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Falterfire (talk | contribs) (→Important Information: Added some icons and a note that kills count towards the Golden Golbin pet) |
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{{ | {{UserContentVersion|1.3}} | ||
{{HasGuide}} | |||
The '''{{PAGENAME}}''' is the first permanent minigame added to Melvor Idle. It is intended to be a fun distraction for those who want to take a break from the grind, offering unique rewards exclusive to the minigame. | |||
The minigame is specifically designed to be fair for everyone, at any level of the game, as such there is no advantage to having high level stats or items. | |||
== How to Play == | == How to Play == | ||
* Defeat infinite waves of Golbins, progressing in difficulty and Combat Level each wave. | * Defeat infinite waves of Golbins, progressing in difficulty and Combat Level each wave. | ||
* You start at Level 1 Combat Skill Levels (Hitpoints | * You start at Level 1 Combat Skill Levels ({{SkillReq|Hitpoints|10}}) which increases by 1 at the end of each wave. | ||
* Start with only a Bronze Scimitar, | * Start with only a {{ItemIcon|Bronze Scimitar}} (or an {{ItemIcon|Adamant Scimitar}} if {{PetIcon|Jerry the Giraffe}} has been unlocked), {{ItemIcon|Bronze Arrows|qty=200}}, {{ItemIcon|Air Rune|qty=500}}, {{ItemIcon|Water Rune|qty=500}}, {{ItemIcon|Earth Rune|qty=500}}, {{ItemIcon|Fire Rune|qty=500}}, {{ItemIcon|Mind Rune|qty=500}}, and {{ItemIcon|Shrimp|qty=10}}. | ||
* At the end of each wave you can select the desired item you wish to equip, chosen at random. | * At the end of each wave you can select the desired item you wish to equip, chosen at random. | ||
* Get as far as you can with the best build possible. | * Get as far as you can with the best build possible. | ||
* Running or dying in the Raid will reward you with Raid Coins based on what Wave you got up to. You cannot earn Raid Coins prior to Wave 4. | * Visit the Raid Shop to purchase upgrades that will assist in the Raid. | ||
* Running or dying in the Raid will reward you with [[Currency#Raid Coins|Raid Coins]] based on what Wave you got up to. You cannot earn Raid Coins prior to Wave 4. | |||
* Everyone attacks twice as fast in the Raid. | * Everyone attacks twice as fast in the Raid. | ||
== Important Information == | == Important Information == | ||
* | * All Skills, including Combat, are placed into "Offline Mode" during a Raid. Once a Raid is finished, you will be rewarded with progress for the Skill. | ||
* Running out of [[Runes]] or Ammo during Combat or selecting a weapon that isn't compatible with your existing Ammo will replace your weapon with a {{ItemIcon|Bronze Scimitar}}. | |||
* {{UpgradeIcon|Auto Eat - Tier II}} is active throughout the Raid. | * {{UpgradeIcon|Auto Eat - Tier II}} is active throughout the Raid. | ||
* There are no {{Skill| | * There are no {{Skill|Summoning}}, [[Herblore|Potions]], or passive [[Pets|Pet]] Bonuses. | ||
* No Combat | * No Combat XP is gained during the Raid. | ||
* You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely. | * You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely. | ||
* The Weapons and Gear you can select are gated behind Wave requirements. Check the selections screen for info. | * The Weapons and Gear you can select are gated behind Wave requirements. Check the selections screen for info. | ||
* All Runes acquired during the Raid are stored. Check the My Runes page in Combat to see what you have. | * All Runes acquired during the Raid are stored. Check the My Runes page in Combat to see what you have. | ||
* All {{Skill|Magic}} Spells are unlocked from the start. | * All {{Skill|Magic}} Spells are unlocked from the start. | ||
* | * [[Runecrafting#Combination Runes|Combination Runes]] cannot be obtained while raiding. Players should ensure that the "Use Combination Runes" option is disabled when using Magic, otherwise spell casts will fail and the player will be reverted back to their starter weapon. | ||
* [[Combat Triangle]] Modifiers for Standard & Hardcore characters still apply here (Including no | * [[Combat Triangle]] Modifiers for Standard & Hardcore characters still apply here (Including no {{Skill|Hitpoints}} regeneration for Hardcore). | ||
* This is a safe minigame. {{Icon|Hardcore}} Characters are safe if you die. | * This is a safe minigame. {{Icon|Hardcore}} Characters are safe if you die. | ||
* All Golbins killed during the raid count towards unlocking the {{PetIcon|Golden Golbin}} pet. | * All Golbins killed during the raid count towards unlocking the {{PetIcon|Golden Golbin}} pet. Assuming no existing Golbin kills and doing it all in one raid, 575 waves must be defeated to unlock the pet. | ||
