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(→top: Swapping v0.18.0 to v0.18.2 using AWB, replaced: {{V|0.18.0}} → {{V|0.18.2}}) |
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[[File:Prayer (skill).svg|thumb|right|Prayer]] | [[File:Prayer (skill).svg|thumb|right|Prayer]] | ||
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'''{{PAGENAME}}''' is a {{Icon|Combat}} skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the [[Bank]]. Killing [[monsters]] while wearing the {{ItemIcon|Bone Necklace}} will automatically bury bones and award twice the normal amount of prayer points. During [[Combat]], a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Prayer Skillcape}} for purchase from the [[Shop]]. | '''{{PAGENAME}}''' is a {{Icon|Combat}} skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the [[Bank]]. Killing [[monsters]] while wearing the {{ItemIcon|Bone Necklace}} will automatically bury bones and award twice the normal amount of prayer points. During [[Combat]], a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Prayer Skillcape}} for purchase from the [[Shop]]. | ||
{{PAGENAME}} experience is earned when dealing damage to [[monsters]] while any prayers costing per player attack are active. The amount of {{PAGENAME}} experience earned is 0.2 per point of damage dealt multiplied by the prayer point cost per player attack. Note that the 'prayer point cost' is the base cost before any [[#Reducing Prayer Point | {{PAGENAME}} experience is earned when dealing damage to [[monsters]] while any prayers costing per player attack are active. The amount of {{PAGENAME}} experience earned is 0.2 per point of damage dealt multiplied by the prayer point cost per player attack. Note that the 'prayer point cost' is the base cost before any [[#Reducing Prayer Point Usage|cost reductions]] are applied, meaning that methods used by the player to reduce prayer costs do not reduce the experience earned. This experience can be increased by 7% by equipping the {{ItemIcon|Gold Emerald Ring}}, which is multiplicative with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} for an increase of 13.42%. | ||
== Bones == | == Bones == | ||
Bones can primarily be acquired by killing [[Monsters]] that are not in [[Dungeons]]. Alternative sources are {{ItemIcon|Raw Skeleton Fish}} from {{Skill|Fishing}}, | Bones can primarily be acquired by killing [[Monsters]] that are not in [[Dungeons]]. Alternative sources are {{ItemIcon|Raw Skeleton Fish}} from {{Skill|Fishing}}, {{Icon|type=spell|Bone Offering}} or {{Icon|type=spell|Blessed Offering}} spells from {{Skill|Alt Magic}}, and {{Icon|Basic Resupply}}, {{Icon|Standard Resupply}}, or {{Icon|Generous Resupply}} packs from the [[Shop]]. | ||
{{BonesTable}} | {{BonesTable}} | ||
== Prayers == | == Prayers == | ||
All prayers that provide a percentage increase apply multiplicatively, except for {{PrayerIcon|Stone Skin}} which provides a flat | All prayers that provide a percentage increase apply multiplicatively, except for {{PrayerIcon|Stone Skin}} which provides a flat 3% increase to [[Damage Reduction]]. For example, {{PrayerIcon|Mystic Might}}'s +15% Magic Evasion bonus will multiply the player's [[Combat#Magic Evasion Rating|Magic Evasion Rating]] by 1.15 rather than directly providing a 15% chance to evade any Magic attack. Likewise, the +15% Magic Accuracy bonus it provides will multiply the player's [[Combat#Magic Accuracy Rating|Magic Accuracy Rating]] by 1.15 rather than simply adding 15% to their hit chance. Players can view the {{Icon|Combat}} page for more detail on how hit chance is calculated. | ||
The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, {{PrayerIcon|Protect from Magic}} provides a flat 85% chance for the player to dodge any Magic attack. | The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, {{PrayerIcon|Protect from Magic}} provides a flat 85% chance for the player to dodge any Magic attack. | ||
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{{PrayerTable}} | {{PrayerTable}} | ||
=== Reducing Prayer Point | === Reducing Prayer Point Usage === | ||
To reduce the amount of prayer points used by active prayers, players can: | To reduce the amount of prayer points used by active prayers, players can: | ||
* Reduce the prayer cost (to a minimum of 1 point per prayer): | |||
** {{ItemIcon|Prayer Skillcape}} halves the cost of prayers when equipped (rounded down to the nearest whole number of prayer points) | |||
** {{ItemIcon|Priest Hat}} decreases the cost of prayers by 1 point when equipped | |||
** The Cave Maze [[Agility#Obstacles|Agility obstacle]] decreases the cost of prayers by 1 point when active (similarly, Cliff Balance ''increases'' the cost of prayers by at least 2 points, so ideally should not be built if minimising prayer costs) | |||
* Increase the chance to preserve prayer points: | |||
** [[Divine Potion|Divine Potions]] provide a 10-35% chance to preserve prayer points | |||
** {{PetIcon|Monk-ey}} and {{PetIcon|Norman}} provide a 5% and 3% chance respectively to preserve prayer points | |||
** The Cave Maze and Lava Waterfall Dodge [[Agility#Obstacles|Agility obstacles]] each provide a 10% chance to preserve prayer points | |||
Note that the reductions from {{ItemIcon|Priest Hat}} and the Cave Maze [[Agility#Obstacles|obstacle]] are applied before the cost is halved by the {{ItemIcon|Prayer Skillcape}}, meaning that for prayers costing an odd number of prayer points there is no benefit gained unless using both the {{ItemIcon|Priest Hat}} and Cave Maze obstacle while the {{ItemIcon|Prayer Skillcape}} is equipped. | |||
== Skillcape == | == Skillcape == |