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(Update for v0.18.0 XP per formula changes; list/math formatting) |
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{{ | {{V|0.18.0}} | ||
[[File:Mastery.svg|thumb|right|Mastery]] | [[File:Mastery.svg|thumb|right|Mastery]] | ||
'''Mastery''' is a secondary system of levels tied to individual items within a skill. Each item in a non-combat skill (with the exception of {{Skill|Alt. Magic}} spells) has a level associated with it. | '''Mastery''' is a secondary system of levels tied to individual items within a skill. Each item in a non-combat skill (with the exception of {{Skill|Alt. Magic}} spells) has a level associated with it. | ||
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==Earning Mastery XP== | ==Earning Mastery XP== | ||
Each time a player completes an action with an associated Mastery Level, they will receive Mastery XP for that item. The XP per action calculation is | Each time a player completes an action with an associated Mastery Level, they will receive Mastery XP for that item. The XP per action calculation is: | ||
<math>( | <math>\biggl[ \Bigl( \text{Unlocked Milestones} \times \frac{\text{Player Total Mastery for Skill}}{\text{Total Mastery for Skill}} \Bigr) + \Bigl( \text{Item Mastery Level} \times \frac{\text{Total Items in Skill}}{10} \Bigr) \biggr] \times \text{Seconds Per Action} \times 0.5</math> | ||
For the following skills, <math>\text{Seconds per Action}</math> is replaced with the following values, being the lowest possible seconds per action after applying all available interval reduction bonuses (except for {{Skill|Firemaking}}, where the value used is less than the lowest possible burn interval): | |||
{| class="wikitable" | |||
|- | |||
!Skill | |||
!Seconds per Action | |||
|- | |||
| {{Skill|Firemaking}} || 60% of the log's burn interval before any interval reduction bonuses | |||
|- | |||
| {{Skill|Cooking}} || 2.4 | |||
|- | |||
| {{Skill|Smithing}} || 1.6 | |||
|- | |||
| {{Skill|Fletching}} || 1.2 | |||
|- | |||
| {{Skill|Crafting}} || 1.5 | |||
|- | |||
| {{Skill|Runecrafting}} || 1.6 | |||
|- | |||
| {{Skill|Herblore}} || 1.6 | |||
|} | |||
The second is based on the Mastery level of the specific item gaining XP multiplied by one tenth of the total number of items in the skill. | In other words, there are two main factors that are added together to determine the XP per action: | ||
* The first is based on how many total Mastery levels the player has in the skill. Each item in a skill adds up to +1 to this factor depending on its current Mastery level. | |||
* The second is based on the Mastery level of the specific item gaining XP multiplied by one tenth of the total number of items in the skill. | |||
After both of these factors are added together, they are multiplied by half of the time per action as measured in seconds. | After both of these factors are added together, they are multiplied by half of the time per action as measured in seconds. | ||
There are two important takeaways from this: | There are two important takeaways from this: | ||
# Mastery XP per action increases substantially as Mastery level in an item increases. | |||
# Mastery XP is gained much more quickly for skills with a lot of items (such as {{Skill|Smithing}}) than it is for skills with only a few (such as {{Skill|Woodcutting}}). | |||
===Bonuses=== | ===Bonuses=== |