when using Longerange or Defensive attack styles.
* [FIXED]  Skill progress for Defence now updates correctly when using Longerange or Defensive attack styles.
* [FIXED]  Slayer Skillcape now works as intended again.
* [FIXED]  Slayer Skillcape now works as intended again.
* [FIXED]  Fixed an issue where you would not be able to access Slayer Areas when equipping the required item.
* [FIXED]  Fixed an issue where you would not be able to access Slayer Areas when equipping the required item.
* [FIXED]  If you have not equipped the required Slayer Item for the respective Slayer Area, you will deal no damage to the monster. The Slayer Item must be in your active equipment slot.
* [FIXED]  If you have not equipped the required Slayer Item for the respective Slayer Area, you will deal no damage to the monster. The Slayer Item must be in your active equipment slot.
* [FIXED]  Adjusted flavour text for Patreon Items to be more clear.
* [FIXED]  Adjusted flavour text for Patreon Items to be more clear.
* [FIXED]  If you do not have a Slayer Task, the "New Task" button will not cost any Slayer Coins if clicked.
* [FIXED]  If you do not have a Slayer Task, the "New Task" button will not cost any Slayer Coins if clicked.
* [FIXED]  Its no longer possible for offline progression to proc if, for some reason, you were away for a negative period of time.
* [FIXED]  Its no longer possible for offline progression to proc if, for some reason, you were away for a negative period of time.
* [FIXED]  The Ancient Longbow image is now the same rotation as other longbows. Everyone may now sleep knowing everything is going to be OK.
* [FIXED]  The Ancient Longbow image is now the same rotation as other longbows. Everyone may now sleep knowing everything is going to be OK.
===Removed Features===
* [REMOVED]  Removed the username change limit.


* [REMOVED]  Removed the username change limit.
== Alpha v0.13 - A Helping Hand ==
== Alpha v0.13 - A Helping Hand ==
Welcome to the next Major Update for Melvor Idle!
Welcome to the next Major Update for Melvor Idle!
This one is a bit smaller than the usual Major Updates for this game. However, it includes the implementation of a major addition that will change a lot for most players.
This one is a bit smaller than the usual Major Updates for this game. However, it includes the implementation of a major addition that will change a lot for most players.
Here is what has been added.
Here is what has been added.


=== OFFLINE PROGRESSION ===
=== Offline Progression ===
 
This has been in discussion for a while now, and finally it is here!
This has been in discussion for a while now, and finally it is here!
Offline Progression simply allows your game to progress while the game is closed. You are no longer required to keep the game open to progress your skills!
Offline Progression simply allows your game to progress while the game is closed. You are no longer required to keep the game open to progress your skills!


How it works:
How it works:
# When performing an action in game, you can simply close the browser and leave (While the action is still being performed).
# When performing an action in game, you can simply close the browser and leave (While the action is still being performed).
# Upon returning, the game will calculate how long you were gone for and provide you with the XP, Items, Mastery XP and other various things that you would have received if you had the game open.
# Upon returning, the game will calculate how long you were gone for and provide you with the XP, Items, Mastery XP and other various things that you would have received if you had the game open.
Line 747: Line 642:


IMPORTANT INFORMATION ABOUT OFFLINE PROGRESSION:
IMPORTANT INFORMATION ABOUT OFFLINE PROGRESSION:
* Offline Progression time is currently capped at 12 hours. This will be adjusted according to feedback.
* Offline Progression time is currently capped at 12 hours. This will be adjusted according to feedback.
* All combat skills do not work offline. These are currently online only skills.
* All combat skills do not work offline. These are currently online only skills.
Line 759: Line 653:
Note: Offline progression will also trigger if you leave the game open in a separate tab. Browsers tend to throttle inactive tabs, so I've added a check that will hopefully detect when this happens.
Note: Offline progression will also trigger if you leave the game open in a separate tab. Browsers tend to throttle inactive tabs, so I've added a check that will hopefully detect when this happens.


=== CHANGELOG ===
===New Features===
 
* [NEW] Offline Progression for all skills, except combat, has been introduced.
* [NEW] Offline Progression for all skills, except combat, has been introduced.
* [NEW] New Combat Herblore Potion - Divine Potion - Chance to not consume Prayer Points. This one was created by **penguinswin3** (I had a lot of Prayer potion suggestions, this one stood out)
* [NEW] New Combat Herblore Potion - Divine Potion - Chance to not consume Prayer Points. This one was created by **penguinswin3** (I had a lot of Prayer potion suggestions, this one stood out)
* [NEW] New Combat Herblore Potion - Lucky Herb Potion - Chance to turn a dropped Herb Seed into a grown Herb. This potion idea was submitted without a username.
* [NEW] New Combat Herblore Potion - Lucky Herb Potion - Chance to turn a dropped Herb Seed into a grown Herb. This potion idea was submitted without a username.
* [NEW] New Patreon Item - Aorpheat's Signet Ring (Aorpheat) - All GP drops are doubled, +5% chance to obtain double loot from slain monsters or Thieving, +10% chance to gain double resources from any skill. Can only be obtained by combining / upgrading Signet Ring Half A & B. One half is found during normal combat, the other half is found while skilling. Remember to wear a Gold Topaz Ring at all times to be able to get these halves..
* [NEW] New Patreon Item - Aorpheat's Signet Ring (Aorpheat) - All GP drops are doubled, +5% chance to obtain double loot from slain monsters or Thieving, +10% chance to gain double resources from any skill. Can only be obtained by combining / upgrading Signet Ring Half A & B. One half is found during normal combat, the other half is found while skilling. Remember to wear a Gold Topaz Ring at all times to be able to get these halves..
* [NEW] Added a setting to enable Virtual Levels.
* [NEW] Added a setting to enable Virtual Levels.
* [NEW] You can now see how many charges a potion has from the Bank tooltip.
* [NEW] You can now see how many charges a potion has from the Bank tooltip.
* [NEW] Clicking on your Slayer Task will now jump directly to that enemy and start combat.
* [NEW] Clicking on your Slayer Task will now jump directly to that enemy and start combat.
* [NEW] Clicking the header for each shop category (Except Materials) will now toggle its view setting.
* [NEW] Clicking the header for each shop category (Except Materials) will now toggle its view setting.
* [NEW] Augury Prayer now also provides +10% Magic Damage
* [NEW] Augury Prayer now also provides +10% Magic Damage
* [NEW] A "Fix my Save" button has been added to the settings. If you experience issues with your local save, then clicking this button may resolve it. All it does is "import" your existing save back into the game and refreshes the window. This tactic seems to work for most save issues. I cannot guarantee that it will fix your save.
* [NEW] A "Fix my Save" button has been added to the settings. If you experience issues with your local save, then clicking this button may resolve it. All it does is "import" your existing save back into the game and refreshes the window. This tactic seems to work for most save issues. I cannot guarantee that it will fix your save.
* [NEW] There is now an error message when loading a broken Cloud Save that will allow you to load your Local Save instead (Or logout).
* [NEW] There is now an error message when loading a broken Cloud Save that will allow you to load your Local Save instead (Or logout).
* [NEW] Runecrafting now displays locked Runes (Just like the other Crafting skills).
* [NEW] Runecrafting now displays locked Runes (Just like the other Crafting skills).
* [NEW] Potion Menu in the Header now displays the amount of potion charges.
* [NEW] Potion Menu in the Header now displays the amount of potion charges.
* [NEW] You can now toggle the Auto Use Potion setting directly from the Potions menu.
* [NEW] You can now toggle the Auto Use Potion setting directly from the Potions menu.
* [NEW] There is now a setting to edit the formatting of numbers for >= 1000000.
* [NEW] There is now a setting to edit the formatting of numbers for >= 1000000.
* [NEW] Item Upgrading now supports multi-item requirements.
* [NEW] Item Upgrading now supports multi-item requirements.


===Changed Features===
* [CHANGE] Cooking is now completely idle from the start.
* [CHANGE] Cooking is now completely idle from the start.
* [CHANGE] Updated the Combat UI.
* [CHANGE] Updated the Combat UI.
* [CHANGE] Herblore Tier IV potions are now unlocked at Mastery Level 65, down from 80.
* [CHANGE] Herblore Tier IV potions are now unlocked at Mastery Level 65, down from 80.
* [CHANGE] Doubled (and a bit more for Emerald) the Crafting XP provided by all Rings and Necklaces. Diamond Jewellery XP rates increased by 200%. Gold Jewellery also provides slightly more XP than Silver Jewellery.
* [CHANGE] Doubled (and a bit more for Emerald) the Crafting XP provided by all Rings and Necklaces. Diamond Jewellery XP rates increased by 200%. Gold Jewellery also provides slightly more XP than Silver Jewellery.
* [CHANGE] Crafting XP for Green/Blue/Red dragonhide gear has been reduced by 20%. Black dragonhide XP has been left untouched.
* [CHANGE] Crafting XP for Green/Blue/Red dragonhide gear has been reduced by 20%. Black dragonhide XP has been left untouched.
* [CHANGE] Skill & Mastery Progress Bars now show exact changes in XP and now allows you to see tiny incrementals in progress (The % no longer rounds down to the nearest whole number).
* [CHANGE] Skill & Mastery Progress Bars now show exact changes in XP and now allows you to see tiny incrementals in progress (The % no longer rounds down to the nearest whole number).
* [CHANGE] Herblore potion now provides a second potion of a random tier, rather than replacing the potion you create.
* [CHANGE] Herblore potion now provides a second potion of a random tier, rather than replacing the potion you create.
* [CHANGE] Updated the look of the progress bar for Skills & Mastery progress when reaching Level 99.
* [CHANGE] Updated the look of the progress bar for Skills & Mastery progress when reaching Level 99.


===Bugfixes===
* [FIXED] Compost All will no longer deduct 2,000 GP if it is not able to compost anything. However, if you click this button three or or times in one session for some unknown reason, it will start deducting the gold again.
* [FIXED] Compost All will no longer deduct 2,000 GP if it is not able to compost anything. However, if you click this button three or or times in one session for some unknown reason, it will start deducting the gold again.
* [FIXED] Potentially fixed issue with crops insta-growing in some specific circumstances.
* [FIXED] Potentially fixed issue with crops insta-growing in some specific circumstances.
* [FIXED] Hard Leather Gloves now has the correct level requirement.
* [FIXED] Hard Leather Gloves now has the correct level requirement.
* [FIXED] Rune Essence quantity now updates correctly when mining Rune Essence in the Runcrafting screen.
* [FIXED] Rune Essence quantity now updates correctly when mining Rune Essence in the Runcrafting screen.
* [FIXED] Fixed milestone placements for Slayer and Herblore.
* [FIXED] Fixed milestone placements for Slayer and Herblore.
* [FIXED] Fixed issue where mastery tokens would provide unlimited uses.
* [FIXED] Fixed issue where mastery tokens would provide unlimited uses.
* [FIXED] Fixed display issues on Dark Mode.
* [FIXED] Fixed display issues on Dark Mode.
* [FIXED] Removed duplicate Black Sword drop from Black Knight.
* [FIXED] Removed duplicate Black Sword drop from Black Knight.
* [FIXED] Fixed an issue where the game would not save upon creating a new account.
* [FIXED] Fixed an issue where the game would not save upon creating a new account.
* [FIXED] Fixed incorrectly named Golbins.
* [FIXED] Fixed incorrectly named Golbins.


