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The first formula is used to calculate the player's Effective Strength Level. | The first formula is used to calculate the player's Effective Strength Level. | ||
<math> \small{ \begin{aligned} \text{Effective Melee Strength Level} = \text{Strength Skill Level} + 8 + | <math> \small{ \begin{aligned} \text{Effective Melee Strength Level} = \text{Strength Skill Level} + 8 + \text{petBonus} \end{aligned}} </math> | ||
petBonus is 4 if {{PetIcon|Lil Ron}} is unlocked, or 1 if not. | |||
The second formula is used to calculate the player's Max Hit. Strength Bonus can be found in Equipment Stats next to the flexed arm icon. The potion and prayer bonuses will be the relevant numbers written in the potion and prayer descriptions. | The second formula is used to calculate the player's Max Hit. Strength Bonus can be found in Equipment Stats next to the flexed arm icon. The potion and prayer bonuses will be the relevant numbers written in the potion and prayer descriptions. | ||
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<math> \text{Max Hit} = \left( 22 + \text{Strength Skill Level} + \frac{17 + \text{Strength Skill Level}}{64}\cdot \text{Strength bonus} \right) \cdot \left( 1 + \frac{\text{Potion Strength Bonus}}{100} \right) \cdot \left( 1 + \frac{\text{Prayer Strength Bonus}}{100} \right) </math> | <math> \text{Max Hit} = \left( 22 + \text{Strength Skill Level} + \frac{17 + \text{Strength Skill Level}}{64}\cdot \text{Strength bonus} \right) \cdot \left( 1 + \frac{\text{Potion Strength Bonus}}{100} \right) \cdot \left( 1 + \frac{\text{Prayer Strength Bonus}}{100} \right) </math> | ||
If the pet is unlocked, the 17 will instead be a 20. | |||
==== Ranged Max Hit ==== | ==== Ranged Max Hit ==== |
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