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Falterfire (talk | contribs) (→Evasion Rating: typo fixing) |
Falterfire (talk | contribs) (Added a bit of detail about post-roll modifiers.) |
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[[File:Combat.svg|thumb|right|Combat]] | [[File:Combat.svg|thumb|right|Combat]] | ||
[[File:Combat Page Map.png|thumb|right|Combat page.]] | [[File:Combat Page Map.png|thumb|right|Combat page.]] | ||
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[[Magic#Ancient Magicks|Ancient Magick spells]] do not use this formula. Instead, they have deal exactly the listed damage. The only modifier that affects the damage dealt by Ancient Magick spells is the [[Combat Triangle]] bonus or penalty. | [[Magic#Ancient Magicks|Ancient Magick spells]] do not use this formula. Instead, they have deal exactly the listed damage. The only modifier that affects the damage dealt by Ancient Magick spells is the [[Combat Triangle]] bonus or penalty. | ||
===Calculating Damage Dealt=== | |||
When the player hits with a normal attack, the game calculates how much damage the player actually does by rolling a number between their minimum hit and maximum hit for the chosen combat style and then applying post-roll modifiers. | |||
====Post-Roll Modifiers==== | |||
Some effects are applied after the damage roll is done. The main two are enemy Damage Reduction and [[Player Modifiers]] that affect damage to all monsters or to a subset of monsters such as Slayer Monsters or Boss Monsters. These modifiers can increase the player's damage beyond their listed maximum hit. | |||
[[Magic#Ancient Magicks|Ancient Magick spells]] are not affected by post-roll modifiers aside from enemy Damage Reduction, although weapon special attacks that do a fixed amount of damage are. | |||
=== Damage Reduction === | === Damage Reduction === |