===Removed Features===
* [REMOVED] The map of Melvor has been shelved.
* [REMOVED] The map of Melvor has been shelved.
== Alpha v0.12.2 ==
== Alpha v0.12.2 ==
I promise this update won't delete your save!
I promise this update won't delete your save!


===New Features===
* [NEW] There is now an option to Download your save from the "Export Save" screen when refreshing into an update.
* [NEW] There is now an option to Download your save from the "Export Save" screen when refreshing into an update.


===Changed Features===
* [CHANGE] The game now auto-saves locally every 10 seconds, as apposed to after every action which would sometimes be several times per second. This should release some of the stress on your computer.
* [CHANGE] The game now auto-saves locally every 10 seconds, as apposed to after every action which would sometimes be several times per second. This should release some of the stress on your computer.
* [CHANGE] The update notification that is displayed prior to refreshing the game has a completely new look. You are now also able to Download / Export your save from this notification before refreshing.
* [CHANGE] The update notification that is displayed prior to refreshing the game has a completely new look. You are now also able to Download / Export your save from this notification before refreshing.
* [CHANGE] The Cloud / User Settings dropdown will no longer disappear when you click "Force Save". This allows you to see the save state and ensure the game saves prior to exiting.
* [CHANGE] The Cloud / User Settings dropdown will no longer disappear when you click "Force Save". This allows you to see the save state and ensure the game saves prior to exiting.
* [CHANGE] Lighting a Bonfire will no longer stop/interrupt other skills.
* [CHANGE] Lighting a Bonfire will no longer stop/interrupt other skills.


===Bugfixes===
* [FIXED] I believe the issue with the game telling you there is an update on loading has been fixed. Further confirmation required, but it worked on multiple saves within the dev environment.
* [FIXED] I believe the issue with the game telling you there is an update on loading has been fixed. Further confirmation required, but it worked on multiple saves within the dev environment.
* [FIXED] Fixed issue where logging into a cloud account where the cloud save is blank would stop the game from loading completely. Now, the game will load the local save instead, and will automatically fix the cloud save upon auto saving / force saving.
* [FIXED] Fixed issue where logging into a cloud account where the cloud save is blank would stop the game from loading completely. Now, the game will load the local save instead, and will automatically fix the cloud save upon auto saving / force saving.
* [FIXED] Augury Prayer now provides the correct stats.
* [FIXED] Augury Prayer now provides the correct stats.
* [FIXED] Fixed an issue where an enemy would not die if bleeding causes them to go under 1 HP (And a final attack was required to finish the battle).
* [FIXED] Fixed an issue where an enemy would not die if bleeding causes them to go under 1 HP (And a final attack was required to finish the battle).
* [FIXED] The +5 Compost button in Farming will now only use the required amount of compost to fill the bar to 100%.
* [FIXED] The +5 Compost button in Farming will now only use the required amount of compost to fill the bar to 100%.
* [FIXED] Slightly optimised some combat functions.
* [FIXED] Slightly optimised some combat functions.
* [FIXED] The text in the bank that tell you about the "Click and Drag" now shows up correctly on Dark Mode.
* [FIXED] The text in the bank that tell you about the "Click and Drag" now shows up correctly on Dark Mode.
* [FIXED] Some spelling errors have been rectified.
* [FIXED] Some spelling errors have been rectified.


== Alpha v0.12.1 ==
== Alpha v0.12.1 ==
This update addresses some of the feedback received after the last Major Update. I will continue to adjust according to feedback over the next few days!
This update addresses some of the feedback received after the last Major Update. I will continue to adjust according to feedback over the next few days!
===New Features===
* [NEW] New Combat Potion added to Herblore - Diamond Luck Potion - Your chance to hit an enemy is luck (Roll chance to hit twice, use the better option). Requires Level 85 Herblore and uses 1 Barrentoe Herb and 1 Diamond to make. Potion suggestion submitted by Scrapless
* [NEW] New Combat Potion added to Herblore - Diamond Luck Potion - Your chance to hit an enemy is luck (Roll chance to hit twice, use the better option). Requires Level 85 Herblore and uses 1 Barrentoe Herb and 1 Diamond to make. Potion suggestion submitted by Scrapless
* [NEW] Farming UI now shows current amount of Compost in Bank.
* [NEW] Farming UI now shows current amount of Compost in Bank.


===Changed Features===
* [CHANGE] Herblore now has a 1 in 400 chance to drop a mastery token per action. Down from 1 in 1000
* [CHANGE] Herblore now has a 1 in 400 chance to drop a mastery token per action. Down from 1 in 1000
* [CHANGE] Damage Reduction Potion charges increased to 10/15/20/30, up from 3/3/3/5
* [CHANGE] Damage Reduction Potion charges increased to 10/15/20/30, up from 3/3/3/5
* [CHANGE] Damage Reduction Potion % benefit increased to 2/4/6/10, up from 1/2/5/10
* [CHANGE] Damage Reduction Potion % benefit increased to 2/4/6/10, up from 1/2/5/10
* [CHANGE] Chapeau Noir no longer provides melee defence bonuses.
* [CHANGE] Chapeau Noir no longer provides melee defence bonuses.
* [CHANGE] Updated the Auto Eat text to be more specific.
* [CHANGE] Updated the Auto Eat text to be more specific.
* [CHANGE] Herb Sacks now only provide up to 5 of a Herb Seed, down from 10.
* [CHANGE] Herb Sacks now only provide up to 5 of a Herb Seed, down from 10.
* [CHANGE] Slightly increased the drop chance of Carrot Seeds and Snape Grass Seeds from Thieving the Farmer.
* [CHANGE] Slightly increased the drop chance of Carrot Seeds and Snape Grass Seeds from Thieving the Farmer.


===Bugfixes===
* [FIXED] Farming timers should no longer go into negatives.
* [FIXED] Farming timers should no longer go into negatives.
* [FIXED] You can no longer purchase a second Skillcape of the same Skill from the Shop.
* [FIXED] You can no longer purchase a second Skillcape of the same Skill from the Shop.
* [FIXED] Fixed Lemontyle grow time.
* [FIXED] Fixed Lemontyle grow time.
* [FIXED] Auto eat symbol now shows in Thieving.
* [FIXED] Auto eat symbol now shows in Thieving.


== Alpha v0.12 - A Potion's Aid ==
== Alpha v0.12 - A Potion's Aid ==
Welcome to the next Major Update for Melvor Idle!
Welcome to the next Major Update for Melvor Idle!
Firstly, I just want to give an huge shoutout to every single person playing this game. It is beyond belief to see the kind of responses I have seen throughout the community. It makes me so happy to be doing this, and makes me want to push harder to produce content that everyone will hopefully enjoy.
Firstly, I just want to give an huge shoutout to every single person playing this game. It is beyond belief to see the kind of responses I have seen throughout the community. It makes me so happy to be doing this, and makes me want to push harder to produce content that everyone will hopefully enjoy.
Another huge thank you to all the Patreon Supporters! You are all amazing, and I hope to get all of you involved in future of the game as best I can.
Another huge thank you to all the Patreon Supporters! You are all amazing, and I hope to get all of you involved in future of the game as best I can.
Now, on to the update! Let's see what has been added.
Now, on to the update! Let's see what has been added.


=== HERBLORE ===
=== Herblore ===
 
Herblore is also know as Potion Making. A skill dedicated to the creating of various potions that provides unique advantages throughout the game.
Herblore is also know as Potion Making. A skill dedicated to the creating of various potions that provides unique advantages throughout the game.
Every single potion requires a specific Herb to create. These Herbs can be grown via Farming, where the seeds can be collected through means such as Combat or Thieving the Farmer (Who drops a Herb sack quite often). These Herbs all have an varied grow times, and can be planted in their dedicated patches in Farming.
Every single potion requires a specific Herb to create. These Herbs can be grown via Farming, where the seeds can be collected through means such as Combat or Thieving the Farmer (Who drops a Herb sack quite often). These Herbs all have an varied grow times, and can be planted in their dedicated patches in Farming.
Each Potion has 4 Tiers, with each Tier increasing the benefits provided by the potion itself. These tiers are locked behind Mastery Levels, which can be leveled up by simply making the Potions.
Each Potion has 4 Tiers, with each Tier increasing the benefits provided by the potion itself. These tiers are locked behind Mastery Levels, which can be leveled up by simply making the Potions.
To use the potions you have in your bank, you will notice a little Potion icon at the top right of the screen. This will provide you access to use potions for the skill you currently have selected. This little menu automatically lists the potions in your bank that can be used for that selected skill. Only one potion can be active per skill. Combat is classed as one skill. You can only have one Combat Potion active at a time.
To use the potions you have in your bank, you will notice a little Potion icon at the top right of the screen. This will provide you access to use potions for the skill you currently have selected. This little menu automatically lists the potions in your bank that can be used for that selected skill. Only one potion can be active per skill. Combat is classed as one skill. You can only have one Combat Potion active at a time.
Be sure to check the Settings page for the option to Auto Re-use potions when they deplete!
Be sure to check the Settings page for the option to Auto Re-use potions when they deplete!


=== SPECIAL ATTACKS ===
=== Special Attacks ===
 
Here is something for those who enjoy Combat!
Here is something for those who enjoy Combat!
This update introduced Special Attacks for specific weapons. These special attacks can be used in combat to gain a slight advantage over the monster your a fighting. You are able to use a special attack every 2 minutes.
This update introduced Special Attacks for specific weapons. These special attacks can be used in combat to gain a slight advantage over the monster your a fighting. You are able to use a special attack every 2 minutes.
 
Currently, these are the weapons that have special attacks: All Ancient Weapons, Dragon Claw, All Ice Weapons, Sunset Rapier (new), Elite Magic Wand.
Currently, these are the weapons that have special attacks:
All Ancient Weapons, Dragon Claw, All Ice Weapons, Sunset Rapier (new), Elite Magic Wand
 
More special attacks will be added down the track!
More special attacks will be added down the track!


=== EQUIPMENT SETS ===
=== Equipment Sets ===
 
This update introduces what I like to call Equipment Sets. These are basically presets you are able to customise to utilise in Combat.
This update introduces what I like to call Equipment Sets. These are basically presets you are able to customise to utilise in Combat.
You can purchase two extra Equipment sets from the shop. In doing so, this will let you equip items into your desired set from the bank. These equipment sets act as extra bank slots for your weapons and armour.
You can purchase two extra Equipment sets from the shop. In doing so, this will let you equip items into your desired set from the bank. These equipment sets act as extra bank slots for your weapons and armour.
Within Combat, you can switch between the sets seemlessly as you wish.
Within Combat, you can switch between the sets seemlessly as you wish.


