Anonymous

Combat: Difference between revisions

From Melvor Idle
31 bytes removed ,  1 October 2020
add a link
(added loot section)
(add a link)
Line 23: Line 23:


[[Beginners_Guide#Combat_Skills|Combat skills]] are leveled by damaging enemies with weapons, and magic. To train a specific combat skill match the Attack Style icon with the relevant [[Beginners_Guide#Combat_Skills|combat skill]]. The available Attack Styles will change depending on the type of weapon equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide bonuses and penalties to combat stats, while [[food]] can be used for healing in combat.
[[Beginners_Guide#Combat_Skills|Combat skills]] are leveled by damaging enemies with weapons, and magic. To train a specific combat skill match the Attack Style icon with the relevant [[Beginners_Guide#Combat_Skills|combat skill]]. The available Attack Styles will change depending on the type of weapon equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide bonuses and penalties to combat stats, while [[food]] can be used for healing in combat.
Upon death a random piece of [[Equipment]] worn will be lost forever.


After each kill, it will take 3 seconds for the next monster to spawn.
After each kill, it will take 3 seconds for the next monster to spawn.


== Loot and Rewards ==
== Loot and Rewards ==
''See also [[Thieving#Loot]].''
All [[monsters]] killed in combat and slayer areas will drop [[Prayer#Bones|bones]] upon death, with a chance for additional [[Monster Loot Tables|loot]] based on the [[Monsters|monster's]] type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give.
All [[monsters]] killed in combat and slayer areas will drop [[Prayer#Bones|bones]] upon death, with a chance for additional [[Monster Loot Tables|loot]] based on the [[Monsters|monster's]] type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give.


Any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself, unless the [[Amulet of Looting]] is equipped. If there are more than 16 stacks of loot, the oldest drop disappears. Bones stack and do not time out like other drops. Other drops do not stack even if they are of the same type.
Any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself, unless the {{ItemIcon|Amulet of Looting}} is equipped. If there are more than 16 stacks of loot, the oldest drop disappears. Bones stack and do not time out like other drops. Other drops do not stack even if they are of the same type.


[[Monsters]] fought in [[dungeons]] will not drop loot when killed (except for God Dungeons, where shards are rewarded after each killed monster) and do not count towards [[Slayer]] Tasks. When the last [[Monsters|monster]] in a [[dungeon]] is killed the player will be awarded with a [[Dungeons#Dungeon List|reward]], which is sent to the [[Bank]] automatically.  
[[Monsters]] fought in [[dungeons]] will not drop loot when killed (except for God Dungeons, where shards are rewarded after each killed monster) and do not count towards [[Slayer]] Tasks. When the last [[Monsters|monster]] in a [[dungeon]] is killed the player will be awarded with a [[Dungeons#Dungeon List|reward]], which is sent to the [[Bank]] automatically.  


== Combat Triangle ==
== Combat Triangle ==
See [[Combat Triangle]].
''See [[Combat Triangle]].''


== Special Attacks ==
== Special Attacks ==
Line 128: Line 128:
<math> \text{Effective Melee Strength Level} = \text{Strength Skill Level} + 8 + 1 </math>
<math> \text{Effective Melee Strength Level} = \text{Strength Skill Level} + 8 + 1 </math>


The second formula is used to calculate the player's Max Hit. Strength Bonus can be found in Equipment Stats next to the flexed arm icon. The potion and prayer bonuses, will be the relevant numbers written in the potion and prayer descriptions.
The second formula is used to calculate the player's Max Hit. Strength Bonus can be found in Equipment Stats next to the flexed arm icon. The potion and prayer bonuses will be the relevant numbers written in the potion and prayer descriptions.


<math> \text{Max Hit} = 10 * ((1.3 + \text{Effective Melee Strength Level} / 10 + \text{Strength Bonus} / 80 + \text{Effective Melee Strength Level} * \text{Strength Bonus} / 640) * (1 + \text{Potion Strength Bonus} / 100) * (1 + \text{Prayer Strength Bonus} / 100)) </math>
<math> \text{Max Hit} = 10 * ((1.3 + \text{Effective Melee Strength Level} / 10 + \text{Strength Bonus} / 80 + \text{Effective Melee Strength Level} * \text{Strength Bonus} / 640) * (1 + \text{Potion Strength Bonus} / 100) * (1 + \text{Prayer Strength Bonus} / 100)) </math>
Line 138: Line 138:
<math> \text{Effective Ranged Strength Level} = \text{Ranged Skill Level} + \text{Attack Style Bonus} </math>
<math> \text{Effective Ranged Strength Level} = \text{Ranged Skill Level} + \text{Attack Style Bonus} </math>


The second formula is used to calculate the player's Max Hit. Strength Bonus can be found in Equipment Stats next to the bow and arrow icon. The potion and prayer bonuses, will be the relevant numbers written in the potion and prayer descriptions.
The second formula is used to calculate the player's Max Hit. Strength Bonus can be found in Equipment Stats next to the bow and arrow icon. The potion and prayer bonuses will be the relevant numbers written in the potion and prayer descriptions.


