55
edits
(Manual Review: No Changes. Updating Version.) |
(Corrected grammar, punctuation, etc) |
||
Line 3: | Line 3: | ||
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. Although a lot of the systems in Melvor Idle can be understood intuitively, beginning the game can be overwhelming for some new players. This guide will help explain the basics and give you some useful information to get started. The information covered here is often explained in much greater depth on the relative pages for each subject being discussed. The [[FAQ]] covers some more specific and meta topics. | [https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. Although a lot of the systems in Melvor Idle can be understood intuitively, beginning the game can be overwhelming for some new players. This guide will help explain the basics and give you some useful information to get started. The information covered here is often explained in much greater depth on the relative pages for each subject being discussed. The [[FAQ]] covers some more specific and meta topics. | ||
Before we get started it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop down box in the top right of your Melvor Idle game. Logging in will automatically backup your save file to the cloud every 5 minutes. | Before we get started it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging in will automatically backup your save file to the cloud every 5 minutes. | ||
Some users may have their game experience slowed when running Melvor Idle in an inactive browser tab. To avoid this either run the game in an active browser tab | Some users may have their game experience slowed when running Melvor Idle in an inactive browser tab. To avoid this, either run the game in an active browser tab or open Melvor Idle in its own window. | ||
== The Interface == | == The Interface == | ||
The interface is split | The interface is split into three sections. | ||
==== The Left Menu ==== | ==== The Left Menu ==== | ||
Line 14: | Line 14: | ||
==== The Top Bar ==== | ==== The Top Bar ==== | ||
In the top bar you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also see if you are currently logged into [[Melvor Cloud]] on the top right. If you see a letter C in a green oblong you are logged in. If the oblong is red, you are not logged in. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right. | In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also see if you are currently logged into [[Melvor Cloud]] on the top right. If you see a letter C in a green oblong you are logged in. If the oblong is red, you are not logged in. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right. | ||
==== The Main Section ==== | ==== The Main Section ==== | ||
Line 21: | Line 21: | ||
==== The Bank ==== | ==== The Bank ==== | ||
{{Main|Reference=Bank}} | {{Main|Reference=Bank}} | ||
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats | The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of [[Bronze Gloves]] equipped and you Viewed Item Stats for [[Iron Gloves]] in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory. | ||
==== The Shop ==== | ==== The Shop ==== | ||
{{Main|Reference=Shop}} | {{Main|Reference=Shop}} | ||
The shop is where you can spend your hard earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills and more. | The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more. | ||
==== Settings ==== | ==== Settings ==== | ||
{{Main|Reference=Settings}} | {{Main|Reference=Settings}} | ||
The settings page is where players can change various options for the game, including notifications, auto restart | The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. Within the settings area, there are four categories of settings. You can hover over the settings for a more detailed description of their effects. | ||
== Basic Skill Usage == | == Basic Skill Usage == | ||
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with | One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills. | ||
[[File:Fishing guide 1.png|thumb|The fishing window.]] | [[File:Fishing guide 1.png|thumb|The fishing window.]] | ||
Line 38: | Line 38: | ||
[[File:Fishing guide 2.png|thumb|Actively fishing.]] | [[File:Fishing guide 2.png|thumb|Actively fishing.]] | ||
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining [[Fishing]] experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for [[Raw Shrimp]] you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu you will also notice that Fishing is now shown in green indicating that this skill is active. | Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining [[Fishing]] experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for [[Raw Shrimp]] you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active. | ||
[[File:Cooking guide 1.png|thumb|The cooking window.]] | [[File:Cooking guide 1.png|thumb|The cooking window.]] | ||
[[File:Cooking guide 2.png|thumb|Actively cooking.]] | [[File:Cooking guide 2.png|thumb|Actively cooking.]] | ||
Now that you have caught some fish it's time to cook them with the [[Cooking]] skill. When you have opened the cooking window you will notice the cooking page is in three parts. The left tile has a drop down menu for selecting the food you want to cook, only uncooked food in your bank will be displayed here. The right tile displays your available [[Cooking#Cooking_Fires|Cooking Fire]], which must be manually lit using [[Woodcutting#Logs|Logs]] until a [[Cooking#Cooking_Fires|Normal Cooking Fire]] has been purchased from the [[Shop]]. Once a fish has been selected and | Now that you have caught some fish it's time to cook them with the [[Cooking]] skill. When you have opened the cooking window you will notice the cooking page is in three parts. The left tile has a drop-down menu for selecting the food you want to cook, only uncooked food in your bank will be displayed here. The right tile displays your available [[Cooking#Cooking_Fires|Cooking Fire]], which must be manually lit using [[Woodcutting#Logs|Logs]] until a [[Cooking#Cooking_Fires|Normal Cooking Fire]] has been purchased from the [[Shop]]. Once a fish has been selected and the [[Cooking#Cooking_Fires|Cooking Fire]] has been lit, you can select 'Cook' from the middle tile to begin cooking. Please note that you need logs gathered with the [[Woodcutting]] skill to light a cooking fire. | ||