=== FARMING UI UPDATE ===
=== Farming UI Update ===
 
Farming has received a slight make-over. With the introduction of Herblore, the existing Farming setup did not work. This UI update brings a few nifty features that I'm sure everyone will love.
Farming has received a slight make-over. With the introduction of Herblore, the existing Farming setup did not work. This UI update brings a few nifty features that I'm sure everyone will love.
The Farming areas have been removed and have been replaced with 3 categories of plots - Allotments (14 max plots), Herbs (9 max plots) & Trees (4 max plots). Starting off Farming, you are provided with minimal plots, with the option to purchase more as long as you have the GP & Level requirement to do so.
The Farming areas have been removed and have been replaced with 3 categories of plots - Allotments (14 max plots), Herbs (9 max plots) & Trees (4 max plots). Starting off Farming, you are provided with minimal plots, with the option to purchase more as long as you have the GP & Level requirement to do so.
With the UI update also comes three new options - Harvest All, Compost All and Plant All. No explanation required as to what these do. They also cost a bit of GP per use.
With the UI update also comes three new options - Harvest All, Compost All and Plant All. No explanation required as to what these do. They also cost a bit of GP per use.
Due to an unexplained anomaly that passed over the lands of Melvor, existing Farming areas have been perished. Locals are baffled by this event. Nobody can explain how this occured.
Due to an unexplained anomaly that passed over the lands of Melvor, existing Farming areas have been perished. Locals are baffled by this event. Nobody can explain how this occured.


=== CHANGES ===
===New Features===
 
* [NEW] Herblore has been introduced.
* [NEW] Herblore has been introduced.
* [NEW] Approximately 80 Potions have been introduced.
* [NEW] Approximately 80 Potions have been introduced.
* [NEW] 8 new Herbs have been introduced, along with their respective seeds.
* [NEW] 8 new Herbs have been introduced, along with their respective seeds.
* [NEW] Special Attacks have been introduced.
* [NEW] Special Attacks have been introduced.
* [NEW] A new Equipment Icon has been added next to your username in the top right. This menu gives quick access to your Equipment.
* [NEW] A new Equipment Icon has been added next to your username in the top right. This menu gives quick access to your Equipment.
* [NEW] Farming UI has been updated - Farming Areas have been replaced with three different plot types - Allotments, Herbs and Trees.
* [NEW] Farming UI has been updated - Farming Areas have been replaced with three different plot types - Allotments, Herbs and Trees.
* [NEW] You can now purchase new Farming plots, as long as you meet the specified requirements.
* [NEW] You can now purchase new Farming plots, as long as you meet the specified requirements.
* [NEW] Plant All, Harvest All and Compost All buttons added to Farming. These cost minimal GP to use.
* [NEW] Plant All, Harvest All and Compost All buttons added to Farming. These cost minimal GP to use.
* [NEW] Auto-eating has been introduced. You can purchase this from the Shop. There are 3 tiers of auto eating, with increased benefits per tier.
* [NEW] Auto-eating has been introduced. You can purchase this from the Shop. There are 3 tiers of auto eating, with increased benefits per tier.
* [NEW] Various monsters around Melvor now drop Herb seeds.
* [NEW] Various monsters around Melvor now drop Herb seeds.
* [NEW] Herb Sacks have been added to the game. These can be thieved from the Farmer, which can then be opened to receive up to 10 of a certain Herb Seed.
* [NEW] Herb Sacks have been added to the game. These can be thieved from the Farmer, which can then be opened to receive up to 10 of a certain Herb Seed.
* [NEW] You can now sort your bank yourself by dragging and dropping the bank items in the order of your choice. On mobile, you need to click and hold for 400ms before you can move an item.
* [NEW] You can now sort your bank yourself by dragging and dropping the bank items in the order of your choice. On mobile, you need to click and hold for 400ms before you can move an item.
* [NEW] Sell ALL option added to the bank. Use with caution. No refunds.
* [NEW] Sell ALL option added to the bank. Use with caution. No refunds.
* [NEW] Goblin Village has been added as a low level combat area.
* [NEW] Goblin Village has been added as a low level combat area.
* [NEW] Graveyard has been added as a low-to-medium level combat area.
* [NEW] Graveyard has been added as a low-to-medium level combat area.
* [NEW] Added a Leech to the Wet Forest.
* [NEW] Added a Leech to the Wet Forest.
* [NEW] Added the Chest of Witwix, as a small thank you to the Twitch Streamer Witwix for showing support for the game. This chest has a 1/100 chance to drop from the Leech.
* [NEW] Added the Chest of Witwix, as a small thank you to the Twitch Streamer Witwix for showing support for the game. This chest has a 1/100 chance to drop from the Leech.
* [NEW] Added the first ever "Easter Egg" item to the game. Lets see who can find it.
* [NEW] Added the first ever "Easter Egg" item to the game. Lets see who can find it.
* [NEW] Introduced Hard Leather Ranged armour. This requires Level 10 Ranged to equip, and is slightly better than standard Leather Armour. This armour can be crafted, and also bridges the large level gap between Crafting Levels.
* [NEW] Introduced Hard Leather Ranged armour. This requires Level 10 Ranged to equip, and is slightly better than standard Leather Armour. This armour can be crafted, and also bridges the large level gap between Crafting Levels.
* [NEW] New Patreon Item - Sunset Rapier (NewSon) - A high accuracy weapon. Has a special attack which makes the enemy bleed for 100% of the damage dealt over 10 seconds. Can be found by slaying the Krakan in the Deep Sea Ship Dungeon.
* [NEW] New Patreon Item - Sunset Rapier (NewSon) - A high accuracy weapon. Has a special attack which makes the enemy bleed for 100% of the damage dealt over 10 seconds. Can be found by slaying the Krakan in the Deep Sea Ship Dungeon.
* [NEW] New Patreon Item - Chapeau Noir (ChapeauNoir) - New head slot item. While equipped, you have a chance to receive double the loot from slaying enemies, or from Thieving. Low chance to receive while performing any Thieving action.
* [NEW] New Patreon Item - Chapeau Noir (ChapeauNoir) - New head slot item. While equipped, you have a chance to receive double the loot from slaying enemies, or from Thieving. Low chance to receive while performing any Thieving action.
* [NEW] You can now hide the Combat & Skills menu in the sidebar by using the eye icon to toggle its view.
* [NEW] You can now hide the Combat & Skills menu in the sidebar by using the eye icon to toggle its view.
* [NEW] You can now click through all notifications.
* [NEW] You can now click through all notifications.
* [NEW] The Helmet icon on the combat screen now updates dynamically with your currently equipped helmet
* [NEW] The Helmet icon on the combat screen now updates dynamically with your currently equipped helmet
* [NEW] You will now be greeted with an error screen if the game fails to load. This error screen will also show you the error that caused this to happen.
* [NEW] You will now be greeted with an error screen if the game fails to load. This error screen will also show you the error that caused this to happen.
* [NEW] You can now get Carrot Seeds from Bird Nests.
* [NEW] You can now get Carrot Seeds from Bird Nests.
* [NEW] Hitpoint notifications have been added. This can be disabled in the settings if you wish.
* [NEW] Hitpoint notifications have been added. This can be disabled in the settings if you wish.
* [NEW] The game will now remember your default setting for List / Map view.
* [NEW] The game will now remember your default setting for List / Map view.
* [NEW] Tooltips have been added to the dropped loot section of combat.
* [NEW] Tooltips have been added to the dropped loot section of combat.


===Changed Features===
* [CHANGE] Bank slots price has been reduced.
* [CHANGE] Bank slots price has been reduced.
* [CHANGE] Base hitpoint regeneration formula is now 1 + (HP Level / 10).
* [CHANGE] Base hitpoint regeneration formula is now 1 + (HP Level / 10).
* [CHANGE] Hitpoint Regeneration interval is now performed every 10s, down from every 60s.
* [CHANGE] Hitpoint Regeneration interval is now performed every 10s, down from every 60s.
* [CHANGE] Hitpoints Skillcape benefit changed from +50 HP Regen per minute to +10 HP regen per 10s.
* [CHANGE] Hitpoints Skillcape benefit changed from +50 HP Regen per minute to +10 HP regen per 10s.
* [CHANGE] Updated the chest opening notification, which includes an animation for each item you received.
* [CHANGE] Updated the chest opening notification, which includes an animation for each item you received.
* [CHANGE] The default setting for confirmation on close is now set to disabled.
* [CHANGE] The default setting for confirmation on close is now set to disabled.
* [CHANGE] The High Lands Slayer area now requires Level 60 Slayer to enter, up from Level 50.
* [CHANGE] The High Lands Slayer area now requires Level 60 Slayer to enter, up from Level 50.
* [CHANGE] The Desolate Slayer area now requires Level 70 Slayer to enter, up from Level 60.
* [CHANGE] The Desolate Slayer area now requires Level 70 Slayer to enter, up from Level 60.
* [CHANGE] Slightly updated the UI for Combat & Slayer areas in list view.
* [CHANGE] Slightly updated the UI for Combat & Slayer areas in list view.
* [CHANGE] Piety Prayer now provides 12% Melee Strength Bonus, down from 20%.
* [CHANGE] Piety Prayer now provides 12% Melee Strength Bonus, down from 20%.
* [CHANGE] Bowstring now costs 24GP to buy, up from 7GP
* [CHANGE] Bowstring now costs 24GP to buy, up from 7GP
* [CHANGE] Ancient Melee Armour pieces now provide Melee Strength Bonuses.
* [CHANGE] Ancient Melee Armour pieces now provide Melee Strength Bonuses.
* [CHANGE] Ancient Melee Armour pieces have slightly increased Melee Defence Stats.
* [CHANGE] Ancient Melee Armour pieces have slightly increased Melee Defence Stats.
* [CHANGE] Melee Slayer Armour strength bonuses reduced by 2.
* [CHANGE] Melee Slayer Armour strength bonuses reduced by 2.
* [CHANGE] The helmet icon for Equipment in the combat screen now updates dynamically with your equipped Helmet.
* [CHANGE] The helmet icon for Equipment in the combat screen now updates dynamically with your equipped Helmet.
* [CHANGE] Created a new section in the settings specifically for notification.
* [CHANGE] Created a new section in the settings specifically for notification.
* [CHANGE] Gold Ruby Ring now provides +10% HP Regeneration. Changed from providing 10 - 30 HP / minute.
* [CHANGE] Gold Ruby Ring now provides +10% HP Regeneration. Changed from providing 10 - 30 HP / minute.
* [CHANGE] Icons for Mastery Tokens have been changed. They now display the skill it is used for on the icon. Big thank you to Medivh for making these!
* [CHANGE] Icons for Mastery Tokens have been changed. They now display the skill it is used for on the icon. Big thank you to Medivh for making these!