* Golbin Raids can be Paused and Resumed at any time. | |||
== Development Plan == | == Development Plan == | ||
* Stage 1 | * Stage 1 Initial Release & Basic Game Mechanics Implemented | ||
* Stage 2 Raid Shop, Increased Variance of Enemies & Tuning for Ranged and Magic | * Stage 2 Raid Shop, Increased Variance of Enemies, & Tuning for Ranged and Magic | ||
* Stage 3 Finalise Mechanics & Focus on Feedback | * Stage 3 (current) Finalise Mechanics & Focus on Feedback | ||
* Stage 4 | * Stage 4 Finished Minigame | ||
== Difficulty == | |||
You can select from three difficulties for the Golbin Raid. | |||
* '''Easy''' | |||
** Uses the Standard Mode [[Combat Triangle]] | |||
** Earn 0.5x Raid Coins | |||
** Golbins have 0.75x Hitpoints | |||
* '''Medium''' | |||
** Uses the Standard Mode [[Combat Triangle]] | |||
** Earn 1.0x Raid Coins | |||
** Golbins have 1.00x Hitpoints | |||
** You gain 1 positive modifier and 1 negative modifier at the start and every 10 waves. | |||
* '''Hard''' | |||
** Uses the {{Icon|Hardcore}}/{{Icon|Adventure}} Mode [[Combat Triangle]] | |||
** Earn 1.5x Raid Coins | |||
** Golbins have 1.25x Hitpoints | |||
** You gain 1 positive modifier and 2 negative modifiers at the start and every 10 waves. | |||
** Golbins have 1.1x Accuracy Rating, Maximum Hit and Evasion | |||
== Modifiers == | |||
On Medium and Hard difficulties, you will select a set of modifiers at the start, and every 10 waves. A '''Positive''' modifier will globally boost your stats, or globally reduce the stats of all Golbins. A '''Negative''' modifier will do the opposite. Below is a list of all modifiers and their ranges. Modifiers will stack additively with one another. | |||
{{GolbinRaidModifiers}} | |||
== Gear Unlocks == | == Gear Unlocks == | ||
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* Wave 10-19: Gear that normally requires level 84 and under | * Wave 10-19: Gear that normally requires level 84 and under | ||
* Wave 20+: All Gear available | * Wave 20+: All Gear available | ||
== Shop == | |||
The {{PAGENAME}} minigame has its own shop, from which the player can purchase various upgrades in exchange for [[#Raid Coins|Raid Coins]]. All purchases made within this shop will only impact the minigame, and will have no effect on other areas of the game. | |||
{{ShopRaidTable}} | |||
=== Golbin Crate === | |||
{{#vardefine:CratePurchLimit|{{PurchaseStat|Golbin Crate|buyLimit}}}} | |||
The Golbin Crate contains {{#var:CratePurchLimit}} items of equipment unique to raids, with one item unlocked each time the upgrade is purchased. The first purchase costs {{RC|1000}} with the cost increasing by {{RC|1000}} each time the crate is purchased, therefore purchasing the crate {{#var:CratePurchLimit}} times costs a total of {{RC|{{#expr:{{#var:CratePurchLimit}} / 2 * ({{#var:CratePurchLimit}} + 1) * 1000}}}}. | |||
The item unlocked with each purchase is random, and the same item cannot be unlocked more than once. | |||
{{GolbinRaidCrate}} | |||
== Wave Length == | |||
The total number of Golbins within a wave is <math> \lfloor 2 + \frac{\text{wave}}{4} \rfloor </math>. | |||
== Raid Coins == | == Raid Coins == | ||
The number of Raid Coins earned increases with the number of cleared waves. The amount of coins earned for a raid is given by: | |||
<math> | <math>\text{Raid Coins} = | ||
\begin{cases} | |||
\text{difficulty} \times 3.6 \times \text{wave} \times \left \lfloor 2 + \frac{\text{wave}}{4} \right \rfloor \times \left \lfloor 1 + \frac{\text{wave}}{15} \right \rfloor & \text{if wave} \ge 3 \\ | |||
0 & \text{if wave} \le 2 | |||
\end{cases} | |||
</math> | |||
Where: | |||
* <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function] | |||
* <math>\text{difficulty}</math> is: | |||
** 0.5 on Easy | |||
** 1 on Normal | |||
** 1.5 on Hard | |||
* <math>\text{wave}</math> is the number of waves cleared | |||
{| class="wikitable" | |||
|- | |||
! rowspan="2" | Waves Cleared !! scope="col" colspan="3" | Difficulty | |||
|- | |||
! Easy !! Normal !! Hard | |||
|- | |||
| style="text-align:right;" | 5 || style="text-align:right;" | {{formatnum:27}} || style="text-align:right;" | {{formatnum:54}} || style="text-align:right;" | {{formatnum:81}} | |||
|- | |||
| style="text-align:right;" | 10 || style="text-align:right;" | {{formatnum:72}} || style="text-align:right;" | {{formatnum:144}} || style="text-align:right;" | {{formatnum:216}} | |||
|- | |||
| style="text-align:right;" | 15 || style="text-align:right;" | {{formatnum:270}} || style="text-align:right;" | {{formatnum:540}} || style="text-align:right;" | {{formatnum:810}} | |||
