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Falterfire (talk | contribs) (Added a note about Adventure mode, updated the version) |
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The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]]. | The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]]. | ||
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Each combat type is strong against one of the other two combat types and weak against the other: | Each combat type is strong against one of the other two combat types and weak against the other: | ||
{{Skill|Attack|Melee}} is strong against {{Skill|Ranged}}. | {{Skill|Attack|Melee}} is strong against {{Skill|Ranged}}. | ||
{{Skill|Ranged}} is strong against {{Skill|Magic}}. | {{Skill|Ranged}} is strong against {{Skill|Magic}}. | ||
{{Skill|Magic}} is strong against {{Skill|Attack|Melee}}. | {{Skill|Magic}} is strong against {{Skill|Attack|Melee}}. | ||
When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction. | When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction. | ||
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When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction. | When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction. | ||
The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}} or {{Icon| | The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}}, {{Icon|Adventure}} or {{Icon|Ancient Relics}} character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased. | ||
==Bonuses== | ==Bonuses== | ||
Note that if your DR is reduced by the Intimidation passive by all {{TotH}} enemies, the combat triangle is applied last. | |||
{{CombatTriangleAdjustmentTable}} | |||
<gallery widths="300px" heights="200px"> | <gallery widths="300px" heights="200px"> | ||
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File:Cbtriangle_hc.svg|Combat Triangle (Hardcore Mode) | File:Cbtriangle_hc.svg|Combat Triangle (Hardcore Mode) | ||
</gallery> | </gallery> | ||
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