===Bugfixes===
* [FIXED] Extreme lag caused by notifications when opening a large amount of chests in one go has been fixed (I disabled the notifications form showing).
* [FIXED] Extreme lag caused by notifications when opening a large amount of chests in one go has been fixed (I disabled the notifications form showing).
* [FIXED] Optimised item opening functions.
* [FIXED] Optimised item opening functions.
* [FIXED] Runecrafting screen for your currently selected Runecraft now updates correctly upon level up (Specifically for the Mastery benefits).
* [FIXED] Runecrafting screen for your currently selected Runecraft now updates correctly upon level up (Specifically for the Mastery benefits).
* [FIXED] Issues with Cloud Save not auto saving has been looked into, and hopefully fixed. Further confirmation required by players.
* [FIXED] Issues with Cloud Save not auto saving has been looked into, and hopefully fixed. Further confirmation required by players.
* [FIXED] Prayer bonuses no longer provide 1% passive increase in stats.
* [FIXED] Prayer bonuses no longer provide 1% passive increase in stats.
* [FIXED] Background colour for lost Hitpoints on Dark Mode is now red, instead of gray.
* [FIXED] Background colour for lost Hitpoints on Dark Mode is now red, instead of gray.
* [FIXED] Fixed issue where Rune Essence mastery started at Level 0.
* [FIXED] Fixed issue where Rune Essence mastery started at Level 0.
* [FIXED] Fixed tooltip errors with the Fishing Rod where it was displaying incorrect values on the Skill screen.
* [FIXED] Fixed tooltip errors with the Fishing Rod where it was displaying incorrect values on the Skill screen.
* [FIXED] Fixed incorrect values on upgraded gear.
* [FIXED] Fixed incorrect values on upgraded gear.
* [FIXED] Fixed the tooltip positioning errors for bank items.
* [FIXED] Fixed the tooltip positioning errors for bank items.


===Removed Features===
* [REMOVED] Removed the setting to turn the skills menu into a collapsible menu.
* [REMOVED] Removed the setting to turn the skills menu into a collapsible menu.
== Alpha v0.11 - Slayer of Hop ==
== Alpha v0.11 - Slayer of Hop ==
Welcome to the next Major Update for Melvor Idle!
Welcome to the next Major Update for Melvor Idle!
Line 1,059: Line 841:
This update introduces two new skills in the game, as well as an assortment of additions, balance changes and bug fixes.
This update introduces two new skills in the game, as well as an assortment of additions, balance changes and bug fixes.


===MAJOR CONTENT===
===Prayer===
====PRAYER====
Prayer provides players with the benefit of using buffs in combat to gain an advantage over the enemy. Using what's called Prayer Points, obtained by burying bones, you can activate these buffs within the combat screen at any time.
Prayer provides players with the benefit of using buffs in combat to gain an advantage over the enemy. Using what's called Prayer Points, obtained by burying bones, you can activate these buffs within the combat screen at any time.
There is currently 25 different prayers for you to explore, each unlocked as you level Prayer, as well as having different and sometimes unique benefits. Please make sure to read the tooltip provided so you know exactly how many prayer points you will be using so you do not lose track!
There is currently 25 different prayers for you to explore, each unlocked as you level Prayer, as well as having different and sometimes unique benefits. Please make sure to read the tooltip provided so you know exactly how many prayer points you will be using so you do not lose track!
Gaining of Prayer Points is as easy as burying the bones you obtain within the bank screen.
Gaining of Prayer Points is as easy as burying the bones you obtain within the bank screen.
Regarding Prayer XP - You gain a base of 1 xp per (damage / 10) in combat. To gain further Prayer XP, some prayers provide bonus XP when active. Be sure to read which ones!
Regarding Prayer XP - You gain a base of 1 xp per (damage / 10) in combat. To gain further Prayer XP, some prayers provide bonus XP when active. Be sure to read which ones!
There is no limit to the amount of Prayer Points you can have.
There is no limit to the amount of Prayer Points you can have.


====SLAYER====
===Slayer===
Surprise!
Surprise!


Slayer revolves around defeating specific Monsters within Melvor to gain XP. As you level your Slayer, you will gain access to unique areas, which sometimes contain unique, slayer only items that will provide massive advantageous in combat.
Slayer revolves around defeating specific Monsters within Melvor to gain XP. As you level your Slayer, you will gain access to unique areas, which sometimes contain unique, slayer only items that will provide massive advantageous in combat.
With the introduction of Slayer comes a new currency - Slayer Coins. These coins can be obtained by completing Slayer Tasks (Obtained in Combat Screen) which can then be spend accordingly in the new Slayer section of the Shop!
With the introduction of Slayer comes a new currency - Slayer Coins. These coins can be obtained by completing Slayer Tasks (Obtained in Combat Screen) which can then be spend accordingly in the new Slayer section of the Shop!
As well as the new currency, I have introduced 5 new Slayer Areas. These areas contain new, unique monsters for you to fight against. Some Slayer areas are gated behind a Slayer Level requirement, as well as an item requirement (Where you are required to have a specific item equipped to gain access). There is also unique drops to find within these areas. And trust me, you will want them.
As well as the new currency, I have introduced 5 new Slayer Areas. These areas contain new, unique monsters for you to fight against. Some Slayer areas are gated behind a Slayer Level requirement, as well as an item requirement (Where you are required to have a specific item equipped to gain access). There is also unique drops to find within these areas. And trust me, you will want them.


There is two ways gain Slayer XP
There is two ways gain Slayer XP
# Completing Slayer Tasks (Don't worry, the game won't give you a monster that you cannot kill. However, it is possible to get a monster you cannot access. You will need to requst a new task in this case).
# Completing Slayer Tasks (Don't worry, the game won't give you a monster that you cannot kill. However, it is possible to get a monster you cannot access. You will need to requst a new task in this case).
# Monsters located in Slayer Areas always provide some Slayer XP, but not as much as Slayer Tasks.
# Monsters located in Slayer Areas always provide some Slayer XP, but not as much as Slayer Tasks.


====COMBAT NUMBERS ADJUSTMENT====
===Combat Number Adjustment===


This update also includes a change to the numbers game for Combat.
This update also includes a change to the numbers game for Combat.
To put it simply; all Hitpoint values, damage values, eating values, and maximum hit values have been multiplied by 10. The reasoning behind this is simply due to a progression standpoint. Playing with larger numbers allows smaller incrementals of progression, that way you can really see how you are progressing through the game.
To put it simply; all Hitpoint values, damage values, eating values, and maximum hit values have been multiplied by 10. The reasoning behind this is simply due to a progression standpoint. Playing with larger numbers allows smaller incrementals of progression, that way you can really see how you are progressing through the game.
For example, prior to this change, it would take quite some time to go from a maximuim hit of 2 to 3. Now, you can increment through all values of 20 to 30.
For example, prior to this change, it would take quite some time to go from a maximuim hit of 2 to 3. Now, you can increment through all values of 20 to 30.
A simple change, but one I feel was completely necessary.


A simple change, but one I feel was completely necessary.
===Statistics Revamp===
====STATISTICS REVAMP====


This update also includes the introduction of Monster Statistics, as well as a revamp to Item Statistics.
This update also includes the introduction of Monster Statistics, as well as a revamp to Item Statistics.
Under Completion Log Menu, you will now see a Monster tab. Selecting this will show you all the Monsters you have defeated, as well as handy stats relating to that monster (Hover over the monster).
Under Completion Log Menu, you will now see a Monster tab. Selecting this will show you all the Monsters you have defeated, as well as handy stats relating to that monster (Hover over the monster).
The Item Log has also been adjusted to show many many different stats per item (Hover over the item). Most stats for items will only show if you have more than 0 of that stat.
The Item Log has also been adjusted to show many many different stats per item (Hover over the item). Most stats for items will only show if you have more than 0 of that stat.


The stats that are tracked for '''Monsters''':
The stats that are tracked for '''Monsters''':
* Times killed by player.
* Times killed by player.
* Times player killed enemy
* Times player killed enemy
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The stats that are tracked for '''Items''':
The stats that are tracked for '''Items''':
* Times received
* Times received
* Times sold
* Times sold
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* Times opened (Chests and bird nests)
* Times opened (Chests and bird nests)


===CHANGELOG===
===New Features===
 
* [NEW] Prayer has been introduced.
* [NEW] Prayer has been introduced.
* [NEW] Slayer has been introduced.
* [NEW] Slayer has been introduced.
* [NEW] 25 different Prayers have been introduced.
* [NEW] 25 different Prayers have been introduced.
* [NEW] 5 new Slayer Areas have been introduced.
* [NEW] 5 new Slayer Areas have been introduced.
* [NEW] 23 new monsters have been introduced.
* [NEW] 23 new monsters have been introduced.
* [NEW] A small new area of Melvor has been explored to the West.
* [NEW] A small new area of Melvor has been explored to the West.
* [NEW] All hitpoint, damage, eating and max hit values have been multiplied by 10.
* [NEW] All hitpoint, damage, eating and max hit values have been multiplied by 10.
* [NEW] Monster Statistics have been introduced.
* [NEW] Monster Statistics have been introduced.
* [NEW] Item Statistics have been revamped.
* [NEW] Item Statistics have been revamped.
* [NEW] Combat levels have been introduced for Players and Monsters. This is a good indication to show you how powerful you are compared to the monsters. Combat Levels will show by default instead of stats for monsters. There is a setting to change this if you wish.
* [NEW] Combat levels have been introduced for Players and Monsters. This is a good indication to show you how powerful you are compared to the monsters. Combat Levels will show by default instead of stats for monsters. There is a setting to change this if you wish.
* [NEW] Mastery Tokens have been added to the game for all non-combat skills. There is a small chance to gain a Mastery Token for the respective skill, which when claimed will provide +1 level to a random Mastery for that skill. Farming has a much higher chance to receive tokens. Or you may sell them for 1,500 GP each.
* [NEW] Mastery Tokens have been added to the game for all non-combat skills. There is a small chance to gain a Mastery Token for the respective skill, which when claimed will provide +1 level to a random Mastery for that skill. Farming has a much higher chance to receive tokens. Or you may sell them for 1,500 GP each.
* [NEW] Live Bank Search feature. Allows you to search using Bank Item name, catergory, type & Item ID.
* [NEW] Live Bank Search feature. Allows you to search using Bank Item name, catergory, type & Item ID.
* [NEW] New setting to change the display of the Skills in the Sidebar. The setting will collapse the skills into a group which can be hidden.
* [NEW] New setting to change the display of the Skills in the Sidebar. The setting will collapse the skills into a group which can be hidden.
* [NEW] Carrots (and Seeds) have been added to the game. This new Allotment can be farmed at level 69. Seeds can only be gained by the Farmer in Theiving
* [NEW] Carrots (and Seeds) have been added to the game. This new Allotment can be farmed at level 69. Seeds can only be gained by the Farmer in Theiving
* [NEW] Damage Reduction now applies to Thieving
* [NEW] Damage Reduction now applies to Thieving
* [NEW] Dragon & Ancient Claws have been added to the game. These can only be obtained by combining 100 of their respective fragments to create. These high speed, high accuracy, high strength and high defence weapons are highly sought after. The fragments can only be found in the High Lands Slayer area.
* [NEW] Dragon & Ancient Claws have been added to the game. These can only be obtained by combining 100 of their respective fragments to create. These high speed, high accuracy, high strength and high defence weapons are highly sought after. The fragments can only be found in the High Lands Slayer area.
* [NEW] Holy Dust has been added. These are classed as "Bones" and can be buried to receive 5 prayer points per use. All monsters found in the Holy Lands Slayer area drop Holy Dust 100% of the time.
* [NEW] Holy Dust has been added. These are classed as "Bones" and can be buried to receive 5 prayer points per use. All monsters found in the Holy Lands Slayer area drop Holy Dust 100% of the time.
* [NEW] Wands have been added. These are one-handed magic weapons that have higher stats than staffs. However, they do not provide rune benefits.
* [NEW] Wands have been added. These are one-handed magic weapons that have higher stats than staffs. However, they do not provide rune benefits.
* [NEW] Ancient Arrows have been added. These can be found as a drop from the Desolate Plains Slayer area only.
* [NEW] Ancient Arrows have been added. These can be found as a drop from the Desolate Plains Slayer area only.
* [NEW] Ancient 2H Sword has been introduced. This can only be obtained by slaying the Dark Horned Elite, located in the Desolate Plains slayer area.
* [NEW] Ancient 2H Sword has been introduced. This can only be obtained by slaying the Dark Horned Elite, located in the Desolate Plains slayer area.
* [NEW] New Patreon Item (Hxlmer) - Bobbys Pocket. This has a 1% chance to drop per thieving action. Provides a nice GP bump when sold.
* [NEW] New Patreon Item (Hxlmer) - Bobbys Pocket. This has a 1% chance to drop per thieving action. Provides a nice GP bump when sold.
* [NEW] New Patreon Item (Eliass) - Book of Eli. This is an offhand Magic Book that can be equipped to provide further Magic benefits. Only obtainable from the Hall of Wizards dungeon.
* [NEW] New Patreon Item (Eliass) - Book of Eli. This is an offhand Magic Book that can be equipped to provide further Magic benefits. Only obtainable from the Hall of Wizards dungeon.
* [NEW] The bankend of the Melvor Cloud has been redone. It now uses token based authentication which is stored in the form of cookies to ensure persistant logins. This should keep you logged in for at least 1 month before it logs you out. If your browser blocks any form of cookies from being stored, this will of course not work.
* [NEW] The bankend of the Melvor Cloud has been redone. It now uses token based authentication which is stored in the form of cookies to ensure persistant logins. This should keep you logged in for at least 1 month before it logs you out. If your browser blocks any form of cookies from being stored, this will of course not work.
* [NEW] There is now a confirmation popup that warns you before closing the game / browser / tab.
* [NEW] There is now a confirmation popup that warns you before closing the game / browser / tab.
* [NEW] Added a line of text to food items in the bank, so you can see how much HP it heals before equipping it.
* [NEW] Added a line of text to food items in the bank, so you can see how much HP it heals before equipping it.


