4,951
edits
Falterfire (talk | contribs) (Fixed a few more referneces to Items) |
Falterfire (talk | contribs) (Fixed two issues introduced by rearranging how SkillData is formatted) |
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Line 80: | Line 80: | ||
if item.miningID ~= nil then | if item.miningID ~= nil then | ||
skill = 'Mining' | skill = 'Mining' | ||
lvl = SkillData.Mining[item.masteryID[2] + 1].level | lvl = SkillData.Mining.Rocks[item.masteryID[2] + 1].level | ||
time = 3 | time = 3 | ||
xp = item.miningXP | xp = item.miningXP | ||
Line 90: | Line 90: | ||
if item.type == "Logs" then | if item.type == "Logs" then | ||
--Well this feels like cheating, but for as long as logs are the first items by ID it works | --Well this feels like cheating, but for as long as logs are the first items by ID it works | ||
local treeData = SkillData.Woodcutting[item.id + 1] | local treeData = SkillData.Woodcutting.Logs[item.id + 1] | ||
skill = 'Woodcutting' | skill = 'Woodcutting' | ||
lvl = treeData.level | lvl = treeData.level | ||
Line 409: | Line 409: | ||
--MineCheck: | --MineCheck: | ||
if item.miningID ~= nil then | if item.miningID ~= nil then | ||
table.insert(lineArray, Icons._SkillReq("Mining", SkillData.Mining[item.masteryID[2] + 1].level)) | table.insert(lineArray, Icons._SkillReq("Mining", SkillData.Mining.Rocks[item.masteryID[2] + 1].level)) | ||
end | end | ||
Line 427: | Line 427: | ||
--WoodcuttingCheck | --WoodcuttingCheck | ||
if item.type == 'Logs' then | if item.type == 'Logs' then | ||
local treeData = SkillData.Woodcutting[item.id + 1] | local treeData = SkillData.Woodcutting.Logs[item.id + 1] | ||
local lvl = treeData.level | local lvl = treeData.level | ||
table.insert(lineArray, Icons._SkillReq("Woodcutting", lvl)) | table.insert(lineArray, Icons._SkillReq("Woodcutting", lvl)) |