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m (→Slayer Task Mechanics: Resolve inconsistency in tier numbering between sections) |
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===Slayer Task Mechanics=== | ===Slayer Task Mechanics=== | ||
The number of monsters assigned per task is defined as <math>C_r = \text{Tier} \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math>, and the increase in task size when extending a task can be calculated as <math>E = \text{Tier} \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math>, where: | The number of monsters assigned per task is defined as <math>C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math>, and the increase in task size when extending a task can be calculated as <math>E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math>, where: | ||
* <math>0 \le r < 1</math> is a random number | * <math>0 \le r < 1</math> is a random number | ||
* <math>\text{Slayer Level}</math> is not the virtual skill level, and therefore has a maximum value of 99 | * <math>\text{Slayer Level}</math> is not the virtual skill level, and therefore has a maximum value of 99 | ||
* <math>\text{Tier}</math> is defined as: | * <math>\text{Tier}</math> is defined as: | ||
** Easy = | ** Easy = 0 | ||
** Normal = | ** Normal = 1 | ||
** Hard = | ** Hard = 2 | ||
** Elite = | ** Elite = 3 | ||
** Master = | ** Master = 4 | ||
Therefore, the task size (before extension) is between <math>\text{Tier} \times 10 + 4</math> and <math>\text{Tier} \times 10 + 4 \times \text{Slayer Level}</math> monsters (inclusive). | Therefore, the task size (before extension) is between <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4</math> and <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level}</math> monsters (inclusive). | ||
== Skillcape == | == Skillcape == |