17,105
edits
(Implement Golbin raid modifiers) |
(getModifierText: Adjust display of various time based modifier values) |
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["increasedRunePreservation"] = { text = "+{V}% Rune Preservation", }, | ["increasedRunePreservation"] = { text = "+{V}% Rune Preservation", }, | ||
["increasedHiddenSkillLevel"] = { text = "+{V1} Hidden {SV0} Level", }, | ["increasedHiddenSkillLevel"] = { text = "+{V1} Hidden {SV0} Level", }, | ||
["decreasedPlayerAttackSpeed"] = { text = "-{ | ["decreasedPlayerAttackSpeed"] = { text = "-{VMS}s Player Attack Speed", }, | ||
["decreasedPlayerAttackSpeedPercent"] = { text = "-{V}% Player Attack Speed", }, | ["decreasedPlayerAttackSpeedPercent"] = { text = "-{V}% Player Attack Speed", }, | ||
["increasedSlayerAreaEffectNegationFlat"] = { text = "+{V}% Flat Slayer Area Effect Negation", }, | ["increasedSlayerAreaEffectNegationFlat"] = { text = "+{V}% Flat Slayer Area Effect Negation", }, | ||
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["decreasedRunePreservation"] = { text = "-{V}% Rune Preservation", isNegative = true }, | ["decreasedRunePreservation"] = { text = "-{V}% Rune Preservation", isNegative = true }, | ||
["decreasedHiddenSkillLevel"] = { text = "-{V1} Hidden {SV0} Level", isNegative = true }, | ["decreasedHiddenSkillLevel"] = { text = "-{V1} Hidden {SV0} Level", isNegative = true }, | ||
["increasedPlayerAttackSpeed"] = { text = "+{ | ["increasedPlayerAttackSpeed"] = { text = "+{VMS}s Player Attack Speed", isNegative = true }, | ||
["increasedPlayerAttackSpeedPercent"] = { text = "+{V}% Player Attack Speed", isNegative = true }, | ["increasedPlayerAttackSpeedPercent"] = { text = "+{V}% Player Attack Speed", isNegative = true }, | ||
["increasedMonsterRespawnTimer"] = { text = "+{VMS}s Monster Respawn Timer", isNegative = true }, | ["increasedMonsterRespawnTimer"] = { text = "+{VMS}s Monster Respawn Timer", isNegative = true }, | ||
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["decreasedBankSpaceShop"] = { text = "-{V} Bank Space from Shop", isNegative = true }, | ["decreasedBankSpaceShop"] = { text = "-{V} Bank Space from Shop", isNegative = true }, | ||
["decreasedChanceToPreservePotionCharge"] = { text = "-{V}% Chance To Preserve Potion Charge", isNegative = true }, | ["decreasedChanceToPreservePotionCharge"] = { text = "-{V}% Chance To Preserve Potion Charge", isNegative = true }, | ||
["decreasedSkillInterval"] = { text = "-{ | ["decreasedSkillInterval"] = { text = "-{VMS1}s {SV0} Interval", }, | ||
["decreasedSkillIntervalPercent"] = { text = "-{V1}% {SV0} Interval", }, | ["decreasedSkillIntervalPercent"] = { text = "-{V1}% {SV0} Interval", }, | ||
["increasedChanceToDoubleLootThieving"] = { text = "+{V}% Chance To Double Loot in Thieving", }, | ["increasedChanceToDoubleLootThieving"] = { text = "+{V}% Chance To Double Loot in Thieving", }, | ||
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["increasedMaxStamina"] = { text = "+{V}% Max Stamina", }, | ["increasedMaxStamina"] = { text = "+{V}% Max Stamina", }, | ||
["increasedMiningNodeHP"] = { text = "+{V} Mining Node HP", }, | ["increasedMiningNodeHP"] = { text = "+{V} Mining Node HP", }, | ||
["increasedSkillInterval"] = { text = "+{ | ["increasedSkillInterval"] = { text = "+{VMS1}s {SV0} Interval", isNegative = true }, | ||
["increasedSkillIntervalPercent"] = { text = "+{V1}% {SV0} Interval", isNegative = true }, | ["increasedSkillIntervalPercent"] = { text = "+{V1}% {SV0} Interval", isNegative = true }, | ||
["decreasedChanceToDoubleLootThieving"] = { text = "-{V}% Chance To Double Loot in Thieving", isNegative = true }, | ["decreasedChanceToDoubleLootThieving"] = { text = "-{V}% Chance To Double Loot in Thieving", isNegative = true }, | ||
Line 204: | Line 204: | ||
if value[2] ~= nil then | if value[2] ~= nil then | ||
result = string.gsub(result, '{V1}', value[2]) | result = string.gsub(result, '{V1}', value[2]) | ||
result = string.gsub(result, '{VMS1}', value[2] / 1000) | |||
end | end | ||
else | else |