===Changed Features===
* [CHANGE] Adjusted the layout of the enemy combat screen.
* [CHANGE] Adjusted the layout of the enemy combat screen.
* [CHANGE] Updated the look of the Mining Skill to be pretty much the same as Woodcutting. Mining now displays mastery level and xp rates as well.
* [CHANGE] Updated the look of the Mining Skill to be pretty much the same as Woodcutting. Mining now displays mastery level and xp rates as well.
* [CHANGE] Reduced the max hit of Air based Magic spells.
* [CHANGE] Reduced the max hit of Air based Magic spells.
* [CHANGE] Minimum cost of Gem Gloves is now 500K GP and provides 2,000 charges per purchase. Up from 125K GP and 500 charges (Still same price per charge).
* [CHANGE] Minimum cost of Gem Gloves is now 500K GP and provides 2,000 charges per purchase. Up from 125K GP and 500 charges (Still same price per charge).
* [CHANGE] Upgrading of Armour now has a GP cost attached to it.
* [CHANGE] Upgrading of Armour now has a GP cost attached to it.
* [CHANGE] Adjusted the necklace item descriptions to be more "generic".
* [CHANGE] Adjusted the necklace item descriptions to be more "generic".
* [CHANGE] Dungeon boss images are now larger than the standard monster image sizes.
* [CHANGE] Dungeon boss images are now larger than the standard monster image sizes.
* [CHANGE] Moss Giant Attack / Strength / Defence levels are now 50, up from 30.
* [CHANGE] Moss Giant Attack / Strength / Defence levels are now 50, up from 30.
* [CHANGE] Moss Giant chance to drop an item is now 75%, down from 100%.
* [CHANGE] Moss Giant chance to drop an item is now 75%, down from 100%.
* [CHANGE] Moss Giant can now drop Starwberry Seeds.
* [CHANGE] Moss Giant can now drop Starwberry Seeds.
* [CHANGE] Slightly lowered all stats of the Master Farmer.
* [CHANGE] Slightly lowered all stats of the Master Farmer.
* [CHANGE] Master Farmer (Combat) no longer drops Cabbage Seeds.
* [CHANGE] Master Farmer (Combat) no longer drops Cabbage Seeds.
* [CHANGE] Snape Grass seeds now provide 92 XP per harvest, down from 106.
* [CHANGE] Snape Grass seeds now provide 92 XP per harvest, down from 106.
* [CHANGE] Gold bars now sell for 132 GP, up from 88 GP.
* [CHANGE] Gold bars now sell for 132 GP, up from 88 GP.
* [CHANGE] Base cutting interval for magic trees reduced to 20s. Down from 25s.
* [CHANGE] Base cutting interval for magic trees reduced to 20s. Down from 25s.
* [CHANGE] Dragonite bars now sell for 605 GP, up from 511 GP.
* [CHANGE] Dragonite bars now sell for 605 GP, up from 511 GP.
* [CHANGE] Increased the sale price for all Dragon Armour and Weapons by quite a bit.
* [CHANGE] Increased the sale price for all Dragon Armour and Weapons by quite a bit.
* [CHANGE] Increased the minimum and maximum gold rewards for completing all dungeons by 40%.
* [CHANGE] Increased the minimum and maximum gold rewards for completing all dungeons by 40%.
* [CHANGE] Blue Dragons now drop up to 175 coins per kill, up from 100.
* [CHANGE] Blue Dragons now drop up to 175 coins per kill, up from 100.
* [CHANGE] Red Dragons now drop up to 325 coins per kill, up from 200.
* [CHANGE] Red Dragons now drop up to 325 coins per kill, up from 200.
* [CHANGE] Black Dragons now drop up to 600 coins per kill, up from 500.
* [CHANGE] Black Dragons now drop up to 600 coins per kill, up from 500.
* [CHANGE] The Seagull in Sandy Shores can now drop up to 55 feathers, up from 20.
* [CHANGE] The Seagull in Sandy Shores can now drop up to 55 feathers, up from 20.
* [CHANGE] Bandits, Bandit Trainees and the Bandit Leader now have an attack speed of 2 seconds, down from 2.6 seconds.
* [CHANGE] Bandits, Bandit Trainees and the Bandit Leader now have an attack speed of 2 seconds, down from 2.6 seconds.
* [CHANGE] Increased HP of Bandit Leader to 1500, up from 900.
* [CHANGE] Increased HP of Bandit Leader to 1500, up from 900.
* [CHANGE] Dark Wizards now drop Magic Bones.
* [CHANGE] Dark Wizards now drop Magic Bones.
* [CHANGE] Dark Wizards HP is now 1,100. Honestly forgot what the original HP was, but it was less.
* [CHANGE] Dark Wizards HP is now 1,100. Honestly forgot what the original HP was, but it was less.
* [CHANGE] Updated the drop rates for gems. New drop rates are (New rate / Old rate): - Topaz (50% / 40%), Sapphire (17.5% / 20%), Ruby (17.5% / 20%), Emerald(10% / 12.5%), Diamond (5% / 7.5%).
* [CHANGE] Updated the drop rates for gems. New drop rates are (New rate / Old rate): - Topaz (50% / 40%), Sapphire (17.5% / 20%), Ruby (17.5% / 20%), Emerald(10% / 12.5%), Diamond (5% / 7.5%).
* [CHANGE] Mithril Knight now has a 25% chance to drop an item, up from 10%.
* [CHANGE] Mithril Knight now has a 25% chance to drop an item, up from 10%.
* [CHANGE] Adamant Knight now has a 15% chance to drop an item, up from 5%.
* [CHANGE] Adamant Knight now has a 15% chance to drop an item, up from 5%.
* [CHANGE] All items that drop from Rune Knight now have the same chance to drop.
* [CHANGE] All items that drop from Rune Knight now have the same chance to drop.
* [CHANGE] Frozen Archer now looks Frozen.
* [CHANGE] Frozen Archer now looks Frozen.
* [CHANGE] Removed the slight transparancy with Tooltips.
* [CHANGE] Removed the slight transparancy with Tooltips.
* [CHANGE] Updated the way in which loot drop quantities are defined. This in-turn fixes issues with monsters dropping odd values of specific items.
* [CHANGE] Updated the way in which loot drop quantities are defined. This in-turn fixes issues with monsters dropping odd values of specific items.


* [FIXED] Non-boss dungeon monsters now update kill counts correctly.
===Bugfixes===
 
* [FIXED] Non-boss dungeon monsters now update kill counts correctly
* [FIXED]  Cooking Gloves and Cooking Skillcape now correctly apply 100% success rate.
* [FIXED]  Cooking Gloves and Cooking Skillcape now correctly apply 100% success rate.
* [FIXED] Skill levels now correctly capped at 99, as apposed to 100. This stops constant notifications from popping up during combat training.
* [FIXED] Skill levels now correctly capped at 99, as apposed to 100. This stops constant notifications from popping up during combat training.
* [FIXED]  Category is now spelt correctly in the items file.
* [FIXED]  Category is now spelt correctly in the items file.
* [FIXED] Some map image errors which made the map look "cut off" have been fixed.
* [FIXED] Some map image errors which made the map look "cut off" have been fixed.
 
* [FIXED] Page Header is now fixed for all screen resolutions.
* [FIXED] Page Header is now fixed for all screen resolutions
 
* [FIXED] Issue where popovers get stuck on screen until refresh in the bank has been resolved.
* [FIXED] Issue where popovers get stuck on screen until refresh in the bank has been resolved.
* [FIXED] Cleaned up item notification code. This fixes some missed item notification bugs.
* [FIXED] Cleaned up item notification code. This fixes some missed item notification bugs.
* [FIXED] Errors when attempting to load the game without a local save, while logged into the Cloud.
* [FIXED] Errors when attempting to load the game without a local save, while logged into the Cloud.
* [FIXED] Upgrading of Runes / Staff now use the correct amount of resources, instead of using 1 extra.
* [FIXED] Upgrading of Runes / Staff now use the correct amount of resources, instead of using 1 extra.
* [FIXED] Fixed an issue where a specific set of actions were perform which caused an old monster selection screen to appear from previous game versions.
* [FIXED] Fixed an issue where a specific set of actions were perform which caused an old monster selection screen to appear from previous game versions.


