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Changelog: Difference between revisions

From Melvor Idle
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(Added v0.01 changelog)
(→‎Alpha v0.01.1 - (23rd November 2018): Add alpha v0.02 changelog)
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* [REMOVED] Woodcutting Prestige has been shelved, pending an overhaul.
* [REMOVED] Woodcutting Prestige has been shelved, pending an overhaul.
* [REMOVED] Auto burning has been removed.
* [REMOVED] Auto burning has been removed.
== Alpha v0.02 - (30th November 2018) ==
=== CONTENT UPDATE: WOODCUTTING PRESTIGE ===
This update includes the implementation of Woodcutting Prestige. Achieving Skill Mastery not enough?
Continue into prestige ranks and achieve levels far beyond originally possible.
* Entering Woodcutting Prestige allows you to level passed Level 99.
* All Woodcutting XP Rates are multiplied by 10.
* Logs are worth much more GP.
Once you prestige, you will be required to unlock the higher level trees again through leveling. Woodcutting becomes quite profitable later on if you make it that far.
Woodcutting Prestige is optional. However, once you prestige there is no way of returning. Decide wisely!
====Birds Nests====
* Added the chance of receiving a "Birds Nest" from a tree when cut. These nests have a 1 in 250 chance
of being acquired. They provide an instant GP increase of 20 times that of the tree you got it from.
* These become quite valuable in Woodcutting Prestige.
* Bird nests will be a feature expanded upon in the future.
====Woodcutting Statistics====
* Added some small statistics for those who like to keep track of numbers. Unfortunately this does not include your stats prior to Alpha v0.02.
====Changes to Woodcutting Random Events====
* Previously, a random event would cause all cut buttons to be disabled until the event finished. Throughout testing, I believe this is an unfair and frustrating disadvantage to the player, especially if they do not wish to participate in the event.
* All cut buttons are now enabled during random events.
* You are also able to Auto Cut the random event.
====Tree XP/GP Balancing====
The amount of XP and GP earned from trees later on in the game has been reduced.(In order of tree based on level)
Old XP Rates - [10,20,30,50,80,120,200,320,500]<br>
New XP Rates - [10,20,30,50,80,100,140,180,250]
Old GP Rates - [1,5,10,20,40,100,250,500,1000]<br>
New GP Rates - [1,5,10,20,40,80,125,200,275]
====An Update on Trees Becoming Useless====
Just thought I'd address this issue. Common feedback received showed a dislike for trees becoming redundant as you level up. I completely agree with this feedback, and have thought about how I can make better use of these redundant trees.
I have decided to leave it as is for now until the introduction of Firemaking. This skill will require logs as the main source to level it up. Hopefully this will provide a use for the redundant trees when released. Upon release of this skill, I will gather feedback to see if this is a suitable trade-off.
As the game progresses, more and more skills will be added to the game. If you follow RuneScape at all, you are probably farmiliar with what new skills will eventually be introduced, and how they all interact with one-another.
===SKILLS PREVIEW: FISHING & FIREMAKING===
This update includes a preview for the two upcoming skills, Fishing & Firemaking. The preview is designed to ahoq what the new skills will consist of, and provide an insight into a new mechanic.
Fishing: Self explanatory. Select a location to catch the designated fish assigned to that area to level up.
Firemaking: Burn the logs collected from Woodcutting to level up the skill. This skill introduces a bonfire mechanic to reward consistent gameplay. More information to come...
Along with this preview you can see there has been a UI change to cater for the new skills.
Fishing & Firemaking is due for release in Alpha v0.03.
===OTHER CHANGES===
* Your save game now automatically loads, rather than requiring you to press the "Load Game" button.
* Moved position of "GP" & "Bank" to top of screen. This is due to the upcoming skill released planned for the future.
* Removed the image for you current axe. This information is now displayed above your experience bar.
* Added the axe images to the "Shop".
* Updated "Insufficient Level" badges for axes in the shop to display the level requirement instead.
* Reduced Level Requirement for 3rd Age Axe to Level 90 (Down from Level 95)
== Alpha v0.01.2 - (24th November 2018) ==
* Fixed progress bars.
== Alpha v0.01.1 - (23rd November 2018) ==
== Alpha v0.01.1 - (23rd November 2018) ==
These changes come from my recent Reddit post in /r/incremental_games Feedback Friday 2018-11-23.
These changes come from my recent Reddit post in /r/incremental_games Feedback Friday 2018-11-23.
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* Updated 3rd Age Axe price and Magic Ability in preparation for Alpha v0.02.
* Updated 3rd Age Axe price and Magic Ability in preparation for Alpha v0.02.
* Updated changelog link to directly show .txt document. Saves me from editing multiple documents.
* Updated changelog link to directly show .txt document. Saves me from editing multiple documents.
== Alpha v0.01 - (23rd November 2018)==
== Alpha v0.01 - (23rd November 2018)==
Welcome the the initial release of Melvor Idle. This is an ever-expanding "idle" game, based on the popular MMORPG "Runescape", where the aim is to level up your skills and reach skill mastery along the way.
Welcome the the initial release of Melvor Idle. This is an ever-expanding "idle" game, based on the popular MMORPG "Runescape", where the aim is to level up your skills and reach skill mastery along the way.