4,951
edits
Falterfire (talk | contribs) (Added links to tier column in potion table) |
Falterfire (talk | contribs) (Added getCreationTable) |
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result = result..'\r\n|}' | result = result..'\r\n|}' | ||
return result | |||
end | |||
function p.getCreationTable(frame) | |||
local itemName = frame.args ~= nil and frame.args[1] or frame | |||
local item = p.getItem(itemName) | |||
if item == nil then | |||
return "ERROR: No item named "..itemName.." exists in the data module" | |||
end | |||
local skill = '' | |||
local time = 0 | |||
local lvl = 0 | |||
local xp = 0 | |||
local qty = 0 | |||
local req = {} | |||
--First figure out what skill is used to make this... | |||
if item.smithingLevel ~= nil then | |||
skill = 'Smithing' | |||
lvl = item.smithingLevel | |||
xp = item.smithingXP | |||
req = item.smithReq | |||
qty = item.smithingQty | |||
time = 2 | |||
elseif item.craftingLevel ~= nil then | |||
skill = 'Crafting' | |||
lvl = item.craftingLevel | |||
xp = item.craftingXP | |||
req = item.craftReq | |||
qty = item.craftQty | |||
time = 3 | |||
elseif item.runecraftingLevel ~= nil then | |||
skill = 'Runecrafting' | |||
lvl = item.runecraftingLevel | |||
xp = item.runecraftingXP | |||
req = item.runecraftReq | |||
qty = item.runecraftQty | |||
time = 2 | |||
elseif item.fletchingLevel ~= nil then | |||
skill = 'Fletching' | |||
lvl = item.fletchingLevel | |||
xp = item.fletchingXP | |||
req = item.fletchReq | |||
qty = item.fletchQty | |||
time = 2 | |||
else | |||
return "Failed to find creation requirements for this (Possibly the module isn't properly updated for this skill)" | |||
end | |||
if qty == nil then qty = 1 end | |||
local result = '{|class="wikitable"' | |||
result = result..'\r\n!colspan="2"|Item Creation\r\n|-' | |||
result = result..'\r\n!style="text-align: right;"|Requirements' | |||
result = result..'||'..Icons.Icon({skill, type="skill", notext="true"}).."'''"..lvl.."'''" | |||
result = result..'\r\n!style="text-align: right;"|Materials||' | |||
for i, mat in pairs(req) do | |||
if i > 1 then result = result..'<br/>' end | |||
local matItem = p.getItemByID(mat.id) | |||
if matItem == nil then | |||
result = result..mat.qty..'x ?????' | |||
else | |||
result = result..Icons.Icon({matItem.name, type='item', qty=mat.qty}) | |||
end | |||
end | |||
result = result..'\r\n!style="text-align:right;"|Base Quantity' | |||
result = result..'||'..qty | |||
result = result..'\r\n!style="text-align:right;"|Base Experience' | |||
result = result..'||'..xp | |||
result = result..'\r\n!style="text-align:right;"|Base Creation Time' | |||
result = result..'||'..time..' seconds' | |||
result = result..'\r\n|}' | |||
return result | return result | ||
end | end | ||
return p | return p |