===Removed Features===
* [REMOVED] Removed the tooltips from the sidebar for now. Will revisit this later to make it less clunky and intrusive.
* [REMOVED] Removed the tooltips from the sidebar for now. Will revisit this later to make it less clunky and intrusive.
== Alpha v0.10.2 ==
== Alpha v0.10.2 ==
===New Features===
* [NEW] Three new combat areas have been added - Sandy Shores, Giant Dungeon & Icy Hills.
* [NEW] Three new combat areas have been added - Sandy Shores, Giant Dungeon & Icy Hills.
* [NEW] Each new combat area contains some new monsters to fight.
* [NEW] Each new combat area contains some new monsters to fight.
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* [NEW] A setting to hide GP notifications has been added.
* [NEW] A setting to hide GP notifications has been added.
* [NEW] The game now checks for an update every minute. If an update is detected, a large ugly looking notification is displayed that cannot be removed until you refresh.
* [NEW] The game now checks for an update every minute. If an update is detected, a large ugly looking notification is displayed that cannot be removed until you refresh.
===Changed Features===
* [CHANGE] Frozen Cove dungeon chest can now drop an Ice Shield.
* [CHANGE] Frozen Cove dungeon chest can now drop an Ice Shield.
* [CHANGE] The Import Save function will now automatically reload the page after two seconds.
* [CHANGE] The Import Save function will now automatically reload the page after two seconds.
===Bugfixes===
* [FIXED] Smithing Items are now displayed in the correct order in the Smithing Skill screen.
* [FIXED] Smithing Items are now displayed in the correct order in the Smithing Skill screen.
* [FIXED] Smithing Items are now displayed neatly in the Mastery screen.
* [FIXED] Smithing Items are now displayed neatly in the Mastery screen.
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* [FIXED] Dark Mode background has been reinstated.
* [FIXED] Dark Mode background has been reinstated.
* [FIXED] )
* [FIXED] )
== Alpha v0.10.1 ==
== Alpha v0.10.1 ==
===New Features===
* [NEW] Black Knights have been added to the Castle of Kings combat area. They drop... wait for it... Black Armour & Weapons.
* [NEW] Black Knights have been added to the Castle of Kings combat area. They drop... wait for it... Black Armour & Weapons.
* [NEW] There is now an option above the Combat Map to switch between Map View and List View.
* [NEW] There is now an option above the Combat Map to switch between Map View and List View.
* [NEW] The Item Log will now update with the items you have in your bank on load.
* [NEW] The Item Log will now update with the items you have in your bank on load.
===Changed Features===
* [CHANGE] Cooking Success Rate is now capped at 99% (Unless you have the skillcape equipped).
* [CHANGE] Cooking Success Rate is now capped at 99% (Unless you have the skillcape equipped).
* [CHANGE] Updated the graphics for all weapons from Bronze to Dragon, plus Ice. (You may need to clear your cache to view the changes)
* [CHANGE] Updated the graphics for all weapons from Bronze to Dragon, plus Ice. (You may need to clear your cache to view the changes)
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* [CHANGE] Updated the Magic and Ranged levels of the monsters in the Volcanic Cave Dungeon.
* [CHANGE] Updated the Magic and Ranged levels of the monsters in the Volcanic Cave Dungeon.
* [CHANGE] Prat, the Serpent of Fire is now a Ranged-Type monster.
* [CHANGE] Prat, the Serpent of Fire is now a Ranged-Type monster.
===Bugfixes===
* [FIXED] Combat Skill Tooltips now update correctly.
* [FIXED] Combat Skill Tooltips now update correctly.
* [FIXED] Bones now Auto loot correctly with the Amulet of Looting.
* [FIXED] Bones now Auto loot correctly with the Amulet of Looting.
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Now, let's see what the big inclusions are.
Now, let's see what the big inclusions are.


===MELVOR===
===Melvor===


Welcome to Melvor.
Welcome to Melvor.
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Combat Area selection has been changed to physical locations that you can select from the map. The black sections of the map represent unexplored territory. Who know what we will find out there?
Combat Area selection has been changed to physical locations that you can select from the map. The black sections of the map represent unexplored territory. Who know what we will find out there?


===MAGIC===
===Magic===


Magic has been added to the game!!
Magic has been added to the game!!
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You are required to equip a Staff to use Magic in combat
You are required to equip a Staff to use Magic in combat


===RUNECRAFTING===
===Runecrafting===


What good is Magic without the Runes?? Here we have Runecrafting - a very basic, yet important skill for those who wish to train Magic
What good is Magic without the Runes?? Here we have Runecrafting - a very basic, yet important skill for those who wish to train Magic
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Air, Water, Earth and Fire Runes can be upgraded in the Bank to produce a Magical Staff. These Staffs can be upgraded further to provide more benefits.
Air, Water, Earth and Fire Runes can be upgraded in the Bank to produce a Magical Staff. These Staffs can be upgraded further to provide more benefits.


===COMBAT TRIANGLE===
===Combat Triangle===


Now that we have all three combat skills/types in the game, the implementation of the Combat Triangle as also been included.
Now that we have all three combat skills/types in the game, the implementation of the Combat Triangle as also been included.
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The general rule of thumb is Melee > Ranged / Ranged > Magic / Magic > Melee. But this also depends on the gear you have equipped.
The general rule of thumb is Melee > Ranged / Ranged > Magic / Magic > Melee. But this also depends on the gear you have equipped.


===SKILLCAPES===
===Skillcapes===


They're here, they're finally here! For those of you who love to brag, these are just the thing for you.
They're here, they're finally here! For those of you who love to brag, these are just the thing for you.
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https://puu.sh/ELSjk/443d02c7dd.png
https://puu.sh/ELSjk/443d02c7dd.png


===CHANGES===
===New Features===
* [NEW] The Map of Melvor has been introduced, replacing the Combat Area selection screen with physical locations to chose from.
* [NEW] The Map of Melvor has been introduced, replacing the Combat Area selection screen with physical locations to chose from.
* [NEW] Magic has been introduced.
* [NEW] Magic has been introduced.
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* [NEW] When either in Combat or Thieving, the title of the game will now display your current Hitpoints.
* [NEW] When either in Combat or Thieving, the title of the game will now display your current Hitpoints.
* [NEW] There is now a link in the sidebar for the Melvor Idle Wiki. This is a community-run Wiki dedicated to the game that is currently in development. Thank you to mrDLSable for heading the team to get this up and running.
* [NEW] There is now a link in the sidebar for the Melvor Idle Wiki. This is a community-run Wiki dedicated to the game that is currently in development. Thank you to mrDLSable for heading the team to get this up and running.
===Changed Features===
* [CHANGE] Achieving Level 99 in a Skill will now force the large notification, even if you have them disabled.
* [CHANGE] Achieving Level 99 in a Skill will now force the large notification, even if you have them disabled.
* [CHANGE] Sell options in the bank look a bit different now to accomodate for the Sell X implementation.
* [CHANGE] Sell options in the bank look a bit different now to accomodate for the Sell X implementation.
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* [CHANGE] The buttons in Cooking now show what Mastery Level is required to unlock.
* [CHANGE] The buttons in Cooking now show what Mastery Level is required to unlock.
* [CHANGE] Change username option is now set to Change Character Name, as to not confuse the username associated with Melvor Cloud.
* [CHANGE] Change username option is now set to Change Character Name, as to not confuse the username associated with Melvor Cloud.
===Bugfixes===
* [FIXED] The Gold Ruby Necklace now correctly provides the displayed stats.
* [FIXED] The Gold Ruby Necklace now correctly provides the displayed stats.
* [FIXED] The duplicate Rune Platebody that drops from the Elite Chest is now corrected to an Adamant Platebody.
* [FIXED] The duplicate Rune Platebody that drops from the Elite Chest is now corrected to an Adamant Platebody.
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* [FIXED] Some incorrect item stats have been corrected.
* [FIXED] Some incorrect item stats have been corrected.
* [FIXED] There is now a check on load to source invalid bank items, if found, which will then correct them in the process. If your game happens to break due to a faulty item, refresh the game to fix it.
* [FIXED] There is now a check on load to source invalid bank items, if found, which will then correct them in the process. If your game happens to break due to a faulty item, refresh the game to fix it.
===Removed Features===
* [REMOVED] It is with great sadness that I announce the retirement of Pablo, Bruno, Allen, Jeff, John, and Thicc Boi. They served their purpose well, and they will be remembered.
* [REMOVED] It is with great sadness that I announce the retirement of Pablo, Bruno, Allen, Jeff, John, and Thicc Boi. They served their purpose well, and they will be remembered.
* [REMOVED] Placeholder Combat Areas have been removed.
* [REMOVED] Placeholder Combat Areas have been removed.
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Released: 13 November 2019
Released: 13 November 2019


===New Features===
* [NEW] You can now see your total skill level on the Statistics page.
* [NEW] You can now see your total skill level on the Statistics page.
===Changed Features===
* [CHANGE] The sidebar is now slightly compacted to display more options without needing to scroll.
* [CHANGE] The sidebar is now slightly compacted to display more options without needing to scroll.
===Bugfixes===
* [FIXED] Fixed an issue where the Upgrade Item button does not work if you have none of the required bars in your bank.
* [FIXED] Fixed an issue where the Upgrade Item button does not work if you have none of the required bars in your bank.
* [FIXED] Corrected Gold Trimmed Mithril Gear defence bonus.
* [FIXED] Corrected Gold Trimmed Mithril Gear defence bonus.
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Released: 12 November 2019
Released: 12 November 2019


===Changed Features===
* [CHANGE] Updated the Quick Sort Bank to a new sorting function, which should now place similar items together. (Special thanks to RedSparr0w for providing the sorting function).
* [CHANGE] Updated the Quick Sort Bank to a new sorting function, which should now place similar items together. (Special thanks to RedSparr0w for providing the sorting function).
===Bugfixes===
* [FIXED] Amulet of Torture now correctly equips to the Amulet slot.
* [FIXED] Amulet of Torture now correctly equips to the Amulet slot.
* [FIXED] Amulet of Torture now drops from the Pirate Booty dungeon chest.
* [FIXED] Amulet of Torture now drops from the Pirate Booty dungeon chest.
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As always, please backup your save before performing any actions as a safeguard.
As always, please backup your save before performing any actions as a safeguard.


===Changes===
===New Features===
 
* [NEW] Dungeons have been added to the game! There are currently six high-rewarding combat dungeons to tackle.
* [NEW] Dungeons have been added to the game! There are currently six high-rewarding combat dungeons to tackle.
* [NEW] Ancient Armour and the Ancient Sword has been added to the game. Ancient Armour and Weapons have better stats than Dragon. Ancient Armour can also be trimmed. Ancient Gear can only be obtained by the best of the best.
* [NEW] Ancient Armour and the Ancient Sword has been added to the game. Ancient Armour and Weapons have better stats than Dragon. Ancient Armour can also be trimmed. Ancient Gear can only be obtained by the best of the best.
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* [NEW] You can now see your total bank value in the Bank.
* [NEW] You can now see your total bank value in the Bank.
* [NEW] The game will now check if you are not running the HTTPS version. If you are not, you will be prompted to export your save and move to the HTTPS version. You cannot dismiss this notification.
* [NEW] The game will now check if you are not running the HTTPS version. If you are not, you will be prompted to export your save and move to the HTTPS version. You cannot dismiss this notification.
===Changed Features===
* [CHANGE] The formula for bank slot cost has been completely redone (Thanks to Prat for the formula). This makes bank slots later on cost much less than they used to. If you are entitle to a refund, you will receive one upon load.
* [CHANGE] The formula for bank slot cost has been completely redone (Thanks to Prat for the formula). This makes bank slots later on cost much less than they used to. If you are entitle to a refund, you will receive one upon load.
* [CHANGE] Bank slot prices are now capped at 4m (When it reached that number).
* [CHANGE] Bank slot prices are now capped at 4m (When it reached that number).
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* [CHANGE] Viewing item stats from the bank now has its own option, for clarity.
* [CHANGE] Viewing item stats from the bank now has its own option, for clarity.
* [CHANGE] Switched the positions of the Mastery and Milestones tab around.
* [CHANGE] Switched the positions of the Mastery and Milestones tab around.
===Bugfixes===
* [FIXED] Potentially fixed the issue that caused Bank quantities to adjust unpredictably during Crafting related skills.
* [FIXED] Potentially fixed the issue that caused Bank quantities to adjust unpredictably during Crafting related skills.
* [FIXED] Fixed an issue where combat would stop due to an invalid item ID that was chosen to drop.
* [FIXED] Fixed an issue where combat would stop due to an invalid item ID that was chosen to drop.
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In its current state, this is a very basic system with a sole purpose to provide a Cloud Save system for your game. There is no auto-syncronise yet, or any other server based functionality. This will come later down the track, please be patient.
In its current state, this is a very basic system with a sole purpose to provide a Cloud Save system for your game. There is no auto-syncronise yet, or any other server based functionality. This will come later down the track, please be patient.


