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Falterfire (talk | contribs) (→Success Rate: Added details on how much Mastery affects success chance.) |
Falterfire (talk | contribs) (Reformatted some stuff, added some details.) |
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[[File:Thieving (skill).svg|thumb|right|Thieving]] | [[File:Thieving (skill).svg|thumb|right|Thieving]] | ||
Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes three seconds | Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes three seconds. | ||
Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above. | Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above. | ||
== Success Rate == | == Mechanics == | ||
The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%. | |||
=== Success Rate === | |||
The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%. | |||
Players can go beyond the 95% success chance cap in two ways: {{ItemIcon|Thieving Gloves}} provide +10% success chance as long as they have charges, and this bonus can go beyond 95%. Wearing the {{Thieving Skillcape}} will increase the chance of success on every pickpocketing attempt to 100%. | |||
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit. | |||
=== Loot === | |||
Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. There is also a 75% chance to receive an item from the target's loot table. | |||
In addition to the rewards for the specific target being pickpocketed, successful attempt also have a chance to reward the player with two rare items in addition to the normal loot: | |||
{{ItemIcon|Bobby's Pocket}} has a 1-in-120 chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}. | |||
{{ItemIcon|Chapeau Noir}} has a 1-in-10,000 chance of being received on any successful pickpocket. When worn, it provides a 10% chance to double loot acquired from {{Icon|Combat}} or Thieving. | |||
It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action. | |||
Loot can be multiplied in two ways: [[Herblore#Skill_Potions|Gentle Hands Potions]] can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Equipment items can also provide a separate doubling effect (currently the two items that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}). It is possible to receive both boosts on the same action, resulting in 4x the base number of items being received. | |||
=== Failure === | |||
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade. | |||
== Mastery Unlocks == | == Mastery Unlocks == |