|- | |||
| style="text-align:right;" | 20 || style="text-align:right;" | {{formatnum:504}} || style="text-align:right;" | {{formatnum:1008}} || style="text-align:right;" | {{formatnum:1512}} | |||
|- | |||
| style="text-align:right;" | 30 || style="text-align:right;" | {{formatnum:1458}} || style="text-align:right;" | {{formatnum:2916}} || style="text-align:right;" | {{formatnum:4374}} | |||
|- | |||
| style="text-align:right;" | 40 || style="text-align:right;" | {{formatnum:2592}} || style="text-align:right;" | {{formatnum:5184}} || style="text-align:right;" | {{formatnum:7776}} | |||
|- | |||
| style="text-align:right;" | 50 || style="text-align:right;" | {{formatnum:5040}} || style="text-align:right;" | {{formatnum:10080}} || style="text-align:right;" | {{formatnum:15120}} | |||
|- | |||
| style="text-align:right;" | 75 || style="text-align:right;" | {{formatnum:16200}} || style="text-align:right;" | {{formatnum:32400}} || style="text-align:right;" | {{formatnum:48600}} | |||
|- | |||
| style="text-align:right;" | 100 || style="text-align:right;" | {{formatnum:34020}} || style="text-align:right;" | {{formatnum:68040}} || style="text-align:right;" | {{formatnum:102060}} | |||
|- | |||
| style="text-align:right;" | 125 || style="text-align:right;" | {{formatnum:66825}} || style="text-align:right;" | {{formatnum:133650}} || style="text-align:right;" | {{formatnum:200475}} | |||
|- | |||
| style="text-align:right;" | 150 || style="text-align:right;" | {{formatnum:115830}} || style="text-align:right;" | {{formatnum:231660}} || style="text-align:right;" | {{formatnum:347490}} | |||
|- | |||
| style="text-align:right;" | 175 || style="text-align:right;" | {{formatnum:170100}} || style="text-align:right;" | {{formatnum:340200}} || style="text-align:right;" | {{formatnum:510300}} | |||
|- | |||
| style="text-align:right;" | 200 || style="text-align:right;" | {{formatnum:262080}} || style="text-align:right;" | {{formatnum:524160}} || style="text-align:right;" | {{formatnum:786240}} | |||
|} | |||
The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number <math>\text{wave}</math> is given by: | |||
<math>\text{Skip Cost} = \left \lfloor 100 \times \text{wave} \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor</math> | |||
where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function]. | |||
Where <math>\text{Skip Cost Reduction}</math> is 0.01 multiplied by the number of times the "Reduce Wave Skip Cost" upgrade has been purchased, up to a maximum of 0.5. | |||
== Ammo == | == Ammo == | ||
If Ammo is chosen during the selection phase, | If Ammo is chosen during the selection phase, two random options will be offered alongside an option to increase your existing ammo. The quantity of Ammo offered increases with the number of cleared waves, can be increased by purchasing the Ammo Gatherer upgrade within the raid shop, and is a random amount between <math>1</math> and the maximum quantity: | ||
<math> | |||
<math>\text{Ammo Max} = 25 \times \text{wave} \times \left ( 1 + \text{Raid Shop Multiplier} \right )</math> | |||
Where <math>\text{Raid Shop Multiplier}</math> has an initial value of 0, increasing by 0.05 for each time the Ammo Gatherer upgrade has been purchased. | |||
== Runes == | |||
If Runes is chosen during the selection phase, two random options will be offered, and an option to increase your existing runes. The quantity of Runes offered increases with the number of cleared waves, can be increased by purchasing the Rune Pouch upgrade within the raid shop, and is a random amount between <math>10</math> and the maximum quantity: | |||
<math>\text{Runes Max} = 25 \times \text{wave} \times \left ( 1 + \text{Raid Shop Multiplier} \right ) + 9</math> | |||
Where <math>\text{Raid Shop Multiplier}</math> has an initial value of 0, increasing by 0.05 for each time the Rune Pouch upgrade has been purchased. | |||
== Food == | == Food == | ||
If Food is chosen during the selection phase, | If Food is chosen during the selection phase, three random options will be offered. The quantity of Food offered increases with the number of cleared waves, can be increased by purchasing the Food Bonus upgrade within the raid shop, and is a random amount between <math>\text{wave} + \text{Raid Shop Bonus}</math> and the maximum quantity: | ||
<math> | |||
<math>\text{Food Max} = 12 \times \text{wave} + \text{Raid Shop Bonus} - 1</math> | |||
Where <math>\text{Raid Shop Bonus}</math> has an initial value of 0, increasing by 5 for each time the Food Bonus upgrade has been purchased. | |||
{{Menu}} | {{Menu}} | ||
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