Anonymous

Module:Constants: Difference between revisions

From Melvor Idle
m
Change sign on various negative modifiers
(added getSlayerTierName)
m (Change sign on various negative modifiers)
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   ["decreasedMaxHitpoints"] = { text =  "-{VX} Maximum Hitpoints", isNegative = true },
   ["decreasedMaxHitpoints"] = { text =  "-{VX} Maximum Hitpoints", isNegative = true },
   ["increasedStaminaPerObstacle"] = { text =  "+{V} Stamina per Agility Obstacle Completion", },
   ["increasedStaminaPerObstacle"] = { text =  "+{V} Stamina per Agility Obstacle Completion", },
   ["decreasedStaminaPerObstacle"] = { text =  "+{V} Stamina per Agility Obstacle Completion", isNegative = true },
   ["decreasedStaminaPerObstacle"] = { text =  "-{V} Stamina per Agility Obstacle Completion", isNegative = true },
   ["increasedSlayerTaskLength"] = { text =  "+{V}% Slayer Task Length/Qty", },
   ["increasedSlayerTaskLength"] = { text =  "+{V}% Slayer Task Length/Qty", },
   ["decreasedSlayerTaskLength"] = { text =  "+{V}% Slayer Task Length/Qty", isNegative = true },
   ["decreasedSlayerTaskLength"] = { text =  "-{V}% Slayer Task Length/Qty", isNegative = true },
   ["decreasedFlatPrayerCostReduction"] = { text =  "+{V} Prayer Point Cost for Prayers", isNegative = true },
   ["decreasedFlatPrayerCostReduction"] = { text =  "+{V} Prayer Point Cost for Prayers", isNegative = true },
   ["increasedFlatPrayerCostReduction"] = { text =  "-{V} Prayer Point Cost for Prayers", },
   ["increasedFlatPrayerCostReduction"] = { text =  "-{V} Prayer Point Cost for Prayers", },
   ["increasedStaminaCost"] = { text =  "+{V} Stamina Cost per action", isNegative = true },
   ["increasedStaminaCost"] = { text =  "+{V} Stamina Cost per action", isNegative = true },
   ["decreasedStaminaCost"] = { text =  "+{V} Stamina Cost per action", },
   ["decreasedStaminaCost"] = { text =  "-{V} Stamina Cost per action", },
   ["increasedChanceToDoubleItemsSkill"] = { text =  "+{V1}% Chance to Double Items in {SV0}", },
   ["increasedChanceToDoubleItemsSkill"] = { text =  "+{V1}% Chance to Double Items in {SV0}", },
   ["decreasedChanceToDoubleItemsSkill"] = { text =  "+{V1}% Chance to Double Items in {SV0}", isNegative = true },
   ["decreasedChanceToDoubleItemsSkill"] = { text =  "-{V1}% Chance to Double Items in {SV0}", isNegative = true },
   ["increasedChanceToDoubleItemsGlobal"] = { text =  "+{V}% Chance to Double Items Globally", },
   ["increasedChanceToDoubleItemsGlobal"] = { text =  "+{V}% Chance to Double Items Globally", },
   ["decreasedChanceToDoubleItemsGlobal"] = { text =  "+{V}% Chance to Double Items Globally", isNegative = true },
   ["decreasedChanceToDoubleItemsGlobal"] = { text =  "-{V}% Chance to Double Items Globally", isNegative = true },
   ["increasedLifesteal"] = { text =  "+{V}% Lifesteal", },
   ["increasedLifesteal"] = { text =  "+{V}% Lifesteal", },
   ["decreasedLifesteal"] = { text =  "+{V}% Lifesteal", isNegative = true },
   ["decreasedLifesteal"] = { text =  "-{V}% Lifesteal", isNegative = true },
   ["increasedReflectDamage"] = { text = "+{V}% Reflect Damage", },
   ["increasedReflectDamage"] = { text = "+{V}% Reflect Damage", },
   ["decreasedReflectDamage"] = { text = "+{V}% Reflect Damage", isNegative = true },
   ["decreasedReflectDamage"] = { text = "-{V}% Reflect Damage", isNegative = true },
   ["increasedSkillPreservationChance"] = { text = "+{V1}% Chance to Preserve Resources in {SV0}", },
   ["increasedSkillPreservationChance"] = { text = "+{V1}% Chance to Preserve Resources in {SV0}", },
   ["decreasedSkillPreservationChance"] = { text = "-{V1}% Chance to Preserve Resources in {SV0}", isNegative = true},
   ["decreasedSkillPreservationChance"] = { text = "-{V1}% Chance to Preserve Resources in {SV0}", isNegative = true},