17,105
edits
Falterfire (talk | contribs) (added getSlayerTierName) |
m (Change sign on various negative modifiers) |
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["decreasedMaxHitpoints"] = { text = "-{VX} Maximum Hitpoints", isNegative = true }, | ["decreasedMaxHitpoints"] = { text = "-{VX} Maximum Hitpoints", isNegative = true }, | ||
["increasedStaminaPerObstacle"] = { text = "+{V} Stamina per Agility Obstacle Completion", }, | ["increasedStaminaPerObstacle"] = { text = "+{V} Stamina per Agility Obstacle Completion", }, | ||
["decreasedStaminaPerObstacle"] = { text = " | ["decreasedStaminaPerObstacle"] = { text = "-{V} Stamina per Agility Obstacle Completion", isNegative = true }, | ||
["increasedSlayerTaskLength"] = { text = "+{V}% Slayer Task Length/Qty", }, | ["increasedSlayerTaskLength"] = { text = "+{V}% Slayer Task Length/Qty", }, | ||
["decreasedSlayerTaskLength"] = { text = " | ["decreasedSlayerTaskLength"] = { text = "-{V}% Slayer Task Length/Qty", isNegative = true }, | ||
["decreasedFlatPrayerCostReduction"] = { text = "+{V} Prayer Point Cost for Prayers", isNegative = true }, | ["decreasedFlatPrayerCostReduction"] = { text = "+{V} Prayer Point Cost for Prayers", isNegative = true }, | ||
["increasedFlatPrayerCostReduction"] = { text = "-{V} Prayer Point Cost for Prayers", }, | ["increasedFlatPrayerCostReduction"] = { text = "-{V} Prayer Point Cost for Prayers", }, | ||
["increasedStaminaCost"] = { text = "+{V} Stamina Cost per action", isNegative = true }, | ["increasedStaminaCost"] = { text = "+{V} Stamina Cost per action", isNegative = true }, | ||
["decreasedStaminaCost"] = { text = " | ["decreasedStaminaCost"] = { text = "-{V} Stamina Cost per action", }, | ||
["increasedChanceToDoubleItemsSkill"] = { text = "+{V1}% Chance to Double Items in {SV0}", }, | ["increasedChanceToDoubleItemsSkill"] = { text = "+{V1}% Chance to Double Items in {SV0}", }, | ||
["decreasedChanceToDoubleItemsSkill"] = { text = " | ["decreasedChanceToDoubleItemsSkill"] = { text = "-{V1}% Chance to Double Items in {SV0}", isNegative = true }, | ||
["increasedChanceToDoubleItemsGlobal"] = { text = "+{V}% Chance to Double Items Globally", }, | ["increasedChanceToDoubleItemsGlobal"] = { text = "+{V}% Chance to Double Items Globally", }, | ||
["decreasedChanceToDoubleItemsGlobal"] = { text = " | ["decreasedChanceToDoubleItemsGlobal"] = { text = "-{V}% Chance to Double Items Globally", isNegative = true }, | ||
["increasedLifesteal"] = { text = "+{V}% Lifesteal", }, | ["increasedLifesteal"] = { text = "+{V}% Lifesteal", }, | ||
["decreasedLifesteal"] = { text = " | ["decreasedLifesteal"] = { text = "-{V}% Lifesteal", isNegative = true }, | ||
["increasedReflectDamage"] = { text = "+{V}% Reflect Damage", }, | ["increasedReflectDamage"] = { text = "+{V}% Reflect Damage", }, | ||
["decreasedReflectDamage"] = { text = " | ["decreasedReflectDamage"] = { text = "-{V}% Reflect Damage", isNegative = true }, | ||
["increasedSkillPreservationChance"] = { text = "+{V1}% Chance to Preserve Resources in {SV0}", }, | ["increasedSkillPreservationChance"] = { text = "+{V1}% Chance to Preserve Resources in {SV0}", }, | ||
["decreasedSkillPreservationChance"] = { text = "-{V1}% Chance to Preserve Resources in {SV0}", isNegative = true}, | ["decreasedSkillPreservationChance"] = { text = "-{V1}% Chance to Preserve Resources in {SV0}", isNegative = true}, |