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[[File:Thieving (skill).svg|thumb|right|Thieving]] | [[File:Thieving (skill).svg|thumb|right|Thieving]] | ||
Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes 3 seconds. | Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes 3 seconds (Unless . | ||
Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above. | Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above. | ||
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=== Success Rate === | === Success Rate === | ||
The base success rate of pickpocketing is 57.5%. This | The base success rate of pickpocketing is 57.5%. This is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%. | ||
Players can go beyond the 95% success | Players can go beyond the 95% success rate cap in two ways: | ||
* {{ItemIcon|Thieving Gloves}} provide +10% success rate as long as they have charges, and this bonus can go beyond 95%. | |||
* Reaching 99 Mastery means that any pickpocket attempts on that target will be successful. | |||
Two other things may influence the success rate but however will not go above the 95% soft cap, those are: | |||
* {{ItemIcon|Gloves of Silence}} provides +5% success rate. (Can be acquired through [[Combat]]) | |||
* Master pool 25% checkpoint provides +10% success rate. Check [[Thieving#Mastery Unlocks]] for more information. | |||
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit. | Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit. | ||
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It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action. | It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action. | ||
Loot can be multiplied in | Loot can be multiplied in three ways: [[Gentle Hands Potion|Gentle Hands Potions]] can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. [[Agility]] can provide +5% chance to double items gained Rock Climb obstacle course. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}}, Master tier Slayer gear and {{ItemIcon|Aorpheat's Signet Ring}}). All the bonus mentioned stack additively. | ||
=== Failure === | === Failure === | ||
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