4,951
edits
Falterfire (talk | contribs) ((Hopefully) fixed issue with items not including Agility Obstacles as a use if no other uses existed) |
Falterfire (talk | contribs) (Tweaked how uses are generated for skills & combat to include modifiers) |
||
Line 71: | Line 71: | ||
if item.herbloreMasteryID ~= nil then | if item.herbloreMasteryID ~= nil then | ||
table.insert(itemUseArray[potionUseArray[item.herbloreMasteryID]], item.name) | table.insert(itemUseArray[potionUseArray[item.herbloreMasteryID]], item.name) | ||
end | |||
--If the item has any modifiers that affect a given skill, add it to those lists | |||
if item.modifiers ~= nil then | |||
local skillArray = Constants.getModifierSkills(item.modifiers) | |||
for i, skillName in Shared.skpairs(skillArray) do | |||
table.insert(itemUseArray[skillName], item.name) | |||
end | |||
end | end | ||
--First things added to the list are non-skill things that are easy to check | --First things added to the list are non-skill things that are easy to check | ||
if item | if Items.hasCombatStats(item) or Shared.contains(itemUseArray.Combat, item.name) then | ||
table.insert(useArray, chr..Icons.Icon({'Combat'})) | table.insert(useArray, chr..Icons.Icon({'Combat'})) | ||
end | end | ||
if item.healsFor ~= nil then | if item.healsFor ~= nil then | ||
table.insert(categoryArray, '[[Category:Food Items]]') | table.insert(categoryArray, '[[Category:Food Items]]') | ||
table.insert(useArray, chr..'[[Food]]') | table.insert(useArray, chr..'[[Food]]') | ||
end | end | ||
if item.dropTable ~= nil then | if item.dropTable ~= nil then | ||
table.insert(categoryArray, '[[Category:Openable Items]]') | table.insert(categoryArray, '[[Category:Openable Items]]') |