== Offline Progression == | == Offline Progression == | ||
{{Main|Reference=Offline Progression}} | {{Main|Reference=Offline Progression}} | ||
Offline progression allows your game to progress while closed for up to 12 hours. If the game is closed while performing an action eg. mining [[Copper Ore]], upon returning the game will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. When you open the game again a popup menu will provide a summary of what you earned while away. The skill that was being used will then continue progressing as normal. | Offline progression allows your game to progress while closed for up to 12 hours. If the game is closed while performing an action, eg. mining [[Copper Ore]], upon returning the game will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. When you open the game again a popup menu will provide a summary of what you earned while away. The skill that was being used will then continue progressing as normal. | ||
== Basic Combat == | == Basic Combat == | ||
{{Main|Reference=Combat}} | {{Main|Reference=Combat}} | ||
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. Enemies are fought automatically, however any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself. | To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. Enemies are fought automatically, however, any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself. | ||
Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]]. | Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]]. | ||
Line 62: | Line 62: | ||
===== Defence ===== | ===== Defence ===== | ||
[[Defence]] increases your Melee, Ranged, and Magic Evasion Rating, which decreases the likelihood you will be hit by melee, ranged and magic attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped. | [[Defence]] increases your Melee, Ranged, and Magic Evasion Rating, which decreases the likelihood you will be hit by melee, ranged, and magic attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped. | ||
===== Hitpoints ===== | ===== Hitpoints ===== | ||
Line 71: | Line 71: | ||
===== Magic ===== | ===== Magic ===== | ||
[[Magic]] allows you to cast [[Magic#Spells|Spells]] from your Spellbook provided you have the required [[Runecrafting#Runes|Runes]] in your [[Bank]] and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your Accuracy Rating with [[Magic#Spells|Spells]], which increases your chance to hit while using them. Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your Magic Evasion Rating, which decreases the likelihood you will be hit by magic wielding enemies. Higher tiers of [[Equipment#Magic_5|magic weapons]], and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped. | [[Magic]] allows you to cast [[Magic#Spells|Spells]] from your Spellbook provided you have the required [[Runecrafting#Runes|Runes]] in your [[Bank]] and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your Accuracy Rating with [[Magic#Spells|Spells]], which increases your chance to hit while using them. Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your Magic Evasion Rating, which decreases the likelihood you will be hit by magic-wielding enemies. Higher tiers of [[Equipment#Magic_5|magic weapons]], and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped. | ||
===== Prayer ===== | ===== Prayer ===== | ||
Line 80: | Line 80: | ||
== Skills == | == Skills == | ||
For a more in depth look at these skills and the mechanics associated with them, please visit their respective pages. | For a more in-depth look at these skills and the mechanics associated with them, please visit their respective pages. | ||
===== Woodcutting ===== | ===== Woodcutting ===== | ||
Line 121: | Line 121: | ||
===== Farming ===== | ===== Farming ===== | ||
You can [[Farming|Farm]] and complete other tasks simultaneously, Fertilising, Planting, and Harvesting does not interrupt other skills. [[Farming]] is one of the most time efficient ways to obtain [[food]], which is used for healing in [[Combat]]. [[Farming]] is also the only way to obtain the [[Farming#Herbs_2|Herbs]] used in potion brewing with [[Herblore]]. | You can [[Farming|Farm]] and complete other tasks simultaneously, Fertilising, Planting, and Harvesting does not interrupt other skills. [[Farming]] is one of the most time-efficient ways to obtain [[food]], which is used for healing in [[Combat]]. [[Farming]] is also the only way to obtain the [[Farming#Herbs_2|Herbs]] used in potion brewing with [[Herblore]]. | ||
[[Farming#Seeds|Seeds]] planted without [[Compost|fertiliser]] have a 50% chance to yield crops after growing. To increase the chance above 50% you must fertilise the [[Farming#Seeds|Seeds]] using [[Compost]]. Each [[Compost]] used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. [[Compost]] must be used every time a [[Farming#Seeds|Seed]] is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop that reaches [[Mastery|Mastery Level]] 70, or herb that reaches 50 [[Mastery|Mastery Level]] will yield enough [[Farming#Seeds|Seeds]] on average to be replanted perpetually. | [[Farming#Seeds|Seeds]] planted without [[Compost|fertiliser]] have a 50% chance to yield crops after growing. To increase the chance above 50% you must fertilise the [[Farming#Seeds|Seeds]] using [[Compost]]. Each [[Compost]] used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. [[Compost]] must be used every time a [[Farming#Seeds|Seed]] is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop that reaches [[Mastery|Mastery Level]] 70, or herb that reaches 50 [[Mastery|Mastery Level]] will yield enough [[Farming#Seeds|Seeds]] on average to be replanted perpetually. | ||