<math> \text{Max Hit} = 10 * ((1.3 + \text{Effective Ranged Strength Level} / 10 + \text{Strength Bonus} / 80 + \text{Effective Ranged Strength Level} * \text{Strength Bonus} / 640) * (1 + \text{Potion Strength Bonus} / 100) * (1 + \text{Prayer Strength Bonus} / 100)) </math>
<math> \text{Max Hit} = 10 * ((1.3 + \text{Effective Ranged Strength Level} / 10 + \text{Strength Bonus} / 80 + \text{Effective Ranged Strength Level} * \text{Strength Bonus} / 640) * (1 + \text{Potion Strength Bonus} / 100) * (1 + \text{Prayer Strength Bonus} / 100)) </math>


==== Magic Max Hit ====
==== Magic Max Hit ====
The player's Max Hit with [[Magic#Spells|spells]] changes depending on the spell being used. Spell Max Hit is listed in the spells description and is different for every spell. Magic Damage Bonus can be found in Equipment Stats under % Damage Bonus. The potion and prayer bonuses, will be the relevant numbers written in the potion and prayer descriptions.
The player's Max Hit with [[Magic#Spells|spells]] changes depending on the spell being used. Spell Max Hit is listed in the spells description and is different for every spell. Magic Damage Bonus can be found in Equipment Stats under % Damage Bonus. The potion and prayer bonuses will be the relevant numbers written in the potion and prayer descriptions.


<math> \text{Magic Max Hit} = \text{Spell Max Hit} * (1 + (\text{Magic Skill Level} + 1) / 200) * (1 + \text{Magic Damage Bonus} / 100) * (1 + \text{Prayer Magic Damage Bonus} / 100) * (1 + \text{Potion Magic Damage Bonus})</math>
<math> \text{Magic Max Hit} = \text{Spell Max Hit} * (1 + (\text{Magic Skill Level} + 1) / 200) * (1 + \text{Magic Damage Bonus} / 100) * (1 + \text{Prayer Magic Damage Bonus} / 100) * (1 + \text{Potion Magic Damage Bonus})</math>
Line 153: Line 153:
<math> \text{Effective Defence Level} = \text{Defence Skill Level} + 8 + \text{Defence Style Bonus} </math>
<math> \text{Effective Defence Level} = \text{Defence Skill Level} + 8 + \text{Defence Style Bonus} </math>


The second formula is used to calculate the player's Melee Evasion Rating. Melee Defence Bonus can be found in Equipment Stats under Defensive Stats with a shield icon. The potion and prayer bonuses, will be the relevant numbers written in the potion and prayer descriptions.
The second formula is used to calculate the player's Melee Evasion Rating. Melee Defence Bonus can be found in Equipment Stats under Defensive Stats with a shield icon. The potion and prayer bonuses will be the relevant numbers written in the potion and prayer descriptions.


<math> \text{Evasion Rating} = \text{Effective Defence Level} * (\text{Melee Defence Bonus} + 64) * (1 + \text{Potion Evasion Rating Bonus} / 100) * (1 + \text{Prayer Evasion Rating Bonus} / 100) </math>
<math> \text{Evasion Rating} = \text{Effective Defence Level} * (\text{Melee Defence Bonus} + 64) * (1 + \text{Potion Evasion Rating Bonus} / 100) * (1 + \text{Prayer Evasion Rating Bonus} / 100) </math>
Line 162: Line 162:
<math> \text{Effective Defence Level} = \text{Defence Skill Level} + 8 + \text{Ranged Defence Style Bonus} </math>
<math> \text{Effective Defence Level} = \text{Defence Skill Level} + 8 + \text{Ranged Defence Style Bonus} </math>


The second formula is used to calculate the player's Ranged Evasion Rating. Ranged Defence Bonus can be found in Equipment Stats under Defensive Stats with a bow and arrow icon. The potion and prayer bonuses, will be the relevant numbers written in the potion and prayer descriptions.
The second formula is used to calculate the player's Ranged Evasion Rating. Ranged Defence Bonus can be found in Equipment Stats under Defensive Stats with a bow and arrow icon. The potion and prayer bonuses will be the relevant numbers written in the potion and prayer descriptions.


<math> \text{Ranged Evasion Rating} = \text{Effective Defence Level} * (\text{Ranged Defence Bonus} + 64) * (1 + \text{Potion Evasion Rating Bonus} / 100) * (1 + \text{Prayer Evasion Rating Bonus} / 100) </math>
<math> \text{Ranged Evasion Rating} = \text{Effective Defence Level} * (\text{Ranged Defence Bonus} + 64) * (1 + \text{Potion Evasion Rating Bonus} / 100) * (1 + \text{Prayer Evasion Rating Bonus} / 100) </math>
Line 171: Line 171:
<math> \text{Effective Magic Defence Level} = \text{Magic Skill Level} * 0.7 + \text{Defence Skill Level} * 0.3 + 9</math>
<math> \text{Effective Magic Defence Level} = \text{Magic Skill Level} * 0.7 + \text{Defence Skill Level} * 0.3 + 9</math>


The second formula is used to calculate the player's Magic Evasion Rating. Magic Defence Bonus can be found in Equipment Stats under Defensive Stats with a wizard hat icon. The potion and prayer bonuses, will be the relevant numbers written in the potion and prayer descriptions.
The second formula is used to calculate the player's Magic Evasion Rating. Magic Defence Bonus can be found in Equipment Stats under Defensive Stats with a wizard hat icon. The potion and prayer bonuses will be the relevant numbers written in the potion and prayer descriptions.


<math> \text{Magic Evasion Rating} = \text{Effective Magic Defence Level} * (\text{Magic Defence Bonus} + 64) * (1 + \text{Potion Evasion Rating Bonus} / 100) * (1 + \text{Prayer Evasion Rating Bonus} / 100))</math>
<math> \text{Magic Evasion Rating} = \text{Effective Magic Defence Level} * (\text{Magic Defence Bonus} + 64) * (1 + \text{Potion Evasion Rating Bonus} / 100) * (1 + \text{Prayer Evasion Rating Bonus} / 100))</math>