===Changes===
===New Features===
* [NEW] Melvor Cloud has bee introduced.
* [NEW] Melvor Cloud has been introduced.
* [NEW] Equip xAll for Food and Arrows added as an option.
* [NEW] Equip xAll for Food and Arrows added as an option.
===Bugfixes===
* [FIXED] Fixed an issue with GP value becoming a very large decimal number.
* [FIXED] Fixed an issue with GP value becoming a very large decimal number.
* [FIXED] Woodcutting stats for seconds spent cutting is now displayed correctly.
* [FIXED] Woodcutting stats for seconds spent cutting is now displayed correctly.
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Thank you to everyone who is actively helping me with this game. It doesn't go unnoticed, and I appreciate every single one of you for it!
Thank you to everyone who is actively helping me with this game. It doesn't go unnoticed, and I appreciate every single one of you for it!


===Changes===
===Changed Features===
* [CHANGE] Gem Gloves are now priced at 85K GP, up from 50K GP.
* [CHANGE] Gem Gloves are now priced at 85K GP, up from 50K GP.
===Bugfixes===
* [FIXED] Fixed issue with bank items showing incorrect quantities when Smithing, Fletching or Crafting
* [FIXED] Fixed issue with bank items showing incorrect quantities when Smithing, Fletching or Crafting
* [FIXED] Rings and Necklaces are now priced
* [FIXED] Rings and Necklaces are now priced
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This isn't the fastest skill to train, but the benefits provided by the equipment you can craft makes it something to pay attention to.
This isn't the fastest skill to train, but the benefits provided by the equipment you can craft makes it something to pay attention to.


===Changes===
===New Features===
* [NEW] Ranged, Fletching and Crafting has been added to the game.
* [NEW] Ranged, Fletching and Crafting has been added to the game.
* [NEW] Shortbows and Longbows have been added to the game. Created in Fletching.
* [NEW] Shortbows and Longbows have been added to the game. Created in Fletching.
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* [NEW] Hovering over items required in a Shop Upgrade now tells you what the item is.
* [NEW] Hovering over items required in a Shop Upgrade now tells you what the item is.
* [NEW] Active Gloves will now show on the respective skill page.
* [NEW] Active Gloves will now show on the respective skill page.
===Changed Features===
* [CHANGE] Smithing has been completely redesigned.
* [CHANGE] Smithing has been completely redesigned.
* [CHANGE] Cost of bank slots have been reduced by 33%. You will receive a refund upon load to accommodate for this change.
* [CHANGE] Cost of bank slots have been reduced by 33%. You will receive a refund upon load to accommodate for this change.
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* [CHANGE] 2H Sword attack speed reduced to 3.6s, down from 4.2s
* [CHANGE] 2H Sword attack speed reduced to 3.6s, down from 4.2s
* [CHANGE] All Gem sell prices reduced by roughly 75%
* [CHANGE] All Gem sell prices reduced by roughly 75%
* [CHANGE] Stats for seconds spent smelting bars, and smithing items has been combined into one stat.
* [CHANGE] Stats for seconds spent smelting bars, and smithing items has been combined into one stat.
* [CHANGE] Farming now says 'About x minutes left'
* [CHANGE] Farming now says 'About x minutes left'
* [CHANGE] Statistics numbers are now formatted with commas
* [CHANGE] Statistics numbers are now formatted with commas
* [FIXED] Trees now give the correct amount of XP from Farming.
 
* [FIXED] Fixed issue where smithing double ore and ore preservation chance was not being calculated correctly.
===Bugfixes===
* [FIXED] Open All now shows the correct items received.
* [FIXED] Trees now give the correct amount of XP from Farming.
* [FIXED] Sale prices in bank are now formatted correctly.
* [FIXED] Fixed issue where smithing double ore and ore preservation chance was not being calculated correctly.
* [FIXED] Thieving visual success rate is now displayed correctly without requiring a refresh.
* [FIXED] Open All now shows the correct items received.
* [FIXED] Mining stats are now tracked again
* [FIXED] Sale prices in bank are now formatted correctly.
* [FIXED] Cooking and Firemaking quantities are now formatted with commas.
* [FIXED] Thieving visual success rate is now displayed correctly without requiring a refresh.
* [FIXED] Cooking counter now correctly displays 'All' instead of a negative number
* [FIXED] Mining stats are now tracked again
* [FIXED] Farming tab now glows when a crop has grown without requiring a refresh.
* [FIXED] Cooking and Firemaking quantities are now formatted with commas.
* [FIXED] Fixed and issue where GP was not coloured correctly in the sidebar.
* [FIXED] Cooking counter now correctly displays 'All' instead of a negative number
* [FIXED] Logs now correctly update for Firemaking when harvesting trees in Farming.
* [FIXED] Farming tab now glows when a crop has grown without requiring a refresh.
* [FIXED] Updated Farming seed selection look to be nicer on the eyes.
* [FIXED] Fixed and issue where GP was not coloured correctly in the sidebar.
* [FIXED] Minor layout and formatting adjustments.
* [FIXED] Logs now correctly update for Firemaking when harvesting trees in Farming.
* [REMOVED] Various stats including GP acquired from woodcutting and fishing, fish sold, logs sold
* [FIXED] Updated Farming seed selection look to be nicer on the eyes.
* [REMOVED] Buy 1x Compost from shop
* [FIXED] Minor layout and formatting adjustments.
 
 
==Alpha v0.07.1==
===Removed Features===
Released: 10 October 2019
* [REMOVED] Various stats including GP acquired from woodcutting and fishing, fish sold, logs sold
 
* [REMOVED] Buy 1x Compost from shop
This update provides some minor changes and improvements from last update, as well as some fixes here and there.
 
==Alpha v0.07.1==
Released: 10 October 2019
 
This update provides some minor changes and improvements from last update, as well as some fixes here and there.
 
===New Features===
* [NEW] A status badge has been added to the rock your are currently mining.
 
===Changed Features===
* [CHANGE] Mining will no longer stop if a rock is depleted. Once the rock respawns, it will eventually start mining it again. This change makes Mining pretty much completely idle.
* [CHANGE] Glove purchases can now stack in the Shop.
* [CHANGE] You can now seemlessly switch the rock you are mining (Without having to stop the current one first).


===Changes===
===Bugfixes===
* [NEW] A status badge has been added to the rock your are currently mining.
* [CHANGE] Mining will no longer stop if a rock is depleted. Once the rock respawns, it will eventually start mining it again. This change makes Mining pretty much completely idle.
* [CHANGE] Glove purchases can now stack in the Shop.
* [CHANGE] You can now seemlessly switch the rock you are mining (Without having to stop the current one first).
* [FIXED] Fixed a bug where the Amulet of Accuracy didn't actually provide any additional accuracy.
* [FIXED] Fixed a bug where the Amulet of Accuracy didn't actually provide any additional accuracy.
* [FIXED] Treasure Chests can now spawn inside Fishing Area 8.
* [FIXED] Treasure Chests can now spawn inside Fishing Area 8.
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I have also added a Patreon link to the sidebar ingame. For those who wish to directly support the development of this game, and receive some benefits along the way, I will be greatly appreciative of that. I won't really be advertising it after this update, but it will be there for those who wish to support. This game will still continue development as usual even with no Patreons.
I have also added a Patreon link to the sidebar ingame. For those who wish to directly support the development of this game, and receive some benefits along the way, I will be greatly appreciative of that. I won't really be advertising it after this update, but it will be there for those who wish to support. This game will still continue development as usual even with no Patreons.


BALANCE CHANGES
BALANCE Changes
It was too hard to show all the balance changes here, so I created a Google Sheet showing all the changes.
It was too hard to show all the balance changes here, so I created a Google Sheet showing all the changes.


See all the changes here: BALANCE CHANGES SHEET.
See all the changes here: BALANCE Changes SHEET.


===New===
===New Features===
* [NEW] Mining has been redesigned from the ground-up. Rocks now have a set maximum HP. Once this hits 0, the rock will need to regenerate. Each mastery level for the respective ore increases the maximum HP by 1. There is also a 0.5% chance that you will collect a random Gem from mining.
* [NEW] Mining has been redesigned from the ground-up. Rocks now have a set maximum HP. Once this hits 0, the rock will need to regenerate. Each mastery level for the respective ore increases the maximum HP by 1. There is also a 0.5% chance that you will collect a random Gem from mining.
* [NEW] Four degradable Gloves have been added to the shop. Activating these will provide benefits for skills to aid with training.
* [NEW] Four degradable Gloves have been added to the shop. Activating these will provide benefits for skills to aid with training.
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* [NEW] Added a small indicator to show how many more Cooking Actions are remaining.
* [NEW] Added a small indicator to show how many more Cooking Actions are remaining.


===Changes===
===Changed Features===
* [CHANGE] Most skills have received XP/GP Balance changes. See above for these details.
* [CHANGE] Most skills have received XP/GP Balance changes. See above for these details.
* [CHANGE] It is no longer possible to pickpocket Dragonite Ore from a Miner.
* [CHANGE] It is no longer possible to pickpocket Dragonite Ore from a Miner.
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* [CHANGE] Slightly updated the look of the shop to be somewhat uniform and clear.
* [CHANGE] Slightly updated the look of the shop to be somewhat uniform and clear.


===Bug Fixes===
===Bugfixes===
* [FIX] You are no longer required to Force Refresh after an update to load it correctly. This is also true for Mobile.
* [FIX] You are no longer required to Force Refresh after an update to load it correctly. This is also true for Mobile.
* [FIX] Farming Area 5 now requires level 80 farming instead of Level 30 (This is what it was supposed to be initially).
* [FIX] Farming Area 5 now requires level 80 farming instead of Level 30 (This is what it was supposed to be initially).
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Compost is also added alongside this skill. The base success rate of plants growing is 50%, which each compost bucket adding an extra 7.5% to the success rate. Compost can be purchased from the shop.
Compost is also added alongside this skill. The base success rate of plants growing is 50%, which each compost bucket adding an extra 7.5% to the success rate. Compost can be purchased from the shop.


