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edits
Falterfire (talk | contribs) (Added getItemUpgradeTable) |
Falterfire (talk | contribs) (Added level requirements to getItemUpgradeTable's comparisons) |
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local SlayBon2 = Items._getItemModifier(item2, 'increasedSkillXP', 'Slayer') | local SlayBon2 = Items._getItemModifier(item2, 'increasedSkillXP', 'Slayer') | ||
getSpecificStatString(SlayBon1, SlayBon2, '{V}% '..Icons.Icon({'Slayer', type='skill', notext=true})..' Bonus XP') | getSpecificStatString(SlayBon1, SlayBon2, '{V}% '..Icons.Icon({'Slayer', type='skill', notext=true})..' Bonus XP') | ||
getSpecificStatString(item1.attackLevelRequired, item1.attackLevelRequired, '{V} '..Icons.Icon({'Attack', type='skill', notext=true})..' Level Required') | |||
getSpecificStatString(item1.defenceLevelRequired, item1.defenceLevelRequired, '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Level Required') | |||
getSpecificStatString(item1.rangedLevelRequired, item1.rangedLevelRequired, '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Level Required') | |||
getSpecificStatString(item1.magicLevelRequired, item1.magicLevelRequired, '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Level Required') | |||
return table.concat(changeArray, '<br/>') | return table.concat(changeArray, '<br/>') |