To start [[Farming]] you will need [[Farming#Seeds|Seeds]], 3 of which are needed for a single crop allotment, 2 for herbs and 1 for trees. The most efficient way to gather [[Farming#Seeds|Seeds]] early on is to level [[Thieving]] to 30 and Pickpocket the [[Farmer]]. [[Farming#Seeds|Seeds]] can also be found by killing enemies like the [[Junior Farmer|Junior]], [[Adult Farmer|Adult]], and [[Master Farmer]], in the [[Farmlands]], from [[Bird Nest|Bird Nests]] found during [[Woodcutting]], and from [[Chest Drop Tables|Chests]] acquired in [[dungeons|Dungeons]]. It is recommended that you start levelling [[Farming]] early on as the levelling process is fairly active and lengthy. | To start [[Farming]] you will need [[Farming#Seeds|Seeds]], 3 of which are needed for a single crop allotment, 2 for herbs, and 1 for trees. The most efficient way to gather [[Farming#Seeds|Seeds]] early on is to level [[Thieving]] to 30 and Pickpocket the [[Farmer]]. [[Farming#Seeds|Seeds]] can also be found by killing enemies like the [[Junior Farmer|Junior]], [[Adult Farmer|Adult]], and [[Master Farmer]], in the [[Farmlands]], from [[Bird Nest|Bird Nests]] found during [[Woodcutting]], and from [[Chest Drop Tables|Chests]] acquired in [[dungeons|Dungeons]]. It is recommended that you start levelling [[Farming]] early on as the levelling process is fairly active and lengthy. | ||
===== Fletching ===== | ===== Fletching ===== | ||
Line 135: | Line 135: | ||
===== Crafting ===== | ===== Crafting ===== | ||
[[Crafting]] is used to make Leather/Hide Armour, Rings and Necklaces. Leather and Hide Armour is used to boost the power of [[Ranged]] attacks. Using [[Crafting]] to turn [[Smithing#Bars|Bars]] and [[Mining#Gems|Gems]] into Rings and Amulets is less profitable than just selling the raw materials. | [[Crafting]] is used to make Leather/Hide Armour, Rings, and Necklaces. Leather and Hide Armour is used to boost the power of [[Ranged]] attacks. Using [[Crafting]] to turn [[Smithing#Bars|Bars]] and [[Mining#Gems|Gems]] into Rings and Amulets is less profitable than just selling the raw materials. | ||
===== Runecrafting ===== | ===== Runecrafting ===== | ||
Line 147: | Line 147: | ||
== Mastery == | == Mastery == | ||
{{Main|Reference=Mastery}} | {{Main|Reference=Mastery}} | ||
When you perform a Skill Action, you earn two types of experience; 'Skill Experience' which increases your Skill Level, and 'Mastery Experience' which increases the Mastery level of the specific Skill Action being used. Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Mastery from the left menu. Each successful Skill Action typically earns 1 experience point towards that | When you perform a Skill Action, you earn two types of experience; 'Skill Experience' which increases your Skill Level, and 'Mastery Experience' which increases the Mastery level of the specific Skill Action being used. Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Mastery from the left menu. Each successful Skill Action typically earns 1 experience point towards that action's Mastery Level. For example, making an [[Iron Dagger]] with [[Smithing]] would earn 1 experience point towards [[Iron Dagger]] Mastery Level. | ||
== Early Game Items and Equipment == | == Early Game Items and Equipment == | ||
Line 181: | Line 181: | ||
Skills in Melvor Idle often follow a natural progression order, you need [[Mining]] to get [[Mining#Ores|ore]] for [[Smithing]], which allows you to make armour and weapons for [[Combat]]. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level [[Woodcutting]], [[Mining]], or [[Fishing]] first, because they are a great starting point for several progression routes and also have efficient [[Money Making]] strategies associated with them. | Skills in Melvor Idle often follow a natural progression order, you need [[Mining]] to get [[Mining#Ores|ore]] for [[Smithing]], which allows you to make armour and weapons for [[Combat]]. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level [[Woodcutting]], [[Mining]], or [[Fishing]] first, because they are a great starting point for several progression routes and also have efficient [[Money Making]] strategies associated with them. | ||
If your goal is to prepare yourself for [[Combat]] you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it's slow going to begin [[Combat]] without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. First you'll need to do some [[Mining]] to collect [[Mining#Ores|ore]], once you have some [[Mining#Ores|ore]] you can move onto [[Smithing]], using the [[Mining#Ores|ore]] you just collected to make weapons and armour. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. | If your goal is to prepare yourself for [[Combat]] you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it's slow going to begin [[Combat]] without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. First, you'll need to do some [[Mining]] to collect [[Mining#Ores|ore]], once you have some [[Mining#Ores|ore]] you can move onto [[Smithing]], using the [[Mining#Ores|ore]] you just collected to make weapons and armour. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. | ||
Without [[food]] you'll only be able to fight for short periods | Without [[food]] you'll only be able to fight for short periods, before having to wait for your health to regenerate naturally. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get [[food]] through [[Cooking]], which requires [[Fishing]] and some [[Woodcutting]], or through [[Farming]], which requires [[Farming#Seeds|Seeds]] found through [[Thieving]] in the early game. To use [[Cooking]] for [[food]], you'll need to do some [[Fishing]] to catch raw fish, then cut a few logs with [[Woodcutting]] to light a fire with [[Cooking]] to turn the raw fish into edible [[food]]. Now you have some [[food]] which you can equip from the [[Bank]] and along with your other equipment, you're properly prepared for [[Combat]]. | ||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] |
edits