===New===
===New Features===
* [NEW] Thieving and Farming has been added to the game.
* [NEW] Thieving and Farming has been added to the game.
* [NEW] Silver and Gold Trimmed Armour can now be created by Upgrading their respective base Armour using Silver/Gold bars. The trimmed version of Armour comes with increased stats to assist in combat. The 'Upgrade' option is located in the bank for that item. You must upgrade an item to Silver, before upgradin it to Gold.
* [NEW] Silver and Gold Trimmed Armour can now be created by Upgrading their respective base Armour using Silver/Gold bars. The trimmed version of Armour comes with increased stats to assist in combat. The 'Upgrade' option is located in the bank for that item. You must upgrade an item to Silver, before upgradin it to Gold.
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* [NEW] Compost has been added to the Shop.
* [NEW] Compost has been added to the Shop.


===Changes===
===Changed Features===
* [CHANGE] Attempting to train a different skill to the one you are already training will automatically stop the previous skill from training. Before this update, you had to manually stop it prior to training something else.
* [CHANGE] Attempting to train a different skill to the one you are already training will automatically stop the previous skill from training. Before this update, you had to manually stop it prior to training something else.
* [CHANGE] Increased the spawn probability of fish in all fishing areas.
* [CHANGE] Increased the spawn probability of fish in all fishing areas.
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* [CHANGE] Default setting for level up notification is now 'small'.
* [CHANGE] Default setting for level up notification is now 'small'.


===Fixes===
===Bugfixes===
* [FIXED] Red text for level requirement in shop now changes accordingly to your skill level.
* [FIXED] Red text for level requirement in shop now changes accordingly to your skill level.
* [FIXED] Double ore chance from pickaxe now applies to gem rocks.
* [FIXED] Double ore chance from pickaxe now applies to gem rocks.
* [FIXED] An issue where Dragonite Ore cannot be mined. This fix in general cleaned up the back-End of mining.
* [FIXED] An issue where Dragonite Ore cannot be mined. This fix in general cleaned up the back-End of mining.


===Removed===
===Removed Features===
* [REMOVED] Equip x1 Food option.
* [REMOVED] Equip x1 Food option.


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This update introduces a few nifty additions to assist in combat, as well as some fixes and back-end updates.
This update introduces a few nifty additions to assist in combat, as well as some fixes and back-end updates.


===New===
===New Features===
* [NEW] You can now view Weapon & Armour statistics which includes a comparison to what you already have equipped. This can be viewed by clicking the item name in the bank
* [NEW] You can now view Weapon & Armour statistics which includes a comparison to what you already have equipped. This can be viewed by clicking the item name in the bank
* [NEW] Monsters now drop items!
* [NEW] Monsters now drop items!
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* [NEW] Silver bars can now be created in the Furnace at Level 30 Smithing (In preparation for Update Alpha v0.06).
* [NEW] Silver bars can now be created in the Furnace at Level 30 Smithing (In preparation for Update Alpha v0.06).


===Changes===
===Changed Features===
* [CHANGE] GP is now auto collected when monsters are killed.
* [CHANGE] GP is now auto collected when monsters are killed.
* [CHANGE] Attack speed for daggers reduced to 2s, down from 2.4s.
* [CHANGE] Attack speed for daggers reduced to 2s, down from 2.4s.
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* [CHANGE] Recommended Combat Levels for each area is now colour coded based on your current levels.
* [CHANGE] Recommended Combat Levels for each area is now colour coded based on your current levels.


===Fixed===
===Bugfixes===
* [FIXED] Skill levels should now level up when exact XP required is reached.
* [FIXED] Skill levels should now level up when exact XP required is reached.
* [FIXED] Combat skills are now highlighted green when training them.
* [FIXED] Combat skills are now highlighted green when training them.
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Now on to the actual changelog!
Now on to the actual changelog!


===New===
===New Features===
* [NEW] Combat has been introduced into the game.
* [NEW] Combat has been introduced into the game.
* [NEW] Six combat areas have been introduced to fight in.
* [NEW] Six combat areas have been introduced to fight in.
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* [NEW] Added a screen to export your save before commencing to an update, just in case an update breaks a save for some reason.
* [NEW] Added a screen to export your save before commencing to an update, just in case an update breaks a save for some reason.


===Changes===
===Changed Features===
* [CHANGE] Burning a log for cooking now provides XP for using that log.
* [CHANGE] Burning a log for cooking now provides XP for using that log.
* [CHANGE] The look of the MILESTONE Tab has changed to make it look better.
* [CHANGE] The look of the MILESTONE Tab has changed to make it look better.
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* [CHANGE] With the addition of Mastery bonuses for Mining, as well as internal testing - The Mining pickaxe extra ore bonus % has been reduced from [0,5,8,12,16,21,26,30,40] to [0,1,2,3,4,5,6,7,8] respectively.
* [CHANGE] With the addition of Mastery bonuses for Mining, as well as internal testing - The Mining pickaxe extra ore bonus % has been reduced from [0,5,8,12,16,21,26,30,40] to [0,1,2,3,4,5,6,7,8] respectively.


===Bug Fixes===
===Bugfixes===
* [FIXED] Cook x10 / xAll should now work as intended.
* [FIXED] Cook x10 / xAll should now work as intended.
* [FIXED] The progress bar for smelting Runite Bars has been fixed.
* [FIXED] The progress bar for smelting Runite Bars has been fixed.
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A small update to address some requested features, as well as balance changes.
A small update to address some requested features, as well as balance changes.


===New===
===New Features===
* [NEW] There is now a small chance for a Treasure Chest to spawn in a fishing Area.
* [NEW] There is now a small chance for a Treasure Chest to spawn in a fishing Area.
* [NEW] Sell x100 and Sell x1,000 options added to the bank.
* [NEW] Sell x100 and Sell x1,000 options added to the bank.


===Changes===
===Changed Features===
* [CHANGE] With the intoduction of automated tree cutting, it became apparent that the XP rates were too high. XP rates have been reduced for all trees to accomodate for this change
* [CHANGE] With the intoduction of automated tree cutting, it became apparent that the XP rates were too high. XP rates have been reduced for all trees to accomodate for this change
* [CHANGE] Firemaking now becomes idle after Level 10 Mastery for the respective log.
* [CHANGE] Firemaking now becomes idle after Level 10 Mastery for the respective log.
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* [CHANGE] Cleaned the back-end of the bank up a bit to make for future changes easier.
* [CHANGE] Cleaned the back-end of the bank up a bit to make for future changes easier.


===Bug Fixes===
===Bugfixes===
* [FIXED] Fixed a bug where ores would not appear in Mining Area Level 6.
* [FIXED] Fixed a bug where ores would not appear in Mining Area Level 6.


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Thank you all again for the lovely comments! Please visit my subreddit to make suggestions and to provide feeback on the game.
Thank you all again for the lovely comments! Please visit my subreddit to make suggestions and to provide feeback on the game.


===New===
===New Features===
* [NEW] Bird nests have been introduced! Woodcutting provides a chance to drop a bird nest which can be sold for gold. (Extra functionality will be implemented in future updates)
* [NEW] Bird nests have been introduced! Woodcutting provides a chance to drop a bird nest which can be sold for gold. (Extra functionality will be implemented in future updates)
* [NEW] A notification now appears when the game is updated (Only shows once per update).
* [NEW] A notification now appears when the game is updated (Only shows once per update).


===Changes===
===Changed Features===
* [CHANGE] Woodcutting is now automated from the very beggining (Sorry to those who grinding to the required Mastery Level!).
* [CHANGE] Woodcutting is now automated from the very beggining (Sorry to those who grinding to the required Mastery Level!).
* [CHANGE] Smelting bars in the furnace is now Idle.
* [CHANGE] Smelting bars in the furnace is now Idle.
* [CHANGE] For every 10 Woodcutting Mastery Levels, a +5% chance of receiving double logs is added to the tree.
* [CHANGE] For every 10 Woodcutting Mastery Levels, a +5% chance of receiving double logs is added to the tree.


===Fixes===
===Bugfixes===
* [FIXED] Updated Iron Ore visual so it does not clash with the colours of Coal Ore.
* [FIXED] Updated Iron Ore visual so it does not clash with the colours of Coal Ore.
* [FIXED] Fixed a bug where Cook (10) and Cook (All) options did not automatically update upon Mastery Level-Up.
* [FIXED] Fixed a bug where Cook (10) and Cook (All) options did not automatically update upon Mastery Level-Up.
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PLEASE NOTE: YOUR MELVOR IDLE V0.03 SAVE IS NOT COMPATIBLE WITH THIS UPDATE
PLEASE NOTE: YOUR MELVOR IDLE V0.03 SAVE IS NOT COMPATIBLE WITH THIS UPDATE


NEW IN THIS UPDATE
New in this Update:
 
===Cooking===
===Cooking===
Cooking allows you to cook the resources you have gathered throughout Melvor. As of release, you are able to cook all the fish that you catch. But be careful! You may burn a few here and there.
Cooking allows you to cook the resources you have gathered throughout Melvor. As of release, you are able to cook all the fish that you catch. But be careful! You may burn a few here and there.
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Transform those precious ores into refined bars, which allows you to create powerful gear to survive the harsh lands of Melvor. There is currently not use for the items that are smithed as of this update. But very very soon, there will be ;)
Transform those precious ores into refined bars, which allows you to create powerful gear to survive the harsh lands of Melvor. There is currently not use for the items that are smithed as of this update. But very very soon, there will be ;)


===New===
===New Features===
* [NEW] The shop now contains every possible purchase you can make in this game
* [NEW] The shop now contains every possible purchase you can make in this game
* [NEW] Multi Tree Upgrade - Each level allows you to cut an extra tree simultaneously.
* [NEW] Multi Tree Upgrade - Each level allows you to cut an extra tree simultaneously.
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* [NEW] We have an official domain - melvoridle.com
* [NEW] We have an official domain - melvoridle.com
* [NEW] We have an official subreddit! Click the link at the bottom of the sidebar or head to reddit.com/r/MelvorIdle
* [NEW] We have an official subreddit! Click the link at the bottom of the sidebar or head to reddit.com/r/MelvorIdle
.


===Changes===
===Changed Features===
* [CHANGE] Auto cut for a specific tree now automatically unlocks at Tree Mastery Level 10.
* [CHANGE] Auto cut for a specific tree now automatically unlocks at Tree Mastery Level 10.
* [CHANGE] Each Tree now has base "Cut Times". These times are [2s,2s,3s,4s,5s,6s,7s,10s,15s]
* [CHANGE] Each Tree now has base "Cut Times". These times are [2s,2s,3s,4s,5s,6s,7s,10s,15s]
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* [CHANGE] The way the bank now handles items has changed. Bank space is now based on "Item Slots", rather than the total quantity of items sitting in the bank.
* [CHANGE] The way the bank now handles items has changed. Bank space is now based on "Item Slots", rather than the total quantity of items sitting in the bank.


===Removed===
===Removed Features===
* [REMOVED] Random Events have been shelved, pending an overhaul.
* [REMOVED] Random Events have been shelved, pending an overhaul.
* [REMOVED] Woodcutting Prestige has been shelved, pending an overhaul.
* [REMOVED] Woodcutting Prestige has been shelved, pending an overhaul.
* [REMOVED] Auto burning has been removed.
* [REMOVED] Auto burning has been removed.


{{Menu}}
{{Menu}}
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